diff options
Diffstat (limited to 'vendor/gioui.org/internal/d3d11/d3d11_windows.go')
-rw-r--r-- | vendor/gioui.org/internal/d3d11/d3d11_windows.go | 1682 |
1 files changed, 1682 insertions, 0 deletions
diff --git a/vendor/gioui.org/internal/d3d11/d3d11_windows.go b/vendor/gioui.org/internal/d3d11/d3d11_windows.go new file mode 100644 index 0000000..450fde1 --- /dev/null +++ b/vendor/gioui.org/internal/d3d11/d3d11_windows.go @@ -0,0 +1,1682 @@ +// SPDX-License-Identifier: Unlicense OR MIT + +package d3d11 + +import ( + "fmt" + "math" + "syscall" + "unsafe" + + "gioui.org/internal/f32color" + + "golang.org/x/sys/windows" +) + +type DXGI_SWAP_CHAIN_DESC struct { + BufferDesc DXGI_MODE_DESC + SampleDesc DXGI_SAMPLE_DESC + BufferUsage uint32 + BufferCount uint32 + OutputWindow windows.Handle + Windowed uint32 + SwapEffect uint32 + Flags uint32 +} + +type DXGI_SAMPLE_DESC struct { + Count uint32 + Quality uint32 +} + +type DXGI_MODE_DESC struct { + Width uint32 + Height uint32 + RefreshRate DXGI_RATIONAL + Format uint32 + ScanlineOrdering uint32 + Scaling uint32 +} + +type DXGI_RATIONAL struct { + Numerator uint32 + Denominator uint32 +} + +type TEXTURE2D_DESC struct { + Width uint32 + Height uint32 + MipLevels uint32 + ArraySize uint32 + Format uint32 + SampleDesc DXGI_SAMPLE_DESC + Usage uint32 + BindFlags uint32 + CPUAccessFlags uint32 + MiscFlags uint32 +} + +type SAMPLER_DESC struct { + Filter uint32 + AddressU uint32 + AddressV uint32 + AddressW uint32 + MipLODBias float32 + MaxAnisotropy uint32 + ComparisonFunc uint32 + BorderColor [4]float32 + MinLOD float32 + MaxLOD float32 +} + +type SHADER_RESOURCE_VIEW_DESC_TEX2D struct { + SHADER_RESOURCE_VIEW_DESC + Texture2D TEX2D_SRV +} + +type SHADER_RESOURCE_VIEW_DESC_BUFFEREX struct { + SHADER_RESOURCE_VIEW_DESC + Buffer BUFFEREX_SRV +} + +type UNORDERED_ACCESS_VIEW_DESC_TEX2D struct { + UNORDERED_ACCESS_VIEW_DESC + Texture2D TEX2D_UAV +} + +type UNORDERED_ACCESS_VIEW_DESC_BUFFER struct { + UNORDERED_ACCESS_VIEW_DESC + Buffer BUFFER_UAV +} + +type SHADER_RESOURCE_VIEW_DESC struct { + Format uint32 + ViewDimension uint32 +} + +type UNORDERED_ACCESS_VIEW_DESC struct { + Format uint32 + ViewDimension uint32 +} + +type TEX2D_SRV struct { + MostDetailedMip uint32 + MipLevels uint32 +} + +type BUFFEREX_SRV struct { + FirstElement uint32 + NumElements uint32 + Flags uint32 +} + +type TEX2D_UAV struct { + MipSlice uint32 +} + +type BUFFER_UAV struct { + FirstElement uint32 + NumElements uint32 + Flags uint32 +} + +type INPUT_ELEMENT_DESC struct { + SemanticName *byte + SemanticIndex uint32 + Format uint32 + InputSlot uint32 + AlignedByteOffset uint32 + InputSlotClass uint32 + InstanceDataStepRate uint32 +} + +type IDXGISwapChain struct { + Vtbl *struct { + _IUnknownVTbl + SetPrivateData uintptr + SetPrivateDataInterface uintptr + GetPrivateData uintptr + GetParent uintptr + GetDevice uintptr + Present uintptr + GetBuffer uintptr + SetFullscreenState uintptr + GetFullscreenState uintptr + GetDesc uintptr + ResizeBuffers uintptr + ResizeTarget uintptr + GetContainingOutput uintptr + GetFrameStatistics uintptr + GetLastPresentCount uintptr + } +} + +type Debug struct { + Vtbl *struct { + _IUnknownVTbl + SetFeatureMask uintptr + GetFeatureMask uintptr + SetPresentPerRenderOpDelay uintptr + GetPresentPerRenderOpDelay uintptr + SetSwapChain uintptr + GetSwapChain uintptr + ValidateContext uintptr + ReportLiveDeviceObjects uintptr + ValidateContextForDispatch uintptr + } +} + +type Device struct { + Vtbl *struct { + _IUnknownVTbl + CreateBuffer uintptr + CreateTexture1D uintptr + CreateTexture2D uintptr + CreateTexture3D uintptr + CreateShaderResourceView uintptr + CreateUnorderedAccessView uintptr + CreateRenderTargetView uintptr + CreateDepthStencilView uintptr + CreateInputLayout uintptr + CreateVertexShader uintptr + CreateGeometryShader uintptr + CreateGeometryShaderWithStreamOutput uintptr + CreatePixelShader uintptr + CreateHullShader uintptr + CreateDomainShader uintptr + CreateComputeShader uintptr + CreateClassLinkage uintptr + CreateBlendState uintptr + CreateDepthStencilState uintptr + CreateRasterizerState uintptr + CreateSamplerState uintptr + CreateQuery uintptr + CreatePredicate uintptr + CreateCounter uintptr + CreateDeferredContext uintptr + OpenSharedResource uintptr + CheckFormatSupport uintptr + CheckMultisampleQualityLevels uintptr + CheckCounterInfo uintptr + CheckCounter uintptr + CheckFeatureSupport uintptr + GetPrivateData uintptr + SetPrivateData uintptr + SetPrivateDataInterface uintptr + GetFeatureLevel uintptr + GetCreationFlags uintptr + GetDeviceRemovedReason uintptr + GetImmediateContext uintptr + SetExceptionMode uintptr + GetExceptionMode uintptr + } +} + +type DeviceContext struct { + Vtbl *struct { + _IUnknownVTbl + GetDevice uintptr + GetPrivateData uintptr + SetPrivateData uintptr + SetPrivateDataInterface uintptr + VSSetConstantBuffers uintptr + PSSetShaderResources uintptr + PSSetShader uintptr + PSSetSamplers uintptr + VSSetShader uintptr + DrawIndexed uintptr + Draw uintptr + Map uintptr + Unmap uintptr + PSSetConstantBuffers uintptr + IASetInputLayout uintptr + IASetVertexBuffers uintptr + IASetIndexBuffer uintptr + DrawIndexedInstanced uintptr + DrawInstanced uintptr + GSSetConstantBuffers uintptr + GSSetShader uintptr + IASetPrimitiveTopology uintptr + VSSetShaderResources uintptr + VSSetSamplers uintptr + Begin uintptr + End uintptr + GetData uintptr + SetPredication uintptr + GSSetShaderResources uintptr + GSSetSamplers uintptr + OMSetRenderTargets uintptr + OMSetRenderTargetsAndUnorderedAccessViews uintptr + OMSetBlendState uintptr + OMSetDepthStencilState uintptr + SOSetTargets uintptr + DrawAuto uintptr + DrawIndexedInstancedIndirect uintptr + DrawInstancedIndirect uintptr + Dispatch uintptr + DispatchIndirect uintptr + RSSetState uintptr + RSSetViewports uintptr + RSSetScissorRects uintptr + CopySubresourceRegion uintptr + CopyResource uintptr + UpdateSubresource uintptr + CopyStructureCount uintptr + ClearRenderTargetView uintptr + ClearUnorderedAccessViewUint uintptr + ClearUnorderedAccessViewFloat uintptr + ClearDepthStencilView uintptr + GenerateMips uintptr + SetResourceMinLOD uintptr + GetResourceMinLOD uintptr + ResolveSubresource uintptr + ExecuteCommandList uintptr + HSSetShaderResources uintptr + HSSetShader uintptr + HSSetSamplers uintptr + HSSetConstantBuffers uintptr + DSSetShaderResources uintptr + DSSetShader uintptr + DSSetSamplers uintptr + DSSetConstantBuffers uintptr + CSSetShaderResources uintptr + CSSetUnorderedAccessViews uintptr + CSSetShader uintptr + CSSetSamplers uintptr + CSSetConstantBuffers uintptr + VSGetConstantBuffers uintptr + PSGetShaderResources uintptr + PSGetShader uintptr + PSGetSamplers uintptr + VSGetShader uintptr + PSGetConstantBuffers uintptr + IAGetInputLayout uintptr + IAGetVertexBuffers uintptr + IAGetIndexBuffer uintptr + GSGetConstantBuffers uintptr + GSGetShader uintptr + IAGetPrimitiveTopology uintptr + VSGetShaderResources uintptr + VSGetSamplers uintptr + GetPredication uintptr + GSGetShaderResources uintptr + GSGetSamplers uintptr + OMGetRenderTargets uintptr + OMGetRenderTargetsAndUnorderedAccessViews uintptr + OMGetBlendState uintptr + OMGetDepthStencilState uintptr + SOGetTargets uintptr + RSGetState uintptr + RSGetViewports uintptr + RSGetScissorRects uintptr + HSGetShaderResources uintptr + HSGetShader uintptr + HSGetSamplers uintptr + HSGetConstantBuffers uintptr + DSGetShaderResources uintptr + DSGetShader uintptr + DSGetSamplers uintptr + DSGetConstantBuffers uintptr + CSGetShaderResources uintptr + CSGetUnorderedAccessViews uintptr + CSGetShader uintptr + CSGetSamplers uintptr + CSGetConstantBuffers uintptr + ClearState uintptr + Flush uintptr + GetType uintptr + GetContextFlags uintptr + FinishCommandList uintptr + } +} + +type RenderTargetView struct { + Vtbl *struct { + _IUnknownVTbl + } +} + +type Resource struct { + Vtbl *struct { + _IUnknownVTbl + } +} + +type Texture2D struct { + Vtbl *struct { + _IUnknownVTbl + } +} + +type Buffer struct { + Vtbl *struct { + _IUnknownVTbl + } +} + +type SamplerState struct { + Vtbl *struct { + _IUnknownVTbl + } +} + +type PixelShader struct { + Vtbl *struct { + _IUnknownVTbl + } +} + +type ShaderResourceView struct { + Vtbl *struct { + _IUnknownVTbl + } +} + +type UnorderedAccessView struct { + Vtbl *struct { + _IUnknownVTbl + } +} + +type DepthStencilView struct { + Vtbl *struct { + _IUnknownVTbl + } +} + +type BlendState struct { + Vtbl *struct { + _IUnknownVTbl + } +} + +type DepthStencilState struct { + Vtbl *struct { + _IUnknownVTbl + } +} + +type VertexShader struct { + Vtbl *struct { + _IUnknownVTbl + } +} + +type ComputeShader struct { + Vtbl *struct { + _IUnknownVTbl + } +} + +type RasterizerState struct { + Vtbl *struct { + _IUnknownVTbl + } +} + +type InputLayout struct { + Vtbl *struct { + _IUnknownVTbl + GetBufferPointer uintptr + GetBufferSize uintptr + } +} + +type DEPTH_STENCIL_DESC struct { + DepthEnable uint32 + DepthWriteMask uint32 + DepthFunc uint32 + StencilEnable uint32 + StencilReadMask uint8 + StencilWriteMask uint8 + FrontFace DEPTH_STENCILOP_DESC + BackFace DEPTH_STENCILOP_DESC +} + +type DEPTH_STENCILOP_DESC struct { + StencilFailOp uint32 + StencilDepthFailOp uint32 + StencilPassOp uint32 + StencilFunc uint32 +} + +type DEPTH_STENCIL_VIEW_DESC_TEX2D struct { + Format uint32 + ViewDimension uint32 + Flags uint32 + Texture2D TEX2D_DSV +} + +type TEX2D_DSV struct { + MipSlice uint32 +} + +type BLEND_DESC struct { + AlphaToCoverageEnable uint32 + IndependentBlendEnable uint32 + RenderTarget [8]RENDER_TARGET_BLEND_DESC +} + +type RENDER_TARGET_BLEND_DESC struct { + BlendEnable uint32 + SrcBlend uint32 + DestBlend uint32 + BlendOp uint32 + SrcBlendAlpha uint32 + DestBlendAlpha uint32 + BlendOpAlpha uint32 + RenderTargetWriteMask uint8 +} + +type IDXGIObject struct { + Vtbl *struct { + _IUnknownVTbl + SetPrivateData uintptr + SetPrivateDataInterface uintptr + GetPrivateData uintptr + GetParent uintptr + } +} + +type IDXGIAdapter struct { + Vtbl *struct { + _IUnknownVTbl + SetPrivateData uintptr + SetPrivateDataInterface uintptr + GetPrivateData uintptr + GetParent uintptr + EnumOutputs uintptr + GetDesc uintptr + CheckInterfaceSupport uintptr + GetDesc1 uintptr + } +} + +type IDXGIFactory struct { + Vtbl *struct { + _IUnknownVTbl + SetPrivateData uintptr + SetPrivateDataInterface uintptr + GetPrivateData uintptr + GetParent uintptr + EnumAdapters uintptr + MakeWindowAssociation uintptr + GetWindowAssociation uintptr + CreateSwapChain uintptr + CreateSoftwareAdapter uintptr + } +} + +type IDXGIDebug struct { + Vtbl *struct { + _IUnknownVTbl + ReportLiveObjects uintptr + } +} + +type IDXGIDevice struct { + Vtbl *struct { + _IUnknownVTbl + SetPrivateData uintptr + SetPrivateDataInterface uintptr + GetPrivateData uintptr + GetParent uintptr + GetAdapter uintptr + CreateSurface uintptr + QueryResourceResidency uintptr + SetGPUThreadPriority uintptr + GetGPUThreadPriority uintptr + } +} + +type IUnknown struct { + Vtbl *struct { + _IUnknownVTbl + } +} + +type _IUnknownVTbl struct { + QueryInterface uintptr + AddRef uintptr + Release uintptr +} + +type BUFFER_DESC struct { + ByteWidth uint32 + Usage uint32 + BindFlags uint32 + CPUAccessFlags uint32 + MiscFlags uint32 + StructureByteStride uint32 +} + +type GUID struct { + Data1 uint32 + Data2 uint16 + Data3 uint16 + Data4_0 uint8 + Data4_1 uint8 + Data4_2 uint8 + Data4_3 uint8 + Data4_4 uint8 + Data4_5 uint8 + Data4_6 uint8 + Data4_7 uint8 +} + +type VIEWPORT struct { + TopLeftX float32 + TopLeftY float32 + Width float32 + Height float32 + MinDepth float32 + MaxDepth float32 +} + +type SUBRESOURCE_DATA struct { + pSysMem *byte +} + +type BOX struct { + Left uint32 + Top uint32 + Front uint32 + Right uint32 + Bottom uint32 + Back uint32 +} + +type MAPPED_SUBRESOURCE struct { + PData uintptr + RowPitch uint32 + DepthPitch uint32 +} + +type ErrorCode struct { + Name string + Code uint32 +} + +type RASTERIZER_DESC struct { + FillMode uint32 + CullMode uint32 + FrontCounterClockwise uint32 + DepthBias int32 + DepthBiasClamp float32 + SlopeScaledDepthBias float32 + DepthClipEnable uint32 + ScissorEnable uint32 + MultisampleEnable uint32 + AntialiasedLineEnable uint32 +} + +var ( + IID_Texture2D = GUID{0x6f15aaf2, 0xd208, 0x4e89, 0x9a, 0xb4, 0x48, 0x95, 0x35, 0xd3, 0x4f, 0x9c} + IID_IDXGIDebug = GUID{0x119E7452, 0xDE9E, 0x40fe, 0x88, 0x06, 0x88, 0xF9, 0x0C, 0x12, 0xB4, 0x41} + IID_IDXGIDevice = GUID{0x54ec77fa, 0x1377, 0x44e6, 0x8c, 0x32, 0x88, 0xfd, 0x5f, 0x44, 0xc8, 0x4c} + IID_IDXGIFactory = GUID{0x7b7166ec, 0x21c7, 0x44ae, 0xb2, 0x1a, 0xc9, 0xae, 0x32, 0x1a, 0xe3, 0x69} + IID_ID3D11Debug = GUID{0x79cf2233, 0x7536, 0x4948, 0x9d, 0x36, 0x1e, 0x46, 0x92, 0xdc, 0x57, 0x60} + + DXGI_DEBUG_ALL = GUID{0xe48ae283, 0xda80, 0x490b, 0x87, 0xe6, 0x43, 0xe9, 0xa9, 0xcf, 0xda, 0x8} +) + +var ( + d3d11 = windows.NewLazySystemDLL("d3d11.dll") + + _D3D11CreateDevice = d3d11.NewProc("D3D11CreateDevice") + _D3D11CreateDeviceAndSwapChain = d3d11.NewProc("D3D11CreateDeviceAndSwapChain") + + dxgi = windows.NewLazySystemDLL("dxgi.dll") + + _DXGIGetDebugInterface1 = dxgi.NewProc("DXGIGetDebugInterface1") +) + +const ( + SDK_VERSION = 7 + DRIVER_TYPE_HARDWARE = 1 + + DXGI_FORMAT_UNKNOWN = 0 + DXGI_FORMAT_R16_FLOAT = 54 + DXGI_FORMAT_R32_FLOAT = 41 + DXGI_FORMAT_R32_TYPELESS = 39 + DXGI_FORMAT_R32G32_FLOAT = 16 + DXGI_FORMAT_R32G32B32_FLOAT = 6 + DXGI_FORMAT_R32G32B32A32_FLOAT = 2 + DXGI_FORMAT_R8G8B8A8_UNORM = 28 + DXGI_FORMAT_R8G8B8A8_UNORM_SRGB = 29 + DXGI_FORMAT_R16_SINT = 59 + DXGI_FORMAT_R16G16_SINT = 38 + DXGI_FORMAT_R16_UINT = 57 + DXGI_FORMAT_D24_UNORM_S8_UINT = 45 + DXGI_FORMAT_R16G16_FLOAT = 34 + DXGI_FORMAT_R16G16B16A16_FLOAT = 10 + + DXGI_DEBUG_RLO_SUMMARY = 0x1 + DXGI_DEBUG_RLO_DETAIL = 0x2 + DXGI_DEBUG_RLO_IGNORE_INTERNAL = 0x4 + + FORMAT_SUPPORT_TEXTURE2D = 0x20 + FORMAT_SUPPORT_RENDER_TARGET = 0x4000 + + DXGI_USAGE_RENDER_TARGET_OUTPUT = 1 << (1 + 4) + + CPU_ACCESS_READ = 0x20000 + + MAP_READ = 1 + + DXGI_SWAP_EFFECT_DISCARD = 0 + + FEATURE_LEVEL_9_1 = 0x9100 + FEATURE_LEVEL_9_3 = 0x9300 + FEATURE_LEVEL_11_0 = 0xb000 + + USAGE_IMMUTABLE = 1 + USAGE_STAGING = 3 + + BIND_VERTEX_BUFFER = 0x1 + BIND_INDEX_BUFFER = 0x2 + BIND_CONSTANT_BUFFER = 0x4 + BIND_SHADER_RESOURCE = 0x8 + BIND_RENDER_TARGET = 0x20 + BIND_DEPTH_STENCIL = 0x40 + BIND_UNORDERED_ACCESS = 0x80 + + PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4 + PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5 + + FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14 + FILTER_MIN_MAG_MIP_POINT = 0 + + TEXTURE_ADDRESS_MIRROR = 2 + TEXTURE_ADDRESS_CLAMP = 3 + TEXTURE_ADDRESS_WRAP = 1 + + SRV_DIMENSION_BUFFER = 1 + UAV_DIMENSION_BUFFER = 1 + SRV_DIMENSION_BUFFEREX = 11 + SRV_DIMENSION_TEXTURE2D = 4 + UAV_DIMENSION_TEXTURE2D = 4 + + BUFFER_UAV_FLAG_RAW = 0x1 + BUFFEREX_SRV_FLAG_RAW = 0x1 + + RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x20 + + CREATE_DEVICE_DEBUG = 0x2 + + FILL_SOLID = 3 + + CULL_NONE = 1 + + CLEAR_DEPTH = 0x1 + CLEAR_STENCIL = 0x2 + + DSV_DIMENSION_TEXTURE2D = 3 + + DEPTH_WRITE_MASK_ALL = 1 + + COMPARISON_GREATER = 5 + COMPARISON_GREATER_EQUAL = 7 + + BLEND_OP_ADD = 1 + BLEND_ONE = 2 + BLEND_INV_SRC_ALPHA = 6 + BLEND_ZERO = 1 + BLEND_DEST_COLOR = 9 + BLEND_DEST_ALPHA = 7 + + COLOR_WRITE_ENABLE_ALL = 1 | 2 | 4 | 8 + + DXGI_STATUS_OCCLUDED = 0x087A0001 + DXGI_ERROR_DEVICE_RESET = 0x887A0007 + DXGI_ERROR_DEVICE_REMOVED = 0x887A0005 + D3DDDIERR_DEVICEREMOVED = 1<<31 | 0x876<<16 | 2160 + + RLDO_SUMMARY = 1 + RLDO_DETAIL = 2 + RLDO_IGNORE_INTERNAL = 4 +) + +func CreateDevice(driverType uint32, flags uint32) (*Device, *DeviceContext, uint32, error) { + var ( + dev *Device + ctx *DeviceContext + featLvl uint32 + ) + r, _, _ := _D3D11CreateDevice.Call( + 0, // pAdapter + uintptr(driverType), // driverType + 0, // Software + uintptr(flags), // Flags + 0, // pFeatureLevels + 0, // FeatureLevels + SDK_VERSION, // SDKVersion + uintptr(unsafe.Pointer(&dev)), // ppDevice + uintptr(unsafe.Pointer(&featLvl)), // pFeatureLevel + uintptr(unsafe.Pointer(&ctx)), // ppImmediateContext + ) + if r != 0 { + return nil, nil, 0, ErrorCode{Name: "D3D11CreateDevice", Code: uint32(r)} + } + return dev, ctx, featLvl, nil +} + +func CreateDeviceAndSwapChain(driverType uint32, flags uint32, swapDesc *DXGI_SWAP_CHAIN_DESC) (*Device, *DeviceContext, *IDXGISwapChain, uint32, error) { + var ( + dev *Device + ctx *DeviceContext + swchain *IDXGISwapChain + featLvl uint32 + ) + r, _, _ := _D3D11CreateDeviceAndSwapChain.Call( + 0, // pAdapter + uintptr(driverType), // driverType + 0, // Software + uintptr(flags), // Flags + 0, // pFeatureLevels + 0, // FeatureLevels + SDK_VERSION, // SDKVersion + uintptr(unsafe.Pointer(swapDesc)), // pSwapChainDesc + uintptr(unsafe.Pointer(&swchain)), // ppSwapChain + uintptr(unsafe.Pointer(&dev)), // ppDevice + uintptr(unsafe.Pointer(&featLvl)), // pFeatureLevel + uintptr(unsafe.Pointer(&ctx)), // ppImmediateContext + ) + if r != 0 { + return nil, nil, nil, 0, ErrorCode{Name: "D3D11CreateDeviceAndSwapChain", Code: uint32(r)} + } + return dev, ctx, swchain, featLvl, nil +} + +func DXGIGetDebugInterface1() (*IDXGIDebug, error) { + var dbg *IDXGIDebug + r, _, _ := _DXGIGetDebugInterface1.Call( + 0, // Flags + uintptr(unsafe.Pointer(&IID_IDXGIDebug)), + uintptr(unsafe.Pointer(&dbg)), + ) + if r != 0 { + return nil, ErrorCode{Name: "DXGIGetDebugInterface1", Code: uint32(r)} + } + return dbg, nil +} + +func ReportLiveObjects() error { + dxgi, err := DXGIGetDebugInterface1() + if err != nil { + return err + } + defer IUnknownRelease(unsafe.Pointer(dxgi), dxgi.Vtbl.Release) + dxgi.ReportLiveObjects(&DXGI_DEBUG_ALL, DXGI_DEBUG_RLO_DETAIL|DXGI_DEBUG_RLO_IGNORE_INTERNAL) + return nil +} + +func (d *IDXGIDebug) ReportLiveObjects(guid *GUID, flags uint32) { + syscall.Syscall6( + d.Vtbl.ReportLiveObjects, + 3, + uintptr(unsafe.Pointer(d)), + uintptr(unsafe.Pointer(guid)), + uintptr(flags), + 0, + 0, + 0, + ) +} + +func (d *Device) CheckFormatSupport(format uint32) (uint32, error) { + var support uint32 + r, _, _ := syscall.Syscall( + d.Vtbl.CheckFormatSupport, + 3, + uintptr(unsafe.Pointer(d)), + uintptr(format), + uintptr(unsafe.Pointer(&support)), + ) + if r != 0 { + return 0, ErrorCode{Name: "DeviceCheckFormatSupport", Code: uint32(r)} + } + return support, nil +} + +func (d *Device) CreateBuffer(desc *BUFFER_DESC, data []byte) (*Buffer, error) { + var dataDesc *SUBRESOURCE_DATA + if len(data) > 0 { + dataDesc = &SUBRESOURCE_DATA{ + pSysMem: &data[0], + } + } + var buf *Buffer + r, _, _ := syscall.Syscall6( + d.Vtbl.CreateBuffer, + 4, + uintptr(unsafe.Pointer(d)), + uintptr(unsafe.Pointer(desc)), + uintptr(unsafe.Pointer(dataDesc)), + uintptr(unsafe.Pointer(&buf)), + 0, 0, + ) + if r != 0 { + return nil, ErrorCode{Name: "DeviceCreateBuffer", Code: uint32(r)} + } + return buf, nil +} + +func (d *Device) CreateDepthStencilViewTEX2D(res *Resource, desc *DEPTH_STENCIL_VIEW_DESC_TEX2D) (*DepthStencilView, error) { + var view *DepthStencilView + r, _, _ := syscall.Syscall6( + d.Vtbl.CreateDepthStencilView, + 4, + uintptr(unsafe.Pointer(d)), + uintptr(unsafe.Pointer(res)), + uintptr(unsafe.Pointer(desc)), + uintptr(unsafe.Pointer(&view)), + 0, 0, + ) + if r != 0 { + return nil, ErrorCode{Name: "DeviceCreateDepthStencilView", Code: uint32(r)} + } + return view, nil +} + +func (d *Device) CreatePixelShader(bytecode []byte) (*PixelShader, error) { + var shader *PixelShader + r, _, _ := syscall.Syscall6( + d.Vtbl.CreatePixelShader, + 5, + uintptr(unsafe.Pointer(d)), + uintptr(unsafe.Pointer(&bytecode[0])), + uintptr(len(bytecode)), + 0, // pClassLinkage + uintptr(unsafe.Pointer(&shader)), + 0, + ) + if r != 0 { + return nil, ErrorCode{Name: "DeviceCreatePixelShader", Code: uint32(r)} + } + return shader, nil +} + +func (d *Device) CreateVertexShader(bytecode []byte) (*VertexShader, error) { + var shader *VertexShader + r, _, _ := syscall.Syscall6( + d.Vtbl.CreateVertexShader, + 5, + uintptr(unsafe.Pointer(d)), + uintptr(unsafe.Pointer(&bytecode[0])), + uintptr(len(bytecode)), + 0, // pClassLinkage + uintptr(unsafe.Pointer(&shader)), + 0, + ) + if r != 0 { + return nil, ErrorCode{Name: "DeviceCreateVertexShader", Code: uint32(r)} + } + return shader, nil +} + +func (d *Device) CreateComputeShader(bytecode []byte) (*ComputeShader, error) { + var shader *ComputeShader + r, _, _ := syscall.Syscall6( + d.Vtbl.CreateComputeShader, + 5, + uintptr(unsafe.Pointer(d)), + uintptr(unsafe.Pointer(&bytecode[0])), + uintptr(len(bytecode)), + 0, // pClassLinkage + uintptr(unsafe.Pointer(&shader)), + 0, + ) + if r != 0 { + return nil, ErrorCode{Name: "DeviceCreateComputeShader", Code: uint32(r)} + } + return shader, nil +} + +func (d *Device) CreateShaderResourceView(res *Resource, desc unsafe.Pointer) (*ShaderResourceView, error) { + var resView *ShaderResourceView + r, _, _ := syscall.Syscall6( + d.Vtbl.CreateShaderResourceView, + 4, + uintptr(unsafe.Pointer(d)), + uintptr(unsafe.Pointer(res)), + uintptr(desc), + uintptr(unsafe.Pointer(&resView)), + 0, 0, + ) + if r != 0 { + return nil, ErrorCode{Name: "DeviceCreateShaderResourceView", Code: uint32(r)} + } + return resView, nil +} + +func (d *Device) CreateUnorderedAccessView(res *Resource, desc unsafe.Pointer) (*UnorderedAccessView, error) { + var uaView *UnorderedAccessView + r, _, _ := syscall.Syscall6( + d.Vtbl.CreateUnorderedAccessView, + 4, + uintptr(unsafe.Pointer(d)), + uintptr(unsafe.Pointer(res)), + uintptr(desc), + uintptr(unsafe.Pointer(&uaView)), + 0, 0, + ) + if r != 0 { + return nil, ErrorCode{Name: "DeviceCreateUnorderedAccessView", Code: uint32(r)} + } + return uaView, nil +} + +func (d *Device) CreateRasterizerState(desc *RASTERIZER_DESC) (*RasterizerState, error) { + var state *RasterizerState + r, _, _ := syscall.Syscall( + d.Vtbl.CreateRasterizerState, + 3, + uintptr(unsafe.Pointer(d)), + uintptr(unsafe.Pointer(desc)), + uintptr(unsafe.Pointer(&state)), + ) + if r != 0 { + return nil, ErrorCode{Name: "DeviceCreateRasterizerState", Code: uint32(r)} + } + return state, nil +} + +func (d *Device) CreateInputLayout(descs []INPUT_ELEMENT_DESC, bytecode []byte) (*InputLayout, error) { + var pdesc *INPUT_ELEMENT_DESC + if len(descs) > 0 { + pdesc = &descs[0] + } + var layout *InputLayout + r, _, _ := syscall.Syscall6( + d.Vtbl.CreateInputLayout, + 6, + uintptr(unsafe.Pointer(d)), + uintptr(unsafe.Pointer(pdesc)), + uintptr(len(descs)), + uintptr(unsafe.Pointer(&bytecode[0])), + uintptr(len(bytecode)), + uintptr(unsafe.Pointer(&layout)), + ) + if r != 0 { + return nil, ErrorCode{Name: "DeviceCreateInputLayout", Code: uint32(r)} + } + return layout, nil +} + +func (d *Device) CreateSamplerState(desc *SAMPLER_DESC) (*SamplerState, error) { + var sampler *SamplerState + r, _, _ := syscall.Syscall( + d.Vtbl.CreateSamplerState, + 3, + uintptr(unsafe.Pointer(d)), + uintptr(unsafe.Pointer(desc)), + uintptr(unsafe.Pointer(&sampler)), + ) + if r != 0 { + return nil, ErrorCode{Name: "DeviceCreateSamplerState", Code: uint32(r)} + } + return sampler, nil +} + +func (d *Device) CreateTexture2D(desc *TEXTURE2D_DESC) (*Texture2D, error) { + var tex *Texture2D + r, _, _ := syscall.Syscall6( + d.Vtbl.CreateTexture2D, + 4, + uintptr(unsafe.Pointer(d)), + uintptr(unsafe.Pointer(desc)), + 0, // pInitialData + uintptr(unsafe.Pointer(&tex)), + 0, 0, + ) + if r != 0 { + return nil, ErrorCode{Name: "CreateTexture2D", Code: uint32(r)} + } + return tex, nil +} + +func (d *Device) CreateRenderTargetView(res *Resource) (*RenderTargetView, error) { + var target *RenderTargetView + r, _, _ := syscall.Syscall6( + d.Vtbl.CreateRenderTargetView, + 4, + uintptr(unsafe.Pointer(d)), + uintptr(unsafe.Pointer(res)), + 0, // pDesc + uintptr(unsafe.Pointer(&target)), + 0, 0, + ) + if r != 0 { + return nil, ErrorCode{Name: "DeviceCreateRenderTargetView", Code: uint32(r)} + } + return target, nil +} + +func (d *Device) CreateBlendState(desc *BLEND_DESC) (*BlendState, error) { + var state *BlendState + r, _, _ := syscall.Syscall( + d.Vtbl.CreateBlendState, + 3, + uintptr(unsafe.Pointer(d)), + uintptr(unsafe.Pointer(desc)), + uintptr(unsafe.Pointer(&state)), + ) + if r != 0 { + return nil, ErrorCode{Name: "DeviceCreateBlendState", Code: uint32(r)} + } + return state, nil +} + +func (d *Device) CreateDepthStencilState(desc *DEPTH_STENCIL_DESC) (*DepthStencilState, error) { + var state *DepthStencilState + r, _, _ := syscall.Syscall( + d.Vtbl.CreateDepthStencilState, + 3, + uintptr(unsafe.Pointer(d)), + uintptr(unsafe.Pointer(desc)), + uintptr(unsafe.Pointer(&state)), + ) + if r != 0 { + return nil, ErrorCode{Name: "DeviceCreateDepthStencilState", Code: uint32(r)} + } + return state, nil +} + +func (d *Device) GetFeatureLevel() int { + lvl, _, _ := syscall.Syscall( + d.Vtbl.GetFeatureLevel, + 1, + uintptr(unsafe.Pointer(d)), + 0, 0, + ) + return int(lvl) +} + +func (d *Device) GetImmediateContext() *DeviceContext { + var ctx *DeviceContext + syscall.Syscall( + d.Vtbl.GetImmediateContext, + 2, + uintptr(unsafe.Pointer(d)), + uintptr(unsafe.Pointer(&ctx)), + 0, + ) + return ctx +} + +func (d *Device) ReportLiveDeviceObjects() error { + intf, err := IUnknownQueryInterface(unsafe.Pointer(d), d.Vtbl.QueryInterface, &IID_ID3D11Debug) + if err != nil { + return fmt.Errorf("ReportLiveObjects: failed to query ID3D11Debug interface: %v", err) + } + defer IUnknownRelease(unsafe.Pointer(intf), intf.Vtbl.Release) + dbg := (*Debug)(unsafe.Pointer(intf)) + dbg.ReportLiveDeviceObjects(RLDO_DETAIL | RLDO_IGNORE_INTERNAL) + return nil +} + +func (d *Debug) ReportLiveDeviceObjects(flags uint32) { + syscall.Syscall( + d.Vtbl.ReportLiveDeviceObjects, + 2, + uintptr(unsafe.Pointer(d)), + uintptr(flags), + 0, + ) +} + +func (s *IDXGISwapChain) GetDesc() (DXGI_SWAP_CHAIN_DESC, error) { + var desc DXGI_SWAP_CHAIN_DESC + r, _, _ := syscall.Syscall( + s.Vtbl.GetDesc, + 2, + uintptr(unsafe.Pointer(s)), + uintptr(unsafe.Pointer(&desc)), + 0, + ) + if r != 0 { + return DXGI_SWAP_CHAIN_DESC{}, ErrorCode{Name: "IDXGISwapChainGetDesc", Code: uint32(r)} + } + return desc, nil +} + +func (s *IDXGISwapChain) ResizeBuffers(buffers, width, height, newFormat, flags uint32) error { + r, _, _ := syscall.Syscall6( + s.Vtbl.ResizeBuffers, + 6, + uintptr(unsafe.Pointer(s)), + uintptr(buffers), + uintptr(width), + uintptr(height), + uintptr(newFormat), + uintptr(flags), + ) + if r != 0 { + return ErrorCode{Name: "IDXGISwapChainResizeBuffers", Code: uint32(r)} + } + return nil +} + +func (s *IDXGISwapChain) Present(SyncInterval int, Flags uint32) error { + r, _, _ := syscall.Syscall( + s.Vtbl.Present, + 3, + uintptr(unsafe.Pointer(s)), + uintptr(SyncInterval), + uintptr(Flags), + ) + if r != 0 { + return ErrorCode{Name: "IDXGISwapChainPresent", Code: uint32(r)} + } + return nil +} + +func (s *IDXGISwapChain) GetBuffer(index int, riid *GUID) (*IUnknown, error) { + var buf *IUnknown + r, _, _ := syscall.Syscall6( + s.Vtbl.GetBuffer, + 4, + uintptr(unsafe.Pointer(s)), + uintptr(index), + uintptr(unsafe.Pointer(riid)), + uintptr(unsafe.Pointer(&buf)), + 0, + 0, + ) + if r != 0 { + return nil, ErrorCode{Name: "IDXGISwapChainGetBuffer", Code: uint32(r)} + } + return buf, nil +} + +func (c *DeviceContext) Unmap(resource *Resource, subResource uint32) { + syscall.Syscall( + c.Vtbl.Unmap, + 3, + uintptr(unsafe.Pointer(c)), + uintptr(unsafe.Pointer(resource)), + uintptr(subResource), + ) +} + +func (c *DeviceContext) Map(resource *Resource, subResource, mapType, mapFlags uint32) (MAPPED_SUBRESOURCE, error) { + var resMap MAPPED_SUBRESOURCE + r, _, _ := syscall.Syscall6( + c.Vtbl.Map, + 6, + uintptr(unsafe.Pointer(c)), + uintptr(unsafe.Pointer(resource)), + uintptr(subResource), + uintptr(mapType), + uintptr(mapFlags), + uintptr(unsafe.Pointer(&resMap)), + ) + if r != 0 { + return resMap, ErrorCode{Name: "DeviceContextMap", Code: uint32(r)} + } + return resMap, nil +} + +func (c *DeviceContext) CopySubresourceRegion(dst *Resource, dstSubresource, dstX, dstY, dstZ uint32, src *Resource, srcSubresource uint32, srcBox *BOX) { + syscall.Syscall9( + c.Vtbl.CopySubresourceRegion, + 9, + uintptr(unsafe.Pointer(c)), + uintptr(unsafe.Pointer(dst)), + uintptr(dstSubresource), + uintptr(dstX), + uintptr(dstY), + uintptr(dstZ), + uintptr(unsafe.Pointer(src)), + uintptr(srcSubresource), + uintptr(unsafe.Pointer(srcBox)), + ) +} + +func (c *DeviceContext) ClearDepthStencilView(target *DepthStencilView, flags uint32, depth float32, stencil uint8) { + syscall.Syscall6( + c.Vtbl.ClearDepthStencilView, + 5, + uintptr(unsafe.Pointer(c)), + uintptr(unsafe.Pointer(target)), + uintptr(flags), + uintptr(math.Float32bits(depth)), + uintptr(stencil), + 0, + ) +} + +func (c *DeviceContext) ClearRenderTargetView(target *RenderTargetView, color *[4]float32) { + syscall.Syscall( + c.Vtbl.ClearRenderTargetView, + 3, + uintptr(unsafe.Pointer(c)), + uintptr(unsafe.Pointer(target)), + uintptr(unsafe.Pointer(color)), + ) +} + +func (c *DeviceContext) CSSetShaderResources(startSlot uint32, s *ShaderResourceView) { + syscall.Syscall6( + c.Vtbl.CSSetShaderResources, + 4, + uintptr(unsafe.Pointer(c)), + uintptr(startSlot), + 1, // NumViews + uintptr(unsafe.Pointer(&s)), + 0, 0, + ) +} + +func (c *DeviceContext) CSSetUnorderedAccessViews(startSlot uint32, v *UnorderedAccessView) { + syscall.Syscall6( + c.Vtbl.CSSetUnorderedAccessViews, + 4, + uintptr(unsafe.Pointer(c)), + uintptr(startSlot), + 1, // NumViews + uintptr(unsafe.Pointer(&v)), + 0, 0, + ) +} + +func (c *DeviceContext) CSSetShader(s *ComputeShader) { + syscall.Syscall6( + c.Vtbl.CSSetShader, + 4, + uintptr(unsafe.Pointer(c)), + uintptr(unsafe.Pointer(s)), + 0, // ppClassInstances + 0, // NumClassInstances + 0, 0, + ) +} + +func (c *DeviceContext) RSSetViewports(viewport *VIEWPORT) { + syscall.Syscall( + c.Vtbl.RSSetViewports, + 3, + uintptr(unsafe.Pointer(c)), + 1, // NumViewports + uintptr(unsafe.Pointer(viewport)), + ) +} + +func (c *DeviceContext) VSSetShader(s *VertexShader) { + syscall.Syscall6( + c.Vtbl.VSSetShader, + 4, + uintptr(unsafe.Pointer(c)), + uintptr(unsafe.Pointer(s)), + 0, // ppClassInstances + 0, // NumClassInstances + 0, 0, + ) +} + +func (c *DeviceContext) VSSetConstantBuffers(b *Buffer) { + syscall.Syscall6( + c.Vtbl.VSSetConstantBuffers, + 4, + uintptr(unsafe.Pointer(c)), + 0, // StartSlot + 1, // NumBuffers + uintptr(unsafe.Pointer(&b)), + 0, 0, + ) +} + +func (c *DeviceContext) PSSetConstantBuffers(b *Buffer) { + syscall.Syscall6( + c.Vtbl.PSSetConstantBuffers, + 4, + uintptr(unsafe.Pointer(c)), + 0, // StartSlot + 1, // NumBuffers + uintptr(unsafe.Pointer(&b)), + 0, 0, + ) +} + +func (c *DeviceContext) PSSetShaderResources(startSlot uint32, s *ShaderResourceView) { + syscall.Syscall6( + c.Vtbl.PSSetShaderResources, + 4, + uintptr(unsafe.Pointer(c)), + uintptr(startSlot), + 1, // NumViews + uintptr(unsafe.Pointer(&s)), + 0, 0, + ) +} + +func (c *DeviceContext) PSSetSamplers(startSlot uint32, s *SamplerState) { + syscall.Syscall6( + c.Vtbl.PSSetSamplers, + 4, + uintptr(unsafe.Pointer(c)), + uintptr(startSlot), + 1, // NumSamplers + uintptr(unsafe.Pointer(&s)), + 0, 0, + ) +} + +func (c *DeviceContext) PSSetShader(s *PixelShader) { + syscall.Syscall6( + c.Vtbl.PSSetShader, + 4, + uintptr(unsafe.Pointer(c)), + uintptr(unsafe.Pointer(s)), + 0, // ppClassInstances + 0, // NumClassInstances + 0, 0, + ) +} + +func (c *DeviceContext) UpdateSubresource(res *Resource, dstBox *BOX, rowPitch, depthPitch uint32, data []byte) { + syscall.Syscall9( + c.Vtbl.UpdateSubresource, + 7, + uintptr(unsafe.Pointer(c)), + uintptr(unsafe.Pointer(res)), + 0, // DstSubresource + uintptr(unsafe.Pointer(dstBox)), + uintptr(unsafe.Pointer(&data[0])), + uintptr(rowPitch), + uintptr(depthPitch), + 0, 0, + ) +} + +func (c *DeviceContext) RSSetState(state *RasterizerState) { + syscall.Syscall( + c.Vtbl.RSSetState, + 2, + uintptr(unsafe.Pointer(c)), + uintptr(unsafe.Pointer(state)), + 0, + ) +} + +func (c *DeviceContext) IASetInputLayout(layout *InputLayout) { + syscall.Syscall( + c.Vtbl.IASetInputLayout, + 2, + uintptr(unsafe.Pointer(c)), + uintptr(unsafe.Pointer(layout)), + 0, + ) +} + +func (c *DeviceContext) IASetIndexBuffer(buf *Buffer, format, offset uint32) { + syscall.Syscall6( + c.Vtbl.IASetIndexBuffer, + 4, + uintptr(unsafe.Pointer(c)), + uintptr(unsafe.Pointer(buf)), + uintptr(format), + uintptr(offset), + 0, 0, + ) +} + +func (c *DeviceContext) IASetVertexBuffers(buf *Buffer, stride, offset uint32) { + syscall.Syscall6( + c.Vtbl.IASetVertexBuffers, + 6, + uintptr(unsafe.Pointer(c)), + 0, // StartSlot + 1, // NumBuffers, + uintptr(unsafe.Pointer(&buf)), + uintptr(unsafe.Pointer(&stride)), + uintptr(unsafe.Pointer(&offset)), + ) +} + +func (c *DeviceContext) IASetPrimitiveTopology(mode uint32) { + syscall.Syscall( + c.Vtbl.IASetPrimitiveTopology, + 2, + uintptr(unsafe.Pointer(c)), + uintptr(mode), + 0, + ) +} + +func (c *DeviceContext) OMGetRenderTargets() (*RenderTargetView, *DepthStencilView) { + var ( + target *RenderTargetView + depthStencilView *DepthStencilView + ) + syscall.Syscall6( + c.Vtbl.OMGetRenderTargets, + 4, + uintptr(unsafe.Pointer(c)), + 1, // NumViews + uintptr(unsafe.Pointer(&target)), + uintptr(unsafe.Pointer(&depthStencilView)), + 0, 0, + ) + return target, depthStencilView +} + +func (c *DeviceContext) OMSetRenderTargets(target *RenderTargetView, depthStencil *DepthStencilView) { + syscall.Syscall6( + c.Vtbl.OMSetRenderTargets, + 4, + uintptr(unsafe.Pointer(c)), + 1, // NumViews + uintptr(unsafe.Pointer(&target)), + uintptr(unsafe.Pointer(depthStencil)), + 0, 0, + ) +} + +func (c *DeviceContext) Draw(count, start uint32) { + syscall.Syscall( + c.Vtbl.Draw, + 3, + uintptr(unsafe.Pointer(c)), + uintptr(count), + uintptr(start), + ) +} + +func (c *DeviceContext) DrawIndexed(count, start uint32, base int32) { + syscall.Syscall6( + c.Vtbl.DrawIndexed, + 4, + uintptr(unsafe.Pointer(c)), + uintptr(count), + uintptr(start), + uintptr(base), + 0, 0, + ) +} + +func (c *DeviceContext) Dispatch(x, y, z uint32) { + syscall.Syscall6( + c.Vtbl.Dispatch, + 4, + uintptr(unsafe.Pointer(c)), + uintptr(x), + uintptr(y), + uintptr(z), + 0, 0, + ) +} + +func (c *DeviceContext) OMSetBlendState(state *BlendState, factor *f32color.RGBA, sampleMask uint32) { + syscall.Syscall6( + c.Vtbl.OMSetBlendState, + 4, + uintptr(unsafe.Pointer(c)), + uintptr(unsafe.Pointer(state)), + uintptr(unsafe.Pointer(factor)), + uintptr(sampleMask), + 0, 0, + ) +} + +func (c *DeviceContext) OMSetDepthStencilState(state *DepthStencilState, stencilRef uint32) { + syscall.Syscall( + c.Vtbl.OMSetDepthStencilState, + 3, + uintptr(unsafe.Pointer(c)), + uintptr(unsafe.Pointer(state)), + uintptr(stencilRef), + ) +} + +func (d *IDXGIObject) GetParent(guid *GUID) (*IDXGIObject, error) { + var parent *IDXGIObject + r, _, _ := syscall.Syscall( + d.Vtbl.GetParent, + 3, + uintptr(unsafe.Pointer(d)), + uintptr(unsafe.Pointer(guid)), + uintptr(unsafe.Pointer(&parent)), + ) + if r != 0 { + return nil, ErrorCode{Name: "IDXGIObjectGetParent", Code: uint32(r)} + } + return parent, nil +} + +func (d *IDXGIFactory) CreateSwapChain(device *IUnknown, desc *DXGI_SWAP_CHAIN_DESC) (*IDXGISwapChain, error) { + var swchain *IDXGISwapChain + r, _, _ := syscall.Syscall6( + d.Vtbl.CreateSwapChain, + 4, + uintptr(unsafe.Pointer(d)), + uintptr(unsafe.Pointer(device)), + uintptr(unsafe.Pointer(desc)), + uintptr(unsafe.Pointer(&swchain)), + 0, 0, + ) + if r != 0 { + return nil, ErrorCode{Name: "IDXGIFactory", Code: uint32(r)} + } + return swchain, nil +} + +func (d *IDXGIDevice) GetAdapter() (*IDXGIAdapter, error) { + var adapter *IDXGIAdapter + r, _, _ := syscall.Syscall( + d.Vtbl.GetAdapter, + 2, + uintptr(unsafe.Pointer(d)), + uintptr(unsafe.Pointer(&adapter)), + 0, + ) + if r != 0 { + return nil, ErrorCode{Name: "IDXGIDeviceGetAdapter", Code: uint32(r)} + } + return adapter, nil +} + +func IUnknownQueryInterface(obj unsafe.Pointer, queryInterfaceMethod uintptr, guid *GUID) (*IUnknown, error) { + var ref *IUnknown + r, _, _ := syscall.Syscall( + queryInterfaceMethod, + 3, + uintptr(obj), + uintptr(unsafe.Pointer(guid)), + uintptr(unsafe.Pointer(&ref)), + ) + if r != 0 { + return nil, ErrorCode{Name: "IUnknownQueryInterface", Code: uint32(r)} + } + return ref, nil +} + +func IUnknownAddRef(obj unsafe.Pointer, addRefMethod uintptr) { + syscall.Syscall( + addRefMethod, + 1, + uintptr(obj), + 0, + 0, + ) +} + +func IUnknownRelease(obj unsafe.Pointer, releaseMethod uintptr) { + syscall.Syscall( + releaseMethod, + 1, + uintptr(obj), + 0, + 0, + ) +} + +func (e ErrorCode) Error() string { + return fmt.Sprintf("%s: %#x", e.Name, e.Code) +} + +func CreateSwapChain(dev *Device, hwnd windows.Handle) (*IDXGISwapChain, error) { + dxgiDev, err := IUnknownQueryInterface(unsafe.Pointer(dev), dev.Vtbl.QueryInterface, &IID_IDXGIDevice) + if err != nil { + return nil, fmt.Errorf("NewContext: %v", err) + } + adapter, err := (*IDXGIDevice)(unsafe.Pointer(dxgiDev)).GetAdapter() + IUnknownRelease(unsafe.Pointer(dxgiDev), dxgiDev.Vtbl.Release) + if err != nil { + return nil, fmt.Errorf("NewContext: %v", err) + } + dxgiFactory, err := (*IDXGIObject)(unsafe.Pointer(adapter)).GetParent(&IID_IDXGIFactory) + IUnknownRelease(unsafe.Pointer(adapter), adapter.Vtbl.Release) + if err != nil { + return nil, fmt.Errorf("NewContext: %v", err) + } + swchain, err := (*IDXGIFactory)(unsafe.Pointer(dxgiFactory)).CreateSwapChain( + (*IUnknown)(unsafe.Pointer(dev)), + &DXGI_SWAP_CHAIN_DESC{ + BufferDesc: DXGI_MODE_DESC{ + Format: DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, + }, + SampleDesc: DXGI_SAMPLE_DESC{ + Count: 1, + }, + BufferUsage: DXGI_USAGE_RENDER_TARGET_OUTPUT, + BufferCount: 1, + OutputWindow: hwnd, + Windowed: 1, + SwapEffect: DXGI_SWAP_EFFECT_DISCARD, + }, + ) + IUnknownRelease(unsafe.Pointer(dxgiFactory), dxgiFactory.Vtbl.Release) + if err != nil { + return nil, fmt.Errorf("NewContext: %v", err) + } + return swchain, nil +} + +func CreateDepthView(d *Device, width, height, depthBits int) (*DepthStencilView, error) { + depthTex, err := d.CreateTexture2D(&TEXTURE2D_DESC{ + Width: uint32(width), + Height: uint32(height), + MipLevels: 1, + ArraySize: 1, + Format: DXGI_FORMAT_D24_UNORM_S8_UINT, + SampleDesc: DXGI_SAMPLE_DESC{ + Count: 1, + Quality: 0, + }, + BindFlags: BIND_DEPTH_STENCIL, + }) + if err != nil { + return nil, err + } + depthView, err := d.CreateDepthStencilViewTEX2D( + (*Resource)(unsafe.Pointer(depthTex)), + &DEPTH_STENCIL_VIEW_DESC_TEX2D{ + Format: DXGI_FORMAT_D24_UNORM_S8_UINT, + ViewDimension: DSV_DIMENSION_TEXTURE2D, + }, + ) + IUnknownRelease(unsafe.Pointer(depthTex), depthTex.Vtbl.Release) + return depthView, err +} |