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path: root/vendor/gioui.org/shader/gio/zblit.frag.1.dxbc
blob: ddb8dad91e411738182a42f12d523e55e35f7d8e (plain)
ofshex dumpascii
0000 44 58 42 43 7c c7 a5 49 4c 71 8d 9e 76 46 2d 54 fc b1 9a 91 01 00 00 00 50 03 00 00 06 00 00 00 DXBC|..ILq..vF-T........P.......
0020 38 00 00 00 cc 00 00 00 74 01 00 00 f0 01 00 00 e8 02 00 00 1c 03 00 00 41 6f 6e 39 8c 00 00 00 8.......t...............Aon9....
0040 8c 00 00 00 00 02 ff ff 5c 00 00 00 30 00 00 00 01 00 24 00 00 00 30 00 00 00 30 00 00 00 24 00 ........\...0.....$...0...0...$.
0060 00 00 30 00 00 00 06 00 02 00 00 00 00 00 00 00 00 02 ff ff 1f 00 00 02 00 00 00 80 00 00 03 b0 ..0.............................
0080 01 00 00 02 00 00 18 80 00 00 00 b0 01 00 00 02 01 00 0f 80 00 00 e4 a0 02 00 00 03 01 00 0f 80 ................................
00a0 01 00 e4 81 01 00 e4 a0 04 00 00 04 00 00 0f 80 00 00 ff 80 01 00 e4 80 00 00 e4 a0 01 00 00 02 ................................
00c0 00 08 0f 80 00 00 e4 80 ff ff 00 00 53 48 44 52 a0 00 00 00 40 00 00 00 28 00 00 00 59 00 00 04 ............SHDR....@...(...Y...
00e0 46 8e 20 00 00 00 00 00 08 00 00 00 62 10 00 03 12 10 10 00 00 00 00 00 65 00 00 03 f2 20 10 00 F...........b...........e.......
0100 00 00 00 00 68 00 00 02 02 00 00 00 36 20 00 05 12 00 10 00 00 00 00 00 0a 10 10 00 00 00 00 00 ....h.......6...................
0120 00 00 00 0a f2 00 10 00 01 00 00 00 46 8e 20 80 41 00 00 00 00 00 00 00 06 00 00 00 46 8e 20 00 ............F...A...........F...
0140 00 00 00 00 07 00 00 00 32 00 00 0a f2 20 10 00 00 00 00 00 06 00 10 00 00 00 00 00 46 0e 10 00 ........2...................F...
0160 01 00 00 00 46 8e 20 00 00 00 00 00 06 00 00 00 3e 00 00 01 53 54 41 54 74 00 00 00 04 00 00 00 ....F...........>...STATt.......
0180 02 00 00 00 00 00 00 00 02 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 ................................
01a0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................................
01c0 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................................
01e0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 52 44 45 46 f0 00 00 00 01 00 00 00 48 00 00 00 ................RDEF........H...
0200 01 00 00 00 1c 00 00 00 00 04 ff ff 00 01 00 00 c5 00 00 00 3c 00 00 00 00 00 00 00 00 00 00 00 ....................<...........
0220 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 47 72 61 64 69 65 6e 74 00 ab ab ab ....................Gradient....
0240 3c 00 00 00 02 00 00 00 60 00 00 00 80 00 00 00 00 00 00 00 00 00 00 00 90 00 00 00 60 00 00 00 <.......`...................`...
0260 10 00 00 00 02 00 00 00 a4 00 00 00 00 00 00 00 b4 00 00 00 70 00 00 00 10 00 00 00 02 00 00 00 ....................p...........
0280 a4 00 00 00 00 00 00 00 5f 67 72 61 64 69 65 6e 74 5f 63 6f 6c 6f 72 31 00 ab ab ab 01 00 03 00 ........_gradient_color1........
02a0 01 00 04 00 00 00 00 00 00 00 00 00 5f 67 72 61 64 69 65 6e 74 5f 63 6f 6c 6f 72 32 00 4d 69 63 ............_gradient_color2.Mic
02c0 72 6f 73 6f 66 74 20 28 52 29 20 48 4c 53 4c 20 53 68 61 64 65 72 20 43 6f 6d 70 69 6c 65 72 20 rosoft.(R).HLSL.Shader.Compiler.
02e0 31 30 2e 31 00 ab ab ab 49 53 47 4e 2c 00 00 00 01 00 00 00 08 00 00 00 20 00 00 00 00 00 00 00 10.1....ISGN,...................
0300 00 00 00 00 03 00 00 00 00 00 00 00 03 01 00 00 54 45 58 43 4f 4f 52 44 00 ab ab ab 4f 53 47 4e ................TEXCOORD....OSGN
0320 2c 00 00 00 01 00 00 00 08 00 00 00 20 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 00 00 00 00 ,...............................
0340 0f 00 00 00 53 56 5f 54 61 72 67 65 74 00 ab ab ....SV_Target...