aboutsummaryrefslogtreecommitdiff
path: root/vendor/gioui.org/shader/gio/zcover.frag.1.glsl150
blob: 3f832c331b43ccb059b7e0a98bf4eff257011060 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
#version 150

struct Gradient
{
    vec4 color1;
    vec4 color2;
};

uniform Gradient _gradient;

uniform sampler2D cover;

out vec4 fragColor;
in vec2 vUV;
in vec2 vCoverUV;

void main()
{
    fragColor = mix(_gradient.color1, _gradient.color2, vec4(clamp(vUV.x, 0.0, 1.0)));
    float c = min(abs(texture(cover, vCoverUV).x), 1.0);
    fragColor *= c;
}