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// SPDX-License-Identifier: Unlicense OR MIT
package shader
type Sources struct {
Name string
SPIRV string
GLSL100ES string
GLSL150 string
DXBC string
MetalLib string
Uniforms UniformsReflection
Inputs []InputLocation
Textures []TextureBinding
StorageBuffers []BufferBinding
Images []ImageBinding
WorkgroupSize [3]int
}
type UniformsReflection struct {
Locations []UniformLocation
Size int
}
type ImageBinding struct {
Name string
Binding int
}
type BufferBinding struct {
Name string
Binding int
}
type TextureBinding struct {
Name string
Binding int
}
type UniformLocation struct {
Name string
Type DataType
Size int
Offset int
}
type InputLocation struct {
// For GLSL.
Name string
Location int
// For HLSL.
Semantic string
SemanticIndex int
Type DataType
Size int
}
type DataType uint8
const (
DataTypeFloat DataType = iota
DataTypeInt
DataTypeShort
)
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