1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
|
// SPDX-License-Identifier: Unlicense OR MIT
package paint
import (
"encoding/binary"
"image"
"image/color"
"image/draw"
"math"
"gioui.org/f32"
"gioui.org/internal/ops"
"gioui.org/op"
"gioui.org/op/clip"
)
// ImageOp sets the brush to an image.
type ImageOp struct {
uniform bool
color color.NRGBA
src *image.RGBA
// handle is a key to uniquely identify this ImageOp
// in a map of cached textures.
handle interface{}
}
// ColorOp sets the brush to a constant color.
type ColorOp struct {
Color color.NRGBA
}
// LinearGradientOp sets the brush to a gradient starting at stop1 with color1 and
// ending at stop2 with color2.
type LinearGradientOp struct {
Stop1 f32.Point
Color1 color.NRGBA
Stop2 f32.Point
Color2 color.NRGBA
}
// PaintOp fills the current clip area with the current brush.
type PaintOp struct {
}
// NewImageOp creates an ImageOp backed by src.
//
// NewImageOp assumes the backing image is immutable, and may cache a
// copy of its contents in a GPU-friendly way. Create new ImageOps to
// ensure that changes to an image is reflected in the display of
// it.
func NewImageOp(src image.Image) ImageOp {
switch src := src.(type) {
case *image.Uniform:
col := color.NRGBAModel.Convert(src.C).(color.NRGBA)
return ImageOp{
uniform: true,
color: col,
}
case *image.RGBA:
return ImageOp{
src: src,
handle: new(int),
}
}
sz := src.Bounds().Size()
// Copy the image into a GPU friendly format.
dst := image.NewRGBA(image.Rectangle{
Max: sz,
})
draw.Draw(dst, dst.Bounds(), src, src.Bounds().Min, draw.Src)
return ImageOp{
src: dst,
handle: new(int),
}
}
func (i ImageOp) Size() image.Point {
if i.src == nil {
return image.Point{}
}
return i.src.Bounds().Size()
}
func (i ImageOp) Add(o *op.Ops) {
if i.uniform {
ColorOp{
Color: i.color,
}.Add(o)
return
} else if i.src == nil || i.src.Bounds().Empty() {
return
}
data := ops.Write2(&o.Internal, ops.TypeImageLen, i.src, i.handle)
data[0] = byte(ops.TypeImage)
}
func (c ColorOp) Add(o *op.Ops) {
data := ops.Write(&o.Internal, ops.TypeColorLen)
data[0] = byte(ops.TypeColor)
data[1] = c.Color.R
data[2] = c.Color.G
data[3] = c.Color.B
data[4] = c.Color.A
}
func (c LinearGradientOp) Add(o *op.Ops) {
data := ops.Write(&o.Internal, ops.TypeLinearGradientLen)
data[0] = byte(ops.TypeLinearGradient)
bo := binary.LittleEndian
bo.PutUint32(data[1:], math.Float32bits(c.Stop1.X))
bo.PutUint32(data[5:], math.Float32bits(c.Stop1.Y))
bo.PutUint32(data[9:], math.Float32bits(c.Stop2.X))
bo.PutUint32(data[13:], math.Float32bits(c.Stop2.Y))
data[17+0] = c.Color1.R
data[17+1] = c.Color1.G
data[17+2] = c.Color1.B
data[17+3] = c.Color1.A
data[21+0] = c.Color2.R
data[21+1] = c.Color2.G
data[21+2] = c.Color2.B
data[21+3] = c.Color2.A
}
func (d PaintOp) Add(o *op.Ops) {
data := ops.Write(&o.Internal, ops.TypePaintLen)
data[0] = byte(ops.TypePaint)
}
// FillShape fills the clip shape with a color.
func FillShape(ops *op.Ops, c color.NRGBA, shape clip.Op) {
defer shape.Push(ops).Pop()
Fill(ops, c)
}
// Fill paints an infinitely large plane with the provided color. It
// is intended to be used with a clip.Op already in place to limit
// the painted area. Use FillShape unless you need to paint several
// times within the same clip.Op.
func Fill(ops *op.Ops, c color.NRGBA) {
ColorOp{Color: c}.Add(ops)
PaintOp{}.Add(ops)
}
|