diff options
Diffstat (limited to 'vendor/gioui.org/shader/gio')
143 files changed, 2243 insertions, 0 deletions
diff --git a/vendor/gioui.org/shader/gio/blit.frag b/vendor/gioui.org/shader/gio/blit.frag new file mode 100644 index 0000000..a88f4dc --- /dev/null +++ b/vendor/gioui.org/shader/gio/blit.frag @@ -0,0 +1,15 @@ +#version 310 es + +// SPDX-License-Identifier: Unlicense OR MIT + +precision mediump float; + +layout(location=0) in highp vec2 vUV; + +{{.Header}} + +layout(location = 0) out vec4 fragColor; + +void main() { + fragColor = {{.FetchColorExpr}}; +} diff --git a/vendor/gioui.org/shader/gio/blit.vert b/vendor/gioui.org/shader/gio/blit.vert new file mode 100644 index 0000000..83d041f --- /dev/null +++ b/vendor/gioui.org/shader/gio/blit.vert @@ -0,0 +1,27 @@ +#version 310 es + +// SPDX-License-Identifier: Unlicense OR MIT + +#extension GL_GOOGLE_include_directive : enable + +precision highp float; + +#include "common.h" + +layout(push_constant) uniform Block { + vec4 transform; + vec4 uvTransformR1; + vec4 uvTransformR2; +} _block; + +layout(location = 0) in vec2 pos; + +layout(location = 1) in vec2 uv; + +layout(location = 0) out vec2 vUV; + +void main() { + vec2 p = pos*_block.transform.xy + _block.transform.zw; + gl_Position = vec4(transform3x2(windowTransform, vec3(p, 0)), 1); + vUV = transform3x2(m3x2(_block.uvTransformR1.xyz, _block.uvTransformR2.xyz), vec3(uv,1)).xy; +} diff --git a/vendor/gioui.org/shader/gio/common.h b/vendor/gioui.org/shader/gio/common.h new file mode 100644 index 0000000..9b6dc59 --- /dev/null +++ b/vendor/gioui.org/shader/gio/common.h @@ -0,0 +1,35 @@ +// SPDX-License-Identifier: Unlicense OR MIT + +struct m3x2 { + vec3 r0; + vec3 r1; +}; + +// fboTransform is the transformation that cancels the implied transformation +// between the clip space and the framebuffer. Only two rows are returned. The +// last is implied to be [0, 0, 1]. +const m3x2 fboTransform = m3x2( +#if defined(LANG_HLSL) || defined(LANG_MSL) || defined(LANG_MSLIOS) + vec3(1.0, 0.0, 0.0), + vec3(0.0, -1.0, 0.0) +#else + vec3(1.0, 0.0, 0.0), + vec3(0.0, 1.0, 0.0) +#endif +); + +// windowTransform is the transformation that cancels the implied transformation +// between framebuffer space and window system coordinates. +const m3x2 windowTransform = m3x2( +#if defined(LANG_VULKAN) + vec3(1.0, 0.0, 0.0), + vec3(0.0, 1.0, 0.0) +#else + vec3(1.0, 0.0, 0.0), + vec3(0.0, -1.0, 0.0) +#endif +); + +vec3 transform3x2(m3x2 t, vec3 v) { + return vec3(dot(t.r0, v), dot(t.r1, v), dot(vec3(0.0, 0.0, 1.0), v)); +} diff --git a/vendor/gioui.org/shader/gio/copy.frag b/vendor/gioui.org/shader/gio/copy.frag new file mode 100644 index 0000000..048d9e7 --- /dev/null +++ b/vendor/gioui.org/shader/gio/copy.frag @@ -0,0 +1,24 @@ +#version 310 es + +// SPDX-License-Identifier: Unlicense OR MIT + +precision mediump float; + +layout(binding = 0) uniform sampler2D tex; + +layout(location = 0) in highp vec2 vUV; + +layout(location = 0) out vec4 fragColor; + +vec3 sRGBtoRGB(vec3 rgb) { + bvec3 cutoff = greaterThanEqual(rgb, vec3(0.04045)); + vec3 below = rgb/vec3(12.92); + vec3 above = pow((rgb + vec3(0.055))/vec3(1.055), vec3(2.4)); + return mix(below, above, cutoff); +} + +void main() { + vec4 texel = texture(tex, vUV); + texel.rgb = sRGBtoRGB(texel.rgb); + fragColor = texel; +} diff --git a/vendor/gioui.org/shader/gio/copy.vert b/vendor/gioui.org/shader/gio/copy.vert new file mode 100644 index 0000000..c079b96 --- /dev/null +++ b/vendor/gioui.org/shader/gio/copy.vert @@ -0,0 +1,26 @@ +#version 310 es + +// SPDX-License-Identifier: Unlicense OR MIT + +#extension GL_GOOGLE_include_directive : enable + +precision highp float; + +#include "common.h" + +layout(push_constant) uniform Block { + vec2 scale; + vec2 pos; + vec2 uvScale; +} _block; + +layout(location = 0) in vec2 pos; +layout(location = 1) in vec2 uv; + +layout(location = 0) out vec2 vUV; + +void main() { + vUV = vec2(uv*_block.uvScale); + vec2 p = vec2(pos*_block.scale + _block.pos); + gl_Position = vec4(transform3x2(windowTransform, vec3(p, 0)), 1); +} diff --git a/vendor/gioui.org/shader/gio/cover.frag b/vendor/gioui.org/shader/gio/cover.frag new file mode 100644 index 0000000..34c5e4c --- /dev/null +++ b/vendor/gioui.org/shader/gio/cover.frag @@ -0,0 +1,20 @@ +#version 310 es + +// SPDX-License-Identifier: Unlicense OR MIT + +precision mediump float; + +{{.Header}} + +layout(location = 0) in highp vec2 vCoverUV; +layout(location = 1) in highp vec2 vUV; + +layout(binding = 1) uniform sampler2D cover; + +layout(location = 0) out vec4 fragColor; + +void main() { + fragColor = {{.FetchColorExpr}}; + float c = min(abs(texture(cover, vCoverUV).r), 1.0); + fragColor *= c; +} diff --git a/vendor/gioui.org/shader/gio/cover.vert b/vendor/gioui.org/shader/gio/cover.vert new file mode 100644 index 0000000..02fae50 --- /dev/null +++ b/vendor/gioui.org/shader/gio/cover.vert @@ -0,0 +1,31 @@ +#version 310 es + +// SPDX-License-Identifier: Unlicense OR MIT + +#extension GL_GOOGLE_include_directive : enable + +precision highp float; + +#include "common.h" + +layout(push_constant) uniform Block { + vec4 transform; + vec4 uvCoverTransform; + vec4 uvTransformR1; + vec4 uvTransformR2; +} _block; + +layout(location = 0) in vec2 pos; + +layout(location = 0) out vec2 vCoverUV; + +layout(location = 1) in vec2 uv; +layout(location = 1) out vec2 vUV; + +void main() { + vec2 p = vec2(pos*_block.transform.xy + _block.transform.zw); + gl_Position = vec4(transform3x2(windowTransform, vec3(p, 0)), 1); + vUV = transform3x2(m3x2(_block.uvTransformR1.xyz, _block.uvTransformR2.xyz), vec3(uv,1)).xy; + vec3 uv3 = vec3(uv, 1.0); + vCoverUV = (uv3*vec3(_block.uvCoverTransform.xy, 1.0)+vec3(_block.uvCoverTransform.zw, 0.0)).xy; +} diff --git a/vendor/gioui.org/shader/gio/gen.go b/vendor/gioui.org/shader/gio/gen.go new file mode 100644 index 0000000..f26056a --- /dev/null +++ b/vendor/gioui.org/shader/gio/gen.go @@ -0,0 +1,5 @@ +// SPDX-License-Identifier: Unlicense OR MIT + +package gio + +//go:generate go run ../cmd/convertshaders -package gio -dir . diff --git a/vendor/gioui.org/shader/gio/input.vert b/vendor/gioui.org/shader/gio/input.vert new file mode 100644 index 0000000..3d0cd50 --- /dev/null +++ b/vendor/gioui.org/shader/gio/input.vert @@ -0,0 +1,15 @@ +#version 310 es + +// SPDX-License-Identifier: Unlicense OR MIT + +#extension GL_GOOGLE_include_directive : enable + +precision highp float; + +#include "common.h" + +layout(location=0) in vec4 position; + +void main() { + gl_Position = vec4(transform3x2(windowTransform, position.xyz), position.w); +} diff --git a/vendor/gioui.org/shader/gio/intersect.frag b/vendor/gioui.org/shader/gio/intersect.frag new file mode 100644 index 0000000..21a126f --- /dev/null +++ b/vendor/gioui.org/shader/gio/intersect.frag @@ -0,0 +1,15 @@ +#version 310 es + +// SPDX-License-Identifier: Unlicense OR MIT + +precision mediump float; + +layout(location = 0) in highp vec2 vUV; + +layout(binding = 0) uniform sampler2D cover; + +layout(location = 0) out vec4 fragColor; + +void main() { + fragColor.r = abs(texture(cover, vUV).r); +} diff --git a/vendor/gioui.org/shader/gio/intersect.vert b/vendor/gioui.org/shader/gio/intersect.vert new file mode 100644 index 0000000..e7ee2fe --- /dev/null +++ b/vendor/gioui.org/shader/gio/intersect.vert @@ -0,0 +1,26 @@ +#version 310 es + +// SPDX-License-Identifier: Unlicense OR MIT + +#extension GL_GOOGLE_include_directive : enable + +precision highp float; + +#include "common.h" + +layout(location = 0) in vec2 pos; +layout(location = 1) in vec2 uv; + +layout(push_constant) uniform Block { + vec4 uvTransform; + vec4 subUVTransform; +} _block; + +layout(location = 0) out vec2 vUV; + +void main() { + vec3 p = transform3x2(fboTransform, vec3(pos, 1.0)); + gl_Position = vec4(p, 1); + vUV = uv.xy*_block.subUVTransform.xy + _block.subUVTransform.zw; + vUV = vUV*_block.uvTransform.xy + _block.uvTransform.zw; +} diff --git a/vendor/gioui.org/shader/gio/material.frag b/vendor/gioui.org/shader/gio/material.frag new file mode 100644 index 0000000..489461e --- /dev/null +++ b/vendor/gioui.org/shader/gio/material.frag @@ -0,0 +1,32 @@ +#version 310 es + +// SPDX-License-Identifier: Unlicense OR MIT + +precision mediump float; + +layout(binding = 0) uniform sampler2D tex; + +layout(location = 0) in highp vec2 vUV; + +layout(location = 0) out vec4 fragColor; + +layout(push_constant) uniform Color { + // If emulateSRGB is set (!= 0), the input texels are sRGB encoded. We save the + // conversion step below, at the cost of texture filtering in sRGB space. + layout(offset=16) float emulateSRGB; +} _color; + +vec3 RGBtosRGB(vec3 rgb) { + bvec3 cutoff = greaterThanEqual(rgb, vec3(0.0031308)); + vec3 below = vec3(12.92)*rgb; + vec3 above = vec3(1.055)*pow(rgb, vec3(0.41666)) - vec3(0.055); + return mix(below, above, cutoff); +} + +void main() { + vec4 texel = texture(tex, vUV); + if (_color.emulateSRGB == 0.0) { + texel.rgb = RGBtosRGB(texel.rgb); + } + fragColor = texel; +} diff --git a/vendor/gioui.org/shader/gio/material.vert b/vendor/gioui.org/shader/gio/material.vert new file mode 100644 index 0000000..22c41a0 --- /dev/null +++ b/vendor/gioui.org/shader/gio/material.vert @@ -0,0 +1,25 @@ +#version 310 es + +// SPDX-License-Identifier: Unlicense OR MIT + +#extension GL_GOOGLE_include_directive : enable + +precision highp float; + +#include "common.h" + +layout(push_constant) uniform Block { + vec2 scale; + vec2 pos; +} _block; + +layout(location = 0) in vec2 pos; +layout(location = 1) in vec2 uv; + +layout(location = 0) out vec2 vUV; + +void main() { + vUV = uv; + vec2 p = vec2(pos*_block.scale + _block.pos); + gl_Position = vec4(transform3x2(fboTransform, vec3(p, 0)), 1); +} diff --git a/vendor/gioui.org/shader/gio/shaders.go b/vendor/gioui.org/shader/gio/shaders.go new file mode 100644 index 0000000..1166c1c --- /dev/null +++ b/vendor/gioui.org/shader/gio/shaders.go @@ -0,0 +1,796 @@ +// Code generated by build.go. DO NOT EDIT. + +package gio + +import ( + _ "embed" + "runtime" + + "gioui.org/shader" +) + +var ( + Shader_blit_frag = [...]shader.Sources{ + { + Name: "blit.frag", + Inputs: []shader.InputLocation{{Name: "vUV", Location: 0, Semantic: "TEXCOORD", SemanticIndex: 0, Type: 0x0, Size: 2}}, + Uniforms: shader.UniformsReflection{ + Locations: []shader.UniformLocation{{Name: "_color.color", Type: 0x0, Size: 4, Offset: 112}}, + Size: 16, + }, + }, + { + Name: "blit.frag", + Inputs: []shader.InputLocation{{Name: "vUV", Location: 0, Semantic: "TEXCOORD", SemanticIndex: 0, Type: 0x0, Size: 2}}, + Uniforms: shader.UniformsReflection{ + Locations: []shader.UniformLocation{{Name: "_gradient.color1", Type: 0x0, Size: 4, Offset: 96}, {Name: "_gradient.color2", Type: 0x0, Size: 4, Offset: 112}}, + Size: 32, + }, + }, + { + Name: "blit.frag", + Inputs: []shader.InputLocation{{Name: "vUV", Location: 0, Semantic: "TEXCOORD", SemanticIndex: 0, Type: 0x0, Size: 2}}, + Textures: []shader.TextureBinding{{Name: "tex", Binding: 0}}, + }, + } + //go:embed zblit.frag.0.spirv + zblit_frag_0_spirv string + //go:embed zblit.frag.0.glsl100es + zblit_frag_0_glsl100es string + //go:embed zblit.frag.0.glsl150 + zblit_frag_0_glsl150 string + //go:embed zblit.frag.0.dxbc + zblit_frag_0_dxbc string + //go:embed zblit.frag.0.metallibmacos + zblit_frag_0_metallibmacos string + //go:embed zblit.frag.0.metallibios + zblit_frag_0_metallibios string + //go:embed zblit.frag.0.metallibiossimulator + zblit_frag_0_metallibiossimulator string + //go:embed zblit.frag.1.spirv + zblit_frag_1_spirv string + //go:embed zblit.frag.1.glsl100es + zblit_frag_1_glsl100es string + //go:embed zblit.frag.1.glsl150 + zblit_frag_1_glsl150 string + //go:embed zblit.frag.1.dxbc + zblit_frag_1_dxbc string + //go:embed zblit.frag.1.metallibmacos + zblit_frag_1_metallibmacos string + //go:embed zblit.frag.1.metallibios + zblit_frag_1_metallibios string + //go:embed zblit.frag.1.metallibiossimulator + zblit_frag_1_metallibiossimulator string + //go:embed zblit.frag.2.spirv + zblit_frag_2_spirv string + //go:embed zblit.frag.2.glsl100es + zblit_frag_2_glsl100es string + //go:embed zblit.frag.2.glsl150 + zblit_frag_2_glsl150 string + //go:embed zblit.frag.2.dxbc + zblit_frag_2_dxbc string + //go:embed zblit.frag.2.metallibmacos + zblit_frag_2_metallibmacos string + //go:embed zblit.frag.2.metallibios + zblit_frag_2_metallibios string + //go:embed zblit.frag.2.metallibiossimulator + zblit_frag_2_metallibiossimulator string + Shader_blit_vert = shader.Sources{ + Name: "blit.vert", + Inputs: []shader.InputLocation{{Name: "pos", Location: 0, Semantic: "TEXCOORD", SemanticIndex: 0, Type: 0x0, Size: 2}, {Name: "uv", Location: 1, Semantic: "TEXCOORD", SemanticIndex: 1, Type: 0x0, Size: 2}}, + Uniforms: shader.UniformsReflection{ + Locations: []shader.UniformLocation{{Name: "_block.transform", Type: 0x0, Size: 4, Offset: 0}, {Name: "_block.uvTransformR1", Type: 0x0, Size: 4, Offset: 16}, {Name: "_block.uvTransformR2", Type: 0x0, Size: 4, Offset: 32}}, + Size: 48, + }, + } + //go:embed zblit.vert.0.spirv + zblit_vert_0_spirv string + //go:embed zblit.vert.0.glsl100es + zblit_vert_0_glsl100es string + //go:embed zblit.vert.0.glsl150 + zblit_vert_0_glsl150 string + //go:embed zblit.vert.0.dxbc + zblit_vert_0_dxbc string + //go:embed zblit.vert.0.metallibmacos + zblit_vert_0_metallibmacos string + //go:embed zblit.vert.0.metallibios + zblit_vert_0_metallibios string + //go:embed zblit.vert.0.metallibiossimulator + zblit_vert_0_metallibiossimulator string + Shader_copy_frag = shader.Sources{ + Name: "copy.frag", + Inputs: []shader.InputLocation{{Name: "vUV", Location: 0, Semantic: "TEXCOORD", SemanticIndex: 0, Type: 0x0, Size: 2}}, + Textures: []shader.TextureBinding{{Name: "tex", Binding: 0}}, + } + //go:embed zcopy.frag.0.spirv + zcopy_frag_0_spirv string + //go:embed zcopy.frag.0.glsl100es + zcopy_frag_0_glsl100es string + //go:embed zcopy.frag.0.glsl150 + zcopy_frag_0_glsl150 string + //go:embed zcopy.frag.0.dxbc + zcopy_frag_0_dxbc string + //go:embed zcopy.frag.0.metallibmacos + zcopy_frag_0_metallibmacos string + //go:embed zcopy.frag.0.metallibios + zcopy_frag_0_metallibios string + //go:embed zcopy.frag.0.metallibiossimulator + zcopy_frag_0_metallibiossimulator string + Shader_copy_vert = shader.Sources{ + Name: "copy.vert", + Inputs: []shader.InputLocation{{Name: "pos", Location: 0, Semantic: "TEXCOORD", SemanticIndex: 0, Type: 0x0, Size: 2}, {Name: "uv", Location: 1, Semantic: "TEXCOORD", SemanticIndex: 1, Type: 0x0, Size: 2}}, + Uniforms: shader.UniformsReflection{ + Locations: []shader.UniformLocation{{Name: "_block.scale", Type: 0x0, Size: 2, Offset: 0}, {Name: "_block.pos", Type: 0x0, Size: 2, Offset: 8}, {Name: "_block.uvScale", Type: 0x0, Size: 2, Offset: 16}}, + Size: 24, + }, + } + //go:embed zcopy.vert.0.spirv + zcopy_vert_0_spirv string + //go:embed zcopy.vert.0.glsl100es + zcopy_vert_0_glsl100es string + //go:embed zcopy.vert.0.glsl150 + zcopy_vert_0_glsl150 string + //go:embed zcopy.vert.0.dxbc + zcopy_vert_0_dxbc string + //go:embed zcopy.vert.0.metallibmacos + zcopy_vert_0_metallibmacos string + //go:embed zcopy.vert.0.metallibios + zcopy_vert_0_metallibios string + //go:embed zcopy.vert.0.metallibiossimulator + zcopy_vert_0_metallibiossimulator string + Shader_cover_frag = [...]shader.Sources{ + { + Name: "cover.frag", + Inputs: []shader.InputLocation{{Name: "vCoverUV", Location: 0, Semantic: "TEXCOORD", SemanticIndex: 0, Type: 0x0, Size: 2}, {Name: "vUV", Location: 1, Semantic: "TEXCOORD", SemanticIndex: 1, Type: 0x0, Size: 2}}, + Uniforms: shader.UniformsReflection{ + Locations: []shader.UniformLocation{{Name: "_color.color", Type: 0x0, Size: 4, Offset: 112}}, + Size: 16, + }, + Textures: []shader.TextureBinding{{Name: "cover", Binding: 1}}, + }, + { + Name: "cover.frag", + Inputs: []shader.InputLocation{{Name: "vCoverUV", Location: 0, Semantic: "TEXCOORD", SemanticIndex: 0, Type: 0x0, Size: 2}, {Name: "vUV", Location: 1, Semantic: "TEXCOORD", SemanticIndex: 1, Type: 0x0, Size: 2}}, + Uniforms: shader.UniformsReflection{ + Locations: []shader.UniformLocation{{Name: "_gradient.color1", Type: 0x0, Size: 4, Offset: 96}, {Name: "_gradient.color2", Type: 0x0, Size: 4, Offset: 112}}, + Size: 32, + }, + Textures: []shader.TextureBinding{{Name: "cover", Binding: 1}}, + }, + { + Name: "cover.frag", + Inputs: []shader.InputLocation{{Name: "vCoverUV", Location: 0, Semantic: "TEXCOORD", SemanticIndex: 0, Type: 0x0, Size: 2}, {Name: "vUV", Location: 1, Semantic: "TEXCOORD", SemanticIndex: 1, Type: 0x0, Size: 2}}, + Textures: []shader.TextureBinding{{Name: "tex", Binding: 0}, {Name: "cover", Binding: 1}}, + }, + } + //go:embed zcover.frag.0.spirv + zcover_frag_0_spirv string + //go:embed zcover.frag.0.glsl100es + zcover_frag_0_glsl100es string + //go:embed zcover.frag.0.glsl150 + zcover_frag_0_glsl150 string + //go:embed zcover.frag.0.dxbc + zcover_frag_0_dxbc string + //go:embed zcover.frag.0.metallibmacos + zcover_frag_0_metallibmacos string + //go:embed zcover.frag.0.metallibios + zcover_frag_0_metallibios string + //go:embed zcover.frag.0.metallibiossimulator + zcover_frag_0_metallibiossimulator string + //go:embed zcover.frag.1.spirv + zcover_frag_1_spirv string + //go:embed zcover.frag.1.glsl100es + zcover_frag_1_glsl100es string + //go:embed zcover.frag.1.glsl150 + zcover_frag_1_glsl150 string + //go:embed zcover.frag.1.dxbc + zcover_frag_1_dxbc string + //go:embed zcover.frag.1.metallibmacos + zcover_frag_1_metallibmacos string + //go:embed zcover.frag.1.metallibios + zcover_frag_1_metallibios string + //go:embed zcover.frag.1.metallibiossimulator + zcover_frag_1_metallibiossimulator string + //go:embed zcover.frag.2.spirv + zcover_frag_2_spirv string + //go:embed zcover.frag.2.glsl100es + zcover_frag_2_glsl100es string + //go:embed zcover.frag.2.glsl150 + zcover_frag_2_glsl150 string + //go:embed zcover.frag.2.dxbc + zcover_frag_2_dxbc string + //go:embed zcover.frag.2.metallibmacos + zcover_frag_2_metallibmacos string + //go:embed zcover.frag.2.metallibios + zcover_frag_2_metallibios string + //go:embed zcover.frag.2.metallibiossimulator + zcover_frag_2_metallibiossimulator string + Shader_cover_vert = shader.Sources{ + Name: "cover.vert", + Inputs: []shader.InputLocation{{Name: "pos", Location: 0, Semantic: "TEXCOORD", SemanticIndex: 0, Type: 0x0, Size: 2}, {Name: "uv", Location: 1, Semantic: "TEXCOORD", SemanticIndex: 1, Type: 0x0, Size: 2}}, + Uniforms: shader.UniformsReflection{ + Locations: []shader.UniformLocation{{Name: "_block.transform", Type: 0x0, Size: 4, Offset: 0}, {Name: "_block.uvCoverTransform", Type: 0x0, Size: 4, Offset: 16}, {Name: "_block.uvTransformR1", Type: 0x0, Size: 4, Offset: 32}, {Name: "_block.uvTransformR2", Type: 0x0, Size: 4, Offset: 48}}, + Size: 64, + }, + } + //go:embed zcover.vert.0.spirv + zcover_vert_0_spirv string + //go:embed zcover.vert.0.glsl100es + zcover_vert_0_glsl100es string + //go:embed zcover.vert.0.glsl150 + zcover_vert_0_glsl150 string + //go:embed zcover.vert.0.dxbc + zcover_vert_0_dxbc string + //go:embed zcover.vert.0.metallibmacos + zcover_vert_0_metallibmacos string + //go:embed zcover.vert.0.metallibios + zcover_vert_0_metallibios string + //go:embed zcover.vert.0.metallibiossimulator + zcover_vert_0_metallibiossimulator string + Shader_input_vert = shader.Sources{ + Name: "input.vert", + Inputs: []shader.InputLocation{{Name: "position", Location: 0, Semantic: "TEXCOORD", SemanticIndex: 0, Type: 0x0, Size: 4}}, + } + //go:embed zinput.vert.0.spirv + zinput_vert_0_spirv string + //go:embed zinput.vert.0.glsl100es + zinput_vert_0_glsl100es string + //go:embed zinput.vert.0.glsl150 + zinput_vert_0_glsl150 string + //go:embed zinput.vert.0.dxbc + zinput_vert_0_dxbc string + //go:embed zinput.vert.0.metallibmacos + zinput_vert_0_metallibmacos string + //go:embed zinput.vert.0.metallibios + zinput_vert_0_metallibios string + //go:embed zinput.vert.0.metallibiossimulator + zinput_vert_0_metallibiossimulator string + Shader_intersect_frag = shader.Sources{ + Name: "intersect.frag", + Inputs: []shader.InputLocation{{Name: "vUV", Location: 0, Semantic: "TEXCOORD", SemanticIndex: 0, Type: 0x0, Size: 2}}, + Textures: []shader.TextureBinding{{Name: "cover", Binding: 0}}, + } + //go:embed zintersect.frag.0.spirv + zintersect_frag_0_spirv string + //go:embed zintersect.frag.0.glsl100es + zintersect_frag_0_glsl100es string + //go:embed zintersect.frag.0.glsl150 + zintersect_frag_0_glsl150 string + //go:embed zintersect.frag.0.dxbc + zintersect_frag_0_dxbc string + //go:embed zintersect.frag.0.metallibmacos + zintersect_frag_0_metallibmacos string + //go:embed zintersect.frag.0.metallibios + zintersect_frag_0_metallibios string + //go:embed zintersect.frag.0.metallibiossimulator + zintersect_frag_0_metallibiossimulator string + Shader_intersect_vert = shader.Sources{ + Name: "intersect.vert", + Inputs: []shader.InputLocation{{Name: "pos", Location: 0, Semantic: "TEXCOORD", SemanticIndex: 0, Type: 0x0, Size: 2}, {Name: "uv", Location: 1, Semantic: "TEXCOORD", SemanticIndex: 1, Type: 0x0, Size: 2}}, + Uniforms: shader.UniformsReflection{ + Locations: []shader.UniformLocation{{Name: "_block.uvTransform", Type: 0x0, Size: 4, Offset: 0}, {Name: "_block.subUVTransform", Type: 0x0, Size: 4, Offset: 16}}, + Size: 32, + }, + } + //go:embed zintersect.vert.0.spirv + zintersect_vert_0_spirv string + //go:embed zintersect.vert.0.glsl100es + zintersect_vert_0_glsl100es string + //go:embed zintersect.vert.0.glsl150 + zintersect_vert_0_glsl150 string + //go:embed zintersect.vert.0.dxbc + zintersect_vert_0_dxbc string + //go:embed zintersect.vert.0.metallibmacos + zintersect_vert_0_metallibmacos string + //go:embed zintersect.vert.0.metallibios + zintersect_vert_0_metallibios string + //go:embed zintersect.vert.0.metallibiossimulator + zintersect_vert_0_metallibiossimulator string + Shader_material_frag = shader.Sources{ + Name: "material.frag", + Inputs: []shader.InputLocation{{Name: "vUV", Location: 0, Semantic: "TEXCOORD", SemanticIndex: 0, Type: 0x0, Size: 2}}, + Uniforms: shader.UniformsReflection{ + Locations: []shader.UniformLocation{{Name: "_color.emulateSRGB", Type: 0x0, Size: 1, Offset: 16}}, + Size: 4, + }, + Textures: []shader.TextureBinding{{Name: "tex", Binding: 0}}, + } + //go:embed zmaterial.frag.0.spirv + zmaterial_frag_0_spirv string + //go:embed zmaterial.frag.0.glsl100es + zmaterial_frag_0_glsl100es string + //go:embed zmaterial.frag.0.glsl150 + zmaterial_frag_0_glsl150 string + //go:embed zmaterial.frag.0.dxbc + zmaterial_frag_0_dxbc string + //go:embed zmaterial.frag.0.metallibmacos + zmaterial_frag_0_metallibmacos string + //go:embed zmaterial.frag.0.metallibios + zmaterial_frag_0_metallibios string + //go:embed zmaterial.frag.0.metallibiossimulator + zmaterial_frag_0_metallibiossimulator string + Shader_material_vert = shader.Sources{ + Name: "material.vert", + Inputs: []shader.InputLocation{{Name: "pos", Location: 0, Semantic: "TEXCOORD", SemanticIndex: 0, Type: 0x0, Size: 2}, {Name: "uv", Location: 1, Semantic: "TEXCOORD", SemanticIndex: 1, Type: 0x0, Size: 2}}, + Uniforms: shader.UniformsReflection{ + Locations: []shader.UniformLocation{{Name: "_block.scale", Type: 0x0, Size: 2, Offset: 0}, {Name: "_block.pos", Type: 0x0, Size: 2, Offset: 8}}, + Size: 16, + }, + } + //go:embed zmaterial.vert.0.spirv + zmaterial_vert_0_spirv string + //go:embed zmaterial.vert.0.glsl100es + zmaterial_vert_0_glsl100es string + //go:embed zmaterial.vert.0.glsl150 + zmaterial_vert_0_glsl150 string + //go:embed zmaterial.vert.0.dxbc + zmaterial_vert_0_dxbc string + //go:embed zmaterial.vert.0.metallibmacos + zmaterial_vert_0_metallibmacos string + //go:embed zmaterial.vert.0.metallibios + zmaterial_vert_0_metallibios string + //go:embed zmaterial.vert.0.metallibiossimulator + zmaterial_vert_0_metallibiossimulator string + Shader_simple_frag = shader.Sources{ + Name: "simple.frag", + } + //go:embed zsimple.frag.0.spirv + zsimple_frag_0_spirv string + //go:embed zsimple.frag.0.glsl100es + zsimple_frag_0_glsl100es string + //go:embed zsimple.frag.0.glsl150 + zsimple_frag_0_glsl150 string + //go:embed zsimple.frag.0.dxbc + zsimple_frag_0_dxbc string + //go:embed zsimple.frag.0.metallibmacos + zsimple_frag_0_metallibmacos string + //go:embed zsimple.frag.0.metallibios + zsimple_frag_0_metallibios string + //go:embed zsimple.frag.0.metallibiossimulator + zsimple_frag_0_metallibiossimulator string + Shader_stencil_frag = shader.Sources{ + Name: "stencil.frag", + Inputs: []shader.InputLocation{{Name: "vFrom", Location: 0, Semantic: "TEXCOORD", SemanticIndex: 0, Type: 0x0, Size: 2}, {Name: "vCtrl", Location: 1, Semantic: "TEXCOORD", SemanticIndex: 1, Type: 0x0, Size: 2}, {Name: "vTo", Location: 2, Semantic: "TEXCOORD", SemanticIndex: 2, Type: 0x0, Size: 2}}, + } + //go:embed zstencil.frag.0.spirv + zstencil_frag_0_spirv string + //go:embed zstencil.frag.0.glsl100es + zstencil_frag_0_glsl100es string + //go:embed zstencil.frag.0.glsl150 + zstencil_frag_0_glsl150 string + //go:embed zstencil.frag.0.dxbc + zstencil_frag_0_dxbc string + //go:embed zstencil.frag.0.metallibmacos + zstencil_frag_0_metallibmacos string + //go:embed zstencil.frag.0.metallibios + zstencil_frag_0_metallibios string + //go:embed zstencil.frag.0.metallibiossimulator + zstencil_frag_0_metallibiossimulator string + Shader_stencil_vert = shader.Sources{ + Name: "stencil.vert", + Inputs: []shader.InputLocation{{Name: "corner", Location: 0, Semantic: "TEXCOORD", SemanticIndex: 0, Type: 0x0, Size: 1}, {Name: "maxy", Location: 1, Semantic: "TEXCOORD", SemanticIndex: 1, Type: 0x0, Size: 1}, {Name: "from", Location: 2, Semantic: "TEXCOORD", SemanticIndex: 2, Type: 0x0, Size: 2}, {Name: "ctrl", Location: 3, Semantic: "TEXCOORD", SemanticIndex: 3, Type: 0x0, Size: 2}, {Name: "to", Location: 4, Semantic: "TEXCOORD", SemanticIndex: 4, Type: 0x0, Size: 2}}, + Uniforms: shader.UniformsReflection{ + Locations: []shader.UniformLocation{{Name: "_block.transform", Type: 0x0, Size: 4, Offset: 0}, {Name: "_block.pathOffset", Type: 0x0, Size: 2, Offset: 16}}, + Size: 24, + }, + } + //go:embed zstencil.vert.0.spirv + zstencil_vert_0_spirv string + //go:embed zstencil.vert.0.glsl100es + zstencil_vert_0_glsl100es string + //go:embed zstencil.vert.0.glsl150 + zstencil_vert_0_glsl150 string + //go:embed zstencil.vert.0.dxbc + zstencil_vert_0_dxbc string + //go:embed zstencil.vert.0.metallibmacos + zstencil_vert_0_metallibmacos string + //go:embed zstencil.vert.0.metallibios + zstencil_vert_0_metallibios string + //go:embed zstencil.vert.0.metallibiossimulator + zstencil_vert_0_metallibiossimulator string +) + +func init() { + const ( + opengles = runtime.GOOS == "linux" || runtime.GOOS == "freebsd" || runtime.GOOS == "openbsd" || runtime.GOOS == "windows" || runtime.GOOS == "js" || runtime.GOOS == "android" || runtime.GOOS == "darwin" || runtime.GOOS == "ios" + opengl = runtime.GOOS == "darwin" + d3d11 = runtime.GOOS == "windows" + vulkan = runtime.GOOS == "linux" || runtime.GOOS == "android" + ) + if vulkan { + Shader_blit_frag[0].SPIRV = zblit_frag_0_spirv + } + if opengles { + Shader_blit_frag[0].GLSL100ES = zblit_frag_0_glsl100es + } + if opengl { + Shader_blit_frag[0].GLSL150 = zblit_frag_0_glsl150 + } + if d3d11 { + Shader_blit_frag[0].DXBC = zblit_frag_0_dxbc + } + if runtime.GOOS == "darwin" { + Shader_blit_frag[0].MetalLib = zblit_frag_0_metallibmacos + } + if runtime.GOOS == "ios" { + if runtime.GOARCH == "amd64" { + Shader_blit_frag[0].MetalLib = zblit_frag_0_metallibiossimulator + } else { + Shader_blit_frag[0].MetalLib = zblit_frag_0_metallibios + } + } + if vulkan { + Shader_blit_frag[1].SPIRV = zblit_frag_1_spirv + } + if opengles { + Shader_blit_frag[1].GLSL100ES = zblit_frag_1_glsl100es + } + if opengl { + Shader_blit_frag[1].GLSL150 = zblit_frag_1_glsl150 + } + if d3d11 { + Shader_blit_frag[1].DXBC = zblit_frag_1_dxbc + } + if runtime.GOOS == "darwin" { + Shader_blit_frag[1].MetalLib = zblit_frag_1_metallibmacos + } + if runtime.GOOS == "ios" { + if runtime.GOARCH == "amd64" { + Shader_blit_frag[1].MetalLib = zblit_frag_1_metallibiossimulator + } else { + Shader_blit_frag[1].MetalLib = zblit_frag_1_metallibios + } + } + if vulkan { + Shader_blit_frag[2].SPIRV = zblit_frag_2_spirv + } + if opengles { + Shader_blit_frag[2].GLSL100ES = zblit_frag_2_glsl100es + } + if opengl { + Shader_blit_frag[2].GLSL150 = zblit_frag_2_glsl150 + } + if d3d11 { + Shader_blit_frag[2].DXBC = zblit_frag_2_dxbc + } + if runtime.GOOS == "darwin" { + Shader_blit_frag[2].MetalLib = zblit_frag_2_metallibmacos + } + if runtime.GOOS == "ios" { + if runtime.GOARCH == "amd64" { + Shader_blit_frag[2].MetalLib = zblit_frag_2_metallibiossimulator + } else { + Shader_blit_frag[2].MetalLib = zblit_frag_2_metallibios + } + } + if vulkan { + Shader_blit_vert.SPIRV = zblit_vert_0_spirv + } + if opengles { + Shader_blit_vert.GLSL100ES = zblit_vert_0_glsl100es + } + if opengl { + Shader_blit_vert.GLSL150 = zblit_vert_0_glsl150 + } + if d3d11 { + Shader_blit_vert.DXBC = zblit_vert_0_dxbc + } + if runtime.GOOS == "darwin" { + Shader_blit_vert.MetalLib = zblit_vert_0_metallibmacos + } + if runtime.GOOS == "ios" { + if runtime.GOARCH == "amd64" { + Shader_blit_vert.MetalLib = zblit_vert_0_metallibiossimulator + } else { + Shader_blit_vert.MetalLib = zblit_vert_0_metallibios + } + } + if vulkan { + Shader_copy_frag.SPIRV = zcopy_frag_0_spirv + } + if opengles { + Shader_copy_frag.GLSL100ES = zcopy_frag_0_glsl100es + } + if opengl { + Shader_copy_frag.GLSL150 = zcopy_frag_0_glsl150 + } + if d3d11 { + Shader_copy_frag.DXBC = zcopy_frag_0_dxbc + } + if runtime.GOOS == "darwin" { + Shader_copy_frag.MetalLib = zcopy_frag_0_metallibmacos + } + if runtime.GOOS == "ios" { + if runtime.GOARCH == "amd64" { + Shader_copy_frag.MetalLib = zcopy_frag_0_metallibiossimulator + } else { + Shader_copy_frag.MetalLib = zcopy_frag_0_metallibios + } + } + if vulkan { + Shader_copy_vert.SPIRV = zcopy_vert_0_spirv + } + if opengles { + Shader_copy_vert.GLSL100ES = zcopy_vert_0_glsl100es + } + if opengl { + Shader_copy_vert.GLSL150 = zcopy_vert_0_glsl150 + } + if d3d11 { + Shader_copy_vert.DXBC = zcopy_vert_0_dxbc + } + if runtime.GOOS == "darwin" { + Shader_copy_vert.MetalLib = zcopy_vert_0_metallibmacos + } + if runtime.GOOS == "ios" { + if runtime.GOARCH == "amd64" { + Shader_copy_vert.MetalLib = zcopy_vert_0_metallibiossimulator + } else { + Shader_copy_vert.MetalLib = zcopy_vert_0_metallibios + } + } + if vulkan { + Shader_cover_frag[0].SPIRV = zcover_frag_0_spirv + } + if opengles { + Shader_cover_frag[0].GLSL100ES = zcover_frag_0_glsl100es + } + if opengl { + Shader_cover_frag[0].GLSL150 = zcover_frag_0_glsl150 + } + if d3d11 { + Shader_cover_frag[0].DXBC = zcover_frag_0_dxbc + } + if runtime.GOOS == "darwin" { + Shader_cover_frag[0].MetalLib = zcover_frag_0_metallibmacos + } + if runtime.GOOS == "ios" { + if runtime.GOARCH == "amd64" { + Shader_cover_frag[0].MetalLib = zcover_frag_0_metallibiossimulator + } else { + Shader_cover_frag[0].MetalLib = zcover_frag_0_metallibios + } + } + if vulkan { + Shader_cover_frag[1].SPIRV = zcover_frag_1_spirv + } + if opengles { + Shader_cover_frag[1].GLSL100ES = zcover_frag_1_glsl100es + } + if opengl { + Shader_cover_frag[1].GLSL150 = zcover_frag_1_glsl150 + } + if d3d11 { + Shader_cover_frag[1].DXBC = zcover_frag_1_dxbc + } + if runtime.GOOS == "darwin" { + Shader_cover_frag[1].MetalLib = zcover_frag_1_metallibmacos + } + if runtime.GOOS == "ios" { + if runtime.GOARCH == "amd64" { + Shader_cover_frag[1].MetalLib = zcover_frag_1_metallibiossimulator + } else { + Shader_cover_frag[1].MetalLib = zcover_frag_1_metallibios + } + } + if vulkan { + Shader_cover_frag[2].SPIRV = zcover_frag_2_spirv + } + if opengles { + Shader_cover_frag[2].GLSL100ES = zcover_frag_2_glsl100es + } + if opengl { + Shader_cover_frag[2].GLSL150 = zcover_frag_2_glsl150 + } + if d3d11 { + Shader_cover_frag[2].DXBC = zcover_frag_2_dxbc + } + if runtime.GOOS == "darwin" { + Shader_cover_frag[2].MetalLib = zcover_frag_2_metallibmacos + } + if runtime.GOOS == "ios" { + if runtime.GOARCH == "amd64" { + Shader_cover_frag[2].MetalLib = zcover_frag_2_metallibiossimulator + } else { + Shader_cover_frag[2].MetalLib = zcover_frag_2_metallibios + } + } + if vulkan { + Shader_cover_vert.SPIRV = zcover_vert_0_spirv + } + if opengles { + Shader_cover_vert.GLSL100ES = zcover_vert_0_glsl100es + } + if opengl { + Shader_cover_vert.GLSL150 = zcover_vert_0_glsl150 + } + if d3d11 { + Shader_cover_vert.DXBC = zcover_vert_0_dxbc + } + if runtime.GOOS == "darwin" { + Shader_cover_vert.MetalLib = zcover_vert_0_metallibmacos + } + if runtime.GOOS == "ios" { + if runtime.GOARCH == "amd64" { + Shader_cover_vert.MetalLib = zcover_vert_0_metallibiossimulator + } else { + Shader_cover_vert.MetalLib = zcover_vert_0_metallibios + } + } + if vulkan { + Shader_input_vert.SPIRV = zinput_vert_0_spirv + } + if opengles { + Shader_input_vert.GLSL100ES = zinput_vert_0_glsl100es + } + if opengl { + Shader_input_vert.GLSL150 = zinput_vert_0_glsl150 + } + if d3d11 { + Shader_input_vert.DXBC = zinput_vert_0_dxbc + } + if runtime.GOOS == "darwin" { + Shader_input_vert.MetalLib = zinput_vert_0_metallibmacos + } + if runtime.GOOS == "ios" { + if runtime.GOARCH == "amd64" { + Shader_input_vert.MetalLib = zinput_vert_0_metallibiossimulator + } else { + Shader_input_vert.MetalLib = zinput_vert_0_metallibios + } + } + if vulkan { + Shader_intersect_frag.SPIRV = zintersect_frag_0_spirv + } + if opengles { + Shader_intersect_frag.GLSL100ES = zintersect_frag_0_glsl100es + } + if opengl { + Shader_intersect_frag.GLSL150 = zintersect_frag_0_glsl150 + } + if d3d11 { + Shader_intersect_frag.DXBC = zintersect_frag_0_dxbc + } + if runtime.GOOS == "darwin" { + Shader_intersect_frag.MetalLib = zintersect_frag_0_metallibmacos + } + if runtime.GOOS == "ios" { + if runtime.GOARCH == "amd64" { + Shader_intersect_frag.MetalLib = zintersect_frag_0_metallibiossimulator + } else { + Shader_intersect_frag.MetalLib = zintersect_frag_0_metallibios + } + } + if vulkan { + Shader_intersect_vert.SPIRV = zintersect_vert_0_spirv + } + if opengles { + Shader_intersect_vert.GLSL100ES = zintersect_vert_0_glsl100es + } + if opengl { + Shader_intersect_vert.GLSL150 = zintersect_vert_0_glsl150 + } + if d3d11 { + Shader_intersect_vert.DXBC = zintersect_vert_0_dxbc + } + if runtime.GOOS == "darwin" { + Shader_intersect_vert.MetalLib = zintersect_vert_0_metallibmacos + } + if runtime.GOOS == "ios" { + if runtime.GOARCH == "amd64" { + Shader_intersect_vert.MetalLib = zintersect_vert_0_metallibiossimulator + } else { + Shader_intersect_vert.MetalLib = zintersect_vert_0_metallibios + } + } + if vulkan { + Shader_material_frag.SPIRV = zmaterial_frag_0_spirv + } + if opengles { + Shader_material_frag.GLSL100ES = zmaterial_frag_0_glsl100es + } + if opengl { + Shader_material_frag.GLSL150 = zmaterial_frag_0_glsl150 + } + if d3d11 { + Shader_material_frag.DXBC = zmaterial_frag_0_dxbc + } + if runtime.GOOS == "darwin" { + Shader_material_frag.MetalLib = zmaterial_frag_0_metallibmacos + } + if runtime.GOOS == "ios" { + if runtime.GOARCH == "amd64" { + Shader_material_frag.MetalLib = zmaterial_frag_0_metallibiossimulator + } else { + Shader_material_frag.MetalLib = zmaterial_frag_0_metallibios + } + } + if vulkan { + Shader_material_vert.SPIRV = zmaterial_vert_0_spirv + } + if opengles { + Shader_material_vert.GLSL100ES = zmaterial_vert_0_glsl100es + } + if opengl { + Shader_material_vert.GLSL150 = zmaterial_vert_0_glsl150 + } + if d3d11 { + Shader_material_vert.DXBC = zmaterial_vert_0_dxbc + } + if runtime.GOOS == "darwin" { + Shader_material_vert.MetalLib = zmaterial_vert_0_metallibmacos + } + if runtime.GOOS == "ios" { + if runtime.GOARCH == "amd64" { + Shader_material_vert.MetalLib = zmaterial_vert_0_metallibiossimulator + } else { + Shader_material_vert.MetalLib = zmaterial_vert_0_metallibios + } + } + if vulkan { + Shader_simple_frag.SPIRV = zsimple_frag_0_spirv + } + if opengles { + Shader_simple_frag.GLSL100ES = zsimple_frag_0_glsl100es + } + if opengl { + Shader_simple_frag.GLSL150 = zsimple_frag_0_glsl150 + } + if d3d11 { + Shader_simple_frag.DXBC = zsimple_frag_0_dxbc + } + if runtime.GOOS == "darwin" { + Shader_simple_frag.MetalLib = zsimple_frag_0_metallibmacos + } + if runtime.GOOS == "ios" { + if runtime.GOARCH == "amd64" { + Shader_simple_frag.MetalLib = zsimple_frag_0_metallibiossimulator + } else { + Shader_simple_frag.MetalLib = zsimple_frag_0_metallibios + } + } + if vulkan { + Shader_stencil_frag.SPIRV = zstencil_frag_0_spirv + } + if opengles { + Shader_stencil_frag.GLSL100ES = zstencil_frag_0_glsl100es + } + if opengl { + Shader_stencil_frag.GLSL150 = zstencil_frag_0_glsl150 + } + if d3d11 { + Shader_stencil_frag.DXBC = zstencil_frag_0_dxbc + } + if runtime.GOOS == "darwin" { + Shader_stencil_frag.MetalLib = zstencil_frag_0_metallibmacos + } + if runtime.GOOS == "ios" { + if runtime.GOARCH == "amd64" { + Shader_stencil_frag.MetalLib = zstencil_frag_0_metallibiossimulator + } else { + Shader_stencil_frag.MetalLib = zstencil_frag_0_metallibios + } + } + if vulkan { + Shader_stencil_vert.SPIRV = zstencil_vert_0_spirv + } + if opengles { + Shader_stencil_vert.GLSL100ES = zstencil_vert_0_glsl100es + } + if opengl { + Shader_stencil_vert.GLSL150 = zstencil_vert_0_glsl150 + } + if d3d11 { + Shader_stencil_vert.DXBC = zstencil_vert_0_dxbc + } + if runtime.GOOS == "darwin" { + Shader_stencil_vert.MetalLib = zstencil_vert_0_metallibmacos + } + if runtime.GOOS == "ios" { + if runtime.GOARCH == "amd64" { + Shader_stencil_vert.MetalLib = zstencil_vert_0_metallibiossimulator + } else { + Shader_stencil_vert.MetalLib = zstencil_vert_0_metallibios + } + } +} diff --git a/vendor/gioui.org/shader/gio/simple.frag b/vendor/gioui.org/shader/gio/simple.frag new file mode 100644 index 0000000..4614f33 --- /dev/null +++ b/vendor/gioui.org/shader/gio/simple.frag @@ -0,0 +1,11 @@ +#version 310 es + +// SPDX-License-Identifier: Unlicense OR MIT + +precision mediump float; + +layout(location = 0) out vec4 fragColor; + +void main() { + fragColor = vec4(.25, .55, .75, 1.0); +} diff --git a/vendor/gioui.org/shader/gio/stencil.frag b/vendor/gioui.org/shader/gio/stencil.frag new file mode 100644 index 0000000..956dae8 --- /dev/null +++ b/vendor/gioui.org/shader/gio/stencil.frag @@ -0,0 +1,81 @@ +#version 310 es + +// SPDX-License-Identifier: Unlicense OR MIT + +precision mediump float; + +layout(location=0) in highp vec2 vFrom; +layout(location=1) in highp vec2 vCtrl; +layout(location=2) in highp vec2 vTo; + +layout(location = 0) out vec4 fragCover; + +void main() { + float dx = vTo.x - vFrom.x; + // Sort from and to in increasing order so the root below + // is always the positive square root, if any. + // We need the direction of the curve below, so this can't be + // done from the vertex shader. + bool increasing = vTo.x >= vFrom.x; + vec2 left = increasing ? vFrom : vTo; + vec2 right = increasing ? vTo : vFrom; + + // The signed horizontal extent of the fragment. + vec2 extent = clamp(vec2(vFrom.x, vTo.x), -0.5, 0.5); + // Find the t where the curve crosses the middle of the + // extent, x₀. + // Given the Bézier curve with x coordinates P₀, P₁, P₂ + // where P₀ is at the origin, its x coordinate in t + // is given by: + // + // x(t) = 2(1-t)tP₁ + t²P₂ + // + // Rearranging: + // + // x(t) = (P₂ - 2P₁)t² + 2P₁t + // + // Setting x(t) = x₀ and using Muller's quadratic formula ("Citardauq") + // for robustnesss, + // + // t = 2x₀/(2P₁±√(4P₁²+4(P₂-2P₁)x₀)) + // + // which simplifies to + // + // t = x₀/(P₁±√(P₁²+(P₂-2P₁)x₀)) + // + // Setting v = P₂-P₁, + // + // t = x₀/(P₁±√(P₁²+(v-P₁)x₀)) + // + // t lie in [0; 1]; P₂ ≥ P₁ and P₁ ≥ 0 since we split curves where + // the control point lies before the start point or after the end point. + // It can then be shown that only the positive square root is valid. + float midx = mix(extent.x, extent.y, 0.5); + float x0 = midx - left.x; + vec2 p1 = vCtrl - left; + vec2 v = right - vCtrl; + float t = x0/(p1.x+sqrt(p1.x*p1.x+(v.x-p1.x)*x0)); + // Find y(t) on the curve. + float y = mix(mix(left.y, vCtrl.y, t), mix(vCtrl.y, right.y, t), t); + // And the slope. + vec2 d_half = mix(p1, v, t); + float dy = d_half.y/d_half.x; + // Together, y and dy form a line approximation. + + // Compute the fragment area above the line. + // The area is symmetric around dy = 0. Scale slope with extent width. + float width = extent.y - extent.x; + dy = abs(dy*width); + + vec4 sides = vec4(dy*+0.5 + y, dy*-0.5 + y, (+0.5-y)/dy, (-0.5-y)/dy); + sides = clamp(sides+0.5, 0.0, 1.0); + + float area = 0.5*(sides.z - sides.z*sides.y + 1.0 - sides.x+sides.x*sides.w); + area *= width; + + // Work around issue #13. + if (width == 0.0) + area = 0.0; + + fragCover.r = area; +} diff --git a/vendor/gioui.org/shader/gio/stencil.vert b/vendor/gioui.org/shader/gio/stencil.vert new file mode 100644 index 0000000..fd6f28b --- /dev/null +++ b/vendor/gioui.org/shader/gio/stencil.vert @@ -0,0 +1,57 @@ +#version 310 es + +// SPDX-License-Identifier: Unlicense OR MIT + +#extension GL_GOOGLE_include_directive : enable + +precision highp float; + +#include "common.h" + +layout(push_constant) uniform Block { + vec4 transform; + vec2 pathOffset; +} _block; + +layout(location=0) in float corner; +layout(location=1) in float maxy; +layout(location=2) in vec2 from; +layout(location=3) in vec2 ctrl; +layout(location=4) in vec2 to; + +layout(location=0) out vec2 vFrom; +layout(location=1) out vec2 vCtrl; +layout(location=2) out vec2 vTo; + +void main() { + // Add a one pixel overlap so curve quads cover their + // entire curves. Could use conservative rasterization + // if available. + vec2 from = from + _block.pathOffset; + vec2 ctrl = ctrl + _block.pathOffset; + vec2 to = to + _block.pathOffset; + float maxy = maxy + _block.pathOffset.y; + vec2 pos; + float c = corner; + if (c >= 0.375) { + // North. + c -= 0.5; + pos.y = maxy + 1.0; + } else { + // South. + pos.y = min(min(from.y, ctrl.y), to.y) - 1.0; + } + if (c >= 0.125) { + // East. + pos.x = max(max(from.x, ctrl.x), to.x)+1.0; + } else { + // West. + pos.x = min(min(from.x, ctrl.x), to.x)-1.0; + } + vFrom = from-pos; + vCtrl = ctrl-pos; + vTo = to-pos; + pos = pos*_block.transform.xy + _block.transform.zw; + gl_Position = vec4(transform3x2(fboTransform, vec3(pos, 0)), 1); +} + diff --git a/vendor/gioui.org/shader/gio/zblit.frag.0.dxbc b/vendor/gioui.org/shader/gio/zblit.frag.0.dxbc Binary files differnew file mode 100644 index 0000000..45e8355 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zblit.frag.0.dxbc diff --git a/vendor/gioui.org/shader/gio/zblit.frag.0.glsl100es b/vendor/gioui.org/shader/gio/zblit.frag.0.glsl100es new file mode 100644 index 0000000..d7ca41a --- /dev/null +++ b/vendor/gioui.org/shader/gio/zblit.frag.0.glsl100es @@ -0,0 +1,18 @@ +#version 100 +precision mediump float; +precision highp int; + +struct Color +{ + vec4 color; +}; + +uniform Color _color; + +varying highp vec2 vUV; + +void main() +{ + gl_FragData[0] = _color.color; +} + diff --git a/vendor/gioui.org/shader/gio/zblit.frag.0.glsl150 b/vendor/gioui.org/shader/gio/zblit.frag.0.glsl150 new file mode 100644 index 0000000..9559c85 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zblit.frag.0.glsl150 @@ -0,0 +1,17 @@ +#version 150 + +struct Color +{ + vec4 color; +}; + +uniform Color _color; + +out vec4 fragColor; +in vec2 vUV; + +void main() +{ + fragColor = _color.color; +} + diff --git a/vendor/gioui.org/shader/gio/zblit.frag.0.metallibios b/vendor/gioui.org/shader/gio/zblit.frag.0.metallibios Binary files differnew file mode 100644 index 0000000..63e606f --- /dev/null +++ b/vendor/gioui.org/shader/gio/zblit.frag.0.metallibios diff --git a/vendor/gioui.org/shader/gio/zblit.frag.0.metallibiossimulator b/vendor/gioui.org/shader/gio/zblit.frag.0.metallibiossimulator Binary files differnew file mode 100644 index 0000000..d8d2589 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zblit.frag.0.metallibiossimulator diff --git a/vendor/gioui.org/shader/gio/zblit.frag.0.metallibmacos b/vendor/gioui.org/shader/gio/zblit.frag.0.metallibmacos Binary files differnew file mode 100644 index 0000000..85946aa --- /dev/null +++ b/vendor/gioui.org/shader/gio/zblit.frag.0.metallibmacos diff --git a/vendor/gioui.org/shader/gio/zblit.frag.0.spirv b/vendor/gioui.org/shader/gio/zblit.frag.0.spirv Binary files differnew file mode 100644 index 0000000..c2a88d2 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zblit.frag.0.spirv diff --git a/vendor/gioui.org/shader/gio/zblit.frag.1.dxbc b/vendor/gioui.org/shader/gio/zblit.frag.1.dxbc Binary files differnew file mode 100644 index 0000000..ddb8dad --- /dev/null +++ b/vendor/gioui.org/shader/gio/zblit.frag.1.dxbc diff --git a/vendor/gioui.org/shader/gio/zblit.frag.1.glsl100es b/vendor/gioui.org/shader/gio/zblit.frag.1.glsl100es new file mode 100644 index 0000000..ccc6d2a --- /dev/null +++ b/vendor/gioui.org/shader/gio/zblit.frag.1.glsl100es @@ -0,0 +1,19 @@ +#version 100 +precision mediump float; +precision highp int; + +struct Gradient +{ + vec4 color1; + vec4 color2; +}; + +uniform Gradient _gradient; + +varying highp vec2 vUV; + +void main() +{ + gl_FragData[0] = mix(_gradient.color1, _gradient.color2, vec4(clamp(vUV.x, 0.0, 1.0))); +} + diff --git a/vendor/gioui.org/shader/gio/zblit.frag.1.glsl150 b/vendor/gioui.org/shader/gio/zblit.frag.1.glsl150 new file mode 100644 index 0000000..a55f29f --- /dev/null +++ b/vendor/gioui.org/shader/gio/zblit.frag.1.glsl150 @@ -0,0 +1,18 @@ +#version 150 + +struct Gradient +{ + vec4 color1; + vec4 color2; +}; + +uniform Gradient _gradient; + +out vec4 fragColor; +in vec2 vUV; + +void main() +{ + fragColor = mix(_gradient.color1, _gradient.color2, vec4(clamp(vUV.x, 0.0, 1.0))); +} + diff --git a/vendor/gioui.org/shader/gio/zblit.frag.1.metallibios b/vendor/gioui.org/shader/gio/zblit.frag.1.metallibios Binary files differnew file mode 100644 index 0000000..680c495 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zblit.frag.1.metallibios diff --git a/vendor/gioui.org/shader/gio/zblit.frag.1.metallibiossimulator b/vendor/gioui.org/shader/gio/zblit.frag.1.metallibiossimulator Binary files differnew file mode 100644 index 0000000..ef5ac86 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zblit.frag.1.metallibiossimulator diff --git a/vendor/gioui.org/shader/gio/zblit.frag.1.metallibmacos b/vendor/gioui.org/shader/gio/zblit.frag.1.metallibmacos Binary files differnew file mode 100644 index 0000000..5fbd2c2 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zblit.frag.1.metallibmacos diff --git a/vendor/gioui.org/shader/gio/zblit.frag.1.spirv b/vendor/gioui.org/shader/gio/zblit.frag.1.spirv Binary files differnew file mode 100644 index 0000000..88128fc --- /dev/null +++ b/vendor/gioui.org/shader/gio/zblit.frag.1.spirv diff --git a/vendor/gioui.org/shader/gio/zblit.frag.2.dxbc b/vendor/gioui.org/shader/gio/zblit.frag.2.dxbc Binary files differnew file mode 100644 index 0000000..fd95db8 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zblit.frag.2.dxbc diff --git a/vendor/gioui.org/shader/gio/zblit.frag.2.glsl100es b/vendor/gioui.org/shader/gio/zblit.frag.2.glsl100es new file mode 100644 index 0000000..5c2d832 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zblit.frag.2.glsl100es @@ -0,0 +1,13 @@ +#version 100 +precision mediump float; +precision highp int; + +uniform mediump sampler2D tex; + +varying highp vec2 vUV; + +void main() +{ + gl_FragData[0] = texture2D(tex, vUV); +} + diff --git a/vendor/gioui.org/shader/gio/zblit.frag.2.glsl150 b/vendor/gioui.org/shader/gio/zblit.frag.2.glsl150 new file mode 100644 index 0000000..f5df869 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zblit.frag.2.glsl150 @@ -0,0 +1,12 @@ +#version 150 + +uniform sampler2D tex; + +out vec4 fragColor; +in vec2 vUV; + +void main() +{ + fragColor = texture(tex, vUV); +} + diff --git a/vendor/gioui.org/shader/gio/zblit.frag.2.metallibios b/vendor/gioui.org/shader/gio/zblit.frag.2.metallibios Binary files differnew file mode 100644 index 0000000..c4eb922 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zblit.frag.2.metallibios diff --git a/vendor/gioui.org/shader/gio/zblit.frag.2.metallibiossimulator b/vendor/gioui.org/shader/gio/zblit.frag.2.metallibiossimulator Binary files differnew file mode 100644 index 0000000..81f7aa3 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zblit.frag.2.metallibiossimulator diff --git a/vendor/gioui.org/shader/gio/zblit.frag.2.metallibmacos b/vendor/gioui.org/shader/gio/zblit.frag.2.metallibmacos Binary files differnew file mode 100644 index 0000000..70b3da8 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zblit.frag.2.metallibmacos diff --git a/vendor/gioui.org/shader/gio/zblit.frag.2.spirv b/vendor/gioui.org/shader/gio/zblit.frag.2.spirv Binary files differnew file mode 100644 index 0000000..efa380b --- /dev/null +++ b/vendor/gioui.org/shader/gio/zblit.frag.2.spirv diff --git a/vendor/gioui.org/shader/gio/zblit.vert.0.dxbc b/vendor/gioui.org/shader/gio/zblit.vert.0.dxbc Binary files differnew file mode 100644 index 0000000..5ad9601 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zblit.vert.0.dxbc diff --git a/vendor/gioui.org/shader/gio/zblit.vert.0.glsl100es b/vendor/gioui.org/shader/gio/zblit.vert.0.glsl100es new file mode 100644 index 0000000..61dee04 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zblit.vert.0.glsl100es @@ -0,0 +1,37 @@ +#version 100 + +struct m3x2 +{ + vec3 r0; + vec3 r1; +}; + +struct Block +{ + vec4 transform; + vec4 uvTransformR1; + vec4 uvTransformR2; +}; + +uniform Block _block; + +attribute vec2 pos; +varying vec2 vUV; +attribute vec2 uv; + +vec3 transform3x2(m3x2 t, vec3 v) +{ + return vec3(dot(t.r0, v), dot(t.r1, v), dot(vec3(0.0, 0.0, 1.0), v)); +} + +void main() +{ + vec2 p = (pos * _block.transform.xy) + _block.transform.zw; + m3x2 param = m3x2(vec3(1.0, 0.0, 0.0), vec3(0.0, -1.0, 0.0)); + vec3 param_1 = vec3(p, 0.0); + gl_Position = vec4(transform3x2(param, param_1), 1.0); + m3x2 param_2 = m3x2(_block.uvTransformR1.xyz, _block.uvTransformR2.xyz); + vec3 param_3 = vec3(uv, 1.0); + vUV = transform3x2(param_2, param_3).xy; +} + diff --git a/vendor/gioui.org/shader/gio/zblit.vert.0.glsl150 b/vendor/gioui.org/shader/gio/zblit.vert.0.glsl150 new file mode 100644 index 0000000..eba9f1a --- /dev/null +++ b/vendor/gioui.org/shader/gio/zblit.vert.0.glsl150 @@ -0,0 +1,37 @@ +#version 150 + +struct m3x2 +{ + vec3 r0; + vec3 r1; +}; + +struct Block +{ + vec4 transform; + vec4 uvTransformR1; + vec4 uvTransformR2; +}; + +uniform Block _block; + +in vec2 pos; +out vec2 vUV; +in vec2 uv; + +vec3 transform3x2(m3x2 t, vec3 v) +{ + return vec3(dot(t.r0, v), dot(t.r1, v), dot(vec3(0.0, 0.0, 1.0), v)); +} + +void main() +{ + vec2 p = (pos * _block.transform.xy) + _block.transform.zw; + m3x2 param = m3x2(vec3(1.0, 0.0, 0.0), vec3(0.0, -1.0, 0.0)); + vec3 param_1 = vec3(p, 0.0); + gl_Position = vec4(transform3x2(param, param_1), 1.0); + m3x2 param_2 = m3x2(_block.uvTransformR1.xyz, _block.uvTransformR2.xyz); + vec3 param_3 = vec3(uv, 1.0); + vUV = transform3x2(param_2, param_3).xy; +} + diff --git a/vendor/gioui.org/shader/gio/zblit.vert.0.metallibios b/vendor/gioui.org/shader/gio/zblit.vert.0.metallibios Binary files differnew file mode 100644 index 0000000..2450ec9 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zblit.vert.0.metallibios diff --git a/vendor/gioui.org/shader/gio/zblit.vert.0.metallibiossimulator b/vendor/gioui.org/shader/gio/zblit.vert.0.metallibiossimulator Binary files differnew file mode 100644 index 0000000..6b4960b --- /dev/null +++ b/vendor/gioui.org/shader/gio/zblit.vert.0.metallibiossimulator diff --git a/vendor/gioui.org/shader/gio/zblit.vert.0.metallibmacos b/vendor/gioui.org/shader/gio/zblit.vert.0.metallibmacos Binary files differnew file mode 100644 index 0000000..d902b36 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zblit.vert.0.metallibmacos diff --git a/vendor/gioui.org/shader/gio/zblit.vert.0.spirv b/vendor/gioui.org/shader/gio/zblit.vert.0.spirv Binary files differnew file mode 100644 index 0000000..4f762bb --- /dev/null +++ b/vendor/gioui.org/shader/gio/zblit.vert.0.spirv diff --git a/vendor/gioui.org/shader/gio/zcopy.frag.0.dxbc b/vendor/gioui.org/shader/gio/zcopy.frag.0.dxbc Binary files differnew file mode 100644 index 0000000..a521803 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcopy.frag.0.dxbc diff --git a/vendor/gioui.org/shader/gio/zcopy.frag.0.glsl100es b/vendor/gioui.org/shader/gio/zcopy.frag.0.glsl100es new file mode 100644 index 0000000..b2dd95a --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcopy.frag.0.glsl100es @@ -0,0 +1,27 @@ +#version 100 +precision mediump float; +precision highp int; + +uniform mediump sampler2D tex; + +varying highp vec2 vUV; + +vec3 sRGBtoRGB(vec3 rgb) +{ + bvec3 cutoff = greaterThanEqual(rgb, vec3(0.040449999272823333740234375)); + vec3 below = rgb / vec3(12.9200000762939453125); + vec3 above = pow((rgb + vec3(0.054999999701976776123046875)) / vec3(1.05499994754791259765625), vec3(2.400000095367431640625)); + return vec3(cutoff.x ? above.x : below.x, cutoff.y ? above.y : below.y, cutoff.z ? above.z : below.z); +} + +void main() +{ + vec4 texel = texture2D(tex, vUV); + vec3 param = texel.xyz; + vec3 _59 = sRGBtoRGB(param); + texel.x = _59.x; + texel.y = _59.y; + texel.z = _59.z; + gl_FragData[0] = texel; +} + diff --git a/vendor/gioui.org/shader/gio/zcopy.frag.0.glsl150 b/vendor/gioui.org/shader/gio/zcopy.frag.0.glsl150 new file mode 100644 index 0000000..799add1 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcopy.frag.0.glsl150 @@ -0,0 +1,26 @@ +#version 150 + +uniform sampler2D tex; + +in vec2 vUV; +out vec4 fragColor; + +vec3 sRGBtoRGB(vec3 rgb) +{ + bvec3 cutoff = greaterThanEqual(rgb, vec3(0.040449999272823333740234375)); + vec3 below = rgb / vec3(12.9200000762939453125); + vec3 above = pow((rgb + vec3(0.054999999701976776123046875)) / vec3(1.05499994754791259765625), vec3(2.400000095367431640625)); + return vec3(cutoff.x ? above.x : below.x, cutoff.y ? above.y : below.y, cutoff.z ? above.z : below.z); +} + +void main() +{ + vec4 texel = texture(tex, vUV); + vec3 param = texel.xyz; + vec3 _59 = sRGBtoRGB(param); + texel.x = _59.x; + texel.y = _59.y; + texel.z = _59.z; + fragColor = texel; +} + diff --git a/vendor/gioui.org/shader/gio/zcopy.frag.0.metallibios b/vendor/gioui.org/shader/gio/zcopy.frag.0.metallibios Binary files differnew file mode 100644 index 0000000..f143069 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcopy.frag.0.metallibios diff --git a/vendor/gioui.org/shader/gio/zcopy.frag.0.metallibiossimulator b/vendor/gioui.org/shader/gio/zcopy.frag.0.metallibiossimulator Binary files differnew file mode 100644 index 0000000..8fe4c74 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcopy.frag.0.metallibiossimulator diff --git a/vendor/gioui.org/shader/gio/zcopy.frag.0.metallibmacos b/vendor/gioui.org/shader/gio/zcopy.frag.0.metallibmacos Binary files differnew file mode 100644 index 0000000..2e43803 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcopy.frag.0.metallibmacos diff --git a/vendor/gioui.org/shader/gio/zcopy.frag.0.spirv b/vendor/gioui.org/shader/gio/zcopy.frag.0.spirv Binary files differnew file mode 100644 index 0000000..3299552 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcopy.frag.0.spirv diff --git a/vendor/gioui.org/shader/gio/zcopy.vert.0.dxbc b/vendor/gioui.org/shader/gio/zcopy.vert.0.dxbc Binary files differnew file mode 100644 index 0000000..acce7ab --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcopy.vert.0.dxbc diff --git a/vendor/gioui.org/shader/gio/zcopy.vert.0.glsl100es b/vendor/gioui.org/shader/gio/zcopy.vert.0.glsl100es new file mode 100644 index 0000000..ff0be47 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcopy.vert.0.glsl100es @@ -0,0 +1,35 @@ +#version 100 + +struct m3x2 +{ + vec3 r0; + vec3 r1; +}; + +struct Block +{ + vec2 scale; + vec2 pos; + vec2 uvScale; +}; + +uniform Block _block; + +varying vec2 vUV; +attribute vec2 uv; +attribute vec2 pos; + +vec3 transform3x2(m3x2 t, vec3 v) +{ + return vec3(dot(t.r0, v), dot(t.r1, v), dot(vec3(0.0, 0.0, 1.0), v)); +} + +void main() +{ + vUV = vec2(uv * _block.uvScale); + vec2 p = vec2((pos * _block.scale) + _block.pos); + m3x2 param = m3x2(vec3(1.0, 0.0, 0.0), vec3(0.0, -1.0, 0.0)); + vec3 param_1 = vec3(p, 0.0); + gl_Position = vec4(transform3x2(param, param_1), 1.0); +} + diff --git a/vendor/gioui.org/shader/gio/zcopy.vert.0.glsl150 b/vendor/gioui.org/shader/gio/zcopy.vert.0.glsl150 new file mode 100644 index 0000000..036cd39 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcopy.vert.0.glsl150 @@ -0,0 +1,35 @@ +#version 150 + +struct m3x2 +{ + vec3 r0; + vec3 r1; +}; + +struct Block +{ + vec2 scale; + vec2 pos; + vec2 uvScale; +}; + +uniform Block _block; + +out vec2 vUV; +in vec2 uv; +in vec2 pos; + +vec3 transform3x2(m3x2 t, vec3 v) +{ + return vec3(dot(t.r0, v), dot(t.r1, v), dot(vec3(0.0, 0.0, 1.0), v)); +} + +void main() +{ + vUV = vec2(uv * _block.uvScale); + vec2 p = vec2((pos * _block.scale) + _block.pos); + m3x2 param = m3x2(vec3(1.0, 0.0, 0.0), vec3(0.0, -1.0, 0.0)); + vec3 param_1 = vec3(p, 0.0); + gl_Position = vec4(transform3x2(param, param_1), 1.0); +} + diff --git a/vendor/gioui.org/shader/gio/zcopy.vert.0.metallibios b/vendor/gioui.org/shader/gio/zcopy.vert.0.metallibios Binary files differnew file mode 100644 index 0000000..25f5e56 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcopy.vert.0.metallibios diff --git a/vendor/gioui.org/shader/gio/zcopy.vert.0.metallibiossimulator b/vendor/gioui.org/shader/gio/zcopy.vert.0.metallibiossimulator Binary files differnew file mode 100644 index 0000000..f696caf --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcopy.vert.0.metallibiossimulator diff --git a/vendor/gioui.org/shader/gio/zcopy.vert.0.metallibmacos b/vendor/gioui.org/shader/gio/zcopy.vert.0.metallibmacos Binary files differnew file mode 100644 index 0000000..d4a5777 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcopy.vert.0.metallibmacos diff --git a/vendor/gioui.org/shader/gio/zcopy.vert.0.spirv b/vendor/gioui.org/shader/gio/zcopy.vert.0.spirv Binary files differnew file mode 100644 index 0000000..7251754 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcopy.vert.0.spirv diff --git a/vendor/gioui.org/shader/gio/zcover.frag.0.dxbc b/vendor/gioui.org/shader/gio/zcover.frag.0.dxbc Binary files differnew file mode 100644 index 0000000..8b77ae4 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcover.frag.0.dxbc diff --git a/vendor/gioui.org/shader/gio/zcover.frag.0.glsl100es b/vendor/gioui.org/shader/gio/zcover.frag.0.glsl100es new file mode 100644 index 0000000..2399901 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcover.frag.0.glsl100es @@ -0,0 +1,23 @@ +#version 100 +precision mediump float; +precision highp int; + +struct Color +{ + vec4 color; +}; + +uniform Color _color; + +uniform mediump sampler2D cover; + +varying highp vec2 vCoverUV; +varying highp vec2 vUV; + +void main() +{ + gl_FragData[0] = _color.color; + float c = min(abs(texture2D(cover, vCoverUV).x), 1.0); + gl_FragData[0] *= c; +} + diff --git a/vendor/gioui.org/shader/gio/zcover.frag.0.glsl150 b/vendor/gioui.org/shader/gio/zcover.frag.0.glsl150 new file mode 100644 index 0000000..ce1beaa --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcover.frag.0.glsl150 @@ -0,0 +1,22 @@ +#version 150 + +struct Color +{ + vec4 color; +}; + +uniform Color _color; + +uniform sampler2D cover; + +out vec4 fragColor; +in vec2 vCoverUV; +in vec2 vUV; + +void main() +{ + fragColor = _color.color; + float c = min(abs(texture(cover, vCoverUV).x), 1.0); + fragColor *= c; +} + diff --git a/vendor/gioui.org/shader/gio/zcover.frag.0.metallibios b/vendor/gioui.org/shader/gio/zcover.frag.0.metallibios Binary files differnew file mode 100644 index 0000000..22256c8 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcover.frag.0.metallibios diff --git a/vendor/gioui.org/shader/gio/zcover.frag.0.metallibiossimulator b/vendor/gioui.org/shader/gio/zcover.frag.0.metallibiossimulator Binary files differnew file mode 100644 index 0000000..c8040ad --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcover.frag.0.metallibiossimulator diff --git a/vendor/gioui.org/shader/gio/zcover.frag.0.metallibmacos b/vendor/gioui.org/shader/gio/zcover.frag.0.metallibmacos Binary files differnew file mode 100644 index 0000000..fe25160 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcover.frag.0.metallibmacos diff --git a/vendor/gioui.org/shader/gio/zcover.frag.0.spirv b/vendor/gioui.org/shader/gio/zcover.frag.0.spirv Binary files differnew file mode 100644 index 0000000..2061ff1 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcover.frag.0.spirv diff --git a/vendor/gioui.org/shader/gio/zcover.frag.1.dxbc b/vendor/gioui.org/shader/gio/zcover.frag.1.dxbc Binary files differnew file mode 100644 index 0000000..c9a44cf --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcover.frag.1.dxbc diff --git a/vendor/gioui.org/shader/gio/zcover.frag.1.glsl100es b/vendor/gioui.org/shader/gio/zcover.frag.1.glsl100es new file mode 100644 index 0000000..01cc88e --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcover.frag.1.glsl100es @@ -0,0 +1,24 @@ +#version 100 +precision mediump float; +precision highp int; + +struct Gradient +{ + vec4 color1; + vec4 color2; +}; + +uniform Gradient _gradient; + +uniform mediump sampler2D cover; + +varying highp vec2 vUV; +varying highp vec2 vCoverUV; + +void main() +{ + gl_FragData[0] = mix(_gradient.color1, _gradient.color2, vec4(clamp(vUV.x, 0.0, 1.0))); + float c = min(abs(texture2D(cover, vCoverUV).x), 1.0); + gl_FragData[0] *= c; +} + diff --git a/vendor/gioui.org/shader/gio/zcover.frag.1.glsl150 b/vendor/gioui.org/shader/gio/zcover.frag.1.glsl150 new file mode 100644 index 0000000..3f832c3 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcover.frag.1.glsl150 @@ -0,0 +1,23 @@ +#version 150 + +struct Gradient +{ + vec4 color1; + vec4 color2; +}; + +uniform Gradient _gradient; + +uniform sampler2D cover; + +out vec4 fragColor; +in vec2 vUV; +in vec2 vCoverUV; + +void main() +{ + fragColor = mix(_gradient.color1, _gradient.color2, vec4(clamp(vUV.x, 0.0, 1.0))); + float c = min(abs(texture(cover, vCoverUV).x), 1.0); + fragColor *= c; +} + diff --git a/vendor/gioui.org/shader/gio/zcover.frag.1.metallibios b/vendor/gioui.org/shader/gio/zcover.frag.1.metallibios Binary files differnew file mode 100644 index 0000000..228996a --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcover.frag.1.metallibios diff --git a/vendor/gioui.org/shader/gio/zcover.frag.1.metallibiossimulator b/vendor/gioui.org/shader/gio/zcover.frag.1.metallibiossimulator Binary files differnew file mode 100644 index 0000000..1c99553 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcover.frag.1.metallibiossimulator diff --git a/vendor/gioui.org/shader/gio/zcover.frag.1.metallibmacos b/vendor/gioui.org/shader/gio/zcover.frag.1.metallibmacos Binary files differnew file mode 100644 index 0000000..889e249 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcover.frag.1.metallibmacos diff --git a/vendor/gioui.org/shader/gio/zcover.frag.1.spirv b/vendor/gioui.org/shader/gio/zcover.frag.1.spirv Binary files differnew file mode 100644 index 0000000..4c48d20 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcover.frag.1.spirv diff --git a/vendor/gioui.org/shader/gio/zcover.frag.2.dxbc b/vendor/gioui.org/shader/gio/zcover.frag.2.dxbc Binary files differnew file mode 100644 index 0000000..d8c6a80 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcover.frag.2.dxbc diff --git a/vendor/gioui.org/shader/gio/zcover.frag.2.glsl100es b/vendor/gioui.org/shader/gio/zcover.frag.2.glsl100es new file mode 100644 index 0000000..7cfde4b --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcover.frag.2.glsl100es @@ -0,0 +1,17 @@ +#version 100 +precision mediump float; +precision highp int; + +uniform mediump sampler2D tex; +uniform mediump sampler2D cover; + +varying highp vec2 vUV; +varying highp vec2 vCoverUV; + +void main() +{ + gl_FragData[0] = texture2D(tex, vUV); + float c = min(abs(texture2D(cover, vCoverUV).x), 1.0); + gl_FragData[0] *= c; +} + diff --git a/vendor/gioui.org/shader/gio/zcover.frag.2.glsl150 b/vendor/gioui.org/shader/gio/zcover.frag.2.glsl150 new file mode 100644 index 0000000..939baee --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcover.frag.2.glsl150 @@ -0,0 +1,16 @@ +#version 150 + +uniform sampler2D tex; +uniform sampler2D cover; + +out vec4 fragColor; +in vec2 vUV; +in vec2 vCoverUV; + +void main() +{ + fragColor = texture(tex, vUV); + float c = min(abs(texture(cover, vCoverUV).x), 1.0); + fragColor *= c; +} + diff --git a/vendor/gioui.org/shader/gio/zcover.frag.2.metallibios b/vendor/gioui.org/shader/gio/zcover.frag.2.metallibios Binary files differnew file mode 100644 index 0000000..6eba400 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcover.frag.2.metallibios diff --git a/vendor/gioui.org/shader/gio/zcover.frag.2.metallibiossimulator b/vendor/gioui.org/shader/gio/zcover.frag.2.metallibiossimulator Binary files differnew file mode 100644 index 0000000..09ddb1f --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcover.frag.2.metallibiossimulator diff --git a/vendor/gioui.org/shader/gio/zcover.frag.2.metallibmacos b/vendor/gioui.org/shader/gio/zcover.frag.2.metallibmacos Binary files differnew file mode 100644 index 0000000..3ba9105 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcover.frag.2.metallibmacos diff --git a/vendor/gioui.org/shader/gio/zcover.frag.2.spirv b/vendor/gioui.org/shader/gio/zcover.frag.2.spirv Binary files differnew file mode 100644 index 0000000..cd618ce --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcover.frag.2.spirv diff --git a/vendor/gioui.org/shader/gio/zcover.vert.0.dxbc b/vendor/gioui.org/shader/gio/zcover.vert.0.dxbc Binary files differnew file mode 100644 index 0000000..3b6cf6b --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcover.vert.0.dxbc diff --git a/vendor/gioui.org/shader/gio/zcover.vert.0.glsl100es b/vendor/gioui.org/shader/gio/zcover.vert.0.glsl100es new file mode 100644 index 0000000..423ca60 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcover.vert.0.glsl100es @@ -0,0 +1,41 @@ +#version 100 + +struct m3x2 +{ + vec3 r0; + vec3 r1; +}; + +struct Block +{ + vec4 transform; + vec4 uvCoverTransform; + vec4 uvTransformR1; + vec4 uvTransformR2; +}; + +uniform Block _block; + +attribute vec2 pos; +varying vec2 vUV; +attribute vec2 uv; +varying vec2 vCoverUV; + +vec3 transform3x2(m3x2 t, vec3 v) +{ + return vec3(dot(t.r0, v), dot(t.r1, v), dot(vec3(0.0, 0.0, 1.0), v)); +} + +void main() +{ + vec2 p = vec2((pos * _block.transform.xy) + _block.transform.zw); + m3x2 param = m3x2(vec3(1.0, 0.0, 0.0), vec3(0.0, -1.0, 0.0)); + vec3 param_1 = vec3(p, 0.0); + gl_Position = vec4(transform3x2(param, param_1), 1.0); + m3x2 param_2 = m3x2(_block.uvTransformR1.xyz, _block.uvTransformR2.xyz); + vec3 param_3 = vec3(uv, 1.0); + vUV = transform3x2(param_2, param_3).xy; + vec3 uv3 = vec3(uv, 1.0); + vCoverUV = ((uv3 * vec3(_block.uvCoverTransform.xy, 1.0)) + vec3(_block.uvCoverTransform.zw, 0.0)).xy; +} + diff --git a/vendor/gioui.org/shader/gio/zcover.vert.0.glsl150 b/vendor/gioui.org/shader/gio/zcover.vert.0.glsl150 new file mode 100644 index 0000000..a5005d6 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcover.vert.0.glsl150 @@ -0,0 +1,41 @@ +#version 150 + +struct m3x2 +{ + vec3 r0; + vec3 r1; +}; + +struct Block +{ + vec4 transform; + vec4 uvCoverTransform; + vec4 uvTransformR1; + vec4 uvTransformR2; +}; + +uniform Block _block; + +in vec2 pos; +out vec2 vUV; +in vec2 uv; +out vec2 vCoverUV; + +vec3 transform3x2(m3x2 t, vec3 v) +{ + return vec3(dot(t.r0, v), dot(t.r1, v), dot(vec3(0.0, 0.0, 1.0), v)); +} + +void main() +{ + vec2 p = vec2((pos * _block.transform.xy) + _block.transform.zw); + m3x2 param = m3x2(vec3(1.0, 0.0, 0.0), vec3(0.0, -1.0, 0.0)); + vec3 param_1 = vec3(p, 0.0); + gl_Position = vec4(transform3x2(param, param_1), 1.0); + m3x2 param_2 = m3x2(_block.uvTransformR1.xyz, _block.uvTransformR2.xyz); + vec3 param_3 = vec3(uv, 1.0); + vUV = transform3x2(param_2, param_3).xy; + vec3 uv3 = vec3(uv, 1.0); + vCoverUV = ((uv3 * vec3(_block.uvCoverTransform.xy, 1.0)) + vec3(_block.uvCoverTransform.zw, 0.0)).xy; +} + diff --git a/vendor/gioui.org/shader/gio/zcover.vert.0.metallibios b/vendor/gioui.org/shader/gio/zcover.vert.0.metallibios Binary files differnew file mode 100644 index 0000000..335704b --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcover.vert.0.metallibios diff --git a/vendor/gioui.org/shader/gio/zcover.vert.0.metallibiossimulator b/vendor/gioui.org/shader/gio/zcover.vert.0.metallibiossimulator Binary files differnew file mode 100644 index 0000000..96470cd --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcover.vert.0.metallibiossimulator diff --git a/vendor/gioui.org/shader/gio/zcover.vert.0.metallibmacos b/vendor/gioui.org/shader/gio/zcover.vert.0.metallibmacos Binary files differnew file mode 100644 index 0000000..629e82b --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcover.vert.0.metallibmacos diff --git a/vendor/gioui.org/shader/gio/zcover.vert.0.spirv b/vendor/gioui.org/shader/gio/zcover.vert.0.spirv Binary files differnew file mode 100644 index 0000000..f9af8ab --- /dev/null +++ b/vendor/gioui.org/shader/gio/zcover.vert.0.spirv diff --git a/vendor/gioui.org/shader/gio/zinput.vert.0.dxbc b/vendor/gioui.org/shader/gio/zinput.vert.0.dxbc Binary files differnew file mode 100644 index 0000000..096bd01 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zinput.vert.0.dxbc diff --git a/vendor/gioui.org/shader/gio/zinput.vert.0.glsl100es b/vendor/gioui.org/shader/gio/zinput.vert.0.glsl100es new file mode 100644 index 0000000..d1d4c8d --- /dev/null +++ b/vendor/gioui.org/shader/gio/zinput.vert.0.glsl100es @@ -0,0 +1,22 @@ +#version 100 + +struct m3x2 +{ + vec3 r0; + vec3 r1; +}; + +attribute vec4 position; + +vec3 transform3x2(m3x2 t, vec3 v) +{ + return vec3(dot(t.r0, v), dot(t.r1, v), dot(vec3(0.0, 0.0, 1.0), v)); +} + +void main() +{ + m3x2 param = m3x2(vec3(1.0, 0.0, 0.0), vec3(0.0, -1.0, 0.0)); + vec3 param_1 = position.xyz; + gl_Position = vec4(transform3x2(param, param_1), position.w); +} + diff --git a/vendor/gioui.org/shader/gio/zinput.vert.0.glsl150 b/vendor/gioui.org/shader/gio/zinput.vert.0.glsl150 new file mode 100644 index 0000000..ab28308 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zinput.vert.0.glsl150 @@ -0,0 +1,22 @@ +#version 150 + +struct m3x2 +{ + vec3 r0; + vec3 r1; +}; + +in vec4 position; + +vec3 transform3x2(m3x2 t, vec3 v) +{ + return vec3(dot(t.r0, v), dot(t.r1, v), dot(vec3(0.0, 0.0, 1.0), v)); +} + +void main() +{ + m3x2 param = m3x2(vec3(1.0, 0.0, 0.0), vec3(0.0, -1.0, 0.0)); + vec3 param_1 = position.xyz; + gl_Position = vec4(transform3x2(param, param_1), position.w); +} + diff --git a/vendor/gioui.org/shader/gio/zinput.vert.0.metallibios b/vendor/gioui.org/shader/gio/zinput.vert.0.metallibios Binary files differnew file mode 100644 index 0000000..6fdc427 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zinput.vert.0.metallibios diff --git a/vendor/gioui.org/shader/gio/zinput.vert.0.metallibiossimulator b/vendor/gioui.org/shader/gio/zinput.vert.0.metallibiossimulator Binary files differnew file mode 100644 index 0000000..da28890 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zinput.vert.0.metallibiossimulator diff --git a/vendor/gioui.org/shader/gio/zinput.vert.0.metallibmacos b/vendor/gioui.org/shader/gio/zinput.vert.0.metallibmacos Binary files differnew file mode 100644 index 0000000..064c501 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zinput.vert.0.metallibmacos diff --git a/vendor/gioui.org/shader/gio/zinput.vert.0.spirv b/vendor/gioui.org/shader/gio/zinput.vert.0.spirv Binary files differnew file mode 100644 index 0000000..eb999e5 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zinput.vert.0.spirv diff --git a/vendor/gioui.org/shader/gio/zintersect.frag.0.dxbc b/vendor/gioui.org/shader/gio/zintersect.frag.0.dxbc Binary files differnew file mode 100644 index 0000000..f2081ee --- /dev/null +++ b/vendor/gioui.org/shader/gio/zintersect.frag.0.dxbc diff --git a/vendor/gioui.org/shader/gio/zintersect.frag.0.glsl100es b/vendor/gioui.org/shader/gio/zintersect.frag.0.glsl100es new file mode 100644 index 0000000..90fe2f9 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zintersect.frag.0.glsl100es @@ -0,0 +1,13 @@ +#version 100 +precision mediump float; +precision highp int; + +uniform mediump sampler2D cover; + +varying highp vec2 vUV; + +void main() +{ + gl_FragData[0].x = abs(texture2D(cover, vUV).x); +} + diff --git a/vendor/gioui.org/shader/gio/zintersect.frag.0.glsl150 b/vendor/gioui.org/shader/gio/zintersect.frag.0.glsl150 new file mode 100644 index 0000000..f574aae --- /dev/null +++ b/vendor/gioui.org/shader/gio/zintersect.frag.0.glsl150 @@ -0,0 +1,12 @@ +#version 150 + +uniform sampler2D cover; + +out vec4 fragColor; +in vec2 vUV; + +void main() +{ + fragColor.x = abs(texture(cover, vUV).x); +} + diff --git a/vendor/gioui.org/shader/gio/zintersect.frag.0.metallibios b/vendor/gioui.org/shader/gio/zintersect.frag.0.metallibios Binary files differnew file mode 100644 index 0000000..f48da4e --- /dev/null +++ b/vendor/gioui.org/shader/gio/zintersect.frag.0.metallibios diff --git a/vendor/gioui.org/shader/gio/zintersect.frag.0.metallibiossimulator b/vendor/gioui.org/shader/gio/zintersect.frag.0.metallibiossimulator Binary files differnew file mode 100644 index 0000000..b1a40c4 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zintersect.frag.0.metallibiossimulator diff --git a/vendor/gioui.org/shader/gio/zintersect.frag.0.metallibmacos b/vendor/gioui.org/shader/gio/zintersect.frag.0.metallibmacos Binary files differnew file mode 100644 index 0000000..f16d190 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zintersect.frag.0.metallibmacos diff --git a/vendor/gioui.org/shader/gio/zintersect.frag.0.spirv b/vendor/gioui.org/shader/gio/zintersect.frag.0.spirv Binary files differnew file mode 100644 index 0000000..6c28644 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zintersect.frag.0.spirv diff --git a/vendor/gioui.org/shader/gio/zintersect.vert.0.dxbc b/vendor/gioui.org/shader/gio/zintersect.vert.0.dxbc Binary files differnew file mode 100644 index 0000000..03005ea --- /dev/null +++ b/vendor/gioui.org/shader/gio/zintersect.vert.0.dxbc diff --git a/vendor/gioui.org/shader/gio/zintersect.vert.0.glsl100es b/vendor/gioui.org/shader/gio/zintersect.vert.0.glsl100es new file mode 100644 index 0000000..4441763 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zintersect.vert.0.glsl100es @@ -0,0 +1,35 @@ +#version 100 + +struct m3x2 +{ + vec3 r0; + vec3 r1; +}; + +struct Block +{ + vec4 uvTransform; + vec4 subUVTransform; +}; + +uniform Block _block; + +attribute vec2 pos; +varying vec2 vUV; +attribute vec2 uv; + +vec3 transform3x2(m3x2 t, vec3 v) +{ + return vec3(dot(t.r0, v), dot(t.r1, v), dot(vec3(0.0, 0.0, 1.0), v)); +} + +void main() +{ + m3x2 param = m3x2(vec3(1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0)); + vec3 param_1 = vec3(pos, 1.0); + vec3 p = transform3x2(param, param_1); + gl_Position = vec4(p, 1.0); + vUV = (uv * _block.subUVTransform.xy) + _block.subUVTransform.zw; + vUV = (vUV * _block.uvTransform.xy) + _block.uvTransform.zw; +} + diff --git a/vendor/gioui.org/shader/gio/zintersect.vert.0.glsl150 b/vendor/gioui.org/shader/gio/zintersect.vert.0.glsl150 new file mode 100644 index 0000000..656b4c9 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zintersect.vert.0.glsl150 @@ -0,0 +1,35 @@ +#version 150 + +struct m3x2 +{ + vec3 r0; + vec3 r1; +}; + +struct Block +{ + vec4 uvTransform; + vec4 subUVTransform; +}; + +uniform Block _block; + +in vec2 pos; +out vec2 vUV; +in vec2 uv; + +vec3 transform3x2(m3x2 t, vec3 v) +{ + return vec3(dot(t.r0, v), dot(t.r1, v), dot(vec3(0.0, 0.0, 1.0), v)); +} + +void main() +{ + m3x2 param = m3x2(vec3(1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0)); + vec3 param_1 = vec3(pos, 1.0); + vec3 p = transform3x2(param, param_1); + gl_Position = vec4(p, 1.0); + vUV = (uv * _block.subUVTransform.xy) + _block.subUVTransform.zw; + vUV = (vUV * _block.uvTransform.xy) + _block.uvTransform.zw; +} + diff --git a/vendor/gioui.org/shader/gio/zintersect.vert.0.metallibios b/vendor/gioui.org/shader/gio/zintersect.vert.0.metallibios Binary files differnew file mode 100644 index 0000000..975fbb8 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zintersect.vert.0.metallibios diff --git a/vendor/gioui.org/shader/gio/zintersect.vert.0.metallibiossimulator b/vendor/gioui.org/shader/gio/zintersect.vert.0.metallibiossimulator Binary files differnew file mode 100644 index 0000000..682bad1 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zintersect.vert.0.metallibiossimulator diff --git a/vendor/gioui.org/shader/gio/zintersect.vert.0.metallibmacos b/vendor/gioui.org/shader/gio/zintersect.vert.0.metallibmacos Binary files differnew file mode 100644 index 0000000..a43236d --- /dev/null +++ b/vendor/gioui.org/shader/gio/zintersect.vert.0.metallibmacos diff --git a/vendor/gioui.org/shader/gio/zintersect.vert.0.spirv b/vendor/gioui.org/shader/gio/zintersect.vert.0.spirv Binary files differnew file mode 100644 index 0000000..13e7335 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zintersect.vert.0.spirv diff --git a/vendor/gioui.org/shader/gio/zmaterial.frag.0.dxbc b/vendor/gioui.org/shader/gio/zmaterial.frag.0.dxbc Binary files differnew file mode 100644 index 0000000..e250378 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zmaterial.frag.0.dxbc diff --git a/vendor/gioui.org/shader/gio/zmaterial.frag.0.glsl100es b/vendor/gioui.org/shader/gio/zmaterial.frag.0.glsl100es new file mode 100644 index 0000000..f2f2a30 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zmaterial.frag.0.glsl100es @@ -0,0 +1,37 @@ +#version 100 +precision mediump float; +precision highp int; + +struct Color +{ + float emulateSRGB; +}; + +uniform Color _color; + +uniform mediump sampler2D tex; + +varying highp vec2 vUV; + +vec3 RGBtosRGB(vec3 rgb) +{ + bvec3 cutoff = greaterThanEqual(rgb, vec3(0.003130800090730190277099609375)); + vec3 below = vec3(12.9200000762939453125) * rgb; + vec3 above = (vec3(1.05499994754791259765625) * pow(rgb, vec3(0.416660010814666748046875))) - vec3(0.054999999701976776123046875); + return vec3(cutoff.x ? above.x : below.x, cutoff.y ? above.y : below.y, cutoff.z ? above.z : below.z); +} + +void main() +{ + vec4 texel = texture2D(tex, vUV); + if (_color.emulateSRGB == 0.0) + { + vec3 param = texel.xyz; + vec3 _71 = RGBtosRGB(param); + texel.x = _71.x; + texel.y = _71.y; + texel.z = _71.z; + } + gl_FragData[0] = texel; +} + diff --git a/vendor/gioui.org/shader/gio/zmaterial.frag.0.glsl150 b/vendor/gioui.org/shader/gio/zmaterial.frag.0.glsl150 new file mode 100644 index 0000000..6b8bed3 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zmaterial.frag.0.glsl150 @@ -0,0 +1,36 @@ +#version 150 + +struct Color +{ + float emulateSRGB; +}; + +uniform Color _color; + +uniform sampler2D tex; + +in vec2 vUV; +out vec4 fragColor; + +vec3 RGBtosRGB(vec3 rgb) +{ + bvec3 cutoff = greaterThanEqual(rgb, vec3(0.003130800090730190277099609375)); + vec3 below = vec3(12.9200000762939453125) * rgb; + vec3 above = (vec3(1.05499994754791259765625) * pow(rgb, vec3(0.416660010814666748046875))) - vec3(0.054999999701976776123046875); + return vec3(cutoff.x ? above.x : below.x, cutoff.y ? above.y : below.y, cutoff.z ? above.z : below.z); +} + +void main() +{ + vec4 texel = texture(tex, vUV); + if (_color.emulateSRGB == 0.0) + { + vec3 param = texel.xyz; + vec3 _71 = RGBtosRGB(param); + texel.x = _71.x; + texel.y = _71.y; + texel.z = _71.z; + } + fragColor = texel; +} + diff --git a/vendor/gioui.org/shader/gio/zmaterial.frag.0.metallibios b/vendor/gioui.org/shader/gio/zmaterial.frag.0.metallibios Binary files differnew file mode 100644 index 0000000..8679f2a --- /dev/null +++ b/vendor/gioui.org/shader/gio/zmaterial.frag.0.metallibios diff --git a/vendor/gioui.org/shader/gio/zmaterial.frag.0.metallibiossimulator b/vendor/gioui.org/shader/gio/zmaterial.frag.0.metallibiossimulator Binary files differnew file mode 100644 index 0000000..6306d9a --- /dev/null +++ b/vendor/gioui.org/shader/gio/zmaterial.frag.0.metallibiossimulator diff --git a/vendor/gioui.org/shader/gio/zmaterial.frag.0.metallibmacos b/vendor/gioui.org/shader/gio/zmaterial.frag.0.metallibmacos Binary files differnew file mode 100644 index 0000000..911948e --- /dev/null +++ b/vendor/gioui.org/shader/gio/zmaterial.frag.0.metallibmacos diff --git a/vendor/gioui.org/shader/gio/zmaterial.frag.0.spirv b/vendor/gioui.org/shader/gio/zmaterial.frag.0.spirv Binary files differnew file mode 100644 index 0000000..475cfb8 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zmaterial.frag.0.spirv diff --git a/vendor/gioui.org/shader/gio/zmaterial.vert.0.dxbc b/vendor/gioui.org/shader/gio/zmaterial.vert.0.dxbc Binary files differnew file mode 100644 index 0000000..a5056cc --- /dev/null +++ b/vendor/gioui.org/shader/gio/zmaterial.vert.0.dxbc diff --git a/vendor/gioui.org/shader/gio/zmaterial.vert.0.glsl100es b/vendor/gioui.org/shader/gio/zmaterial.vert.0.glsl100es new file mode 100644 index 0000000..39a7b50 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zmaterial.vert.0.glsl100es @@ -0,0 +1,34 @@ +#version 100 + +struct m3x2 +{ + vec3 r0; + vec3 r1; +}; + +struct Block +{ + vec2 scale; + vec2 pos; +}; + +uniform Block _block; + +varying vec2 vUV; +attribute vec2 uv; +attribute vec2 pos; + +vec3 transform3x2(m3x2 t, vec3 v) +{ + return vec3(dot(t.r0, v), dot(t.r1, v), dot(vec3(0.0, 0.0, 1.0), v)); +} + +void main() +{ + vUV = uv; + vec2 p = vec2((pos * _block.scale) + _block.pos); + m3x2 param = m3x2(vec3(1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0)); + vec3 param_1 = vec3(p, 0.0); + gl_Position = vec4(transform3x2(param, param_1), 1.0); +} + diff --git a/vendor/gioui.org/shader/gio/zmaterial.vert.0.glsl150 b/vendor/gioui.org/shader/gio/zmaterial.vert.0.glsl150 new file mode 100644 index 0000000..be02b44 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zmaterial.vert.0.glsl150 @@ -0,0 +1,34 @@ +#version 150 + +struct m3x2 +{ + vec3 r0; + vec3 r1; +}; + +struct Block +{ + vec2 scale; + vec2 pos; +}; + +uniform Block _block; + +out vec2 vUV; +in vec2 uv; +in vec2 pos; + +vec3 transform3x2(m3x2 t, vec3 v) +{ + return vec3(dot(t.r0, v), dot(t.r1, v), dot(vec3(0.0, 0.0, 1.0), v)); +} + +void main() +{ + vUV = uv; + vec2 p = vec2((pos * _block.scale) + _block.pos); + m3x2 param = m3x2(vec3(1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0)); + vec3 param_1 = vec3(p, 0.0); + gl_Position = vec4(transform3x2(param, param_1), 1.0); +} + diff --git a/vendor/gioui.org/shader/gio/zmaterial.vert.0.metallibios b/vendor/gioui.org/shader/gio/zmaterial.vert.0.metallibios Binary files differnew file mode 100644 index 0000000..19cf6d8 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zmaterial.vert.0.metallibios diff --git a/vendor/gioui.org/shader/gio/zmaterial.vert.0.metallibiossimulator b/vendor/gioui.org/shader/gio/zmaterial.vert.0.metallibiossimulator Binary files differnew file mode 100644 index 0000000..c710ca9 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zmaterial.vert.0.metallibiossimulator diff --git a/vendor/gioui.org/shader/gio/zmaterial.vert.0.metallibmacos b/vendor/gioui.org/shader/gio/zmaterial.vert.0.metallibmacos Binary files differnew file mode 100644 index 0000000..cfbdfbc --- /dev/null +++ b/vendor/gioui.org/shader/gio/zmaterial.vert.0.metallibmacos diff --git a/vendor/gioui.org/shader/gio/zmaterial.vert.0.spirv b/vendor/gioui.org/shader/gio/zmaterial.vert.0.spirv Binary files differnew file mode 100644 index 0000000..18e731f --- /dev/null +++ b/vendor/gioui.org/shader/gio/zmaterial.vert.0.spirv diff --git a/vendor/gioui.org/shader/gio/zsimple.frag.0.dxbc b/vendor/gioui.org/shader/gio/zsimple.frag.0.dxbc Binary files differnew file mode 100644 index 0000000..f4f8894 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zsimple.frag.0.dxbc diff --git a/vendor/gioui.org/shader/gio/zsimple.frag.0.glsl100es b/vendor/gioui.org/shader/gio/zsimple.frag.0.glsl100es new file mode 100644 index 0000000..0f86af5 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zsimple.frag.0.glsl100es @@ -0,0 +1,9 @@ +#version 100 +precision mediump float; +precision highp int; + +void main() +{ + gl_FragData[0] = vec4(0.25, 0.550000011920928955078125, 0.75, 1.0); +} + diff --git a/vendor/gioui.org/shader/gio/zsimple.frag.0.glsl150 b/vendor/gioui.org/shader/gio/zsimple.frag.0.glsl150 new file mode 100644 index 0000000..db4c060 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zsimple.frag.0.glsl150 @@ -0,0 +1,9 @@ +#version 150 + +out vec4 fragColor; + +void main() +{ + fragColor = vec4(0.25, 0.550000011920928955078125, 0.75, 1.0); +} + diff --git a/vendor/gioui.org/shader/gio/zsimple.frag.0.metallibios b/vendor/gioui.org/shader/gio/zsimple.frag.0.metallibios Binary files differnew file mode 100644 index 0000000..05e6329 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zsimple.frag.0.metallibios diff --git a/vendor/gioui.org/shader/gio/zsimple.frag.0.metallibiossimulator b/vendor/gioui.org/shader/gio/zsimple.frag.0.metallibiossimulator Binary files differnew file mode 100644 index 0000000..2c87af9 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zsimple.frag.0.metallibiossimulator diff --git a/vendor/gioui.org/shader/gio/zsimple.frag.0.metallibmacos b/vendor/gioui.org/shader/gio/zsimple.frag.0.metallibmacos Binary files differnew file mode 100644 index 0000000..407d7ea --- /dev/null +++ b/vendor/gioui.org/shader/gio/zsimple.frag.0.metallibmacos diff --git a/vendor/gioui.org/shader/gio/zsimple.frag.0.spirv b/vendor/gioui.org/shader/gio/zsimple.frag.0.spirv Binary files differnew file mode 100644 index 0000000..2b2aba3 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zsimple.frag.0.spirv diff --git a/vendor/gioui.org/shader/gio/zstencil.frag.0.dxbc b/vendor/gioui.org/shader/gio/zstencil.frag.0.dxbc Binary files differnew file mode 100644 index 0000000..ded34dc --- /dev/null +++ b/vendor/gioui.org/shader/gio/zstencil.frag.0.dxbc diff --git a/vendor/gioui.org/shader/gio/zstencil.frag.0.glsl100es b/vendor/gioui.org/shader/gio/zstencil.frag.0.glsl100es new file mode 100644 index 0000000..15530e3 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zstencil.frag.0.glsl100es @@ -0,0 +1,38 @@ +#version 100 +precision mediump float; +precision highp int; + +varying highp vec2 vTo; +varying highp vec2 vFrom; +varying highp vec2 vCtrl; + +void main() +{ + float dx = vTo.x - vFrom.x; + bool increasing = vTo.x >= vFrom.x; + bvec2 _35 = bvec2(increasing); + vec2 left = vec2(_35.x ? vFrom.x : vTo.x, _35.y ? vFrom.y : vTo.y); + bvec2 _41 = bvec2(increasing); + vec2 right = vec2(_41.x ? vTo.x : vFrom.x, _41.y ? vTo.y : vFrom.y); + vec2 extent = clamp(vec2(vFrom.x, vTo.x), vec2(-0.5), vec2(0.5)); + float midx = mix(extent.x, extent.y, 0.5); + float x0 = midx - left.x; + vec2 p1 = vCtrl - left; + vec2 v = right - vCtrl; + float t = x0 / (p1.x + sqrt((p1.x * p1.x) + ((v.x - p1.x) * x0))); + float y = mix(mix(left.y, vCtrl.y, t), mix(vCtrl.y, right.y, t), t); + vec2 d_half = mix(p1, v, vec2(t)); + float dy = d_half.y / d_half.x; + float width = extent.y - extent.x; + dy = abs(dy * width); + vec4 sides = vec4((dy * 0.5) + y, (dy * (-0.5)) + y, (0.5 - y) / dy, ((-0.5) - y) / dy); + sides = clamp(sides + vec4(0.5), vec4(0.0), vec4(1.0)); + float area = 0.5 * ((((sides.z - (sides.z * sides.y)) + 1.0) - sides.x) + (sides.x * sides.w)); + area *= width; + if (width == 0.0) + { + area = 0.0; + } + gl_FragData[0].x = area; +} + diff --git a/vendor/gioui.org/shader/gio/zstencil.frag.0.glsl150 b/vendor/gioui.org/shader/gio/zstencil.frag.0.glsl150 new file mode 100644 index 0000000..8e2abd8 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zstencil.frag.0.glsl150 @@ -0,0 +1,37 @@ +#version 150 + +in vec2 vTo; +in vec2 vFrom; +in vec2 vCtrl; +out vec4 fragCover; + +void main() +{ + float dx = vTo.x - vFrom.x; + bool increasing = vTo.x >= vFrom.x; + bvec2 _35 = bvec2(increasing); + vec2 left = vec2(_35.x ? vFrom.x : vTo.x, _35.y ? vFrom.y : vTo.y); + bvec2 _41 = bvec2(increasing); + vec2 right = vec2(_41.x ? vTo.x : vFrom.x, _41.y ? vTo.y : vFrom.y); + vec2 extent = clamp(vec2(vFrom.x, vTo.x), vec2(-0.5), vec2(0.5)); + float midx = mix(extent.x, extent.y, 0.5); + float x0 = midx - left.x; + vec2 p1 = vCtrl - left; + vec2 v = right - vCtrl; + float t = x0 / (p1.x + sqrt((p1.x * p1.x) + ((v.x - p1.x) * x0))); + float y = mix(mix(left.y, vCtrl.y, t), mix(vCtrl.y, right.y, t), t); + vec2 d_half = mix(p1, v, vec2(t)); + float dy = d_half.y / d_half.x; + float width = extent.y - extent.x; + dy = abs(dy * width); + vec4 sides = vec4((dy * 0.5) + y, (dy * (-0.5)) + y, (0.5 - y) / dy, ((-0.5) - y) / dy); + sides = clamp(sides + vec4(0.5), vec4(0.0), vec4(1.0)); + float area = 0.5 * ((((sides.z - (sides.z * sides.y)) + 1.0) - sides.x) + (sides.x * sides.w)); + area *= width; + if (width == 0.0) + { + area = 0.0; + } + fragCover.x = area; +} + diff --git a/vendor/gioui.org/shader/gio/zstencil.frag.0.metallibios b/vendor/gioui.org/shader/gio/zstencil.frag.0.metallibios Binary files differnew file mode 100644 index 0000000..52f668f --- /dev/null +++ b/vendor/gioui.org/shader/gio/zstencil.frag.0.metallibios diff --git a/vendor/gioui.org/shader/gio/zstencil.frag.0.metallibiossimulator b/vendor/gioui.org/shader/gio/zstencil.frag.0.metallibiossimulator Binary files differnew file mode 100644 index 0000000..3fbfa8f --- /dev/null +++ b/vendor/gioui.org/shader/gio/zstencil.frag.0.metallibiossimulator diff --git a/vendor/gioui.org/shader/gio/zstencil.frag.0.metallibmacos b/vendor/gioui.org/shader/gio/zstencil.frag.0.metallibmacos Binary files differnew file mode 100644 index 0000000..358a02a --- /dev/null +++ b/vendor/gioui.org/shader/gio/zstencil.frag.0.metallibmacos diff --git a/vendor/gioui.org/shader/gio/zstencil.frag.0.spirv b/vendor/gioui.org/shader/gio/zstencil.frag.0.spirv Binary files differnew file mode 100644 index 0000000..9a22d9e --- /dev/null +++ b/vendor/gioui.org/shader/gio/zstencil.frag.0.spirv diff --git a/vendor/gioui.org/shader/gio/zstencil.vert.0.dxbc b/vendor/gioui.org/shader/gio/zstencil.vert.0.dxbc Binary files differnew file mode 100644 index 0000000..505672f --- /dev/null +++ b/vendor/gioui.org/shader/gio/zstencil.vert.0.dxbc diff --git a/vendor/gioui.org/shader/gio/zstencil.vert.0.glsl100es b/vendor/gioui.org/shader/gio/zstencil.vert.0.glsl100es new file mode 100644 index 0000000..c8e1261 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zstencil.vert.0.glsl100es @@ -0,0 +1,64 @@ +#version 100 + +struct m3x2 +{ + vec3 r0; + vec3 r1; +}; + +struct Block +{ + vec4 transform; + vec2 pathOffset; +}; + +uniform Block _block; + +attribute vec2 from; +attribute vec2 ctrl; +attribute vec2 to; +attribute float maxy; +attribute float corner; +varying vec2 vFrom; +varying vec2 vCtrl; +varying vec2 vTo; + +vec3 transform3x2(m3x2 t, vec3 v) +{ + return vec3(dot(t.r0, v), dot(t.r1, v), dot(vec3(0.0, 0.0, 1.0), v)); +} + +void main() +{ + vec2 from_1 = from + _block.pathOffset; + vec2 ctrl_1 = ctrl + _block.pathOffset; + vec2 to_1 = to + _block.pathOffset; + float maxy_1 = maxy + _block.pathOffset.y; + float c = corner; + vec2 pos; + if (c >= 0.375) + { + c -= 0.5; + pos.y = maxy_1 + 1.0; + } + else + { + pos.y = min(min(from_1.y, ctrl_1.y), to_1.y) - 1.0; + } + if (c >= 0.125) + { + pos.x = max(max(from_1.x, ctrl_1.x), to_1.x) + 1.0; + } + else + { + pos.x = min(min(from_1.x, ctrl_1.x), to_1.x) - 1.0; + } + vFrom = from_1 - pos; + vCtrl = ctrl_1 - pos; + vTo = to_1 - pos; + pos = (pos * _block.transform.xy) + _block.transform.zw; + m3x2 param = m3x2(vec3(1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0)); + vec3 param_1 = vec3(pos, 0.0); + gl_Position = vec4(transform3x2(param, param_1), 1.0); +} + diff --git a/vendor/gioui.org/shader/gio/zstencil.vert.0.glsl150 b/vendor/gioui.org/shader/gio/zstencil.vert.0.glsl150 new file mode 100644 index 0000000..9ae6c9b --- /dev/null +++ b/vendor/gioui.org/shader/gio/zstencil.vert.0.glsl150 @@ -0,0 +1,64 @@ +#version 150 + +struct m3x2 +{ + vec3 r0; + vec3 r1; +}; + +struct Block +{ + vec4 transform; + vec2 pathOffset; +}; + +uniform Block _block; + +in vec2 from; +in vec2 ctrl; +in vec2 to; +in float maxy; +in float corner; +out vec2 vFrom; +out vec2 vCtrl; +out vec2 vTo; + +vec3 transform3x2(m3x2 t, vec3 v) +{ + return vec3(dot(t.r0, v), dot(t.r1, v), dot(vec3(0.0, 0.0, 1.0), v)); +} + +void main() +{ + vec2 from_1 = from + _block.pathOffset; + vec2 ctrl_1 = ctrl + _block.pathOffset; + vec2 to_1 = to + _block.pathOffset; + float maxy_1 = maxy + _block.pathOffset.y; + float c = corner; + vec2 pos; + if (c >= 0.375) + { + c -= 0.5; + pos.y = maxy_1 + 1.0; + } + else + { + pos.y = min(min(from_1.y, ctrl_1.y), to_1.y) - 1.0; + } + if (c >= 0.125) + { + pos.x = max(max(from_1.x, ctrl_1.x), to_1.x) + 1.0; + } + else + { + pos.x = min(min(from_1.x, ctrl_1.x), to_1.x) - 1.0; + } + vFrom = from_1 - pos; + vCtrl = ctrl_1 - pos; + vTo = to_1 - pos; + pos = (pos * _block.transform.xy) + _block.transform.zw; + m3x2 param = m3x2(vec3(1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0)); + vec3 param_1 = vec3(pos, 0.0); + gl_Position = vec4(transform3x2(param, param_1), 1.0); +} + diff --git a/vendor/gioui.org/shader/gio/zstencil.vert.0.metallibios b/vendor/gioui.org/shader/gio/zstencil.vert.0.metallibios Binary files differnew file mode 100644 index 0000000..75ac068 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zstencil.vert.0.metallibios diff --git a/vendor/gioui.org/shader/gio/zstencil.vert.0.metallibiossimulator b/vendor/gioui.org/shader/gio/zstencil.vert.0.metallibiossimulator Binary files differnew file mode 100644 index 0000000..9ba5f58 --- /dev/null +++ b/vendor/gioui.org/shader/gio/zstencil.vert.0.metallibiossimulator diff --git a/vendor/gioui.org/shader/gio/zstencil.vert.0.metallibmacos b/vendor/gioui.org/shader/gio/zstencil.vert.0.metallibmacos Binary files differnew file mode 100644 index 0000000..4de454d --- /dev/null +++ b/vendor/gioui.org/shader/gio/zstencil.vert.0.metallibmacos diff --git a/vendor/gioui.org/shader/gio/zstencil.vert.0.spirv b/vendor/gioui.org/shader/gio/zstencil.vert.0.spirv Binary files differnew file mode 100644 index 0000000..b45803f --- /dev/null +++ b/vendor/gioui.org/shader/gio/zstencil.vert.0.spirv |