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-rw-r--r--vendor/gioui.org/shader/gio/zstencil.vert.0.glsl15064
1 files changed, 64 insertions, 0 deletions
diff --git a/vendor/gioui.org/shader/gio/zstencil.vert.0.glsl150 b/vendor/gioui.org/shader/gio/zstencil.vert.0.glsl150
new file mode 100644
index 0000000..9ae6c9b
--- /dev/null
+++ b/vendor/gioui.org/shader/gio/zstencil.vert.0.glsl150
@@ -0,0 +1,64 @@
+#version 150
+
+struct m3x2
+{
+ vec3 r0;
+ vec3 r1;
+};
+
+struct Block
+{
+ vec4 transform;
+ vec2 pathOffset;
+};
+
+uniform Block _block;
+
+in vec2 from;
+in vec2 ctrl;
+in vec2 to;
+in float maxy;
+in float corner;
+out vec2 vFrom;
+out vec2 vCtrl;
+out vec2 vTo;
+
+vec3 transform3x2(m3x2 t, vec3 v)
+{
+ return vec3(dot(t.r0, v), dot(t.r1, v), dot(vec3(0.0, 0.0, 1.0), v));
+}
+
+void main()
+{
+ vec2 from_1 = from + _block.pathOffset;
+ vec2 ctrl_1 = ctrl + _block.pathOffset;
+ vec2 to_1 = to + _block.pathOffset;
+ float maxy_1 = maxy + _block.pathOffset.y;
+ float c = corner;
+ vec2 pos;
+ if (c >= 0.375)
+ {
+ c -= 0.5;
+ pos.y = maxy_1 + 1.0;
+ }
+ else
+ {
+ pos.y = min(min(from_1.y, ctrl_1.y), to_1.y) - 1.0;
+ }
+ if (c >= 0.125)
+ {
+ pos.x = max(max(from_1.x, ctrl_1.x), to_1.x) + 1.0;
+ }
+ else
+ {
+ pos.x = min(min(from_1.x, ctrl_1.x), to_1.x) - 1.0;
+ }
+ vFrom = from_1 - pos;
+ vCtrl = ctrl_1 - pos;
+ vTo = to_1 - pos;
+ pos = (pos * _block.transform.xy) + _block.transform.zw;
+ m3x2 param = m3x2(vec3(1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0));
+ vec3 param_1 = vec3(pos, 0.0);
+ gl_Position = vec4(transform3x2(param, param_1), 1.0);
+}
+