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author | Nick Mathewson <nickm@torproject.org> | 2019-01-11 09:08:51 -0500 |
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committer | Nick Mathewson <nickm@torproject.org> | 2019-01-11 09:08:51 -0500 |
commit | 5dd926caa670002c6d2f15ac78e2282c00c352b6 (patch) | |
tree | b3575cb591beffc2f141fde6bd89d8046be9e297 /src/lib/time | |
parent | 2f0e187191216d6dc4a3527e7e3b2bf268d869c0 (diff) | |
download | tor-5dd926caa670002c6d2f15ac78e2282c00c352b6.tar.gz tor-5dd926caa670002c6d2f15ac78e2282c00c352b6.zip |
Include the beginnings of a FAQ about which timer to use.
Diffstat (limited to 'src/lib/time')
-rw-r--r-- | src/lib/time/compat_time.h | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/src/lib/time/compat_time.h b/src/lib/time/compat_time.h index 44fab62de5..c5337e9998 100644 --- a/src/lib/time/compat_time.h +++ b/src/lib/time/compat_time.h @@ -15,6 +15,102 @@ * of tens of milliseconds. */ +/* Q: Should you use monotime or monotime_coarse as your source? + * + * A: Generally, you get better precision with monotime, but better + * performance with monotime_coarse. + * + * Q: Should you use monotime_t or monotime_coarse_t directly? Should you use + * usec? msec? "stamp units?" + * + * A: Using monotime_t and monotime_coarse_t directly is most time-efficient, + * since no conversion needs to happen. But they can potentially use more + * memory than you would need for a usec/msec/"stamp unit" count. + * + * Converting to usec or msec on some platforms, and working with them in + * general, creates a risk of doing a 64-bit division. 64-bit division is + * expensive on 32-bit platforms, which still do exist. + * + * The "stamp unit" type is designed to give a type that is cheap to convert + * from monotime_coarse, has resolution of about 1-2ms, and fits nicely in a + * 32-bit integer. Its downside is that it does not correspond directly + * to a natural unit of time. + * + * There is not much point in using "coarse usec" or "coarse nsec", since the + * current coarse monotime implementations give you on the order of + * milliseconds of precision. + * + * Q: So, what backends is monotime_coarse using? + * + * A: Generally speaking, it uses "whatever monotonic-ish time implemenation + * does not require a context switch." The various implementations provide + * this by having a view of the current time in a read-only memory page that + * is updated with a frequency corresponding to the kernel's tick count. + * + * On Windows, monotime_coarse uses GetCount64() [or GetTickCount() on + * obsolete systems]. MSDN claims that the resolution is "typically in the + * range of 10-16 msec", but it has said that for years. Storing + * monotime_coarse_t uses 8 bytes. + * + * On OSX/iOS, monotime_coarse uses uses mach_approximate_time() where + * available, and falls back to regular monotime. The precision is not + * documented, but the implementation is open-source: it reads from a page + * that the kernel updates. Storing monotime_coarse_t uses 8 bytes. + * + * On unixy systems, monotime_coarse uses clock_gettime() with + * CLOCK_MONOTONIC_COARSE where available, and falls back to CLOCK_MONOTONIC. + * It typically uses vdso tricks to read from a page that the kernel updates. + * Its precision fixed, but you can get it with clock_getres(): on my Linux + * desktop, it claims to be 1 msec, but it will depend on the system HZ + * setting. Storing monotime_coarse_t uses 16 bytes. + * + * [TODO: Try CLOCK_MONOTONIC_FAST on foobsd.] + * + * Q: What backends is regular monotonic time using? + * + * A: In general, regular monotime uses something that requires a system call. + * On platforms where system calls are cheap, you win! Otherwise, you lose. + * + * On Windows, monotonic time uses QuereyPerformanceCounter. Storing + * monotime_t costs 8 bytes. + * + * On OSX/Apple, monotonic time uses mach_absolute_time. Storing + * monotime_t costs 8 bytes. + * + * On unixy systems, monotonic time uses CLOCK_MONOTONIC. Storing + * monotime_t costs 16 bytes. + * + * Q: Tell me about the costs of converting to a 64-bit nsec, usec, or msec + * count. + * + * A: Windows, coarse: Cheap, since it's all multiplication. + * + * Windows, precise: Expensive on 32-bit: it needs 64-bit division. + * + * Apple, all: Expensive on 32-bit: it needs 64-bit division. + * + * Unixy, all: Fairly cheap, since the only division required is dividing + * tv_nsec 1000, and nanoseconds-per-second fits in a 32-bit value. + * + * All, "timestamp units": Cheap everywhere: it never divides. + * + * Q: This is only somewhat related, but how much precision could I hope for + * from a libevent time.? + * + * A: Actually, it's _very_ related if you're timing in order to have a + * timeout happen. + * + * On Windows, it uses select: you could in theory have a microsecond + * resolution, but it usually isn't that accurate. + * + * On OSX, iOS, and BSD, you have kqueue: You could in theory have a nanosecond + * resolution, but it usually isn't that accurate. + * + * On Linux, you have epoll: It has a millisecond resolution. Some recent + * Libevents can also use timerfd for higher resolution if + * EVENT_BASE_FLAG_PRECISE_TIMER is set: Tor doesn't set that flag. + */ + #ifndef TOR_COMPAT_TIME_H #define TOR_COMPAT_TIME_H |