blob: 83d041fa22b6c3f773a8779c0b2fcc6d85da35e9 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
|
#version 310 es
// SPDX-License-Identifier: Unlicense OR MIT
#extension GL_GOOGLE_include_directive : enable
precision highp float;
#include "common.h"
layout(push_constant) uniform Block {
vec4 transform;
vec4 uvTransformR1;
vec4 uvTransformR2;
} _block;
layout(location = 0) in vec2 pos;
layout(location = 1) in vec2 uv;
layout(location = 0) out vec2 vUV;
void main() {
vec2 p = pos*_block.transform.xy + _block.transform.zw;
gl_Position = vec4(transform3x2(windowTransform, vec3(p, 0)), 1);
vUV = transform3x2(m3x2(_block.uvTransformR1.xyz, _block.uvTransformR2.xyz), vec3(uv,1)).xy;
}
|