aboutsummaryrefslogtreecommitdiff
path: root/vendor/gioui.org/internal/d3d11/d3d11_windows.go
blob: 450fde1afe3d245f3aa07bd423309cc961425f1d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
// SPDX-License-Identifier: Unlicense OR MIT

package d3d11

import (
	"fmt"
	"math"
	"syscall"
	"unsafe"

	"gioui.org/internal/f32color"

	"golang.org/x/sys/windows"
)

type DXGI_SWAP_CHAIN_DESC struct {
	BufferDesc   DXGI_MODE_DESC
	SampleDesc   DXGI_SAMPLE_DESC
	BufferUsage  uint32
	BufferCount  uint32
	OutputWindow windows.Handle
	Windowed     uint32
	SwapEffect   uint32
	Flags        uint32
}

type DXGI_SAMPLE_DESC struct {
	Count   uint32
	Quality uint32
}

type DXGI_MODE_DESC struct {
	Width            uint32
	Height           uint32
	RefreshRate      DXGI_RATIONAL
	Format           uint32
	ScanlineOrdering uint32
	Scaling          uint32
}

type DXGI_RATIONAL struct {
	Numerator   uint32
	Denominator uint32
}

type TEXTURE2D_DESC struct {
	Width          uint32
	Height         uint32
	MipLevels      uint32
	ArraySize      uint32
	Format         uint32
	SampleDesc     DXGI_SAMPLE_DESC
	Usage          uint32
	BindFlags      uint32
	CPUAccessFlags uint32
	MiscFlags      uint32
}

type SAMPLER_DESC struct {
	Filter         uint32
	AddressU       uint32
	AddressV       uint32
	AddressW       uint32
	MipLODBias     float32
	MaxAnisotropy  uint32
	ComparisonFunc uint32
	BorderColor    [4]float32
	MinLOD         float32
	MaxLOD         float32
}

type SHADER_RESOURCE_VIEW_DESC_TEX2D struct {
	SHADER_RESOURCE_VIEW_DESC
	Texture2D TEX2D_SRV
}

type SHADER_RESOURCE_VIEW_DESC_BUFFEREX struct {
	SHADER_RESOURCE_VIEW_DESC
	Buffer BUFFEREX_SRV
}

type UNORDERED_ACCESS_VIEW_DESC_TEX2D struct {
	UNORDERED_ACCESS_VIEW_DESC
	Texture2D TEX2D_UAV
}

type UNORDERED_ACCESS_VIEW_DESC_BUFFER struct {
	UNORDERED_ACCESS_VIEW_DESC
	Buffer BUFFER_UAV
}

type SHADER_RESOURCE_VIEW_DESC struct {
	Format        uint32
	ViewDimension uint32
}

type UNORDERED_ACCESS_VIEW_DESC struct {
	Format        uint32
	ViewDimension uint32
}

type TEX2D_SRV struct {
	MostDetailedMip uint32
	MipLevels       uint32
}

type BUFFEREX_SRV struct {
	FirstElement uint32
	NumElements  uint32
	Flags        uint32
}

type TEX2D_UAV struct {
	MipSlice uint32
}

type BUFFER_UAV struct {
	FirstElement uint32
	NumElements  uint32
	Flags        uint32
}

type INPUT_ELEMENT_DESC struct {
	SemanticName         *byte
	SemanticIndex        uint32
	Format               uint32
	InputSlot            uint32
	AlignedByteOffset    uint32
	InputSlotClass       uint32
	InstanceDataStepRate uint32
}

type IDXGISwapChain struct {
	Vtbl *struct {
		_IUnknownVTbl
		SetPrivateData          uintptr
		SetPrivateDataInterface uintptr
		GetPrivateData          uintptr
		GetParent               uintptr
		GetDevice               uintptr
		Present                 uintptr
		GetBuffer               uintptr
		SetFullscreenState      uintptr
		GetFullscreenState      uintptr
		GetDesc                 uintptr
		ResizeBuffers           uintptr
		ResizeTarget            uintptr
		GetContainingOutput     uintptr
		GetFrameStatistics      uintptr
		GetLastPresentCount     uintptr
	}
}

type Debug struct {
	Vtbl *struct {
		_IUnknownVTbl
		SetFeatureMask             uintptr
		GetFeatureMask             uintptr
		SetPresentPerRenderOpDelay uintptr
		GetPresentPerRenderOpDelay uintptr
		SetSwapChain               uintptr
		GetSwapChain               uintptr
		ValidateContext            uintptr
		ReportLiveDeviceObjects    uintptr
		ValidateContextForDispatch uintptr
	}
}

type Device struct {
	Vtbl *struct {
		_IUnknownVTbl
		CreateBuffer                         uintptr
		CreateTexture1D                      uintptr
		CreateTexture2D                      uintptr
		CreateTexture3D                      uintptr
		CreateShaderResourceView             uintptr
		CreateUnorderedAccessView            uintptr
		CreateRenderTargetView               uintptr
		CreateDepthStencilView               uintptr
		CreateInputLayout                    uintptr
		CreateVertexShader                   uintptr
		CreateGeometryShader                 uintptr
		CreateGeometryShaderWithStreamOutput uintptr
		CreatePixelShader                    uintptr
		CreateHullShader                     uintptr
		CreateDomainShader                   uintptr
		CreateComputeShader                  uintptr
		CreateClassLinkage                   uintptr
		CreateBlendState                     uintptr
		CreateDepthStencilState              uintptr
		CreateRasterizerState                uintptr
		CreateSamplerState                   uintptr
		CreateQuery                          uintptr
		CreatePredicate                      uintptr
		CreateCounter                        uintptr
		CreateDeferredContext                uintptr
		OpenSharedResource                   uintptr
		CheckFormatSupport                   uintptr
		CheckMultisampleQualityLevels        uintptr
		CheckCounterInfo                     uintptr
		CheckCounter                         uintptr
		CheckFeatureSupport                  uintptr
		GetPrivateData                       uintptr
		SetPrivateData                       uintptr
		SetPrivateDataInterface              uintptr
		GetFeatureLevel                      uintptr
		GetCreationFlags                     uintptr
		GetDeviceRemovedReason               uintptr
		GetImmediateContext                  uintptr
		SetExceptionMode                     uintptr
		GetExceptionMode                     uintptr
	}
}

type DeviceContext struct {
	Vtbl *struct {
		_IUnknownVTbl
		GetDevice                                 uintptr
		GetPrivateData                            uintptr
		SetPrivateData                            uintptr
		SetPrivateDataInterface                   uintptr
		VSSetConstantBuffers                      uintptr
		PSSetShaderResources                      uintptr
		PSSetShader                               uintptr
		PSSetSamplers                             uintptr
		VSSetShader                               uintptr
		DrawIndexed                               uintptr
		Draw                                      uintptr
		Map                                       uintptr
		Unmap                                     uintptr
		PSSetConstantBuffers                      uintptr
		IASetInputLayout                          uintptr
		IASetVertexBuffers                        uintptr
		IASetIndexBuffer                          uintptr
		DrawIndexedInstanced                      uintptr
		DrawInstanced                             uintptr
		GSSetConstantBuffers                      uintptr
		GSSetShader                               uintptr
		IASetPrimitiveTopology                    uintptr
		VSSetShaderResources                      uintptr
		VSSetSamplers                             uintptr
		Begin                                     uintptr
		End                                       uintptr
		GetData                                   uintptr
		SetPredication                            uintptr
		GSSetShaderResources                      uintptr
		GSSetSamplers                             uintptr
		OMSetRenderTargets                        uintptr
		OMSetRenderTargetsAndUnorderedAccessViews uintptr
		OMSetBlendState                           uintptr
		OMSetDepthStencilState                    uintptr
		SOSetTargets                              uintptr
		DrawAuto                                  uintptr
		DrawIndexedInstancedIndirect              uintptr
		DrawInstancedIndirect                     uintptr
		Dispatch                                  uintptr
		DispatchIndirect                          uintptr
		RSSetState                                uintptr
		RSSetViewports                            uintptr
		RSSetScissorRects                         uintptr
		CopySubresourceRegion                     uintptr
		CopyResource                              uintptr
		UpdateSubresource                         uintptr
		CopyStructureCount                        uintptr
		ClearRenderTargetView                     uintptr
		ClearUnorderedAccessViewUint              uintptr
		ClearUnorderedAccessViewFloat             uintptr
		ClearDepthStencilView                     uintptr
		GenerateMips                              uintptr
		SetResourceMinLOD                         uintptr
		GetResourceMinLOD                         uintptr
		ResolveSubresource                        uintptr
		ExecuteCommandList                        uintptr
		HSSetShaderResources                      uintptr
		HSSetShader                               uintptr
		HSSetSamplers                             uintptr
		HSSetConstantBuffers                      uintptr
		DSSetShaderResources                      uintptr
		DSSetShader                               uintptr
		DSSetSamplers                             uintptr
		DSSetConstantBuffers                      uintptr
		CSSetShaderResources                      uintptr
		CSSetUnorderedAccessViews                 uintptr
		CSSetShader                               uintptr
		CSSetSamplers                             uintptr
		CSSetConstantBuffers                      uintptr
		VSGetConstantBuffers                      uintptr
		PSGetShaderResources                      uintptr
		PSGetShader                               uintptr
		PSGetSamplers                             uintptr
		VSGetShader                               uintptr
		PSGetConstantBuffers                      uintptr
		IAGetInputLayout                          uintptr
		IAGetVertexBuffers                        uintptr
		IAGetIndexBuffer                          uintptr
		GSGetConstantBuffers                      uintptr
		GSGetShader                               uintptr
		IAGetPrimitiveTopology                    uintptr
		VSGetShaderResources                      uintptr
		VSGetSamplers                             uintptr
		GetPredication                            uintptr
		GSGetShaderResources                      uintptr
		GSGetSamplers                             uintptr
		OMGetRenderTargets                        uintptr
		OMGetRenderTargetsAndUnorderedAccessViews uintptr
		OMGetBlendState                           uintptr
		OMGetDepthStencilState                    uintptr
		SOGetTargets                              uintptr
		RSGetState                                uintptr
		RSGetViewports                            uintptr
		RSGetScissorRects                         uintptr
		HSGetShaderResources                      uintptr
		HSGetShader                               uintptr
		HSGetSamplers                             uintptr
		HSGetConstantBuffers                      uintptr
		DSGetShaderResources                      uintptr
		DSGetShader                               uintptr
		DSGetSamplers                             uintptr
		DSGetConstantBuffers                      uintptr
		CSGetShaderResources                      uintptr
		CSGetUnorderedAccessViews                 uintptr
		CSGetShader                               uintptr
		CSGetSamplers                             uintptr
		CSGetConstantBuffers                      uintptr
		ClearState                                uintptr
		Flush                                     uintptr
		GetType                                   uintptr
		GetContextFlags                           uintptr
		FinishCommandList                         uintptr
	}
}

type RenderTargetView struct {
	Vtbl *struct {
		_IUnknownVTbl
	}
}

type Resource struct {
	Vtbl *struct {
		_IUnknownVTbl
	}
}

type Texture2D struct {
	Vtbl *struct {
		_IUnknownVTbl
	}
}

type Buffer struct {
	Vtbl *struct {
		_IUnknownVTbl
	}
}

type SamplerState struct {
	Vtbl *struct {
		_IUnknownVTbl
	}
}

type PixelShader struct {
	Vtbl *struct {
		_IUnknownVTbl
	}
}

type ShaderResourceView struct {
	Vtbl *struct {
		_IUnknownVTbl
	}
}

type UnorderedAccessView struct {
	Vtbl *struct {
		_IUnknownVTbl
	}
}

type DepthStencilView struct {
	Vtbl *struct {
		_IUnknownVTbl
	}
}

type BlendState struct {
	Vtbl *struct {
		_IUnknownVTbl
	}
}

type DepthStencilState struct {
	Vtbl *struct {
		_IUnknownVTbl
	}
}

type VertexShader struct {
	Vtbl *struct {
		_IUnknownVTbl
	}
}

type ComputeShader struct {
	Vtbl *struct {
		_IUnknownVTbl
	}
}

type RasterizerState struct {
	Vtbl *struct {
		_IUnknownVTbl
	}
}

type InputLayout struct {
	Vtbl *struct {
		_IUnknownVTbl
		GetBufferPointer uintptr
		GetBufferSize    uintptr
	}
}

type DEPTH_STENCIL_DESC struct {
	DepthEnable      uint32
	DepthWriteMask   uint32
	DepthFunc        uint32
	StencilEnable    uint32
	StencilReadMask  uint8
	StencilWriteMask uint8
	FrontFace        DEPTH_STENCILOP_DESC
	BackFace         DEPTH_STENCILOP_DESC
}

type DEPTH_STENCILOP_DESC struct {
	StencilFailOp      uint32
	StencilDepthFailOp uint32
	StencilPassOp      uint32
	StencilFunc        uint32
}

type DEPTH_STENCIL_VIEW_DESC_TEX2D struct {
	Format        uint32
	ViewDimension uint32
	Flags         uint32
	Texture2D     TEX2D_DSV
}

type TEX2D_DSV struct {
	MipSlice uint32
}

type BLEND_DESC struct {
	AlphaToCoverageEnable  uint32
	IndependentBlendEnable uint32
	RenderTarget           [8]RENDER_TARGET_BLEND_DESC
}

type RENDER_TARGET_BLEND_DESC struct {
	BlendEnable           uint32
	SrcBlend              uint32
	DestBlend             uint32
	BlendOp               uint32
	SrcBlendAlpha         uint32
	DestBlendAlpha        uint32
	BlendOpAlpha          uint32
	RenderTargetWriteMask uint8
}

type IDXGIObject struct {
	Vtbl *struct {
		_IUnknownVTbl
		SetPrivateData          uintptr
		SetPrivateDataInterface uintptr
		GetPrivateData          uintptr
		GetParent               uintptr
	}
}

type IDXGIAdapter struct {
	Vtbl *struct {
		_IUnknownVTbl
		SetPrivateData          uintptr
		SetPrivateDataInterface uintptr
		GetPrivateData          uintptr
		GetParent               uintptr
		EnumOutputs             uintptr
		GetDesc                 uintptr
		CheckInterfaceSupport   uintptr
		GetDesc1                uintptr
	}
}

type IDXGIFactory struct {
	Vtbl *struct {
		_IUnknownVTbl
		SetPrivateData          uintptr
		SetPrivateDataInterface uintptr
		GetPrivateData          uintptr
		GetParent               uintptr
		EnumAdapters            uintptr
		MakeWindowAssociation   uintptr
		GetWindowAssociation    uintptr
		CreateSwapChain         uintptr
		CreateSoftwareAdapter   uintptr
	}
}

type IDXGIDebug struct {
	Vtbl *struct {
		_IUnknownVTbl
		ReportLiveObjects uintptr
	}
}

type IDXGIDevice struct {
	Vtbl *struct {
		_IUnknownVTbl
		SetPrivateData          uintptr
		SetPrivateDataInterface uintptr
		GetPrivateData          uintptr
		GetParent               uintptr
		GetAdapter              uintptr
		CreateSurface           uintptr
		QueryResourceResidency  uintptr
		SetGPUThreadPriority    uintptr
		GetGPUThreadPriority    uintptr
	}
}

type IUnknown struct {
	Vtbl *struct {
		_IUnknownVTbl
	}
}

type _IUnknownVTbl struct {
	QueryInterface uintptr
	AddRef         uintptr
	Release        uintptr
}

type BUFFER_DESC struct {
	ByteWidth           uint32
	Usage               uint32
	BindFlags           uint32
	CPUAccessFlags      uint32
	MiscFlags           uint32
	StructureByteStride uint32
}

type GUID struct {
	Data1   uint32
	Data2   uint16
	Data3   uint16
	Data4_0 uint8
	Data4_1 uint8
	Data4_2 uint8
	Data4_3 uint8
	Data4_4 uint8
	Data4_5 uint8
	Data4_6 uint8
	Data4_7 uint8
}

type VIEWPORT struct {
	TopLeftX float32
	TopLeftY float32
	Width    float32
	Height   float32
	MinDepth float32
	MaxDepth float32
}

type SUBRESOURCE_DATA struct {
	pSysMem *byte
}

type BOX struct {
	Left   uint32
	Top    uint32
	Front  uint32
	Right  uint32
	Bottom uint32
	Back   uint32
}

type MAPPED_SUBRESOURCE struct {
	PData      uintptr
	RowPitch   uint32
	DepthPitch uint32
}

type ErrorCode struct {
	Name string
	Code uint32
}

type RASTERIZER_DESC struct {
	FillMode              uint32
	CullMode              uint32
	FrontCounterClockwise uint32
	DepthBias             int32
	DepthBiasClamp        float32
	SlopeScaledDepthBias  float32
	DepthClipEnable       uint32
	ScissorEnable         uint32
	MultisampleEnable     uint32
	AntialiasedLineEnable uint32
}

var (
	IID_Texture2D    = GUID{0x6f15aaf2, 0xd208, 0x4e89, 0x9a, 0xb4, 0x48, 0x95, 0x35, 0xd3, 0x4f, 0x9c}
	IID_IDXGIDebug   = GUID{0x119E7452, 0xDE9E, 0x40fe, 0x88, 0x06, 0x88, 0xF9, 0x0C, 0x12, 0xB4, 0x41}
	IID_IDXGIDevice  = GUID{0x54ec77fa, 0x1377, 0x44e6, 0x8c, 0x32, 0x88, 0xfd, 0x5f, 0x44, 0xc8, 0x4c}
	IID_IDXGIFactory = GUID{0x7b7166ec, 0x21c7, 0x44ae, 0xb2, 0x1a, 0xc9, 0xae, 0x32, 0x1a, 0xe3, 0x69}
	IID_ID3D11Debug  = GUID{0x79cf2233, 0x7536, 0x4948, 0x9d, 0x36, 0x1e, 0x46, 0x92, 0xdc, 0x57, 0x60}

	DXGI_DEBUG_ALL = GUID{0xe48ae283, 0xda80, 0x490b, 0x87, 0xe6, 0x43, 0xe9, 0xa9, 0xcf, 0xda, 0x8}
)

var (
	d3d11 = windows.NewLazySystemDLL("d3d11.dll")

	_D3D11CreateDevice             = d3d11.NewProc("D3D11CreateDevice")
	_D3D11CreateDeviceAndSwapChain = d3d11.NewProc("D3D11CreateDeviceAndSwapChain")

	dxgi = windows.NewLazySystemDLL("dxgi.dll")

	_DXGIGetDebugInterface1 = dxgi.NewProc("DXGIGetDebugInterface1")
)

const (
	SDK_VERSION          = 7
	DRIVER_TYPE_HARDWARE = 1

	DXGI_FORMAT_UNKNOWN             = 0
	DXGI_FORMAT_R16_FLOAT           = 54
	DXGI_FORMAT_R32_FLOAT           = 41
	DXGI_FORMAT_R32_TYPELESS        = 39
	DXGI_FORMAT_R32G32_FLOAT        = 16
	DXGI_FORMAT_R32G32B32_FLOAT     = 6
	DXGI_FORMAT_R32G32B32A32_FLOAT  = 2
	DXGI_FORMAT_R8G8B8A8_UNORM      = 28
	DXGI_FORMAT_R8G8B8A8_UNORM_SRGB = 29
	DXGI_FORMAT_R16_SINT            = 59
	DXGI_FORMAT_R16G16_SINT         = 38
	DXGI_FORMAT_R16_UINT            = 57
	DXGI_FORMAT_D24_UNORM_S8_UINT   = 45
	DXGI_FORMAT_R16G16_FLOAT        = 34
	DXGI_FORMAT_R16G16B16A16_FLOAT  = 10

	DXGI_DEBUG_RLO_SUMMARY         = 0x1
	DXGI_DEBUG_RLO_DETAIL          = 0x2
	DXGI_DEBUG_RLO_IGNORE_INTERNAL = 0x4

	FORMAT_SUPPORT_TEXTURE2D     = 0x20
	FORMAT_SUPPORT_RENDER_TARGET = 0x4000

	DXGI_USAGE_RENDER_TARGET_OUTPUT = 1 << (1 + 4)

	CPU_ACCESS_READ = 0x20000

	MAP_READ = 1

	DXGI_SWAP_EFFECT_DISCARD = 0

	FEATURE_LEVEL_9_1  = 0x9100
	FEATURE_LEVEL_9_3  = 0x9300
	FEATURE_LEVEL_11_0 = 0xb000

	USAGE_IMMUTABLE = 1
	USAGE_STAGING   = 3

	BIND_VERTEX_BUFFER    = 0x1
	BIND_INDEX_BUFFER     = 0x2
	BIND_CONSTANT_BUFFER  = 0x4
	BIND_SHADER_RESOURCE  = 0x8
	BIND_RENDER_TARGET    = 0x20
	BIND_DEPTH_STENCIL    = 0x40
	BIND_UNORDERED_ACCESS = 0x80

	PRIMITIVE_TOPOLOGY_TRIANGLELIST  = 4
	PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5

	FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14
	FILTER_MIN_MAG_MIP_POINT        = 0

	TEXTURE_ADDRESS_MIRROR = 2
	TEXTURE_ADDRESS_CLAMP  = 3
	TEXTURE_ADDRESS_WRAP   = 1

	SRV_DIMENSION_BUFFER    = 1
	UAV_DIMENSION_BUFFER    = 1
	SRV_DIMENSION_BUFFEREX  = 11
	SRV_DIMENSION_TEXTURE2D = 4
	UAV_DIMENSION_TEXTURE2D = 4

	BUFFER_UAV_FLAG_RAW   = 0x1
	BUFFEREX_SRV_FLAG_RAW = 0x1

	RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x20

	CREATE_DEVICE_DEBUG = 0x2

	FILL_SOLID = 3

	CULL_NONE = 1

	CLEAR_DEPTH   = 0x1
	CLEAR_STENCIL = 0x2

	DSV_DIMENSION_TEXTURE2D = 3

	DEPTH_WRITE_MASK_ALL = 1

	COMPARISON_GREATER       = 5
	COMPARISON_GREATER_EQUAL = 7

	BLEND_OP_ADD        = 1
	BLEND_ONE           = 2
	BLEND_INV_SRC_ALPHA = 6
	BLEND_ZERO          = 1
	BLEND_DEST_COLOR    = 9
	BLEND_DEST_ALPHA    = 7

	COLOR_WRITE_ENABLE_ALL = 1 | 2 | 4 | 8

	DXGI_STATUS_OCCLUDED      = 0x087A0001
	DXGI_ERROR_DEVICE_RESET   = 0x887A0007
	DXGI_ERROR_DEVICE_REMOVED = 0x887A0005
	D3DDDIERR_DEVICEREMOVED   = 1<<31 | 0x876<<16 | 2160

	RLDO_SUMMARY         = 1
	RLDO_DETAIL          = 2
	RLDO_IGNORE_INTERNAL = 4
)

func CreateDevice(driverType uint32, flags uint32) (*Device, *DeviceContext, uint32, error) {
	var (
		dev     *Device
		ctx     *DeviceContext
		featLvl uint32
	)
	r, _, _ := _D3D11CreateDevice.Call(
		0,                                 // pAdapter
		uintptr(driverType),               // driverType
		0,                                 // Software
		uintptr(flags),                    // Flags
		0,                                 // pFeatureLevels
		0,                                 // FeatureLevels
		SDK_VERSION,                       // SDKVersion
		uintptr(unsafe.Pointer(&dev)),     // ppDevice
		uintptr(unsafe.Pointer(&featLvl)), // pFeatureLevel
		uintptr(unsafe.Pointer(&ctx)),     // ppImmediateContext
	)
	if r != 0 {
		return nil, nil, 0, ErrorCode{Name: "D3D11CreateDevice", Code: uint32(r)}
	}
	return dev, ctx, featLvl, nil
}

func CreateDeviceAndSwapChain(driverType uint32, flags uint32, swapDesc *DXGI_SWAP_CHAIN_DESC) (*Device, *DeviceContext, *IDXGISwapChain, uint32, error) {
	var (
		dev     *Device
		ctx     *DeviceContext
		swchain *IDXGISwapChain
		featLvl uint32
	)
	r, _, _ := _D3D11CreateDeviceAndSwapChain.Call(
		0,                                 // pAdapter
		uintptr(driverType),               // driverType
		0,                                 // Software
		uintptr(flags),                    // Flags
		0,                                 // pFeatureLevels
		0,                                 // FeatureLevels
		SDK_VERSION,                       // SDKVersion
		uintptr(unsafe.Pointer(swapDesc)), // pSwapChainDesc
		uintptr(unsafe.Pointer(&swchain)), // ppSwapChain
		uintptr(unsafe.Pointer(&dev)),     // ppDevice
		uintptr(unsafe.Pointer(&featLvl)), // pFeatureLevel
		uintptr(unsafe.Pointer(&ctx)),     // ppImmediateContext
	)
	if r != 0 {
		return nil, nil, nil, 0, ErrorCode{Name: "D3D11CreateDeviceAndSwapChain", Code: uint32(r)}
	}
	return dev, ctx, swchain, featLvl, nil
}

func DXGIGetDebugInterface1() (*IDXGIDebug, error) {
	var dbg *IDXGIDebug
	r, _, _ := _DXGIGetDebugInterface1.Call(
		0, // Flags
		uintptr(unsafe.Pointer(&IID_IDXGIDebug)),
		uintptr(unsafe.Pointer(&dbg)),
	)
	if r != 0 {
		return nil, ErrorCode{Name: "DXGIGetDebugInterface1", Code: uint32(r)}
	}
	return dbg, nil
}

func ReportLiveObjects() error {
	dxgi, err := DXGIGetDebugInterface1()
	if err != nil {
		return err
	}
	defer IUnknownRelease(unsafe.Pointer(dxgi), dxgi.Vtbl.Release)
	dxgi.ReportLiveObjects(&DXGI_DEBUG_ALL, DXGI_DEBUG_RLO_DETAIL|DXGI_DEBUG_RLO_IGNORE_INTERNAL)
	return nil
}

func (d *IDXGIDebug) ReportLiveObjects(guid *GUID, flags uint32) {
	syscall.Syscall6(
		d.Vtbl.ReportLiveObjects,
		3,
		uintptr(unsafe.Pointer(d)),
		uintptr(unsafe.Pointer(guid)),
		uintptr(flags),
		0,
		0,
		0,
	)
}

func (d *Device) CheckFormatSupport(format uint32) (uint32, error) {
	var support uint32
	r, _, _ := syscall.Syscall(
		d.Vtbl.CheckFormatSupport,
		3,
		uintptr(unsafe.Pointer(d)),
		uintptr(format),
		uintptr(unsafe.Pointer(&support)),
	)
	if r != 0 {
		return 0, ErrorCode{Name: "DeviceCheckFormatSupport", Code: uint32(r)}
	}
	return support, nil
}

func (d *Device) CreateBuffer(desc *BUFFER_DESC, data []byte) (*Buffer, error) {
	var dataDesc *SUBRESOURCE_DATA
	if len(data) > 0 {
		dataDesc = &SUBRESOURCE_DATA{
			pSysMem: &data[0],
		}
	}
	var buf *Buffer
	r, _, _ := syscall.Syscall6(
		d.Vtbl.CreateBuffer,
		4,
		uintptr(unsafe.Pointer(d)),
		uintptr(unsafe.Pointer(desc)),
		uintptr(unsafe.Pointer(dataDesc)),
		uintptr(unsafe.Pointer(&buf)),
		0, 0,
	)
	if r != 0 {
		return nil, ErrorCode{Name: "DeviceCreateBuffer", Code: uint32(r)}
	}
	return buf, nil
}

func (d *Device) CreateDepthStencilViewTEX2D(res *Resource, desc *DEPTH_STENCIL_VIEW_DESC_TEX2D) (*DepthStencilView, error) {
	var view *DepthStencilView
	r, _, _ := syscall.Syscall6(
		d.Vtbl.CreateDepthStencilView,
		4,
		uintptr(unsafe.Pointer(d)),
		uintptr(unsafe.Pointer(res)),
		uintptr(unsafe.Pointer(desc)),
		uintptr(unsafe.Pointer(&view)),
		0, 0,
	)
	if r != 0 {
		return nil, ErrorCode{Name: "DeviceCreateDepthStencilView", Code: uint32(r)}
	}
	return view, nil
}

func (d *Device) CreatePixelShader(bytecode []byte) (*PixelShader, error) {
	var shader *PixelShader
	r, _, _ := syscall.Syscall6(
		d.Vtbl.CreatePixelShader,
		5,
		uintptr(unsafe.Pointer(d)),
		uintptr(unsafe.Pointer(&bytecode[0])),
		uintptr(len(bytecode)),
		0, // pClassLinkage
		uintptr(unsafe.Pointer(&shader)),
		0,
	)
	if r != 0 {
		return nil, ErrorCode{Name: "DeviceCreatePixelShader", Code: uint32(r)}
	}
	return shader, nil
}

func (d *Device) CreateVertexShader(bytecode []byte) (*VertexShader, error) {
	var shader *VertexShader
	r, _, _ := syscall.Syscall6(
		d.Vtbl.CreateVertexShader,
		5,
		uintptr(unsafe.Pointer(d)),
		uintptr(unsafe.Pointer(&bytecode[0])),
		uintptr(len(bytecode)),
		0, // pClassLinkage
		uintptr(unsafe.Pointer(&shader)),
		0,
	)
	if r != 0 {
		return nil, ErrorCode{Name: "DeviceCreateVertexShader", Code: uint32(r)}
	}
	return shader, nil
}

func (d *Device) CreateComputeShader(bytecode []byte) (*ComputeShader, error) {
	var shader *ComputeShader
	r, _, _ := syscall.Syscall6(
		d.Vtbl.CreateComputeShader,
		5,
		uintptr(unsafe.Pointer(d)),
		uintptr(unsafe.Pointer(&bytecode[0])),
		uintptr(len(bytecode)),
		0, // pClassLinkage
		uintptr(unsafe.Pointer(&shader)),
		0,
	)
	if r != 0 {
		return nil, ErrorCode{Name: "DeviceCreateComputeShader", Code: uint32(r)}
	}
	return shader, nil
}

func (d *Device) CreateShaderResourceView(res *Resource, desc unsafe.Pointer) (*ShaderResourceView, error) {
	var resView *ShaderResourceView
	r, _, _ := syscall.Syscall6(
		d.Vtbl.CreateShaderResourceView,
		4,
		uintptr(unsafe.Pointer(d)),
		uintptr(unsafe.Pointer(res)),
		uintptr(desc),
		uintptr(unsafe.Pointer(&resView)),
		0, 0,
	)
	if r != 0 {
		return nil, ErrorCode{Name: "DeviceCreateShaderResourceView", Code: uint32(r)}
	}
	return resView, nil
}

func (d *Device) CreateUnorderedAccessView(res *Resource, desc unsafe.Pointer) (*UnorderedAccessView, error) {
	var uaView *UnorderedAccessView
	r, _, _ := syscall.Syscall6(
		d.Vtbl.CreateUnorderedAccessView,
		4,
		uintptr(unsafe.Pointer(d)),
		uintptr(unsafe.Pointer(res)),
		uintptr(desc),
		uintptr(unsafe.Pointer(&uaView)),
		0, 0,
	)
	if r != 0 {
		return nil, ErrorCode{Name: "DeviceCreateUnorderedAccessView", Code: uint32(r)}
	}
	return uaView, nil
}

func (d *Device) CreateRasterizerState(desc *RASTERIZER_DESC) (*RasterizerState, error) {
	var state *RasterizerState
	r, _, _ := syscall.Syscall(
		d.Vtbl.CreateRasterizerState,
		3,
		uintptr(unsafe.Pointer(d)),
		uintptr(unsafe.Pointer(desc)),
		uintptr(unsafe.Pointer(&state)),
	)
	if r != 0 {
		return nil, ErrorCode{Name: "DeviceCreateRasterizerState", Code: uint32(r)}
	}
	return state, nil
}

func (d *Device) CreateInputLayout(descs []INPUT_ELEMENT_DESC, bytecode []byte) (*InputLayout, error) {
	var pdesc *INPUT_ELEMENT_DESC
	if len(descs) > 0 {
		pdesc = &descs[0]
	}
	var layout *InputLayout
	r, _, _ := syscall.Syscall6(
		d.Vtbl.CreateInputLayout,
		6,
		uintptr(unsafe.Pointer(d)),
		uintptr(unsafe.Pointer(pdesc)),
		uintptr(len(descs)),
		uintptr(unsafe.Pointer(&bytecode[0])),
		uintptr(len(bytecode)),
		uintptr(unsafe.Pointer(&layout)),
	)
	if r != 0 {
		return nil, ErrorCode{Name: "DeviceCreateInputLayout", Code: uint32(r)}
	}
	return layout, nil
}

func (d *Device) CreateSamplerState(desc *SAMPLER_DESC) (*SamplerState, error) {
	var sampler *SamplerState
	r, _, _ := syscall.Syscall(
		d.Vtbl.CreateSamplerState,
		3,
		uintptr(unsafe.Pointer(d)),
		uintptr(unsafe.Pointer(desc)),
		uintptr(unsafe.Pointer(&sampler)),
	)
	if r != 0 {
		return nil, ErrorCode{Name: "DeviceCreateSamplerState", Code: uint32(r)}
	}
	return sampler, nil
}

func (d *Device) CreateTexture2D(desc *TEXTURE2D_DESC) (*Texture2D, error) {
	var tex *Texture2D
	r, _, _ := syscall.Syscall6(
		d.Vtbl.CreateTexture2D,
		4,
		uintptr(unsafe.Pointer(d)),
		uintptr(unsafe.Pointer(desc)),
		0, // pInitialData
		uintptr(unsafe.Pointer(&tex)),
		0, 0,
	)
	if r != 0 {
		return nil, ErrorCode{Name: "CreateTexture2D", Code: uint32(r)}
	}
	return tex, nil
}

func (d *Device) CreateRenderTargetView(res *Resource) (*RenderTargetView, error) {
	var target *RenderTargetView
	r, _, _ := syscall.Syscall6(
		d.Vtbl.CreateRenderTargetView,
		4,
		uintptr(unsafe.Pointer(d)),
		uintptr(unsafe.Pointer(res)),
		0, // pDesc
		uintptr(unsafe.Pointer(&target)),
		0, 0,
	)
	if r != 0 {
		return nil, ErrorCode{Name: "DeviceCreateRenderTargetView", Code: uint32(r)}
	}
	return target, nil
}

func (d *Device) CreateBlendState(desc *BLEND_DESC) (*BlendState, error) {
	var state *BlendState
	r, _, _ := syscall.Syscall(
		d.Vtbl.CreateBlendState,
		3,
		uintptr(unsafe.Pointer(d)),
		uintptr(unsafe.Pointer(desc)),
		uintptr(unsafe.Pointer(&state)),
	)
	if r != 0 {
		return nil, ErrorCode{Name: "DeviceCreateBlendState", Code: uint32(r)}
	}
	return state, nil
}

func (d *Device) CreateDepthStencilState(desc *DEPTH_STENCIL_DESC) (*DepthStencilState, error) {
	var state *DepthStencilState
	r, _, _ := syscall.Syscall(
		d.Vtbl.CreateDepthStencilState,
		3,
		uintptr(unsafe.Pointer(d)),
		uintptr(unsafe.Pointer(desc)),
		uintptr(unsafe.Pointer(&state)),
	)
	if r != 0 {
		return nil, ErrorCode{Name: "DeviceCreateDepthStencilState", Code: uint32(r)}
	}
	return state, nil
}

func (d *Device) GetFeatureLevel() int {
	lvl, _, _ := syscall.Syscall(
		d.Vtbl.GetFeatureLevel,
		1,
		uintptr(unsafe.Pointer(d)),
		0, 0,
	)
	return int(lvl)
}

func (d *Device) GetImmediateContext() *DeviceContext {
	var ctx *DeviceContext
	syscall.Syscall(
		d.Vtbl.GetImmediateContext,
		2,
		uintptr(unsafe.Pointer(d)),
		uintptr(unsafe.Pointer(&ctx)),
		0,
	)
	return ctx
}

func (d *Device) ReportLiveDeviceObjects() error {
	intf, err := IUnknownQueryInterface(unsafe.Pointer(d), d.Vtbl.QueryInterface, &IID_ID3D11Debug)
	if err != nil {
		return fmt.Errorf("ReportLiveObjects: failed to query ID3D11Debug interface: %v", err)
	}
	defer IUnknownRelease(unsafe.Pointer(intf), intf.Vtbl.Release)
	dbg := (*Debug)(unsafe.Pointer(intf))
	dbg.ReportLiveDeviceObjects(RLDO_DETAIL | RLDO_IGNORE_INTERNAL)
	return nil
}

func (d *Debug) ReportLiveDeviceObjects(flags uint32) {
	syscall.Syscall(
		d.Vtbl.ReportLiveDeviceObjects,
		2,
		uintptr(unsafe.Pointer(d)),
		uintptr(flags),
		0,
	)
}

func (s *IDXGISwapChain) GetDesc() (DXGI_SWAP_CHAIN_DESC, error) {
	var desc DXGI_SWAP_CHAIN_DESC
	r, _, _ := syscall.Syscall(
		s.Vtbl.GetDesc,
		2,
		uintptr(unsafe.Pointer(s)),
		uintptr(unsafe.Pointer(&desc)),
		0,
	)
	if r != 0 {
		return DXGI_SWAP_CHAIN_DESC{}, ErrorCode{Name: "IDXGISwapChainGetDesc", Code: uint32(r)}
	}
	return desc, nil
}

func (s *IDXGISwapChain) ResizeBuffers(buffers, width, height, newFormat, flags uint32) error {
	r, _, _ := syscall.Syscall6(
		s.Vtbl.ResizeBuffers,
		6,
		uintptr(unsafe.Pointer(s)),
		uintptr(buffers),
		uintptr(width),
		uintptr(height),
		uintptr(newFormat),
		uintptr(flags),
	)
	if r != 0 {
		return ErrorCode{Name: "IDXGISwapChainResizeBuffers", Code: uint32(r)}
	}
	return nil
}

func (s *IDXGISwapChain) Present(SyncInterval int, Flags uint32) error {
	r, _, _ := syscall.Syscall(
		s.Vtbl.Present,
		3,
		uintptr(unsafe.Pointer(s)),
		uintptr(SyncInterval),
		uintptr(Flags),
	)
	if r != 0 {
		return ErrorCode{Name: "IDXGISwapChainPresent", Code: uint32(r)}
	}
	return nil
}

func (s *IDXGISwapChain) GetBuffer(index int, riid *GUID) (*IUnknown, error) {
	var buf *IUnknown
	r, _, _ := syscall.Syscall6(
		s.Vtbl.GetBuffer,
		4,
		uintptr(unsafe.Pointer(s)),
		uintptr(index),
		uintptr(unsafe.Pointer(riid)),
		uintptr(unsafe.Pointer(&buf)),
		0,
		0,
	)
	if r != 0 {
		return nil, ErrorCode{Name: "IDXGISwapChainGetBuffer", Code: uint32(r)}
	}
	return buf, nil
}

func (c *DeviceContext) Unmap(resource *Resource, subResource uint32) {
	syscall.Syscall(
		c.Vtbl.Unmap,
		3,
		uintptr(unsafe.Pointer(c)),
		uintptr(unsafe.Pointer(resource)),
		uintptr(subResource),
	)
}

func (c *DeviceContext) Map(resource *Resource, subResource, mapType, mapFlags uint32) (MAPPED_SUBRESOURCE, error) {
	var resMap MAPPED_SUBRESOURCE
	r, _, _ := syscall.Syscall6(
		c.Vtbl.Map,
		6,
		uintptr(unsafe.Pointer(c)),
		uintptr(unsafe.Pointer(resource)),
		uintptr(subResource),
		uintptr(mapType),
		uintptr(mapFlags),
		uintptr(unsafe.Pointer(&resMap)),
	)
	if r != 0 {
		return resMap, ErrorCode{Name: "DeviceContextMap", Code: uint32(r)}
	}
	return resMap, nil
}

func (c *DeviceContext) CopySubresourceRegion(dst *Resource, dstSubresource, dstX, dstY, dstZ uint32, src *Resource, srcSubresource uint32, srcBox *BOX) {
	syscall.Syscall9(
		c.Vtbl.CopySubresourceRegion,
		9,
		uintptr(unsafe.Pointer(c)),
		uintptr(unsafe.Pointer(dst)),
		uintptr(dstSubresource),
		uintptr(dstX),
		uintptr(dstY),
		uintptr(dstZ),
		uintptr(unsafe.Pointer(src)),
		uintptr(srcSubresource),
		uintptr(unsafe.Pointer(srcBox)),
	)
}

func (c *DeviceContext) ClearDepthStencilView(target *DepthStencilView, flags uint32, depth float32, stencil uint8) {
	syscall.Syscall6(
		c.Vtbl.ClearDepthStencilView,
		5,
		uintptr(unsafe.Pointer(c)),
		uintptr(unsafe.Pointer(target)),
		uintptr(flags),
		uintptr(math.Float32bits(depth)),
		uintptr(stencil),
		0,
	)
}

func (c *DeviceContext) ClearRenderTargetView(target *RenderTargetView, color *[4]float32) {
	syscall.Syscall(
		c.Vtbl.ClearRenderTargetView,
		3,
		uintptr(unsafe.Pointer(c)),
		uintptr(unsafe.Pointer(target)),
		uintptr(unsafe.Pointer(color)),
	)
}

func (c *DeviceContext) CSSetShaderResources(startSlot uint32, s *ShaderResourceView) {
	syscall.Syscall6(
		c.Vtbl.CSSetShaderResources,
		4,
		uintptr(unsafe.Pointer(c)),
		uintptr(startSlot),
		1, // NumViews
		uintptr(unsafe.Pointer(&s)),
		0, 0,
	)
}

func (c *DeviceContext) CSSetUnorderedAccessViews(startSlot uint32, v *UnorderedAccessView) {
	syscall.Syscall6(
		c.Vtbl.CSSetUnorderedAccessViews,
		4,
		uintptr(unsafe.Pointer(c)),
		uintptr(startSlot),
		1, // NumViews
		uintptr(unsafe.Pointer(&v)),
		0, 0,
	)
}

func (c *DeviceContext) CSSetShader(s *ComputeShader) {
	syscall.Syscall6(
		c.Vtbl.CSSetShader,
		4,
		uintptr(unsafe.Pointer(c)),
		uintptr(unsafe.Pointer(s)),
		0, // ppClassInstances
		0, // NumClassInstances
		0, 0,
	)
}

func (c *DeviceContext) RSSetViewports(viewport *VIEWPORT) {
	syscall.Syscall(
		c.Vtbl.RSSetViewports,
		3,
		uintptr(unsafe.Pointer(c)),
		1, // NumViewports
		uintptr(unsafe.Pointer(viewport)),
	)
}

func (c *DeviceContext) VSSetShader(s *VertexShader) {
	syscall.Syscall6(
		c.Vtbl.VSSetShader,
		4,
		uintptr(unsafe.Pointer(c)),
		uintptr(unsafe.Pointer(s)),
		0, // ppClassInstances
		0, // NumClassInstances
		0, 0,
	)
}

func (c *DeviceContext) VSSetConstantBuffers(b *Buffer) {
	syscall.Syscall6(
		c.Vtbl.VSSetConstantBuffers,
		4,
		uintptr(unsafe.Pointer(c)),
		0, // StartSlot
		1, // NumBuffers
		uintptr(unsafe.Pointer(&b)),
		0, 0,
	)
}

func (c *DeviceContext) PSSetConstantBuffers(b *Buffer) {
	syscall.Syscall6(
		c.Vtbl.PSSetConstantBuffers,
		4,
		uintptr(unsafe.Pointer(c)),
		0, // StartSlot
		1, // NumBuffers
		uintptr(unsafe.Pointer(&b)),
		0, 0,
	)
}

func (c *DeviceContext) PSSetShaderResources(startSlot uint32, s *ShaderResourceView) {
	syscall.Syscall6(
		c.Vtbl.PSSetShaderResources,
		4,
		uintptr(unsafe.Pointer(c)),
		uintptr(startSlot),
		1, // NumViews
		uintptr(unsafe.Pointer(&s)),
		0, 0,
	)
}

func (c *DeviceContext) PSSetSamplers(startSlot uint32, s *SamplerState) {
	syscall.Syscall6(
		c.Vtbl.PSSetSamplers,
		4,
		uintptr(unsafe.Pointer(c)),
		uintptr(startSlot),
		1, // NumSamplers
		uintptr(unsafe.Pointer(&s)),
		0, 0,
	)
}

func (c *DeviceContext) PSSetShader(s *PixelShader) {
	syscall.Syscall6(
		c.Vtbl.PSSetShader,
		4,
		uintptr(unsafe.Pointer(c)),
		uintptr(unsafe.Pointer(s)),
		0, // ppClassInstances
		0, // NumClassInstances
		0, 0,
	)
}

func (c *DeviceContext) UpdateSubresource(res *Resource, dstBox *BOX, rowPitch, depthPitch uint32, data []byte) {
	syscall.Syscall9(
		c.Vtbl.UpdateSubresource,
		7,
		uintptr(unsafe.Pointer(c)),
		uintptr(unsafe.Pointer(res)),
		0, // DstSubresource
		uintptr(unsafe.Pointer(dstBox)),
		uintptr(unsafe.Pointer(&data[0])),
		uintptr(rowPitch),
		uintptr(depthPitch),
		0, 0,
	)
}

func (c *DeviceContext) RSSetState(state *RasterizerState) {
	syscall.Syscall(
		c.Vtbl.RSSetState,
		2,
		uintptr(unsafe.Pointer(c)),
		uintptr(unsafe.Pointer(state)),
		0,
	)
}

func (c *DeviceContext) IASetInputLayout(layout *InputLayout) {
	syscall.Syscall(
		c.Vtbl.IASetInputLayout,
		2,
		uintptr(unsafe.Pointer(c)),
		uintptr(unsafe.Pointer(layout)),
		0,
	)
}

func (c *DeviceContext) IASetIndexBuffer(buf *Buffer, format, offset uint32) {
	syscall.Syscall6(
		c.Vtbl.IASetIndexBuffer,
		4,
		uintptr(unsafe.Pointer(c)),
		uintptr(unsafe.Pointer(buf)),
		uintptr(format),
		uintptr(offset),
		0, 0,
	)
}

func (c *DeviceContext) IASetVertexBuffers(buf *Buffer, stride, offset uint32) {
	syscall.Syscall6(
		c.Vtbl.IASetVertexBuffers,
		6,
		uintptr(unsafe.Pointer(c)),
		0, // StartSlot
		1, // NumBuffers,
		uintptr(unsafe.Pointer(&buf)),
		uintptr(unsafe.Pointer(&stride)),
		uintptr(unsafe.Pointer(&offset)),
	)
}

func (c *DeviceContext) IASetPrimitiveTopology(mode uint32) {
	syscall.Syscall(
		c.Vtbl.IASetPrimitiveTopology,
		2,
		uintptr(unsafe.Pointer(c)),
		uintptr(mode),
		0,
	)
}

func (c *DeviceContext) OMGetRenderTargets() (*RenderTargetView, *DepthStencilView) {
	var (
		target           *RenderTargetView
		depthStencilView *DepthStencilView
	)
	syscall.Syscall6(
		c.Vtbl.OMGetRenderTargets,
		4,
		uintptr(unsafe.Pointer(c)),
		1, // NumViews
		uintptr(unsafe.Pointer(&target)),
		uintptr(unsafe.Pointer(&depthStencilView)),
		0, 0,
	)
	return target, depthStencilView
}

func (c *DeviceContext) OMSetRenderTargets(target *RenderTargetView, depthStencil *DepthStencilView) {
	syscall.Syscall6(
		c.Vtbl.OMSetRenderTargets,
		4,
		uintptr(unsafe.Pointer(c)),
		1, // NumViews
		uintptr(unsafe.Pointer(&target)),
		uintptr(unsafe.Pointer(depthStencil)),
		0, 0,
	)
}

func (c *DeviceContext) Draw(count, start uint32) {
	syscall.Syscall(
		c.Vtbl.Draw,
		3,
		uintptr(unsafe.Pointer(c)),
		uintptr(count),
		uintptr(start),
	)
}

func (c *DeviceContext) DrawIndexed(count, start uint32, base int32) {
	syscall.Syscall6(
		c.Vtbl.DrawIndexed,
		4,
		uintptr(unsafe.Pointer(c)),
		uintptr(count),
		uintptr(start),
		uintptr(base),
		0, 0,
	)
}

func (c *DeviceContext) Dispatch(x, y, z uint32) {
	syscall.Syscall6(
		c.Vtbl.Dispatch,
		4,
		uintptr(unsafe.Pointer(c)),
		uintptr(x),
		uintptr(y),
		uintptr(z),
		0, 0,
	)
}

func (c *DeviceContext) OMSetBlendState(state *BlendState, factor *f32color.RGBA, sampleMask uint32) {
	syscall.Syscall6(
		c.Vtbl.OMSetBlendState,
		4,
		uintptr(unsafe.Pointer(c)),
		uintptr(unsafe.Pointer(state)),
		uintptr(unsafe.Pointer(factor)),
		uintptr(sampleMask),
		0, 0,
	)
}

func (c *DeviceContext) OMSetDepthStencilState(state *DepthStencilState, stencilRef uint32) {
	syscall.Syscall(
		c.Vtbl.OMSetDepthStencilState,
		3,
		uintptr(unsafe.Pointer(c)),
		uintptr(unsafe.Pointer(state)),
		uintptr(stencilRef),
	)
}

func (d *IDXGIObject) GetParent(guid *GUID) (*IDXGIObject, error) {
	var parent *IDXGIObject
	r, _, _ := syscall.Syscall(
		d.Vtbl.GetParent,
		3,
		uintptr(unsafe.Pointer(d)),
		uintptr(unsafe.Pointer(guid)),
		uintptr(unsafe.Pointer(&parent)),
	)
	if r != 0 {
		return nil, ErrorCode{Name: "IDXGIObjectGetParent", Code: uint32(r)}
	}
	return parent, nil
}

func (d *IDXGIFactory) CreateSwapChain(device *IUnknown, desc *DXGI_SWAP_CHAIN_DESC) (*IDXGISwapChain, error) {
	var swchain *IDXGISwapChain
	r, _, _ := syscall.Syscall6(
		d.Vtbl.CreateSwapChain,
		4,
		uintptr(unsafe.Pointer(d)),
		uintptr(unsafe.Pointer(device)),
		uintptr(unsafe.Pointer(desc)),
		uintptr(unsafe.Pointer(&swchain)),
		0, 0,
	)
	if r != 0 {
		return nil, ErrorCode{Name: "IDXGIFactory", Code: uint32(r)}
	}
	return swchain, nil
}

func (d *IDXGIDevice) GetAdapter() (*IDXGIAdapter, error) {
	var adapter *IDXGIAdapter
	r, _, _ := syscall.Syscall(
		d.Vtbl.GetAdapter,
		2,
		uintptr(unsafe.Pointer(d)),
		uintptr(unsafe.Pointer(&adapter)),
		0,
	)
	if r != 0 {
		return nil, ErrorCode{Name: "IDXGIDeviceGetAdapter", Code: uint32(r)}
	}
	return adapter, nil
}

func IUnknownQueryInterface(obj unsafe.Pointer, queryInterfaceMethod uintptr, guid *GUID) (*IUnknown, error) {
	var ref *IUnknown
	r, _, _ := syscall.Syscall(
		queryInterfaceMethod,
		3,
		uintptr(obj),
		uintptr(unsafe.Pointer(guid)),
		uintptr(unsafe.Pointer(&ref)),
	)
	if r != 0 {
		return nil, ErrorCode{Name: "IUnknownQueryInterface", Code: uint32(r)}
	}
	return ref, nil
}

func IUnknownAddRef(obj unsafe.Pointer, addRefMethod uintptr) {
	syscall.Syscall(
		addRefMethod,
		1,
		uintptr(obj),
		0,
		0,
	)
}

func IUnknownRelease(obj unsafe.Pointer, releaseMethod uintptr) {
	syscall.Syscall(
		releaseMethod,
		1,
		uintptr(obj),
		0,
		0,
	)
}

func (e ErrorCode) Error() string {
	return fmt.Sprintf("%s: %#x", e.Name, e.Code)
}

func CreateSwapChain(dev *Device, hwnd windows.Handle) (*IDXGISwapChain, error) {
	dxgiDev, err := IUnknownQueryInterface(unsafe.Pointer(dev), dev.Vtbl.QueryInterface, &IID_IDXGIDevice)
	if err != nil {
		return nil, fmt.Errorf("NewContext: %v", err)
	}
	adapter, err := (*IDXGIDevice)(unsafe.Pointer(dxgiDev)).GetAdapter()
	IUnknownRelease(unsafe.Pointer(dxgiDev), dxgiDev.Vtbl.Release)
	if err != nil {
		return nil, fmt.Errorf("NewContext: %v", err)
	}
	dxgiFactory, err := (*IDXGIObject)(unsafe.Pointer(adapter)).GetParent(&IID_IDXGIFactory)
	IUnknownRelease(unsafe.Pointer(adapter), adapter.Vtbl.Release)
	if err != nil {
		return nil, fmt.Errorf("NewContext: %v", err)
	}
	swchain, err := (*IDXGIFactory)(unsafe.Pointer(dxgiFactory)).CreateSwapChain(
		(*IUnknown)(unsafe.Pointer(dev)),
		&DXGI_SWAP_CHAIN_DESC{
			BufferDesc: DXGI_MODE_DESC{
				Format: DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
			},
			SampleDesc: DXGI_SAMPLE_DESC{
				Count: 1,
			},
			BufferUsage:  DXGI_USAGE_RENDER_TARGET_OUTPUT,
			BufferCount:  1,
			OutputWindow: hwnd,
			Windowed:     1,
			SwapEffect:   DXGI_SWAP_EFFECT_DISCARD,
		},
	)
	IUnknownRelease(unsafe.Pointer(dxgiFactory), dxgiFactory.Vtbl.Release)
	if err != nil {
		return nil, fmt.Errorf("NewContext: %v", err)
	}
	return swchain, nil
}

func CreateDepthView(d *Device, width, height, depthBits int) (*DepthStencilView, error) {
	depthTex, err := d.CreateTexture2D(&TEXTURE2D_DESC{
		Width:     uint32(width),
		Height:    uint32(height),
		MipLevels: 1,
		ArraySize: 1,
		Format:    DXGI_FORMAT_D24_UNORM_S8_UINT,
		SampleDesc: DXGI_SAMPLE_DESC{
			Count:   1,
			Quality: 0,
		},
		BindFlags: BIND_DEPTH_STENCIL,
	})
	if err != nil {
		return nil, err
	}
	depthView, err := d.CreateDepthStencilViewTEX2D(
		(*Resource)(unsafe.Pointer(depthTex)),
		&DEPTH_STENCIL_VIEW_DESC_TEX2D{
			Format:        DXGI_FORMAT_D24_UNORM_S8_UINT,
			ViewDimension: DSV_DIMENSION_TEXTURE2D,
		},
	)
	IUnknownRelease(unsafe.Pointer(depthTex), depthTex.Vtbl.Release)
	return depthView, err
}