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-rw-r--r--vendor/github.com/go-gl/glfw/v3.3/glfw/glfw/src/null_joystick.c44
1 files changed, 44 insertions, 0 deletions
diff --git a/vendor/github.com/go-gl/glfw/v3.3/glfw/glfw/src/null_joystick.c b/vendor/github.com/go-gl/glfw/v3.3/glfw/glfw/src/null_joystick.c
new file mode 100644
index 0000000..000faf2
--- /dev/null
+++ b/vendor/github.com/go-gl/glfw/v3.3/glfw/glfw/src/null_joystick.c
@@ -0,0 +1,44 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
+{
+ return GLFW_FALSE;
+}
+
+void _glfwPlatformUpdateGamepadGUID(char* guid)
+{
+}
+