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-rw-r--r--vendor/gioui.org/shader/gio/zblit.vert.0.glsl15037
1 files changed, 37 insertions, 0 deletions
diff --git a/vendor/gioui.org/shader/gio/zblit.vert.0.glsl150 b/vendor/gioui.org/shader/gio/zblit.vert.0.glsl150
new file mode 100644
index 0000000..eba9f1a
--- /dev/null
+++ b/vendor/gioui.org/shader/gio/zblit.vert.0.glsl150
@@ -0,0 +1,37 @@
+#version 150
+
+struct m3x2
+{
+ vec3 r0;
+ vec3 r1;
+};
+
+struct Block
+{
+ vec4 transform;
+ vec4 uvTransformR1;
+ vec4 uvTransformR2;
+};
+
+uniform Block _block;
+
+in vec2 pos;
+out vec2 vUV;
+in vec2 uv;
+
+vec3 transform3x2(m3x2 t, vec3 v)
+{
+ return vec3(dot(t.r0, v), dot(t.r1, v), dot(vec3(0.0, 0.0, 1.0), v));
+}
+
+void main()
+{
+ vec2 p = (pos * _block.transform.xy) + _block.transform.zw;
+ m3x2 param = m3x2(vec3(1.0, 0.0, 0.0), vec3(0.0, -1.0, 0.0));
+ vec3 param_1 = vec3(p, 0.0);
+ gl_Position = vec4(transform3x2(param, param_1), 1.0);
+ m3x2 param_2 = m3x2(_block.uvTransformR1.xyz, _block.uvTransformR2.xyz);
+ vec3 param_3 = vec3(uv, 1.0);
+ vUV = transform3x2(param_2, param_3).xy;
+}
+