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-rw-r--r--vendor/gioui.org/shader/gio/blit.vert27
1 files changed, 27 insertions, 0 deletions
diff --git a/vendor/gioui.org/shader/gio/blit.vert b/vendor/gioui.org/shader/gio/blit.vert
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+++ b/vendor/gioui.org/shader/gio/blit.vert
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+#version 310 es
+
+// SPDX-License-Identifier: Unlicense OR MIT
+
+#extension GL_GOOGLE_include_directive : enable
+
+precision highp float;
+
+#include "common.h"
+
+layout(push_constant) uniform Block {
+ vec4 transform;
+ vec4 uvTransformR1;
+ vec4 uvTransformR2;
+} _block;
+
+layout(location = 0) in vec2 pos;
+
+layout(location = 1) in vec2 uv;
+
+layout(location = 0) out vec2 vUV;
+
+void main() {
+ vec2 p = pos*_block.transform.xy + _block.transform.zw;
+ gl_Position = vec4(transform3x2(windowTransform, vec3(p, 0)), 1);
+ vUV = transform3x2(m3x2(_block.uvTransformR1.xyz, _block.uvTransformR2.xyz), vec3(uv,1)).xy;
+}