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+/*************************************************************************
+ * GLFW 3.3 - www.glfw.org
+ * A library for OpenGL, window and input
+ *------------------------------------------------------------------------
+ * Copyright (c) 2002-2006 Marcus Geelnard
+ * Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would
+ * be appreciated but is not required.
+ *
+ * 2. Altered source versions must be plainly marked as such, and must not
+ * be misrepresented as being the original software.
+ *
+ * 3. This notice may not be removed or altered from any source
+ * distribution.
+ *
+ *************************************************************************/
+
+#ifndef _glfw3_h_
+#define _glfw3_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/*************************************************************************
+ * Doxygen documentation
+ *************************************************************************/
+
+/*! @file glfw3.h
+ * @brief The header of the GLFW 3 API.
+ *
+ * This is the header file of the GLFW 3 API. It defines all its types and
+ * declares all its functions.
+ *
+ * For more information about how to use this file, see @ref build_include.
+ */
+/*! @defgroup context Context reference
+ * @brief Functions and types related to OpenGL and OpenGL ES contexts.
+ *
+ * This is the reference documentation for OpenGL and OpenGL ES context related
+ * functions. For more task-oriented information, see the @ref context_guide.
+ */
+/*! @defgroup vulkan Vulkan support reference
+ * @brief Functions and types related to Vulkan.
+ *
+ * This is the reference documentation for Vulkan related functions and types.
+ * For more task-oriented information, see the @ref vulkan_guide.
+ */
+/*! @defgroup init Initialization, version and error reference
+ * @brief Functions and types related to initialization and error handling.
+ *
+ * This is the reference documentation for initialization and termination of
+ * the library, version management and error handling. For more task-oriented
+ * information, see the @ref intro_guide.
+ */
+/*! @defgroup input Input reference
+ * @brief Functions and types related to input handling.
+ *
+ * This is the reference documentation for input related functions and types.
+ * For more task-oriented information, see the @ref input_guide.
+ */
+/*! @defgroup monitor Monitor reference
+ * @brief Functions and types related to monitors.
+ *
+ * This is the reference documentation for monitor related functions and types.
+ * For more task-oriented information, see the @ref monitor_guide.
+ */
+/*! @defgroup window Window reference
+ * @brief Functions and types related to windows.
+ *
+ * This is the reference documentation for window related functions and types,
+ * including creation, deletion and event polling. For more task-oriented
+ * information, see the @ref window_guide.
+ */
+
+
+/*************************************************************************
+ * Compiler- and platform-specific preprocessor work
+ *************************************************************************/
+
+/* If we are we on Windows, we want a single define for it.
+ */
+#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__))
+ #define _WIN32
+#endif /* _WIN32 */
+
+/* Include because most Windows GLU headers need wchar_t and
+ * the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h.
+ * Include it unconditionally to avoid surprising side-effects.
+ */
+#include <stddef.h>
+
+/* Include because it is needed by Vulkan and related functions.
+ * Include it unconditionally to avoid surprising side-effects.
+ */
+#include <stdint.h>
+
+#if defined(GLFW_INCLUDE_VULKAN)
+ #include <vulkan/vulkan.h>
+#endif /* Vulkan header */
+
+/* The Vulkan header may have indirectly included windows.h (because of
+ * VK_USE_PLATFORM_WIN32_KHR) so we offer our replacement symbols after it.
+ */
+
+/* It is customary to use APIENTRY for OpenGL function pointer declarations on
+ * all platforms. Additionally, the Windows OpenGL header needs APIENTRY.
+ */
+#if !defined(APIENTRY)
+ #if defined(_WIN32)
+ #define APIENTRY __stdcall
+ #else
+ #define APIENTRY
+ #endif
+ #define GLFW_APIENTRY_DEFINED
+#endif /* APIENTRY */
+
+/* Some Windows OpenGL headers need this.
+ */
+#if !defined(WINGDIAPI) && defined(_WIN32)
+ #define WINGDIAPI __declspec(dllimport)
+ #define GLFW_WINGDIAPI_DEFINED
+#endif /* WINGDIAPI */
+
+/* Some Windows GLU headers need this.
+ */
+#if !defined(CALLBACK) && defined(_WIN32)
+ #define CALLBACK __stdcall
+ #define GLFW_CALLBACK_DEFINED
+#endif /* CALLBACK */
+
+/* Include the chosen OpenGL or OpenGL ES headers.
+ */
+#if defined(GLFW_INCLUDE_ES1)
+
+ #include <GLES/gl.h>
+ #if defined(GLFW_INCLUDE_GLEXT)
+ #include <GLES/glext.h>
+ #endif
+
+#elif defined(GLFW_INCLUDE_ES2)
+
+ #include <GLES2/gl2.h>
+ #if defined(GLFW_INCLUDE_GLEXT)
+ #include <GLES2/gl2ext.h>
+ #endif
+
+#elif defined(GLFW_INCLUDE_ES3)
+
+ #include <GLES3/gl3.h>
+ #if defined(GLFW_INCLUDE_GLEXT)
+ #include <GLES2/gl2ext.h>
+ #endif
+
+#elif defined(GLFW_INCLUDE_ES31)
+
+ #include <GLES3/gl31.h>
+ #if defined(GLFW_INCLUDE_GLEXT)
+ #include <GLES2/gl2ext.h>
+ #endif
+
+#elif defined(GLFW_INCLUDE_ES32)
+
+ #include <GLES3/gl32.h>
+ #if defined(GLFW_INCLUDE_GLEXT)
+ #include <GLES2/gl2ext.h>
+ #endif
+
+#elif defined(GLFW_INCLUDE_GLCOREARB)
+
+ #if defined(__APPLE__)
+
+ #include <OpenGL/gl3.h>
+ #if defined(GLFW_INCLUDE_GLEXT)
+ #include <OpenGL/gl3ext.h>
+ #endif /*GLFW_INCLUDE_GLEXT*/
+
+ #else /*__APPLE__*/
+
+ #include <GL/glcorearb.h>
+ #if defined(GLFW_INCLUDE_GLEXT)
+ #include <GL/glext.h>
+ #endif
+
+ #endif /*__APPLE__*/
+
+#elif defined(GLFW_INCLUDE_GLU)
+
+ #if defined(__APPLE__)
+
+ #if defined(GLFW_INCLUDE_GLU)
+ #include <OpenGL/glu.h>
+ #endif
+
+ #else /*__APPLE__*/
+
+ #if defined(GLFW_INCLUDE_GLU)
+ #include <GL/glu.h>
+ #endif
+
+ #endif /*__APPLE__*/
+
+#elif !defined(GLFW_INCLUDE_NONE) && \
+ !defined(__gl_h_) && \
+ !defined(__gles1_gl_h_) && \
+ !defined(__gles2_gl2_h_) && \
+ !defined(__gles2_gl3_h_) && \
+ !defined(__gles2_gl31_h_) && \
+ !defined(__gles2_gl32_h_) && \
+ !defined(__gl_glcorearb_h_) && \
+ !defined(__gl2_h_) /*legacy*/ && \
+ !defined(__gl3_h_) /*legacy*/ && \
+ !defined(__gl31_h_) /*legacy*/ && \
+ !defined(__gl32_h_) /*legacy*/ && \
+ !defined(__glcorearb_h_) /*legacy*/ && \
+ !defined(__GL_H__) /*non-standard*/ && \
+ !defined(__gltypes_h_) /*non-standard*/ && \
+ !defined(__glee_h_) /*non-standard*/
+
+ #if defined(__APPLE__)
+
+ #if !defined(GLFW_INCLUDE_GLEXT)
+ #define GL_GLEXT_LEGACY
+ #endif
+ #include <OpenGL/gl.h>
+
+ #else /*__APPLE__*/
+
+ #include <GL/gl.h>
+ #if defined(GLFW_INCLUDE_GLEXT)
+ #include <GL/glext.h>
+ #endif
+
+ #endif /*__APPLE__*/
+
+#endif /* OpenGL and OpenGL ES headers */
+
+#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
+ /* GLFW_DLL must be defined by applications that are linking against the DLL
+ * version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW
+ * configuration header when compiling the DLL version of the library.
+ */
+ #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined"
+#endif
+
+/* GLFWAPI is used to declare public API functions for export
+ * from the DLL / shared library / dynamic library.
+ */
+#if defined(_WIN32) && defined(_GLFW_BUILD_DLL)
+ /* We are building GLFW as a Win32 DLL */
+ #define GLFWAPI __declspec(dllexport)
+#elif defined(_WIN32) && defined(GLFW_DLL)
+ /* We are calling GLFW as a Win32 DLL */
+ #define GLFWAPI __declspec(dllimport)
+#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL)
+ /* We are building GLFW as a shared / dynamic library */
+ #define GLFWAPI __attribute__((visibility("default")))
+#else
+ /* We are building or calling GLFW as a static library */
+ #define GLFWAPI
+#endif
+
+
+/*************************************************************************
+ * GLFW API tokens
+ *************************************************************************/
+
+/*! @name GLFW version macros
+ * @{ */
+/*! @brief The major version number of the GLFW header.
+ *
+ * The major version number of the GLFW header. This is incremented when the
+ * API is changed in non-compatible ways.
+ * @ingroup init
+ */
+#define GLFW_VERSION_MAJOR 3
+/*! @brief The minor version number of the GLFW header.
+ *
+ * The minor version number of the GLFW header. This is incremented when
+ * features are added to the API but it remains backward-compatible.
+ * @ingroup init
+ */
+#define GLFW_VERSION_MINOR 3
+/*! @brief The revision number of the GLFW header.
+ *
+ * The revision number of the GLFW header. This is incremented when a bug fix
+ * release is made that does not contain any API changes.
+ * @ingroup init
+ */
+#define GLFW_VERSION_REVISION 6
+/*! @} */
+
+/*! @brief One.
+ *
+ * This is only semantic sugar for the number 1. You can instead use `1` or
+ * `true` or `_True` or `GL_TRUE` or `VK_TRUE` or anything else that is equal
+ * to one.
+ *
+ * @ingroup init
+ */
+#define GLFW_TRUE 1
+/*! @brief Zero.
+ *
+ * This is only semantic sugar for the number 0. You can instead use `0` or
+ * `false` or `_False` or `GL_FALSE` or `VK_FALSE` or anything else that is
+ * equal to zero.
+ *
+ * @ingroup init
+ */
+#define GLFW_FALSE 0
+
+/*! @name Key and button actions
+ * @{ */
+/*! @brief The key or mouse button was released.
+ *
+ * The key or mouse button was released.
+ *
+ * @ingroup input
+ */
+#define GLFW_RELEASE 0
+/*! @brief The key or mouse button was pressed.
+ *
+ * The key or mouse button was pressed.
+ *
+ * @ingroup input
+ */
+#define GLFW_PRESS 1
+/*! @brief The key was held down until it repeated.
+ *
+ * The key was held down until it repeated.
+ *
+ * @ingroup input
+ */
+#define GLFW_REPEAT 2
+/*! @} */
+
+/*! @defgroup hat_state Joystick hat states
+ * @brief Joystick hat states.
+ *
+ * See [joystick hat input](@ref joystick_hat) for how these are used.
+ *
+ * @ingroup input
+ * @{ */
+#define GLFW_HAT_CENTERED 0
+#define GLFW_HAT_UP 1
+#define GLFW_HAT_RIGHT 2
+#define GLFW_HAT_DOWN 4
+#define GLFW_HAT_LEFT 8
+#define GLFW_HAT_RIGHT_UP (GLFW_HAT_RIGHT | GLFW_HAT_UP)
+#define GLFW_HAT_RIGHT_DOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)
+#define GLFW_HAT_LEFT_UP (GLFW_HAT_LEFT | GLFW_HAT_UP)
+#define GLFW_HAT_LEFT_DOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN)
+/*! @} */
+
+/*! @defgroup keys Keyboard keys
+ * @brief Keyboard key IDs.
+ *
+ * See [key input](@ref input_key) for how these are used.
+ *
+ * These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60),
+ * but re-arranged to map to 7-bit ASCII for printable keys (function keys are
+ * put in the 256+ range).
+ *
+ * The naming of the key codes follow these rules:
+ * - The US keyboard layout is used
+ * - Names of printable alpha-numeric characters are used (e.g. "A", "R",
+ * "3", etc.)
+ * - For non-alphanumeric characters, Unicode:ish names are used (e.g.
+ * "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not
+ * correspond to the Unicode standard (usually for brevity)
+ * - Keys that lack a clear US mapping are named "WORLD_x"
+ * - For non-printable keys, custom names are used (e.g. "F4",
+ * "BACKSPACE", etc.)
+ *
+ * @ingroup input
+ * @{
+ */
+
+/* The unknown key */
+#define GLFW_KEY_UNKNOWN -1
+
+/* Printable keys */
+#define GLFW_KEY_SPACE 32
+#define GLFW_KEY_APOSTROPHE 39 /* ' */
+#define GLFW_KEY_COMMA 44 /* , */
+#define GLFW_KEY_MINUS 45 /* - */
+#define GLFW_KEY_PERIOD 46 /* . */
+#define GLFW_KEY_SLASH 47 /* / */
+#define GLFW_KEY_0 48
+#define GLFW_KEY_1 49
+#define GLFW_KEY_2 50
+#define GLFW_KEY_3 51
+#define GLFW_KEY_4 52
+#define GLFW_KEY_5 53
+#define GLFW_KEY_6 54
+#define GLFW_KEY_7 55
+#define GLFW_KEY_8 56
+#define GLFW_KEY_9 57
+#define GLFW_KEY_SEMICOLON 59 /* ; */
+#define GLFW_KEY_EQUAL 61 /* = */
+#define GLFW_KEY_A 65
+#define GLFW_KEY_B 66
+#define GLFW_KEY_C 67
+#define GLFW_KEY_D 68
+#define GLFW_KEY_E 69
+#define GLFW_KEY_F 70
+#define GLFW_KEY_G 71
+#define GLFW_KEY_H 72
+#define GLFW_KEY_I 73
+#define GLFW_KEY_J 74
+#define GLFW_KEY_K 75
+#define GLFW_KEY_L 76
+#define GLFW_KEY_M 77
+#define GLFW_KEY_N 78
+#define GLFW_KEY_O 79
+#define GLFW_KEY_P 80
+#define GLFW_KEY_Q 81
+#define GLFW_KEY_R 82
+#define GLFW_KEY_S 83
+#define GLFW_KEY_T 84
+#define GLFW_KEY_U 85
+#define GLFW_KEY_V 86
+#define GLFW_KEY_W 87
+#define GLFW_KEY_X 88
+#define GLFW_KEY_Y 89
+#define GLFW_KEY_Z 90
+#define GLFW_KEY_LEFT_BRACKET 91 /* [ */
+#define GLFW_KEY_BACKSLASH 92 /* \ */
+#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */
+#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */
+#define GLFW_KEY_WORLD_1 161 /* non-US #1 */
+#define GLFW_KEY_WORLD_2 162 /* non-US #2 */
+
+/* Function keys */
+#define GLFW_KEY_ESCAPE 256
+#define GLFW_KEY_ENTER 257
+#define GLFW_KEY_TAB 258
+#define GLFW_KEY_BACKSPACE 259
+#define GLFW_KEY_INSERT 260
+#define GLFW_KEY_DELETE 261
+#define GLFW_KEY_RIGHT 262
+#define GLFW_KEY_LEFT 263
+#define GLFW_KEY_DOWN 264
+#define GLFW_KEY_UP 265
+#define GLFW_KEY_PAGE_UP 266
+#define GLFW_KEY_PAGE_DOWN 267
+#define GLFW_KEY_HOME 268
+#define GLFW_KEY_END 269
+#define GLFW_KEY_CAPS_LOCK 280
+#define GLFW_KEY_SCROLL_LOCK 281
+#define GLFW_KEY_NUM_LOCK 282
+#define GLFW_KEY_PRINT_SCREEN 283
+#define GLFW_KEY_PAUSE 284
+#define GLFW_KEY_F1 290
+#define GLFW_KEY_F2 291
+#define GLFW_KEY_F3 292
+#define GLFW_KEY_F4 293
+#define GLFW_KEY_F5 294
+#define GLFW_KEY_F6 295
+#define GLFW_KEY_F7 296
+#define GLFW_KEY_F8 297
+#define GLFW_KEY_F9 298
+#define GLFW_KEY_F10 299
+#define GLFW_KEY_F11 300
+#define GLFW_KEY_F12 301
+#define GLFW_KEY_F13 302
+#define GLFW_KEY_F14 303
+#define GLFW_KEY_F15 304
+#define GLFW_KEY_F16 305
+#define GLFW_KEY_F17 306
+#define GLFW_KEY_F18 307
+#define GLFW_KEY_F19 308
+#define GLFW_KEY_F20 309
+#define GLFW_KEY_F21 310
+#define GLFW_KEY_F22 311
+#define GLFW_KEY_F23 312
+#define GLFW_KEY_F24 313
+#define GLFW_KEY_F25 314
+#define GLFW_KEY_KP_0 320
+#define GLFW_KEY_KP_1 321
+#define GLFW_KEY_KP_2 322
+#define GLFW_KEY_KP_3 323
+#define GLFW_KEY_KP_4 324
+#define GLFW_KEY_KP_5 325
+#define GLFW_KEY_KP_6 326
+#define GLFW_KEY_KP_7 327
+#define GLFW_KEY_KP_8 328
+#define GLFW_KEY_KP_9 329
+#define GLFW_KEY_KP_DECIMAL 330
+#define GLFW_KEY_KP_DIVIDE 331
+#define GLFW_KEY_KP_MULTIPLY 332
+#define GLFW_KEY_KP_SUBTRACT 333
+#define GLFW_KEY_KP_ADD 334
+#define GLFW_KEY_KP_ENTER 335
+#define GLFW_KEY_KP_EQUAL 336
+#define GLFW_KEY_LEFT_SHIFT 340
+#define GLFW_KEY_LEFT_CONTROL 341
+#define GLFW_KEY_LEFT_ALT 342
+#define GLFW_KEY_LEFT_SUPER 343
+#define GLFW_KEY_RIGHT_SHIFT 344
+#define GLFW_KEY_RIGHT_CONTROL 345
+#define GLFW_KEY_RIGHT_ALT 346
+#define GLFW_KEY_RIGHT_SUPER 347
+#define GLFW_KEY_MENU 348
+
+#define GLFW_KEY_LAST GLFW_KEY_MENU
+
+/*! @} */
+
+/*! @defgroup mods Modifier key flags
+ * @brief Modifier key flags.
+ *
+ * See [key input](@ref input_key) for how these are used.
+ *
+ * @ingroup input
+ * @{ */
+
+/*! @brief If this bit is set one or more Shift keys were held down.
+ *
+ * If this bit is set one or more Shift keys were held down.
+ */
+#define GLFW_MOD_SHIFT 0x0001
+/*! @brief If this bit is set one or more Control keys were held down.
+ *
+ * If this bit is set one or more Control keys were held down.
+ */
+#define GLFW_MOD_CONTROL 0x0002
+/*! @brief If this bit is set one or more Alt keys were held down.
+ *
+ * If this bit is set one or more Alt keys were held down.
+ */
+#define GLFW_MOD_ALT 0x0004
+/*! @brief If this bit is set one or more Super keys were held down.
+ *
+ * If this bit is set one or more Super keys were held down.
+ */
+#define GLFW_MOD_SUPER 0x0008
+/*! @brief If this bit is set the Caps Lock key is enabled.
+ *
+ * If this bit is set the Caps Lock key is enabled and the @ref
+ * GLFW_LOCK_KEY_MODS input mode is set.
+ */
+#define GLFW_MOD_CAPS_LOCK 0x0010
+/*! @brief If this bit is set the Num Lock key is enabled.
+ *
+ * If this bit is set the Num Lock key is enabled and the @ref
+ * GLFW_LOCK_KEY_MODS input mode is set.
+ */
+#define GLFW_MOD_NUM_LOCK 0x0020
+
+/*! @} */
+
+/*! @defgroup buttons Mouse buttons
+ * @brief Mouse button IDs.
+ *
+ * See [mouse button input](@ref input_mouse_button) for how these are used.
+ *
+ * @ingroup input
+ * @{ */
+#define GLFW_MOUSE_BUTTON_1 0
+#define GLFW_MOUSE_BUTTON_2 1
+#define GLFW_MOUSE_BUTTON_3 2
+#define GLFW_MOUSE_BUTTON_4 3
+#define GLFW_MOUSE_BUTTON_5 4
+#define GLFW_MOUSE_BUTTON_6 5
+#define GLFW_MOUSE_BUTTON_7 6
+#define GLFW_MOUSE_BUTTON_8 7
+#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8
+#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1
+#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2
+#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3
+/*! @} */
+
+/*! @defgroup joysticks Joysticks
+ * @brief Joystick IDs.
+ *
+ * See [joystick input](@ref joystick) for how these are used.
+ *
+ * @ingroup input
+ * @{ */
+#define GLFW_JOYSTICK_1 0
+#define GLFW_JOYSTICK_2 1
+#define GLFW_JOYSTICK_3 2
+#define GLFW_JOYSTICK_4 3
+#define GLFW_JOYSTICK_5 4
+#define GLFW_JOYSTICK_6 5
+#define GLFW_JOYSTICK_7 6
+#define GLFW_JOYSTICK_8 7
+#define GLFW_JOYSTICK_9 8
+#define GLFW_JOYSTICK_10 9
+#define GLFW_JOYSTICK_11 10
+#define GLFW_JOYSTICK_12 11
+#define GLFW_JOYSTICK_13 12
+#define GLFW_JOYSTICK_14 13
+#define GLFW_JOYSTICK_15 14
+#define GLFW_JOYSTICK_16 15
+#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16
+/*! @} */
+
+/*! @defgroup gamepad_buttons Gamepad buttons
+ * @brief Gamepad buttons.
+ *
+ * See @ref gamepad for how these are used.
+ *
+ * @ingroup input
+ * @{ */
+#define GLFW_GAMEPAD_BUTTON_A 0
+#define GLFW_GAMEPAD_BUTTON_B 1
+#define GLFW_GAMEPAD_BUTTON_X 2
+#define GLFW_GAMEPAD_BUTTON_Y 3
+#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER 4
+#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER 5
+#define GLFW_GAMEPAD_BUTTON_BACK 6
+#define GLFW_GAMEPAD_BUTTON_START 7
+#define GLFW_GAMEPAD_BUTTON_GUIDE 8
+#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9
+#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10
+#define GLFW_GAMEPAD_BUTTON_DPAD_UP 11
+#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12
+#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13
+#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14
+#define GLFW_GAMEPAD_BUTTON_LAST GLFW_GAMEPAD_BUTTON_DPAD_LEFT
+
+#define GLFW_GAMEPAD_BUTTON_CROSS GLFW_GAMEPAD_BUTTON_A
+#define GLFW_GAMEPAD_BUTTON_CIRCLE GLFW_GAMEPAD_BUTTON_B
+#define GLFW_GAMEPAD_BUTTON_SQUARE GLFW_GAMEPAD_BUTTON_X
+#define GLFW_GAMEPAD_BUTTON_TRIANGLE GLFW_GAMEPAD_BUTTON_Y
+/*! @} */
+
+/*! @defgroup gamepad_axes Gamepad axes
+ * @brief Gamepad axes.
+ *
+ * See @ref gamepad for how these are used.
+ *
+ * @ingroup input
+ * @{ */
+#define GLFW_GAMEPAD_AXIS_LEFT_X 0
+#define GLFW_GAMEPAD_AXIS_LEFT_Y 1
+#define GLFW_GAMEPAD_AXIS_RIGHT_X 2
+#define GLFW_GAMEPAD_AXIS_RIGHT_Y 3
+#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4
+#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5
+#define GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
+/*! @} */
+
+/*! @defgroup errors Error codes
+ * @brief Error codes.
+ *
+ * See [error handling](@ref error_handling) for how these are used.
+ *
+ * @ingroup init
+ * @{ */
+/*! @brief No error has occurred.
+ *
+ * No error has occurred.
+ *
+ * @analysis Yay.
+ */
+#define GLFW_NO_ERROR 0
+/*! @brief GLFW has not been initialized.
+ *
+ * This occurs if a GLFW function was called that must not be called unless the
+ * library is [initialized](@ref intro_init).
+ *
+ * @analysis Application programmer error. Initialize GLFW before calling any
+ * function that requires initialization.
+ */
+#define GLFW_NOT_INITIALIZED 0x00010001
+/*! @brief No context is current for this thread.
+ *
+ * This occurs if a GLFW function was called that needs and operates on the
+ * current OpenGL or OpenGL ES context but no context is current on the calling
+ * thread. One such function is @ref glfwSwapInterval.
+ *
+ * @analysis Application programmer error. Ensure a context is current before
+ * calling functions that require a current context.
+ */
+#define GLFW_NO_CURRENT_CONTEXT 0x00010002
+/*! @brief One of the arguments to the function was an invalid enum value.
+ *
+ * One of the arguments to the function was an invalid enum value, for example
+ * requesting @ref GLFW_RED_BITS with @ref glfwGetWindowAttrib.
+ *
+ * @analysis Application programmer error. Fix the offending call.
+ */
+#define GLFW_INVALID_ENUM 0x00010003
+/*! @brief One of the arguments to the function was an invalid value.
+ *
+ * One of the arguments to the function was an invalid value, for example
+ * requesting a non-existent OpenGL or OpenGL ES version like 2.7.
+ *
+ * Requesting a valid but unavailable OpenGL or OpenGL ES version will instead
+ * result in a @ref GLFW_VERSION_UNAVAILABLE error.
+ *
+ * @analysis Application programmer error. Fix the offending call.
+ */
+#define GLFW_INVALID_VALUE 0x00010004
+/*! @brief A memory allocation failed.
+ *
+ * A memory allocation failed.
+ *
+ * @analysis A bug in GLFW or the underlying operating system. Report the bug
+ * to our [issue tracker](https://github.com/glfw/glfw/issues).
+ */
+#define GLFW_OUT_OF_MEMORY 0x00010005
+/*! @brief GLFW could not find support for the requested API on the system.
+ *
+ * GLFW could not find support for the requested API on the system.
+ *
+ * @analysis The installed graphics driver does not support the requested
+ * API, or does not support it via the chosen context creation backend.
+ * Below are a few examples.
+ *
+ * @par
+ * Some pre-installed Windows graphics drivers do not support OpenGL. AMD only
+ * supports OpenGL ES via EGL, while Nvidia and Intel only support it via
+ * a WGL or GLX extension. macOS does not provide OpenGL ES at all. The Mesa
+ * EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary
+ * driver. Older graphics drivers do not support Vulkan.
+ */
+#define GLFW_API_UNAVAILABLE 0x00010006
+/*! @brief The requested OpenGL or OpenGL ES version is not available.
+ *
+ * The requested OpenGL or OpenGL ES version (including any requested context
+ * or framebuffer hints) is not available on this machine.
+ *
+ * @analysis The machine does not support your requirements. If your
+ * application is sufficiently flexible, downgrade your requirements and try
+ * again. Otherwise, inform the user that their machine does not match your
+ * requirements.
+ *
+ * @par
+ * Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0
+ * comes out before the 4.x series gets that far, also fail with this error and
+ * not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions
+ * will exist.
+ */
+#define GLFW_VERSION_UNAVAILABLE 0x00010007
+/*! @brief A platform-specific error occurred that does not match any of the
+ * more specific categories.
+ *
+ * A platform-specific error occurred that does not match any of the more
+ * specific categories.
+ *
+ * @analysis A bug or configuration error in GLFW, the underlying operating
+ * system or its drivers, or a lack of required resources. Report the issue to
+ * our [issue tracker](https://github.com/glfw/glfw/issues).
+ */
+#define GLFW_PLATFORM_ERROR 0x00010008
+/*! @brief The requested format is not supported or available.
+ *
+ * If emitted during window creation, the requested pixel format is not
+ * supported.
+ *
+ * If emitted when querying the clipboard, the contents of the clipboard could
+ * not be converted to the requested format.
+ *
+ * @analysis If emitted during window creation, one or more
+ * [hard constraints](@ref window_hints_hard) did not match any of the
+ * available pixel formats. If your application is sufficiently flexible,
+ * downgrade your requirements and try again. Otherwise, inform the user that
+ * their machine does not match your requirements.
+ *
+ * @par
+ * If emitted when querying the clipboard, ignore the error or report it to
+ * the user, as appropriate.
+ */
+#define GLFW_FORMAT_UNAVAILABLE 0x00010009
+/*! @brief The specified window does not have an OpenGL or OpenGL ES context.
+ *
+ * A window that does not have an OpenGL or OpenGL ES context was passed to
+ * a function that requires it to have one.
+ *
+ * @analysis Application programmer error. Fix the offending call.
+ */
+#define GLFW_NO_WINDOW_CONTEXT 0x0001000A
+/*! @} */
+
+/*! @addtogroup window
+ * @{ */
+/*! @brief Input focus window hint and attribute
+ *
+ * Input focus [window hint](@ref GLFW_FOCUSED_hint) or
+ * [window attribute](@ref GLFW_FOCUSED_attrib).
+ */
+#define GLFW_FOCUSED 0x00020001
+/*! @brief Window iconification window attribute
+ *
+ * Window iconification [window attribute](@ref GLFW_ICONIFIED_attrib).
+ */
+#define GLFW_ICONIFIED 0x00020002
+/*! @brief Window resize-ability window hint and attribute
+ *
+ * Window resize-ability [window hint](@ref GLFW_RESIZABLE_hint) and
+ * [window attribute](@ref GLFW_RESIZABLE_attrib).
+ */
+#define GLFW_RESIZABLE 0x00020003
+/*! @brief Window visibility window hint and attribute
+ *
+ * Window visibility [window hint](@ref GLFW_VISIBLE_hint) and
+ * [window attribute](@ref GLFW_VISIBLE_attrib).
+ */
+#define GLFW_VISIBLE 0x00020004
+/*! @brief Window decoration window hint and attribute
+ *
+ * Window decoration [window hint](@ref GLFW_DECORATED_hint) and
+ * [window attribute](@ref GLFW_DECORATED_attrib).
+ */
+#define GLFW_DECORATED 0x00020005
+/*! @brief Window auto-iconification window hint and attribute
+ *
+ * Window auto-iconification [window hint](@ref GLFW_AUTO_ICONIFY_hint) and
+ * [window attribute](@ref GLFW_AUTO_ICONIFY_attrib).
+ */
+#define GLFW_AUTO_ICONIFY 0x00020006
+/*! @brief Window decoration window hint and attribute
+ *
+ * Window decoration [window hint](@ref GLFW_FLOATING_hint) and
+ * [window attribute](@ref GLFW_FLOATING_attrib).
+ */
+#define GLFW_FLOATING 0x00020007
+/*! @brief Window maximization window hint and attribute
+ *
+ * Window maximization [window hint](@ref GLFW_MAXIMIZED_hint) and
+ * [window attribute](@ref GLFW_MAXIMIZED_attrib).
+ */
+#define GLFW_MAXIMIZED 0x00020008
+/*! @brief Cursor centering window hint
+ *
+ * Cursor centering [window hint](@ref GLFW_CENTER_CURSOR_hint).
+ */
+#define GLFW_CENTER_CURSOR 0x00020009
+/*! @brief Window framebuffer transparency hint and attribute
+ *
+ * Window framebuffer transparency
+ * [window hint](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) and
+ * [window attribute](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib).
+ */
+#define GLFW_TRANSPARENT_FRAMEBUFFER 0x0002000A
+/*! @brief Mouse cursor hover window attribute.
+ *
+ * Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib).
+ */
+#define GLFW_HOVERED 0x0002000B
+/*! @brief Input focus on calling show window hint and attribute
+ *
+ * Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or
+ * [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib).
+ */
+#define GLFW_FOCUS_ON_SHOW 0x0002000C
+
+/*! @brief Framebuffer bit depth hint.
+ *
+ * Framebuffer bit depth [hint](@ref GLFW_RED_BITS).
+ */
+#define GLFW_RED_BITS 0x00021001
+/*! @brief Framebuffer bit depth hint.
+ *
+ * Framebuffer bit depth [hint](@ref GLFW_GREEN_BITS).
+ */
+#define GLFW_GREEN_BITS 0x00021002
+/*! @brief Framebuffer bit depth hint.
+ *
+ * Framebuffer bit depth [hint](@ref GLFW_BLUE_BITS).
+ */
+#define GLFW_BLUE_BITS 0x00021003
+/*! @brief Framebuffer bit depth hint.
+ *
+ * Framebuffer bit depth [hint](@ref GLFW_ALPHA_BITS).
+ */
+#define GLFW_ALPHA_BITS 0x00021004
+/*! @brief Framebuffer bit depth hint.
+ *
+ * Framebuffer bit depth [hint](@ref GLFW_DEPTH_BITS).
+ */
+#define GLFW_DEPTH_BITS 0x00021005
+/*! @brief Framebuffer bit depth hint.
+ *
+ * Framebuffer bit depth [hint](@ref GLFW_STENCIL_BITS).
+ */
+#define GLFW_STENCIL_BITS 0x00021006
+/*! @brief Framebuffer bit depth hint.
+ *
+ * Framebuffer bit depth [hint](@ref GLFW_ACCUM_RED_BITS).
+ */
+#define GLFW_ACCUM_RED_BITS 0x00021007
+/*! @brief Framebuffer bit depth hint.
+ *
+ * Framebuffer bit depth [hint](@ref GLFW_ACCUM_GREEN_BITS).
+ */
+#define GLFW_ACCUM_GREEN_BITS 0x00021008
+/*! @brief Framebuffer bit depth hint.
+ *
+ * Framebuffer bit depth [hint](@ref GLFW_ACCUM_BLUE_BITS).
+ */
+#define GLFW_ACCUM_BLUE_BITS 0x00021009
+/*! @brief Framebuffer bit depth hint.
+ *
+ * Framebuffer bit depth [hint](@ref GLFW_ACCUM_ALPHA_BITS).
+ */
+#define GLFW_ACCUM_ALPHA_BITS 0x0002100A
+/*! @brief Framebuffer auxiliary buffer hint.
+ *
+ * Framebuffer auxiliary buffer [hint](@ref GLFW_AUX_BUFFERS).
+ */
+#define GLFW_AUX_BUFFERS 0x0002100B
+/*! @brief OpenGL stereoscopic rendering hint.
+ *
+ * OpenGL stereoscopic rendering [hint](@ref GLFW_STEREO).
+ */
+#define GLFW_STEREO 0x0002100C
+/*! @brief Framebuffer MSAA samples hint.
+ *
+ * Framebuffer MSAA samples [hint](@ref GLFW_SAMPLES).
+ */
+#define GLFW_SAMPLES 0x0002100D
+/*! @brief Framebuffer sRGB hint.
+ *
+ * Framebuffer sRGB [hint](@ref GLFW_SRGB_CAPABLE).
+ */
+#define GLFW_SRGB_CAPABLE 0x0002100E
+/*! @brief Monitor refresh rate hint.
+ *
+ * Monitor refresh rate [hint](@ref GLFW_REFRESH_RATE).
+ */
+#define GLFW_REFRESH_RATE 0x0002100F
+/*! @brief Framebuffer double buffering hint.
+ *
+ * Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER).
+ */
+#define GLFW_DOUBLEBUFFER 0x00021010
+
+/*! @brief Context client API hint and attribute.
+ *
+ * Context client API [hint](@ref GLFW_CLIENT_API_hint) and
+ * [attribute](@ref GLFW_CLIENT_API_attrib).
+ */
+#define GLFW_CLIENT_API 0x00022001
+/*! @brief Context client API major version hint and attribute.
+ *
+ * Context client API major version [hint](@ref GLFW_CONTEXT_VERSION_MAJOR_hint)
+ * and [attribute](@ref GLFW_CONTEXT_VERSION_MAJOR_attrib).
+ */
+#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002
+/*! @brief Context client API minor version hint and attribute.
+ *
+ * Context client API minor version [hint](@ref GLFW_CONTEXT_VERSION_MINOR_hint)
+ * and [attribute](@ref GLFW_CONTEXT_VERSION_MINOR_attrib).
+ */
+#define GLFW_CONTEXT_VERSION_MINOR 0x00022003
+/*! @brief Context client API revision number attribute.
+ *
+ * Context client API revision number
+ * [attribute](@ref GLFW_CONTEXT_REVISION_attrib).
+ */
+#define GLFW_CONTEXT_REVISION 0x00022004
+/*! @brief Context robustness hint and attribute.
+ *
+ * Context client API revision number [hint](@ref GLFW_CONTEXT_ROBUSTNESS_hint)
+ * and [attribute](@ref GLFW_CONTEXT_ROBUSTNESS_attrib).
+ */
+#define GLFW_CONTEXT_ROBUSTNESS 0x00022005
+/*! @brief OpenGL forward-compatibility hint and attribute.
+ *
+ * OpenGL forward-compatibility [hint](@ref GLFW_OPENGL_FORWARD_COMPAT_hint)
+ * and [attribute](@ref GLFW_OPENGL_FORWARD_COMPAT_attrib).
+ */
+#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006
+/*! @brief Debug mode context hint and attribute.
+ *
+ * Debug mode context [hint](@ref GLFW_OPENGL_DEBUG_CONTEXT_hint) and
+ * [attribute](@ref GLFW_OPENGL_DEBUG_CONTEXT_attrib).
+ */
+#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007
+/*! @brief OpenGL profile hint and attribute.
+ *
+ * OpenGL profile [hint](@ref GLFW_OPENGL_PROFILE_hint) and
+ * [attribute](@ref GLFW_OPENGL_PROFILE_attrib).
+ */
+#define GLFW_OPENGL_PROFILE 0x00022008
+/*! @brief Context flush-on-release hint and attribute.
+ *
+ * Context flush-on-release [hint](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint) and
+ * [attribute](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_attrib).
+ */
+#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009
+/*! @brief Context error suppression hint and attribute.
+ *
+ * Context error suppression [hint](@ref GLFW_CONTEXT_NO_ERROR_hint) and
+ * [attribute](@ref GLFW_CONTEXT_NO_ERROR_attrib).
+ */
+#define GLFW_CONTEXT_NO_ERROR 0x0002200A
+/*! @brief Context creation API hint and attribute.
+ *
+ * Context creation API [hint](@ref GLFW_CONTEXT_CREATION_API_hint) and
+ * [attribute](@ref GLFW_CONTEXT_CREATION_API_attrib).
+ */
+#define GLFW_CONTEXT_CREATION_API 0x0002200B
+/*! @brief Window content area scaling window
+ * [window hint](@ref GLFW_SCALE_TO_MONITOR).
+ */
+#define GLFW_SCALE_TO_MONITOR 0x0002200C
+/*! @brief macOS specific
+ * [window hint](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint).
+ */
+#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001
+/*! @brief macOS specific
+ * [window hint](@ref GLFW_COCOA_FRAME_NAME_hint).
+ */
+#define GLFW_COCOA_FRAME_NAME 0x00023002
+/*! @brief macOS specific
+ * [window hint](@ref GLFW_COCOA_GRAPHICS_SWITCHING_hint).
+ */
+#define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003
+/*! @brief X11 specific
+ * [window hint](@ref GLFW_X11_CLASS_NAME_hint).
+ */
+#define GLFW_X11_CLASS_NAME 0x00024001
+/*! @brief X11 specific
+ * [window hint](@ref GLFW_X11_CLASS_NAME_hint).
+ */
+#define GLFW_X11_INSTANCE_NAME 0x00024002
+/*! @} */
+
+#define GLFW_NO_API 0
+#define GLFW_OPENGL_API 0x00030001
+#define GLFW_OPENGL_ES_API 0x00030002
+
+#define GLFW_NO_ROBUSTNESS 0
+#define GLFW_NO_RESET_NOTIFICATION 0x00031001
+#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002
+
+#define GLFW_OPENGL_ANY_PROFILE 0
+#define GLFW_OPENGL_CORE_PROFILE 0x00032001
+#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002
+
+#define GLFW_CURSOR 0x00033001
+#define GLFW_STICKY_KEYS 0x00033002
+#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003
+#define GLFW_LOCK_KEY_MODS 0x00033004
+#define GLFW_RAW_MOUSE_MOTION 0x00033005
+
+#define GLFW_CURSOR_NORMAL 0x00034001
+#define GLFW_CURSOR_HIDDEN 0x00034002
+#define GLFW_CURSOR_DISABLED 0x00034003
+
+#define GLFW_ANY_RELEASE_BEHAVIOR 0
+#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001
+#define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002
+
+#define GLFW_NATIVE_CONTEXT_API 0x00036001
+#define GLFW_EGL_CONTEXT_API 0x00036002
+#define GLFW_OSMESA_CONTEXT_API 0x00036003
+
+/*! @defgroup shapes Standard cursor shapes
+ * @brief Standard system cursor shapes.
+ *
+ * See [standard cursor creation](@ref cursor_standard) for how these are used.
+ *
+ * @ingroup input
+ * @{ */
+
+/*! @brief The regular arrow cursor shape.
+ *
+ * The regular arrow cursor.
+ */
+#define GLFW_ARROW_CURSOR 0x00036001
+/*! @brief The text input I-beam cursor shape.
+ *
+ * The text input I-beam cursor shape.
+ */
+#define GLFW_IBEAM_CURSOR 0x00036002
+/*! @brief The crosshair shape.
+ *
+ * The crosshair shape.
+ */
+#define GLFW_CROSSHAIR_CURSOR 0x00036003
+/*! @brief The hand shape.
+ *
+ * The hand shape.
+ */
+#define GLFW_HAND_CURSOR 0x00036004
+/*! @brief The horizontal resize arrow shape.
+ *
+ * The horizontal resize arrow shape.
+ */
+#define GLFW_HRESIZE_CURSOR 0x00036005
+/*! @brief The vertical resize arrow shape.
+ *
+ * The vertical resize arrow shape.
+ */
+#define GLFW_VRESIZE_CURSOR 0x00036006
+/*! @} */
+
+#define GLFW_CONNECTED 0x00040001
+#define GLFW_DISCONNECTED 0x00040002
+
+/*! @addtogroup init
+ * @{ */
+/*! @brief Joystick hat buttons init hint.
+ *
+ * Joystick hat buttons [init hint](@ref GLFW_JOYSTICK_HAT_BUTTONS).
+ */
+#define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001
+/*! @brief macOS specific init hint.
+ *
+ * macOS specific [init hint](@ref GLFW_COCOA_CHDIR_RESOURCES_hint).
+ */
+#define GLFW_COCOA_CHDIR_RESOURCES 0x00051001
+/*! @brief macOS specific init hint.
+ *
+ * macOS specific [init hint](@ref GLFW_COCOA_MENUBAR_hint).
+ */
+#define GLFW_COCOA_MENUBAR 0x00051002
+/*! @} */
+
+#define GLFW_DONT_CARE -1
+
+
+/*************************************************************************
+ * GLFW API types
+ *************************************************************************/
+
+/*! @brief Client API function pointer type.
+ *
+ * Generic function pointer used for returning client API function pointers
+ * without forcing a cast from a regular pointer.
+ *
+ * @sa @ref context_glext
+ * @sa @ref glfwGetProcAddress
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup context
+ */
+typedef void (*GLFWglproc)(void);
+
+/*! @brief Vulkan API function pointer type.
+ *
+ * Generic function pointer used for returning Vulkan API function pointers
+ * without forcing a cast from a regular pointer.
+ *
+ * @sa @ref vulkan_proc
+ * @sa @ref glfwGetInstanceProcAddress
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup vulkan
+ */
+typedef void (*GLFWvkproc)(void);
+
+/*! @brief Opaque monitor object.
+ *
+ * Opaque monitor object.
+ *
+ * @see @ref monitor_object
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup monitor
+ */
+typedef struct GLFWmonitor GLFWmonitor;
+
+/*! @brief Opaque window object.
+ *
+ * Opaque window object.
+ *
+ * @see @ref window_object
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+typedef struct GLFWwindow GLFWwindow;
+
+/*! @brief Opaque cursor object.
+ *
+ * Opaque cursor object.
+ *
+ * @see @ref cursor_object
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup input
+ */
+typedef struct GLFWcursor GLFWcursor;
+
+/*! @brief The function pointer type for error callbacks.
+ *
+ * This is the function pointer type for error callbacks. An error callback
+ * function has the following signature:
+ * @code
+ * void callback_name(int error_code, const char* description)
+ * @endcode
+ *
+ * @param[in] error_code An [error code](@ref errors). Future releases may add
+ * more error codes.
+ * @param[in] description A UTF-8 encoded string describing the error.
+ *
+ * @pointer_lifetime The error description string is valid until the callback
+ * function returns.
+ *
+ * @sa @ref error_handling
+ * @sa @ref glfwSetErrorCallback
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup init
+ */
+typedef void (* GLFWerrorfun)(int error_code, const char* description);
+
+/*! @brief The function pointer type for window position callbacks.
+ *
+ * This is the function pointer type for window position callbacks. A window
+ * position callback function has the following signature:
+ * @code
+ * void callback_name(GLFWwindow* window, int xpos, int ypos)
+ * @endcode
+ *
+ * @param[in] window The window that was moved.
+ * @param[in] xpos The new x-coordinate, in screen coordinates, of the
+ * upper-left corner of the content area of the window.
+ * @param[in] ypos The new y-coordinate, in screen coordinates, of the
+ * upper-left corner of the content area of the window.
+ *
+ * @sa @ref window_pos
+ * @sa @ref glfwSetWindowPosCallback
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+typedef void (* GLFWwindowposfun)(GLFWwindow* window, int xpos, int ypos);
+
+/*! @brief The function pointer type for window size callbacks.
+ *
+ * This is the function pointer type for window size callbacks. A window size
+ * callback function has the following signature:
+ * @code
+ * void callback_name(GLFWwindow* window, int width, int height)
+ * @endcode
+ *
+ * @param[in] window The window that was resized.
+ * @param[in] width The new width, in screen coordinates, of the window.
+ * @param[in] height The new height, in screen coordinates, of the window.
+ *
+ * @sa @ref window_size
+ * @sa @ref glfwSetWindowSizeCallback
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup window
+ */
+typedef void (* GLFWwindowsizefun)(GLFWwindow* window, int width, int height);
+
+/*! @brief The function pointer type for window close callbacks.
+ *
+ * This is the function pointer type for window close callbacks. A window
+ * close callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window)
+ * @endcode
+ *
+ * @param[in] window The window that the user attempted to close.
+ *
+ * @sa @ref window_close
+ * @sa @ref glfwSetWindowCloseCallback
+ *
+ * @since Added in version 2.5.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup window
+ */
+typedef void (* GLFWwindowclosefun)(GLFWwindow* window);
+
+/*! @brief The function pointer type for window content refresh callbacks.
+ *
+ * This is the function pointer type for window content refresh callbacks.
+ * A window content refresh callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window);
+ * @endcode
+ *
+ * @param[in] window The window whose content needs to be refreshed.
+ *
+ * @sa @ref window_refresh
+ * @sa @ref glfwSetWindowRefreshCallback
+ *
+ * @since Added in version 2.5.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup window
+ */
+typedef void (* GLFWwindowrefreshfun)(GLFWwindow* window);
+
+/*! @brief The function pointer type for window focus callbacks.
+ *
+ * This is the function pointer type for window focus callbacks. A window
+ * focus callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, int focused)
+ * @endcode
+ *
+ * @param[in] window The window that gained or lost input focus.
+ * @param[in] focused `GLFW_TRUE` if the window was given input focus, or
+ * `GLFW_FALSE` if it lost it.
+ *
+ * @sa @ref window_focus
+ * @sa @ref glfwSetWindowFocusCallback
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+typedef void (* GLFWwindowfocusfun)(GLFWwindow* window, int focused);
+
+/*! @brief The function pointer type for window iconify callbacks.
+ *
+ * This is the function pointer type for window iconify callbacks. A window
+ * iconify callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, int iconified)
+ * @endcode
+ *
+ * @param[in] window The window that was iconified or restored.
+ * @param[in] iconified `GLFW_TRUE` if the window was iconified, or
+ * `GLFW_FALSE` if it was restored.
+ *
+ * @sa @ref window_iconify
+ * @sa @ref glfwSetWindowIconifyCallback
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+typedef void (* GLFWwindowiconifyfun)(GLFWwindow* window, int iconified);
+
+/*! @brief The function pointer type for window maximize callbacks.
+ *
+ * This is the function pointer type for window maximize callbacks. A window
+ * maximize callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, int maximized)
+ * @endcode
+ *
+ * @param[in] window The window that was maximized or restored.
+ * @param[in] maximized `GLFW_TRUE` if the window was maximized, or
+ * `GLFW_FALSE` if it was restored.
+ *
+ * @sa @ref window_maximize
+ * @sa glfwSetWindowMaximizeCallback
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup window
+ */
+typedef void (* GLFWwindowmaximizefun)(GLFWwindow* window, int maximized);
+
+/*! @brief The function pointer type for framebuffer size callbacks.
+ *
+ * This is the function pointer type for framebuffer size callbacks.
+ * A framebuffer size callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, int width, int height)
+ * @endcode
+ *
+ * @param[in] window The window whose framebuffer was resized.
+ * @param[in] width The new width, in pixels, of the framebuffer.
+ * @param[in] height The new height, in pixels, of the framebuffer.
+ *
+ * @sa @ref window_fbsize
+ * @sa @ref glfwSetFramebufferSizeCallback
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+typedef void (* GLFWframebuffersizefun)(GLFWwindow* window, int width, int height);
+
+/*! @brief The function pointer type for window content scale callbacks.
+ *
+ * This is the function pointer type for window content scale callbacks.
+ * A window content scale callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, float xscale, float yscale)
+ * @endcode
+ *
+ * @param[in] window The window whose content scale changed.
+ * @param[in] xscale The new x-axis content scale of the window.
+ * @param[in] yscale The new y-axis content scale of the window.
+ *
+ * @sa @ref window_scale
+ * @sa @ref glfwSetWindowContentScaleCallback
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup window
+ */
+typedef void (* GLFWwindowcontentscalefun)(GLFWwindow* window, float xscale, float yscale);
+
+/*! @brief The function pointer type for mouse button callbacks.
+ *
+ * This is the function pointer type for mouse button callback functions.
+ * A mouse button callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, int button, int action, int mods)
+ * @endcode
+ *
+ * @param[in] window The window that received the event.
+ * @param[in] button The [mouse button](@ref buttons) that was pressed or
+ * released.
+ * @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`. Future releases
+ * may add more actions.
+ * @param[in] mods Bit field describing which [modifier keys](@ref mods) were
+ * held down.
+ *
+ * @sa @ref input_mouse_button
+ * @sa @ref glfwSetMouseButtonCallback
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle and modifier mask parameters.
+ *
+ * @ingroup input
+ */
+typedef void (* GLFWmousebuttonfun)(GLFWwindow* window, int button, int action, int mods);
+
+/*! @brief The function pointer type for cursor position callbacks.
+ *
+ * This is the function pointer type for cursor position callbacks. A cursor
+ * position callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, double xpos, double ypos);
+ * @endcode
+ *
+ * @param[in] window The window that received the event.
+ * @param[in] xpos The new cursor x-coordinate, relative to the left edge of
+ * the content area.
+ * @param[in] ypos The new cursor y-coordinate, relative to the top edge of the
+ * content area.
+ *
+ * @sa @ref cursor_pos
+ * @sa @ref glfwSetCursorPosCallback
+ *
+ * @since Added in version 3.0. Replaces `GLFWmouseposfun`.
+ *
+ * @ingroup input
+ */
+typedef void (* GLFWcursorposfun)(GLFWwindow* window, double xpos, double ypos);
+
+/*! @brief The function pointer type for cursor enter/leave callbacks.
+ *
+ * This is the function pointer type for cursor enter/leave callbacks.
+ * A cursor enter/leave callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, int entered)
+ * @endcode
+ *
+ * @param[in] window The window that received the event.
+ * @param[in] entered `GLFW_TRUE` if the cursor entered the window's content
+ * area, or `GLFW_FALSE` if it left it.
+ *
+ * @sa @ref cursor_enter
+ * @sa @ref glfwSetCursorEnterCallback
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup input
+ */
+typedef void (* GLFWcursorenterfun)(GLFWwindow* window, int entered);
+
+/*! @brief The function pointer type for scroll callbacks.
+ *
+ * This is the function pointer type for scroll callbacks. A scroll callback
+ * function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, double xoffset, double yoffset)
+ * @endcode
+ *
+ * @param[in] window The window that received the event.
+ * @param[in] xoffset The scroll offset along the x-axis.
+ * @param[in] yoffset The scroll offset along the y-axis.
+ *
+ * @sa @ref scrolling
+ * @sa @ref glfwSetScrollCallback
+ *
+ * @since Added in version 3.0. Replaces `GLFWmousewheelfun`.
+ *
+ * @ingroup input
+ */
+typedef void (* GLFWscrollfun)(GLFWwindow* window, double xoffset, double yoffset);
+
+/*! @brief The function pointer type for keyboard key callbacks.
+ *
+ * This is the function pointer type for keyboard key callbacks. A keyboard
+ * key callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, int key, int scancode, int action, int mods)
+ * @endcode
+ *
+ * @param[in] window The window that received the event.
+ * @param[in] key The [keyboard key](@ref keys) that was pressed or released.
+ * @param[in] scancode The system-specific scancode of the key.
+ * @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`. Future
+ * releases may add more actions.
+ * @param[in] mods Bit field describing which [modifier keys](@ref mods) were
+ * held down.
+ *
+ * @sa @ref input_key
+ * @sa @ref glfwSetKeyCallback
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle, scancode and modifier mask parameters.
+ *
+ * @ingroup input
+ */
+typedef void (* GLFWkeyfun)(GLFWwindow* window, int key, int scancode, int action, int mods);
+
+/*! @brief The function pointer type for Unicode character callbacks.
+ *
+ * This is the function pointer type for Unicode character callbacks.
+ * A Unicode character callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, unsigned int codepoint)
+ * @endcode
+ *
+ * @param[in] window The window that received the event.
+ * @param[in] codepoint The Unicode code point of the character.
+ *
+ * @sa @ref input_char
+ * @sa @ref glfwSetCharCallback
+ *
+ * @since Added in version 2.4.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup input
+ */
+typedef void (* GLFWcharfun)(GLFWwindow* window, unsigned int codepoint);
+
+/*! @brief The function pointer type for Unicode character with modifiers
+ * callbacks.
+ *
+ * This is the function pointer type for Unicode character with modifiers
+ * callbacks. It is called for each input character, regardless of what
+ * modifier keys are held down. A Unicode character with modifiers callback
+ * function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, unsigned int codepoint, int mods)
+ * @endcode
+ *
+ * @param[in] window The window that received the event.
+ * @param[in] codepoint The Unicode code point of the character.
+ * @param[in] mods Bit field describing which [modifier keys](@ref mods) were
+ * held down.
+ *
+ * @sa @ref input_char
+ * @sa @ref glfwSetCharModsCallback
+ *
+ * @deprecated Scheduled for removal in version 4.0.
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup input
+ */
+typedef void (* GLFWcharmodsfun)(GLFWwindow* window, unsigned int codepoint, int mods);
+
+/*! @brief The function pointer type for path drop callbacks.
+ *
+ * This is the function pointer type for path drop callbacks. A path drop
+ * callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, int path_count, const char* paths[])
+ * @endcode
+ *
+ * @param[in] window The window that received the event.
+ * @param[in] path_count The number of dropped paths.
+ * @param[in] paths The UTF-8 encoded file and/or directory path names.
+ *
+ * @pointer_lifetime The path array and its strings are valid until the
+ * callback function returns.
+ *
+ * @sa @ref path_drop
+ * @sa @ref glfwSetDropCallback
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup input
+ */
+typedef void (* GLFWdropfun)(GLFWwindow* window, int path_count, const char* paths[]);
+
+/*! @brief The function pointer type for monitor configuration callbacks.
+ *
+ * This is the function pointer type for monitor configuration callbacks.
+ * A monitor callback function has the following signature:
+ * @code
+ * void function_name(GLFWmonitor* monitor, int event)
+ * @endcode
+ *
+ * @param[in] monitor The monitor that was connected or disconnected.
+ * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future
+ * releases may add more events.
+ *
+ * @sa @ref monitor_event
+ * @sa @ref glfwSetMonitorCallback
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup monitor
+ */
+typedef void (* GLFWmonitorfun)(GLFWmonitor* monitor, int event);
+
+/*! @brief The function pointer type for joystick configuration callbacks.
+ *
+ * This is the function pointer type for joystick configuration callbacks.
+ * A joystick configuration callback function has the following signature:
+ * @code
+ * void function_name(int jid, int event)
+ * @endcode
+ *
+ * @param[in] jid The joystick that was connected or disconnected.
+ * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future
+ * releases may add more events.
+ *
+ * @sa @ref joystick_event
+ * @sa @ref glfwSetJoystickCallback
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup input
+ */
+typedef void (* GLFWjoystickfun)(int jid, int event);
+
+/*! @brief Video mode type.
+ *
+ * This describes a single video mode.
+ *
+ * @sa @ref monitor_modes
+ * @sa @ref glfwGetVideoMode
+ * @sa @ref glfwGetVideoModes
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added refresh rate member.
+ *
+ * @ingroup monitor
+ */
+typedef struct GLFWvidmode
+{
+ /*! The width, in screen coordinates, of the video mode.
+ */
+ int width;
+ /*! The height, in screen coordinates, of the video mode.
+ */
+ int height;
+ /*! The bit depth of the red channel of the video mode.
+ */
+ int redBits;
+ /*! The bit depth of the green channel of the video mode.
+ */
+ int greenBits;
+ /*! The bit depth of the blue channel of the video mode.
+ */
+ int blueBits;
+ /*! The refresh rate, in Hz, of the video mode.
+ */
+ int refreshRate;
+} GLFWvidmode;
+
+/*! @brief Gamma ramp.
+ *
+ * This describes the gamma ramp for a monitor.
+ *
+ * @sa @ref monitor_gamma
+ * @sa @ref glfwGetGammaRamp
+ * @sa @ref glfwSetGammaRamp
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup monitor
+ */
+typedef struct GLFWgammaramp
+{
+ /*! An array of value describing the response of the red channel.
+ */
+ unsigned short* red;
+ /*! An array of value describing the response of the green channel.
+ */
+ unsigned short* green;
+ /*! An array of value describing the response of the blue channel.
+ */
+ unsigned short* blue;
+ /*! The number of elements in each array.
+ */
+ unsigned int size;
+} GLFWgammaramp;
+
+/*! @brief Image data.
+ *
+ * This describes a single 2D image. See the documentation for each related
+ * function what the expected pixel format is.
+ *
+ * @sa @ref cursor_custom
+ * @sa @ref window_icon
+ *
+ * @since Added in version 2.1.
+ * @glfw3 Removed format and bytes-per-pixel members.
+ *
+ * @ingroup window
+ */
+typedef struct GLFWimage
+{
+ /*! The width, in pixels, of this image.
+ */
+ int width;
+ /*! The height, in pixels, of this image.
+ */
+ int height;
+ /*! The pixel data of this image, arranged left-to-right, top-to-bottom.
+ */
+ unsigned char* pixels;
+} GLFWimage;
+
+/*! @brief Gamepad input state
+ *
+ * This describes the input state of a gamepad.
+ *
+ * @sa @ref gamepad
+ * @sa @ref glfwGetGamepadState
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup input
+ */
+typedef struct GLFWgamepadstate
+{
+ /*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS`
+ * or `GLFW_RELEASE`.
+ */
+ unsigned char buttons[15];
+ /*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0
+ * to 1.0 inclusive.
+ */
+ float axes[6];
+} GLFWgamepadstate;
+
+
+/*************************************************************************
+ * GLFW API functions
+ *************************************************************************/
+
+/*! @brief Initializes the GLFW library.
+ *
+ * This function initializes the GLFW library. Before most GLFW functions can
+ * be used, GLFW must be initialized, and before an application terminates GLFW
+ * should be terminated in order to free any resources allocated during or
+ * after initialization.
+ *
+ * If this function fails, it calls @ref glfwTerminate before returning. If it
+ * succeeds, you should call @ref glfwTerminate before the application exits.
+ *
+ * Additional calls to this function after successful initialization but before
+ * termination will return `GLFW_TRUE` immediately.
+ *
+ * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
+ *
+ * @remark @macos This function will change the current directory of the
+ * application to the `Contents/Resources` subdirectory of the application's
+ * bundle, if present. This can be disabled with the @ref
+ * GLFW_COCOA_CHDIR_RESOURCES init hint.
+ *
+ * @remark @x11 This function will set the `LC_CTYPE` category of the
+ * application locale according to the current environment if that category is
+ * still "C". This is because the "C" locale breaks Unicode text input.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref intro_init
+ * @sa @ref glfwTerminate
+ *
+ * @since Added in version 1.0.
+ *
+ * @ingroup init
+ */
+GLFWAPI int glfwInit(void);
+
+/*! @brief Terminates the GLFW library.
+ *
+ * This function destroys all remaining windows and cursors, restores any
+ * modified gamma ramps and frees any other allocated resources. Once this
+ * function is called, you must again call @ref glfwInit successfully before
+ * you will be able to use most GLFW functions.
+ *
+ * If GLFW has been successfully initialized, this function should be called
+ * before the application exits. If initialization fails, there is no need to
+ * call this function, as it is called by @ref glfwInit before it returns
+ * failure.
+ *
+ * This function has no effect if GLFW is not initialized.
+ *
+ * @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
+ *
+ * @remark This function may be called before @ref glfwInit.
+ *
+ * @warning The contexts of any remaining windows must not be current on any
+ * other thread when this function is called.
+ *
+ * @reentrancy This function must not be called from a callback.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref intro_init
+ * @sa @ref glfwInit
+ *
+ * @since Added in version 1.0.
+ *
+ * @ingroup init
+ */
+GLFWAPI void glfwTerminate(void);
+
+/*! @brief Sets the specified init hint to the desired value.
+ *
+ * This function sets hints for the next initialization of GLFW.
+ *
+ * The values you set hints to are never reset by GLFW, but they only take
+ * effect during initialization. Once GLFW has been initialized, any values
+ * you set will be ignored until the library is terminated and initialized
+ * again.
+ *
+ * Some hints are platform specific. These may be set on any platform but they
+ * will only affect their specific platform. Other platforms will ignore them.
+ * Setting these hints requires no platform specific headers or functions.
+ *
+ * @param[in] hint The [init hint](@ref init_hints) to set.
+ * @param[in] value The new value of the init hint.
+ *
+ * @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref
+ * GLFW_INVALID_VALUE.
+ *
+ * @remarks This function may be called before @ref glfwInit.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa init_hints
+ * @sa glfwInit
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup init
+ */
+GLFWAPI void glfwInitHint(int hint, int value);
+
+/*! @brief Retrieves the version of the GLFW library.
+ *
+ * This function retrieves the major, minor and revision numbers of the GLFW
+ * library. It is intended for when you are using GLFW as a shared library and
+ * want to ensure that you are using the minimum required version.
+ *
+ * Any or all of the version arguments may be `NULL`.
+ *
+ * @param[out] major Where to store the major version number, or `NULL`.
+ * @param[out] minor Where to store the minor version number, or `NULL`.
+ * @param[out] rev Where to store the revision number, or `NULL`.
+ *
+ * @errors None.
+ *
+ * @remark This function may be called before @ref glfwInit.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref intro_version
+ * @sa @ref glfwGetVersionString
+ *
+ * @since Added in version 1.0.
+ *
+ * @ingroup init
+ */
+GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
+
+/*! @brief Returns a string describing the compile-time configuration.
+ *
+ * This function returns the compile-time generated
+ * [version string](@ref intro_version_string) of the GLFW library binary. It
+ * describes the version, platform, compiler and any platform-specific
+ * compile-time options. It should not be confused with the OpenGL or OpenGL
+ * ES version string, queried with `glGetString`.
+ *
+ * __Do not use the version string__ to parse the GLFW library version. The
+ * @ref glfwGetVersion function provides the version of the running library
+ * binary in numerical format.
+ *
+ * @return The ASCII encoded GLFW version string.
+ *
+ * @errors None.
+ *
+ * @remark This function may be called before @ref glfwInit.
+ *
+ * @pointer_lifetime The returned string is static and compile-time generated.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref intro_version
+ * @sa @ref glfwGetVersion
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup init
+ */
+GLFWAPI const char* glfwGetVersionString(void);
+
+/*! @brief Returns and clears the last error for the calling thread.
+ *
+ * This function returns and clears the [error code](@ref errors) of the last
+ * error that occurred on the calling thread, and optionally a UTF-8 encoded
+ * human-readable description of it. If no error has occurred since the last
+ * call, it returns @ref GLFW_NO_ERROR (zero) and the description pointer is
+ * set to `NULL`.
+ *
+ * @param[in] description Where to store the error description pointer, or `NULL`.
+ * @return The last error code for the calling thread, or @ref GLFW_NO_ERROR
+ * (zero).
+ *
+ * @errors None.
+ *
+ * @pointer_lifetime The returned string is allocated and freed by GLFW. You
+ * should not free it yourself. It is guaranteed to be valid only until the
+ * next error occurs or the library is terminated.
+ *
+ * @remark This function may be called before @ref glfwInit.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref error_handling
+ * @sa @ref glfwSetErrorCallback
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup init
+ */
+GLFWAPI int glfwGetError(const char** description);
+
+/*! @brief Sets the error callback.
+ *
+ * This function sets the error callback, which is called with an error code
+ * and a human-readable description each time a GLFW error occurs.
+ *
+ * The error code is set before the callback is called. Calling @ref
+ * glfwGetError from the error callback will return the same value as the error
+ * code argument.
+ *
+ * The error callback is called on the thread where the error occurred. If you
+ * are using GLFW from multiple threads, your error callback needs to be
+ * written accordingly.
+ *
+ * Because the description string may have been generated specifically for that
+ * error, it is not guaranteed to be valid after the callback has returned. If
+ * you wish to use it after the callback returns, you need to make a copy.
+ *
+ * Once set, the error callback remains set even after the library has been
+ * terminated.
+ *
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set.
+ *
+ * @callback_signature
+ * @code
+ * void callback_name(int error_code, const char* description)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [callback pointer type](@ref GLFWerrorfun).
+ *
+ * @errors None.
+ *
+ * @remark This function may be called before @ref glfwInit.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref error_handling
+ * @sa @ref glfwGetError
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup init
+ */
+GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback);
+
+/*! @brief Returns the currently connected monitors.
+ *
+ * This function returns an array of handles for all currently connected
+ * monitors. The primary monitor is always first in the returned array. If no
+ * monitors were found, this function returns `NULL`.
+ *
+ * @param[out] count Where to store the number of monitors in the returned
+ * array. This is set to zero if an error occurred.
+ * @return An array of monitor handles, or `NULL` if no monitors were found or
+ * if an [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @pointer_lifetime The returned array is allocated and freed by GLFW. You
+ * should not free it yourself. It is guaranteed to be valid only until the
+ * monitor configuration changes or the library is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref monitor_monitors
+ * @sa @ref monitor_event
+ * @sa @ref glfwGetPrimaryMonitor
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI GLFWmonitor** glfwGetMonitors(int* count);
+
+/*! @brief Returns the primary monitor.
+ *
+ * This function returns the primary monitor. This is usually the monitor
+ * where elements like the task bar or global menu bar are located.
+ *
+ * @return The primary monitor, or `NULL` if no monitors were found or if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @remark The primary monitor is always first in the array returned by @ref
+ * glfwGetMonitors.
+ *
+ * @sa @ref monitor_monitors
+ * @sa @ref glfwGetMonitors
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void);
+
+/*! @brief Returns the position of the monitor's viewport on the virtual screen.
+ *
+ * This function returns the position, in screen coordinates, of the upper-left
+ * corner of the specified monitor.
+ *
+ * Any or all of the position arguments may be `NULL`. If an error occurs, all
+ * non-`NULL` position arguments will be set to zero.
+ *
+ * @param[in] monitor The monitor to query.
+ * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
+ * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref monitor_properties
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
+
+/*! @brief Retrieves the work area of the monitor.
+ *
+ * This function returns the position, in screen coordinates, of the upper-left
+ * corner of the work area of the specified monitor along with the work area
+ * size in screen coordinates. The work area is defined as the area of the
+ * monitor not occluded by the operating system task bar where present. If no
+ * task bar exists then the work area is the monitor resolution in screen
+ * coordinates.
+ *
+ * Any or all of the position and size arguments may be `NULL`. If an error
+ * occurs, all non-`NULL` position and size arguments will be set to zero.
+ *
+ * @param[in] monitor The monitor to query.
+ * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
+ * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
+ * @param[out] width Where to store the monitor width, or `NULL`.
+ * @param[out] height Where to store the monitor height, or `NULL`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref monitor_workarea
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);
+
+/*! @brief Returns the physical size of the monitor.
+ *
+ * This function returns the size, in millimetres, of the display area of the
+ * specified monitor.
+ *
+ * Some systems do not provide accurate monitor size information, either
+ * because the monitor
+ * [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data)
+ * data is incorrect or because the driver does not report it accurately.
+ *
+ * Any or all of the size arguments may be `NULL`. If an error occurs, all
+ * non-`NULL` size arguments will be set to zero.
+ *
+ * @param[in] monitor The monitor to query.
+ * @param[out] widthMM Where to store the width, in millimetres, of the
+ * monitor's display area, or `NULL`.
+ * @param[out] heightMM Where to store the height, in millimetres, of the
+ * monitor's display area, or `NULL`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @remark @win32 On Windows 8 and earlier the physical size is calculated from
+ * the current resolution and system DPI instead of querying the monitor EDID data.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref monitor_properties
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM);
+
+/*! @brief Retrieves the content scale for the specified monitor.
+ *
+ * This function retrieves the content scale for the specified monitor. The
+ * content scale is the ratio between the current DPI and the platform's
+ * default DPI. This is especially important for text and any UI elements. If
+ * the pixel dimensions of your UI scaled by this look appropriate on your
+ * machine then it should appear at a reasonable size on other machines
+ * regardless of their DPI and scaling settings. This relies on the system DPI
+ * and scaling settings being somewhat correct.
+ *
+ * The content scale may depend on both the monitor resolution and pixel
+ * density and on user settings. It may be very different from the raw DPI
+ * calculated from the physical size and current resolution.
+ *
+ * @param[in] monitor The monitor to query.
+ * @param[out] xscale Where to store the x-axis content scale, or `NULL`.
+ * @param[out] yscale Where to store the y-axis content scale, or `NULL`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref monitor_scale
+ * @sa @ref glfwGetWindowContentScale
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, float* yscale);
+
+/*! @brief Returns the name of the specified monitor.
+ *
+ * This function returns a human-readable name, encoded as UTF-8, of the
+ * specified monitor. The name typically reflects the make and model of the
+ * monitor and is not guaranteed to be unique among the connected monitors.
+ *
+ * @param[in] monitor The monitor to query.
+ * @return The UTF-8 encoded name of the monitor, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @pointer_lifetime The returned string is allocated and freed by GLFW. You
+ * should not free it yourself. It is valid until the specified monitor is
+ * disconnected or the library is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref monitor_properties
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);
+
+/*! @brief Sets the user pointer of the specified monitor.
+ *
+ * This function sets the user-defined pointer of the specified monitor. The
+ * current value is retained until the monitor is disconnected. The initial
+ * value is `NULL`.
+ *
+ * This function may be called from the monitor callback, even for a monitor
+ * that is being disconnected.
+ *
+ * @param[in] monitor The monitor whose pointer to set.
+ * @param[in] pointer The new value.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @sa @ref monitor_userptr
+ * @sa @ref glfwGetMonitorUserPointer
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* monitor, void* pointer);
+
+/*! @brief Returns the user pointer of the specified monitor.
+ *
+ * This function returns the current value of the user-defined pointer of the
+ * specified monitor. The initial value is `NULL`.
+ *
+ * This function may be called from the monitor callback, even for a monitor
+ * that is being disconnected.
+ *
+ * @param[in] monitor The monitor whose pointer to return.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @sa @ref monitor_userptr
+ * @sa @ref glfwSetMonitorUserPointer
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* monitor);
+
+/*! @brief Sets the monitor configuration callback.
+ *
+ * This function sets the monitor configuration callback, or removes the
+ * currently set callback. This is called when a monitor is connected to or
+ * disconnected from the system.
+ *
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWmonitor* monitor, int event)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWmonitorfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref monitor_event
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun callback);
+
+/*! @brief Returns the available video modes for the specified monitor.
+ *
+ * This function returns an array of all video modes supported by the specified
+ * monitor. The returned array is sorted in ascending order, first by color
+ * bit depth (the sum of all channel depths), then by resolution area (the
+ * product of width and height), then resolution width and finally by refresh
+ * rate.
+ *
+ * @param[in] monitor The monitor to query.
+ * @param[out] count Where to store the number of video modes in the returned
+ * array. This is set to zero if an error occurred.
+ * @return An array of video modes, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The returned array is allocated and freed by GLFW. You
+ * should not free it yourself. It is valid until the specified monitor is
+ * disconnected, this function is called again for that monitor or the library
+ * is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref monitor_modes
+ * @sa @ref glfwGetVideoMode
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Changed to return an array of modes for a specific monitor.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);
+
+/*! @brief Returns the current mode of the specified monitor.
+ *
+ * This function returns the current video mode of the specified monitor. If
+ * you have created a full screen window for that monitor, the return value
+ * will depend on whether that window is iconified.
+ *
+ * @param[in] monitor The monitor to query.
+ * @return The current mode of the monitor, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The returned array is allocated and freed by GLFW. You
+ * should not free it yourself. It is valid until the specified monitor is
+ * disconnected or the library is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref monitor_modes
+ * @sa @ref glfwGetVideoModes
+ *
+ * @since Added in version 3.0. Replaces `glfwGetDesktopMode`.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);
+
+/*! @brief Generates a gamma ramp and sets it for the specified monitor.
+ *
+ * This function generates an appropriately sized gamma ramp from the specified
+ * exponent and then calls @ref glfwSetGammaRamp with it. The value must be
+ * a finite number greater than zero.
+ *
+ * The software controlled gamma ramp is applied _in addition_ to the hardware
+ * gamma correction, which today is usually an approximation of sRGB gamma.
+ * This means that setting a perfectly linear ramp, or gamma 1.0, will produce
+ * the default (usually sRGB-like) behavior.
+ *
+ * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
+ * GLFW_SRGB_CAPABLE hint.
+ *
+ * @param[in] monitor The monitor whose gamma ramp to set.
+ * @param[in] gamma The desired exponent.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @remark @wayland Gamma handling is a privileged protocol, this function
+ * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref monitor_gamma
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
+
+/*! @brief Returns the current gamma ramp for the specified monitor.
+ *
+ * This function returns the current gamma ramp of the specified monitor.
+ *
+ * @param[in] monitor The monitor to query.
+ * @return The current gamma ramp, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark @wayland Gamma handling is a privileged protocol, this function
+ * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR while
+ * returning `NULL`.
+ *
+ * @pointer_lifetime The returned structure and its arrays are allocated and
+ * freed by GLFW. You should not free them yourself. They are valid until the
+ * specified monitor is disconnected, this function is called again for that
+ * monitor or the library is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref monitor_gamma
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);
+
+/*! @brief Sets the current gamma ramp for the specified monitor.
+ *
+ * This function sets the current gamma ramp for the specified monitor. The
+ * original gamma ramp for that monitor is saved by GLFW the first time this
+ * function is called and is restored by @ref glfwTerminate.
+ *
+ * The software controlled gamma ramp is applied _in addition_ to the hardware
+ * gamma correction, which today is usually an approximation of sRGB gamma.
+ * This means that setting a perfectly linear ramp, or gamma 1.0, will produce
+ * the default (usually sRGB-like) behavior.
+ *
+ * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
+ * GLFW_SRGB_CAPABLE hint.
+ *
+ * @param[in] monitor The monitor whose gamma ramp to set.
+ * @param[in] ramp The gamma ramp to use.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark The size of the specified gamma ramp should match the size of the
+ * current ramp for that monitor.
+ *
+ * @remark @win32 The gamma ramp size must be 256.
+ *
+ * @remark @wayland Gamma handling is a privileged protocol, this function
+ * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The specified gamma ramp is copied before this function
+ * returns.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref monitor_gamma
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);
+
+/*! @brief Resets all window hints to their default values.
+ *
+ * This function resets all window hints to their
+ * [default values](@ref window_hints_values).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_hints
+ * @sa @ref glfwWindowHint
+ * @sa @ref glfwWindowHintString
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwDefaultWindowHints(void);
+
+/*! @brief Sets the specified window hint to the desired value.
+ *
+ * This function sets hints for the next call to @ref glfwCreateWindow. The
+ * hints, once set, retain their values until changed by a call to this
+ * function or @ref glfwDefaultWindowHints, or until the library is terminated.
+ *
+ * Only integer value hints can be set with this function. String value hints
+ * are set with @ref glfwWindowHintString.
+ *
+ * This function does not check whether the specified hint values are valid.
+ * If you set hints to invalid values this will instead be reported by the next
+ * call to @ref glfwCreateWindow.
+ *
+ * Some hints are platform specific. These may be set on any platform but they
+ * will only affect their specific platform. Other platforms will ignore them.
+ * Setting these hints requires no platform specific headers or functions.
+ *
+ * @param[in] hint The [window hint](@ref window_hints) to set.
+ * @param[in] value The new value of the window hint.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_INVALID_ENUM.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_hints
+ * @sa @ref glfwWindowHintString
+ * @sa @ref glfwDefaultWindowHints
+ *
+ * @since Added in version 3.0. Replaces `glfwOpenWindowHint`.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwWindowHint(int hint, int value);
+
+/*! @brief Sets the specified window hint to the desired value.
+ *
+ * This function sets hints for the next call to @ref glfwCreateWindow. The
+ * hints, once set, retain their values until changed by a call to this
+ * function or @ref glfwDefaultWindowHints, or until the library is terminated.
+ *
+ * Only string type hints can be set with this function. Integer value hints
+ * are set with @ref glfwWindowHint.
+ *
+ * This function does not check whether the specified hint values are valid.
+ * If you set hints to invalid values this will instead be reported by the next
+ * call to @ref glfwCreateWindow.
+ *
+ * Some hints are platform specific. These may be set on any platform but they
+ * will only affect their specific platform. Other platforms will ignore them.
+ * Setting these hints requires no platform specific headers or functions.
+ *
+ * @param[in] hint The [window hint](@ref window_hints) to set.
+ * @param[in] value The new value of the window hint.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_INVALID_ENUM.
+ *
+ * @pointer_lifetime The specified string is copied before this function
+ * returns.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_hints
+ * @sa @ref glfwWindowHint
+ * @sa @ref glfwDefaultWindowHints
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwWindowHintString(int hint, const char* value);
+
+/*! @brief Creates a window and its associated context.
+ *
+ * This function creates a window and its associated OpenGL or OpenGL ES
+ * context. Most of the options controlling how the window and its context
+ * should be created are specified with [window hints](@ref window_hints).
+ *
+ * Successful creation does not change which context is current. Before you
+ * can use the newly created context, you need to
+ * [make it current](@ref context_current). For information about the `share`
+ * parameter, see @ref context_sharing.
+ *
+ * The created window, framebuffer and context may differ from what you
+ * requested, as not all parameters and hints are
+ * [hard constraints](@ref window_hints_hard). This includes the size of the
+ * window, especially for full screen windows. To query the actual attributes
+ * of the created window, framebuffer and context, see @ref
+ * glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize.
+ *
+ * To create a full screen window, you need to specify the monitor the window
+ * will cover. If no monitor is specified, the window will be windowed mode.
+ * Unless you have a way for the user to choose a specific monitor, it is
+ * recommended that you pick the primary monitor. For more information on how
+ * to query connected monitors, see @ref monitor_monitors.
+ *
+ * For full screen windows, the specified size becomes the resolution of the
+ * window's _desired video mode_. As long as a full screen window is not
+ * iconified, the supported video mode most closely matching the desired video
+ * mode is set for the specified monitor. For more information about full
+ * screen windows, including the creation of so called _windowed full screen_
+ * or _borderless full screen_ windows, see @ref window_windowed_full_screen.
+ *
+ * Once you have created the window, you can switch it between windowed and
+ * full screen mode with @ref glfwSetWindowMonitor. This will not affect its
+ * OpenGL or OpenGL ES context.
+ *
+ * By default, newly created windows use the placement recommended by the
+ * window system. To create the window at a specific position, make it
+ * initially invisible using the [GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window
+ * hint, set its [position](@ref window_pos) and then [show](@ref window_hide)
+ * it.
+ *
+ * As long as at least one full screen window is not iconified, the screensaver
+ * is prohibited from starting.
+ *
+ * Window systems put limits on window sizes. Very large or very small window
+ * dimensions may be overridden by the window system on creation. Check the
+ * actual [size](@ref window_size) after creation.
+ *
+ * The [swap interval](@ref buffer_swap) is not set during window creation and
+ * the initial value may vary depending on driver settings and defaults.
+ *
+ * @param[in] width The desired width, in screen coordinates, of the window.
+ * This must be greater than zero.
+ * @param[in] height The desired height, in screen coordinates, of the window.
+ * This must be greater than zero.
+ * @param[in] title The initial, UTF-8 encoded window title.
+ * @param[in] monitor The monitor to use for full screen mode, or `NULL` for
+ * windowed mode.
+ * @param[in] share The window whose context to share resources with, or `NULL`
+ * to not share resources.
+ * @return The handle of the created window, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref
+ * GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark @win32 Window creation will fail if the Microsoft GDI software
+ * OpenGL implementation is the only one available.
+ *
+ * @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it
+ * will be set as the initial icon for the window. If no such icon is present,
+ * the `IDI_APPLICATION` icon will be used instead. To set a different icon,
+ * see @ref glfwSetWindowIcon.
+ *
+ * @remark @win32 The context to share resources with must not be current on
+ * any other thread.
+ *
+ * @remark @macos The OS only supports forward-compatible core profile contexts
+ * for OpenGL versions 3.2 and later. Before creating an OpenGL context of
+ * version 3.2 or later you must set the
+ * [GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) and
+ * [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hints accordingly.
+ * OpenGL 3.0 and 3.1 contexts are not supported at all on macOS.
+ *
+ * @remark @macos The GLFW window has no icon, as it is not a document
+ * window, but the dock icon will be the same as the application bundle's icon.
+ * For more information on bundles, see the
+ * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
+ * in the Mac Developer Library.
+ *
+ * @remark @macos The first time a window is created the menu bar is created.
+ * If GLFW finds a `MainMenu.nib` it is loaded and assumed to contain a menu
+ * bar. Otherwise a minimal menu bar is created manually with common commands
+ * like Hide, Quit and About. The About entry opens a minimal about dialog
+ * with information from the application's bundle. Menu bar creation can be
+ * disabled entirely with the @ref GLFW_COCOA_MENUBAR init hint.
+ *
+ * @remark @macos On OS X 10.10 and later the window frame will not be rendered
+ * at full resolution on Retina displays unless the
+ * [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
+ * hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the
+ * application bundle's `Info.plist`. For more information, see
+ * [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html)
+ * in the Mac Developer Library. The GLFW test and example programs use
+ * a custom `Info.plist` template for this, which can be found as
+ * `CMake/MacOSXBundleInfo.plist.in` in the source tree.
+ *
+ * @remark @macos When activating frame autosaving with
+ * [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified
+ * window size and position may be overridden by previously saved values.
+ *
+ * @remark @x11 Some window managers will not respect the placement of
+ * initially hidden windows.
+ *
+ * @remark @x11 Due to the asynchronous nature of X11, it may take a moment for
+ * a window to reach its requested state. This means you may not be able to
+ * query the final size, position or other attributes directly after window
+ * creation.
+ *
+ * @remark @x11 The class part of the `WM_CLASS` window property will by
+ * default be set to the window title passed to this function. The instance
+ * part will use the contents of the `RESOURCE_NAME` environment variable, if
+ * present and not empty, or fall back to the window title. Set the
+ * [GLFW_X11_CLASS_NAME](@ref GLFW_X11_CLASS_NAME_hint) and
+ * [GLFW_X11_INSTANCE_NAME](@ref GLFW_X11_INSTANCE_NAME_hint) window hints to
+ * override this.
+ *
+ * @remark @wayland Compositors should implement the xdg-decoration protocol
+ * for GLFW to decorate the window properly. If this protocol isn't
+ * supported, or if the compositor prefers client-side decorations, a very
+ * simple fallback frame will be drawn using the wp_viewporter protocol. A
+ * compositor can still emit close, maximize or fullscreen events, using for
+ * instance a keybind mechanism. If neither of these protocols is supported,
+ * the window won't be decorated.
+ *
+ * @remark @wayland A full screen window will not attempt to change the mode,
+ * no matter what the requested size or refresh rate.
+ *
+ * @remark @wayland Screensaver inhibition requires the idle-inhibit protocol
+ * to be implemented in the user's compositor.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_creation
+ * @sa @ref glfwDestroyWindow
+ *
+ * @since Added in version 3.0. Replaces `glfwOpenWindow`.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share);
+
+/*! @brief Destroys the specified window and its context.
+ *
+ * This function destroys the specified window and its context. On calling
+ * this function, no further callbacks will be called for that window.
+ *
+ * If the context of the specified window is current on the main thread, it is
+ * detached before being destroyed.
+ *
+ * @param[in] window The window to destroy.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @note The context of the specified window must not be current on any other
+ * thread when this function is called.
+ *
+ * @reentrancy This function must not be called from a callback.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_creation
+ * @sa @ref glfwCreateWindow
+ *
+ * @since Added in version 3.0. Replaces `glfwCloseWindow`.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwDestroyWindow(GLFWwindow* window);
+
+/*! @brief Checks the close flag of the specified window.
+ *
+ * This function returns the value of the close flag of the specified window.
+ *
+ * @param[in] window The window to query.
+ * @return The value of the close flag.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @sa @ref window_close
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI int glfwWindowShouldClose(GLFWwindow* window);
+
+/*! @brief Sets the close flag of the specified window.
+ *
+ * This function sets the value of the close flag of the specified window.
+ * This can be used to override the user's attempt to close the window, or
+ * to signal that it should be closed.
+ *
+ * @param[in] window The window whose flag to change.
+ * @param[in] value The new value.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @sa @ref window_close
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
+
+/*! @brief Sets the title of the specified window.
+ *
+ * This function sets the window title, encoded as UTF-8, of the specified
+ * window.
+ *
+ * @param[in] window The window whose title to change.
+ * @param[in] title The UTF-8 encoded window title.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark @macos The window title will not be updated until the next time you
+ * process events.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_title
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
+
+/*! @brief Sets the icon for the specified window.
+ *
+ * This function sets the icon of the specified window. If passed an array of
+ * candidate images, those of or closest to the sizes desired by the system are
+ * selected. If no images are specified, the window reverts to its default
+ * icon.
+ *
+ * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
+ * bits per channel with the red channel first. They are arranged canonically
+ * as packed sequential rows, starting from the top-left corner.
+ *
+ * The desired image sizes varies depending on platform and system settings.
+ * The selected images will be rescaled as needed. Good sizes include 16x16,
+ * 32x32 and 48x48.
+ *
+ * @param[in] window The window whose icon to set.
+ * @param[in] count The number of images in the specified array, or zero to
+ * revert to the default window icon.
+ * @param[in] images The images to create the icon from. This is ignored if
+ * count is zero.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The specified image data is copied before this function
+ * returns.
+ *
+ * @remark @macos The GLFW window has no icon, as it is not a document
+ * window, so this function does nothing. The dock icon will be the same as
+ * the application bundle's icon. For more information on bundles, see the
+ * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
+ * in the Mac Developer Library.
+ *
+ * @remark @wayland There is no existing protocol to change an icon, the
+ * window will thus inherit the one defined in the application's desktop file.
+ * This function always emits @ref GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_icon
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images);
+
+/*! @brief Retrieves the position of the content area of the specified window.
+ *
+ * This function retrieves the position, in screen coordinates, of the
+ * upper-left corner of the content area of the specified window.
+ *
+ * Any or all of the position arguments may be `NULL`. If an error occurs, all
+ * non-`NULL` position arguments will be set to zero.
+ *
+ * @param[in] window The window to query.
+ * @param[out] xpos Where to store the x-coordinate of the upper-left corner of
+ * the content area, or `NULL`.
+ * @param[out] ypos Where to store the y-coordinate of the upper-left corner of
+ * the content area, or `NULL`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark @wayland There is no way for an application to retrieve the global
+ * position of its windows, this function will always emit @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_pos
+ * @sa @ref glfwSetWindowPos
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
+
+/*! @brief Sets the position of the content area of the specified window.
+ *
+ * This function sets the position, in screen coordinates, of the upper-left
+ * corner of the content area of the specified windowed mode window. If the
+ * window is a full screen window, this function does nothing.
+ *
+ * __Do not use this function__ to move an already visible window unless you
+ * have very good reasons for doing so, as it will confuse and annoy the user.
+ *
+ * The window manager may put limits on what positions are allowed. GLFW
+ * cannot and should not override these limits.
+ *
+ * @param[in] window The window to query.
+ * @param[in] xpos The x-coordinate of the upper-left corner of the content area.
+ * @param[in] ypos The y-coordinate of the upper-left corner of the content area.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark @wayland There is no way for an application to set the global
+ * position of its windows, this function will always emit @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_pos
+ * @sa @ref glfwGetWindowPos
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
+
+/*! @brief Retrieves the size of the content area of the specified window.
+ *
+ * This function retrieves the size, in screen coordinates, of the content area
+ * of the specified window. If you wish to retrieve the size of the
+ * framebuffer of the window in pixels, see @ref glfwGetFramebufferSize.
+ *
+ * Any or all of the size arguments may be `NULL`. If an error occurs, all
+ * non-`NULL` size arguments will be set to zero.
+ *
+ * @param[in] window The window whose size to retrieve.
+ * @param[out] width Where to store the width, in screen coordinates, of the
+ * content area, or `NULL`.
+ * @param[out] height Where to store the height, in screen coordinates, of the
+ * content area, or `NULL`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_size
+ * @sa @ref glfwSetWindowSize
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
+
+/*! @brief Sets the size limits of the specified window.
+ *
+ * This function sets the size limits of the content area of the specified
+ * window. If the window is full screen, the size limits only take effect
+ * once it is made windowed. If the window is not resizable, this function
+ * does nothing.
+ *
+ * The size limits are applied immediately to a windowed mode window and may
+ * cause it to be resized.
+ *
+ * The maximum dimensions must be greater than or equal to the minimum
+ * dimensions and all must be greater than or equal to zero.
+ *
+ * @param[in] window The window to set limits for.
+ * @param[in] minwidth The minimum width, in screen coordinates, of the content
+ * area, or `GLFW_DONT_CARE`.
+ * @param[in] minheight The minimum height, in screen coordinates, of the
+ * content area, or `GLFW_DONT_CARE`.
+ * @param[in] maxwidth The maximum width, in screen coordinates, of the content
+ * area, or `GLFW_DONT_CARE`.
+ * @param[in] maxheight The maximum height, in screen coordinates, of the
+ * content area, or `GLFW_DONT_CARE`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @remark If you set size limits and an aspect ratio that conflict, the
+ * results are undefined.
+ *
+ * @remark @wayland The size limits will not be applied until the window is
+ * actually resized, either by the user or by the compositor.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_sizelimits
+ * @sa @ref glfwSetWindowAspectRatio
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);
+
+/*! @brief Sets the aspect ratio of the specified window.
+ *
+ * This function sets the required aspect ratio of the content area of the
+ * specified window. If the window is full screen, the aspect ratio only takes
+ * effect once it is made windowed. If the window is not resizable, this
+ * function does nothing.
+ *
+ * The aspect ratio is specified as a numerator and a denominator and both
+ * values must be greater than zero. For example, the common 16:9 aspect ratio
+ * is specified as 16 and 9, respectively.
+ *
+ * If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect
+ * ratio limit is disabled.
+ *
+ * The aspect ratio is applied immediately to a windowed mode window and may
+ * cause it to be resized.
+ *
+ * @param[in] window The window to set limits for.
+ * @param[in] numer The numerator of the desired aspect ratio, or
+ * `GLFW_DONT_CARE`.
+ * @param[in] denom The denominator of the desired aspect ratio, or
+ * `GLFW_DONT_CARE`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @remark If you set size limits and an aspect ratio that conflict, the
+ * results are undefined.
+ *
+ * @remark @wayland The aspect ratio will not be applied until the window is
+ * actually resized, either by the user or by the compositor.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_sizelimits
+ * @sa @ref glfwSetWindowSizeLimits
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom);
+
+/*! @brief Sets the size of the content area of the specified window.
+ *
+ * This function sets the size, in screen coordinates, of the content area of
+ * the specified window.
+ *
+ * For full screen windows, this function updates the resolution of its desired
+ * video mode and switches to the video mode closest to it, without affecting
+ * the window's context. As the context is unaffected, the bit depths of the
+ * framebuffer remain unchanged.
+ *
+ * If you wish to update the refresh rate of the desired video mode in addition
+ * to its resolution, see @ref glfwSetWindowMonitor.
+ *
+ * The window manager may put limits on what sizes are allowed. GLFW cannot
+ * and should not override these limits.
+ *
+ * @param[in] window The window to resize.
+ * @param[in] width The desired width, in screen coordinates, of the window
+ * content area.
+ * @param[in] height The desired height, in screen coordinates, of the window
+ * content area.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark @wayland A full screen window will not attempt to change the mode,
+ * no matter what the requested size.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_size
+ * @sa @ref glfwGetWindowSize
+ * @sa @ref glfwSetWindowMonitor
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);
+
+/*! @brief Retrieves the size of the framebuffer of the specified window.
+ *
+ * This function retrieves the size, in pixels, of the framebuffer of the
+ * specified window. If you wish to retrieve the size of the window in screen
+ * coordinates, see @ref glfwGetWindowSize.
+ *
+ * Any or all of the size arguments may be `NULL`. If an error occurs, all
+ * non-`NULL` size arguments will be set to zero.
+ *
+ * @param[in] window The window whose framebuffer to query.
+ * @param[out] width Where to store the width, in pixels, of the framebuffer,
+ * or `NULL`.
+ * @param[out] height Where to store the height, in pixels, of the framebuffer,
+ * or `NULL`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_fbsize
+ * @sa @ref glfwSetFramebufferSizeCallback
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height);
+
+/*! @brief Retrieves the size of the frame of the window.
+ *
+ * This function retrieves the size, in screen coordinates, of each edge of the
+ * frame of the specified window. This size includes the title bar, if the
+ * window has one. The size of the frame may vary depending on the
+ * [window-related hints](@ref window_hints_wnd) used to create it.
+ *
+ * Because this function retrieves the size of each window frame edge and not
+ * the offset along a particular coordinate axis, the retrieved values will
+ * always be zero or positive.
+ *
+ * Any or all of the size arguments may be `NULL`. If an error occurs, all
+ * non-`NULL` size arguments will be set to zero.
+ *
+ * @param[in] window The window whose frame size to query.
+ * @param[out] left Where to store the size, in screen coordinates, of the left
+ * edge of the window frame, or `NULL`.
+ * @param[out] top Where to store the size, in screen coordinates, of the top
+ * edge of the window frame, or `NULL`.
+ * @param[out] right Where to store the size, in screen coordinates, of the
+ * right edge of the window frame, or `NULL`.
+ * @param[out] bottom Where to store the size, in screen coordinates, of the
+ * bottom edge of the window frame, or `NULL`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_size
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom);
+
+/*! @brief Retrieves the content scale for the specified window.
+ *
+ * This function retrieves the content scale for the specified window. The
+ * content scale is the ratio between the current DPI and the platform's
+ * default DPI. This is especially important for text and any UI elements. If
+ * the pixel dimensions of your UI scaled by this look appropriate on your
+ * machine then it should appear at a reasonable size on other machines
+ * regardless of their DPI and scaling settings. This relies on the system DPI
+ * and scaling settings being somewhat correct.
+ *
+ * On systems where each monitors can have its own content scale, the window
+ * content scale will depend on which monitor the system considers the window
+ * to be on.
+ *
+ * @param[in] window The window to query.
+ * @param[out] xscale Where to store the x-axis content scale, or `NULL`.
+ * @param[out] yscale Where to store the y-axis content scale, or `NULL`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_scale
+ * @sa @ref glfwSetWindowContentScaleCallback
+ * @sa @ref glfwGetMonitorContentScale
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale);
+
+/*! @brief Returns the opacity of the whole window.
+ *
+ * This function returns the opacity of the window, including any decorations.
+ *
+ * The opacity (or alpha) value is a positive finite number between zero and
+ * one, where zero is fully transparent and one is fully opaque. If the system
+ * does not support whole window transparency, this function always returns one.
+ *
+ * The initial opacity value for newly created windows is one.
+ *
+ * @param[in] window The window to query.
+ * @return The opacity value of the specified window.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_transparency
+ * @sa @ref glfwSetWindowOpacity
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup window
+ */
+GLFWAPI float glfwGetWindowOpacity(GLFWwindow* window);
+
+/*! @brief Sets the opacity of the whole window.
+ *
+ * This function sets the opacity of the window, including any decorations.
+ *
+ * The opacity (or alpha) value is a positive finite number between zero and
+ * one, where zero is fully transparent and one is fully opaque.
+ *
+ * The initial opacity value for newly created windows is one.
+ *
+ * A window created with framebuffer transparency may not use whole window
+ * transparency. The results of doing this are undefined.
+ *
+ * @param[in] window The window to set the opacity for.
+ * @param[in] opacity The desired opacity of the specified window.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_transparency
+ * @sa @ref glfwGetWindowOpacity
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity);
+
+/*! @brief Iconifies the specified window.
+ *
+ * This function iconifies (minimizes) the specified window if it was
+ * previously restored. If the window is already iconified, this function does
+ * nothing.
+ *
+ * If the specified window is a full screen window, the original monitor
+ * resolution is restored until the window is restored.
+ *
+ * @param[in] window The window to iconify.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark @wayland There is no concept of iconification in wl_shell, this
+ * function will emit @ref GLFW_PLATFORM_ERROR when using this deprecated
+ * protocol.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_iconify
+ * @sa @ref glfwRestoreWindow
+ * @sa @ref glfwMaximizeWindow
+ *
+ * @since Added in version 2.1.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwIconifyWindow(GLFWwindow* window);
+
+/*! @brief Restores the specified window.
+ *
+ * This function restores the specified window if it was previously iconified
+ * (minimized) or maximized. If the window is already restored, this function
+ * does nothing.
+ *
+ * If the specified window is a full screen window, the resolution chosen for
+ * the window is restored on the selected monitor.
+ *
+ * @param[in] window The window to restore.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_iconify
+ * @sa @ref glfwIconifyWindow
+ * @sa @ref glfwMaximizeWindow
+ *
+ * @since Added in version 2.1.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwRestoreWindow(GLFWwindow* window);
+
+/*! @brief Maximizes the specified window.
+ *
+ * This function maximizes the specified window if it was previously not
+ * maximized. If the window is already maximized, this function does nothing.
+ *
+ * If the specified window is a full screen window, this function does nothing.
+ *
+ * @param[in] window The window to maximize.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @par Thread Safety
+ * This function may only be called from the main thread.
+ *
+ * @sa @ref window_iconify
+ * @sa @ref glfwIconifyWindow
+ * @sa @ref glfwRestoreWindow
+ *
+ * @since Added in GLFW 3.2.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwMaximizeWindow(GLFWwindow* window);
+
+/*! @brief Makes the specified window visible.
+ *
+ * This function makes the specified window visible if it was previously
+ * hidden. If the window is already visible or is in full screen mode, this
+ * function does nothing.
+ *
+ * By default, windowed mode windows are focused when shown
+ * Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint
+ * to change this behavior for all newly created windows, or change the
+ * behavior for an existing window with @ref glfwSetWindowAttrib.
+ *
+ * @param[in] window The window to make visible.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_hide
+ * @sa @ref glfwHideWindow
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwShowWindow(GLFWwindow* window);
+
+/*! @brief Hides the specified window.
+ *
+ * This function hides the specified window if it was previously visible. If
+ * the window is already hidden or is in full screen mode, this function does
+ * nothing.
+ *
+ * @param[in] window The window to hide.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_hide
+ * @sa @ref glfwShowWindow
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwHideWindow(GLFWwindow* window);
+
+/*! @brief Brings the specified window to front and sets input focus.
+ *
+ * This function brings the specified window to front and sets input focus.
+ * The window should already be visible and not iconified.
+ *
+ * By default, both windowed and full screen mode windows are focused when
+ * initially created. Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to
+ * disable this behavior.
+ *
+ * Also by default, windowed mode windows are focused when shown
+ * with @ref glfwShowWindow. Set the
+ * [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) to disable this behavior.
+ *
+ * __Do not use this function__ to steal focus from other applications unless
+ * you are certain that is what the user wants. Focus stealing can be
+ * extremely disruptive.
+ *
+ * For a less disruptive way of getting the user's attention, see
+ * [attention requests](@ref window_attention).
+ *
+ * @param[in] window The window to give input focus.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark @wayland It is not possible for an application to bring its windows
+ * to front, this function will always emit @ref GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_focus
+ * @sa @ref window_attention
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwFocusWindow(GLFWwindow* window);
+
+/*! @brief Requests user attention to the specified window.
+ *
+ * This function requests user attention to the specified window. On
+ * platforms where this is not supported, attention is requested to the
+ * application as a whole.
+ *
+ * Once the user has given attention, usually by focusing the window or
+ * application, the system will end the request automatically.
+ *
+ * @param[in] window The window to request attention to.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark @macos Attention is requested to the application as a whole, not the
+ * specific window.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_attention
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwRequestWindowAttention(GLFWwindow* window);
+
+/*! @brief Returns the monitor that the window uses for full screen mode.
+ *
+ * This function returns the handle of the monitor that the specified window is
+ * in full screen on.
+ *
+ * @param[in] window The window to query.
+ * @return The monitor, or `NULL` if the window is in windowed mode or an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_monitor
+ * @sa @ref glfwSetWindowMonitor
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
+
+/*! @brief Sets the mode, monitor, video mode and placement of a window.
+ *
+ * This function sets the monitor that the window uses for full screen mode or,
+ * if the monitor is `NULL`, makes it windowed mode.
+ *
+ * When setting a monitor, this function updates the width, height and refresh
+ * rate of the desired video mode and switches to the video mode closest to it.
+ * The window position is ignored when setting a monitor.
+ *
+ * When the monitor is `NULL`, the position, width and height are used to
+ * place the window content area. The refresh rate is ignored when no monitor
+ * is specified.
+ *
+ * If you only wish to update the resolution of a full screen window or the
+ * size of a windowed mode window, see @ref glfwSetWindowSize.
+ *
+ * When a window transitions from full screen to windowed mode, this function
+ * restores any previous window settings such as whether it is decorated,
+ * floating, resizable, has size or aspect ratio limits, etc.
+ *
+ * @param[in] window The window whose monitor, size or video mode to set.
+ * @param[in] monitor The desired monitor, or `NULL` to set windowed mode.
+ * @param[in] xpos The desired x-coordinate of the upper-left corner of the
+ * content area.
+ * @param[in] ypos The desired y-coordinate of the upper-left corner of the
+ * content area.
+ * @param[in] width The desired with, in screen coordinates, of the content
+ * area or video mode.
+ * @param[in] height The desired height, in screen coordinates, of the content
+ * area or video mode.
+ * @param[in] refreshRate The desired refresh rate, in Hz, of the video mode,
+ * or `GLFW_DONT_CARE`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark The OpenGL or OpenGL ES context will not be destroyed or otherwise
+ * affected by any resizing or mode switching, although you may need to update
+ * your viewport if the framebuffer size has changed.
+ *
+ * @remark @wayland The desired window position is ignored, as there is no way
+ * for an application to set this property.
+ *
+ * @remark @wayland Setting the window to full screen will not attempt to
+ * change the mode, no matter what the requested size or refresh rate.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_monitor
+ * @sa @ref window_full_screen
+ * @sa @ref glfwGetWindowMonitor
+ * @sa @ref glfwSetWindowSize
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
+
+/*! @brief Returns an attribute of the specified window.
+ *
+ * This function returns the value of an attribute of the specified window or
+ * its OpenGL or OpenGL ES context.
+ *
+ * @param[in] window The window to query.
+ * @param[in] attrib The [window attribute](@ref window_attribs) whose value to
+ * return.
+ * @return The value of the attribute, or zero if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @remark Framebuffer related hints are not window attributes. See @ref
+ * window_attribs_fb for more information.
+ *
+ * @remark Zero is a valid value for many window and context related
+ * attributes so you cannot use a return value of zero as an indication of
+ * errors. However, this function should not fail as long as it is passed
+ * valid arguments and the library has been [initialized](@ref intro_init).
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_attribs
+ * @sa @ref glfwSetWindowAttrib
+ *
+ * @since Added in version 3.0. Replaces `glfwGetWindowParam` and
+ * `glfwGetGLVersion`.
+ *
+ * @ingroup window
+ */
+GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
+
+/*! @brief Sets an attribute of the specified window.
+ *
+ * This function sets the value of an attribute of the specified window.
+ *
+ * The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
+ * [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
+ * [GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
+ * [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
+ * [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib).
+ *
+ * Some of these attributes are ignored for full screen windows. The new
+ * value will take effect if the window is later made windowed.
+ *
+ * Some of these attributes are ignored for windowed mode windows. The new
+ * value will take effect if the window is later made full screen.
+ *
+ * @param[in] window The window to set the attribute for.
+ * @param[in] attrib A supported window attribute.
+ * @param[in] value `GLFW_TRUE` or `GLFW_FALSE`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @remark Calling @ref glfwGetWindowAttrib will always return the latest
+ * value, even if that value is ignored by the current mode of the window.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_attribs
+ * @sa @ref glfwGetWindowAttrib
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowAttrib(GLFWwindow* window, int attrib, int value);
+
+/*! @brief Sets the user pointer of the specified window.
+ *
+ * This function sets the user-defined pointer of the specified window. The
+ * current value is retained until the window is destroyed. The initial value
+ * is `NULL`.
+ *
+ * @param[in] window The window whose pointer to set.
+ * @param[in] pointer The new value.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @sa @ref window_userptr
+ * @sa @ref glfwGetWindowUserPointer
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);
+
+/*! @brief Returns the user pointer of the specified window.
+ *
+ * This function returns the current value of the user-defined pointer of the
+ * specified window. The initial value is `NULL`.
+ *
+ * @param[in] window The window whose pointer to return.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @sa @ref window_userptr
+ * @sa @ref glfwSetWindowUserPointer
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);
+
+/*! @brief Sets the position callback for the specified window.
+ *
+ * This function sets the position callback of the specified window, which is
+ * called when the window is moved. The callback is provided with the
+ * position, in screen coordinates, of the upper-left corner of the content
+ * area of the window.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, int xpos, int ypos)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWwindowposfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @remark @wayland This callback will never be called, as there is no way for
+ * an application to know its global position.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_pos
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun callback);
+
+/*! @brief Sets the size callback for the specified window.
+ *
+ * This function sets the size callback of the specified window, which is
+ * called when the window is resized. The callback is provided with the size,
+ * in screen coordinates, of the content area of the window.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, int width, int height)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWwindowsizefun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_size
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle parameter and return value.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun callback);
+
+/*! @brief Sets the close callback for the specified window.
+ *
+ * This function sets the close callback of the specified window, which is
+ * called when the user attempts to close the window, for example by clicking
+ * the close widget in the title bar.
+ *
+ * The close flag is set before this callback is called, but you can modify it
+ * at any time with @ref glfwSetWindowShouldClose.
+ *
+ * The close callback is not triggered by @ref glfwDestroyWindow.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWwindowclosefun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @remark @macos Selecting Quit from the application menu will trigger the
+ * close callback for all windows.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_close
+ *
+ * @since Added in version 2.5.
+ * @glfw3 Added window handle parameter and return value.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun callback);
+
+/*! @brief Sets the refresh callback for the specified window.
+ *
+ * This function sets the refresh callback of the specified window, which is
+ * called when the content area of the window needs to be redrawn, for example
+ * if the window has been exposed after having been covered by another window.
+ *
+ * On compositing window systems such as Aero, Compiz, Aqua or Wayland, where
+ * the window contents are saved off-screen, this callback may be called only
+ * very infrequently or never at all.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window);
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWwindowrefreshfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_refresh
+ *
+ * @since Added in version 2.5.
+ * @glfw3 Added window handle parameter and return value.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun callback);
+
+/*! @brief Sets the focus callback for the specified window.
+ *
+ * This function sets the focus callback of the specified window, which is
+ * called when the window gains or loses input focus.
+ *
+ * After the focus callback is called for a window that lost input focus,
+ * synthetic key and mouse button release events will be generated for all such
+ * that had been pressed. For more information, see @ref glfwSetKeyCallback
+ * and @ref glfwSetMouseButtonCallback.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, int focused)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWwindowfocusfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_focus
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun callback);
+
+/*! @brief Sets the iconify callback for the specified window.
+ *
+ * This function sets the iconification callback of the specified window, which
+ * is called when the window is iconified or restored.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, int iconified)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWwindowiconifyfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @remark @wayland The wl_shell protocol has no concept of iconification,
+ * this callback will never be called when using this deprecated protocol.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_iconify
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun callback);
+
+/*! @brief Sets the maximize callback for the specified window.
+ *
+ * This function sets the maximization callback of the specified window, which
+ * is called when the window is maximized or restored.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, int maximized)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWwindowmaximizefun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_maximize
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window, GLFWwindowmaximizefun callback);
+
+/*! @brief Sets the framebuffer resize callback for the specified window.
+ *
+ * This function sets the framebuffer resize callback of the specified window,
+ * which is called when the framebuffer of the specified window is resized.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, int width, int height)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWframebuffersizefun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_fbsize
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun callback);
+
+/*! @brief Sets the window content scale callback for the specified window.
+ *
+ * This function sets the window content scale callback of the specified window,
+ * which is called when the content scale of the specified window changes.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, float xscale, float yscale)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWwindowcontentscalefun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_scale
+ * @sa @ref glfwGetWindowContentScale
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* window, GLFWwindowcontentscalefun callback);
+
+/*! @brief Processes all pending events.
+ *
+ * This function processes only those events that are already in the event
+ * queue and then returns immediately. Processing events will cause the window
+ * and input callbacks associated with those events to be called.
+ *
+ * On some platforms, a window move, resize or menu operation will cause event
+ * processing to block. This is due to how event processing is designed on
+ * those platforms. You can use the
+ * [window refresh callback](@ref window_refresh) to redraw the contents of
+ * your window when necessary during such operations.
+ *
+ * Do not assume that callbacks you set will _only_ be called in response to
+ * event processing functions like this one. While it is necessary to poll for
+ * events, window systems that require GLFW to register callbacks of its own
+ * can pass events to GLFW in response to many window system function calls.
+ * GLFW will pass those events on to the application callbacks before
+ * returning.
+ *
+ * Event processing is not required for joystick input to work.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @reentrancy This function must not be called from a callback.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref events
+ * @sa @ref glfwWaitEvents
+ * @sa @ref glfwWaitEventsTimeout
+ *
+ * @since Added in version 1.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwPollEvents(void);
+
+/*! @brief Waits until events are queued and processes them.
+ *
+ * This function puts the calling thread to sleep until at least one event is
+ * available in the event queue. Once one or more events are available,
+ * it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue
+ * are processed and the function then returns immediately. Processing events
+ * will cause the window and input callbacks associated with those events to be
+ * called.
+ *
+ * Since not all events are associated with callbacks, this function may return
+ * without a callback having been called even if you are monitoring all
+ * callbacks.
+ *
+ * On some platforms, a window move, resize or menu operation will cause event
+ * processing to block. This is due to how event processing is designed on
+ * those platforms. You can use the
+ * [window refresh callback](@ref window_refresh) to redraw the contents of
+ * your window when necessary during such operations.
+ *
+ * Do not assume that callbacks you set will _only_ be called in response to
+ * event processing functions like this one. While it is necessary to poll for
+ * events, window systems that require GLFW to register callbacks of its own
+ * can pass events to GLFW in response to many window system function calls.
+ * GLFW will pass those events on to the application callbacks before
+ * returning.
+ *
+ * Event processing is not required for joystick input to work.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @reentrancy This function must not be called from a callback.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref events
+ * @sa @ref glfwPollEvents
+ * @sa @ref glfwWaitEventsTimeout
+ *
+ * @since Added in version 2.5.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwWaitEvents(void);
+
+/*! @brief Waits with timeout until events are queued and processes them.
+ *
+ * This function puts the calling thread to sleep until at least one event is
+ * available in the event queue, or until the specified timeout is reached. If
+ * one or more events are available, it behaves exactly like @ref
+ * glfwPollEvents, i.e. the events in the queue are processed and the function
+ * then returns immediately. Processing events will cause the window and input
+ * callbacks associated with those events to be called.
+ *
+ * The timeout value must be a positive finite number.
+ *
+ * Since not all events are associated with callbacks, this function may return
+ * without a callback having been called even if you are monitoring all
+ * callbacks.
+ *
+ * On some platforms, a window move, resize or menu operation will cause event
+ * processing to block. This is due to how event processing is designed on
+ * those platforms. You can use the
+ * [window refresh callback](@ref window_refresh) to redraw the contents of
+ * your window when necessary during such operations.
+ *
+ * Do not assume that callbacks you set will _only_ be called in response to
+ * event processing functions like this one. While it is necessary to poll for
+ * events, window systems that require GLFW to register callbacks of its own
+ * can pass events to GLFW in response to many window system function calls.
+ * GLFW will pass those events on to the application callbacks before
+ * returning.
+ *
+ * Event processing is not required for joystick input to work.
+ *
+ * @param[in] timeout The maximum amount of time, in seconds, to wait.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @reentrancy This function must not be called from a callback.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref events
+ * @sa @ref glfwPollEvents
+ * @sa @ref glfwWaitEvents
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwWaitEventsTimeout(double timeout);
+
+/*! @brief Posts an empty event to the event queue.
+ *
+ * This function posts an empty event from the current thread to the event
+ * queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref events
+ * @sa @ref glfwWaitEvents
+ * @sa @ref glfwWaitEventsTimeout
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwPostEmptyEvent(void);
+
+/*! @brief Returns the value of an input option for the specified window.
+ *
+ * This function returns the value of an input option for the specified window.
+ * The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
+ * @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or
+ * @ref GLFW_RAW_MOUSE_MOTION.
+ *
+ * @param[in] window The window to query.
+ * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
+ * `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or
+ * `GLFW_RAW_MOUSE_MOTION`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_INVALID_ENUM.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref glfwSetInputMode
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup input
+ */
+GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
+
+/*! @brief Sets an input option for the specified window.
+ *
+ * This function sets an input mode option for the specified window. The mode
+ * must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
+ * @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or
+ * @ref GLFW_RAW_MOUSE_MOTION.
+ *
+ * If the mode is `GLFW_CURSOR`, the value must be one of the following cursor
+ * modes:
+ * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
+ * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the
+ * content area of the window but does not restrict the cursor from leaving.
+ * - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual
+ * and unlimited cursor movement. This is useful for implementing for
+ * example 3D camera controls.
+ *
+ * If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to
+ * enable sticky keys, or `GLFW_FALSE` to disable it. If sticky keys are
+ * enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS`
+ * the next time it is called even if the key had been released before the
+ * call. This is useful when you are only interested in whether keys have been
+ * pressed but not when or in which order.
+ *
+ * If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either
+ * `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it.
+ * If sticky mouse buttons are enabled, a mouse button press will ensure that
+ * @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even
+ * if the mouse button had been released before the call. This is useful when
+ * you are only interested in whether mouse buttons have been pressed but not
+ * when or in which order.
+ *
+ * If the mode is `GLFW_LOCK_KEY_MODS`, the value must be either `GLFW_TRUE` to
+ * enable lock key modifier bits, or `GLFW_FALSE` to disable them. If enabled,
+ * callbacks that receive modifier bits will also have the @ref
+ * GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on,
+ * and the @ref GLFW_MOD_NUM_LOCK bit when Num Lock was on.
+ *
+ * If the mode is `GLFW_RAW_MOUSE_MOTION`, the value must be either `GLFW_TRUE`
+ * to enable raw (unscaled and unaccelerated) mouse motion when the cursor is
+ * disabled, or `GLFW_FALSE` to disable it. If raw motion is not supported,
+ * attempting to set this will emit @ref GLFW_PLATFORM_ERROR. Call @ref
+ * glfwRawMouseMotionSupported to check for support.
+ *
+ * @param[in] window The window whose input mode to set.
+ * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
+ * `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or
+ * `GLFW_RAW_MOUSE_MOTION`.
+ * @param[in] value The new value of the specified input mode.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref glfwGetInputMode
+ *
+ * @since Added in version 3.0. Replaces `glfwEnable` and `glfwDisable`.
+ *
+ * @ingroup input
+ */
+GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
+
+/*! @brief Returns whether raw mouse motion is supported.
+ *
+ * This function returns whether raw mouse motion is supported on the current
+ * system. This status does not change after GLFW has been initialized so you
+ * only need to check this once. If you attempt to enable raw motion on
+ * a system that does not support it, @ref GLFW_PLATFORM_ERROR will be emitted.
+ *
+ * Raw mouse motion is closer to the actual motion of the mouse across
+ * a surface. It is not affected by the scaling and acceleration applied to
+ * the motion of the desktop cursor. That processing is suitable for a cursor
+ * while raw motion is better for controlling for example a 3D camera. Because
+ * of this, raw mouse motion is only provided when the cursor is disabled.
+ *
+ * @return `GLFW_TRUE` if raw mouse motion is supported on the current machine,
+ * or `GLFW_FALSE` otherwise.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref raw_mouse_motion
+ * @sa @ref glfwSetInputMode
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup input
+ */
+GLFWAPI int glfwRawMouseMotionSupported(void);
+
+/*! @brief Returns the layout-specific name of the specified printable key.
+ *
+ * This function returns the name of the specified printable key, encoded as
+ * UTF-8. This is typically the character that key would produce without any
+ * modifier keys, intended for displaying key bindings to the user. For dead
+ * keys, it is typically the diacritic it would add to a character.
+ *
+ * __Do not use this function__ for [text input](@ref input_char). You will
+ * break text input for many languages even if it happens to work for yours.
+ *
+ * If the key is `GLFW_KEY_UNKNOWN`, the scancode is used to identify the key,
+ * otherwise the scancode is ignored. If you specify a non-printable key, or
+ * `GLFW_KEY_UNKNOWN` and a scancode that maps to a non-printable key, this
+ * function returns `NULL` but does not emit an error.
+ *
+ * This behavior allows you to always pass in the arguments in the
+ * [key callback](@ref input_key) without modification.
+ *
+ * The printable keys are:
+ * - `GLFW_KEY_APOSTROPHE`
+ * - `GLFW_KEY_COMMA`
+ * - `GLFW_KEY_MINUS`
+ * - `GLFW_KEY_PERIOD`
+ * - `GLFW_KEY_SLASH`
+ * - `GLFW_KEY_SEMICOLON`
+ * - `GLFW_KEY_EQUAL`
+ * - `GLFW_KEY_LEFT_BRACKET`
+ * - `GLFW_KEY_RIGHT_BRACKET`
+ * - `GLFW_KEY_BACKSLASH`
+ * - `GLFW_KEY_WORLD_1`
+ * - `GLFW_KEY_WORLD_2`
+ * - `GLFW_KEY_0` to `GLFW_KEY_9`
+ * - `GLFW_KEY_A` to `GLFW_KEY_Z`
+ * - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9`
+ * - `GLFW_KEY_KP_DECIMAL`
+ * - `GLFW_KEY_KP_DIVIDE`
+ * - `GLFW_KEY_KP_MULTIPLY`
+ * - `GLFW_KEY_KP_SUBTRACT`
+ * - `GLFW_KEY_KP_ADD`
+ * - `GLFW_KEY_KP_EQUAL`
+ *
+ * Names for printable keys depend on keyboard layout, while names for
+ * non-printable keys are the same across layouts but depend on the application
+ * language and should be localized along with other user interface text.
+ *
+ * @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`.
+ * @param[in] scancode The scancode of the key to query.
+ * @return The UTF-8 encoded, layout-specific name of the key, or `NULL`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark The contents of the returned string may change when a keyboard
+ * layout change event is received.
+ *
+ * @pointer_lifetime The returned string is allocated and freed by GLFW. You
+ * should not free it yourself. It is valid until the library is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref input_key_name
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup input
+ */
+GLFWAPI const char* glfwGetKeyName(int key, int scancode);
+
+/*! @brief Returns the platform-specific scancode of the specified key.
+ *
+ * This function returns the platform-specific scancode of the specified key.
+ *
+ * If the key is `GLFW_KEY_UNKNOWN` or does not exist on the keyboard this
+ * method will return `-1`.
+ *
+ * @param[in] key Any [named key](@ref keys).
+ * @return The platform-specific scancode for the key, or `-1` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref input_key
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup input
+ */
+GLFWAPI int glfwGetKeyScancode(int key);
+
+/*! @brief Returns the last reported state of a keyboard key for the specified
+ * window.
+ *
+ * This function returns the last state reported for the specified key to the
+ * specified window. The returned state is one of `GLFW_PRESS` or
+ * `GLFW_RELEASE`. The higher-level action `GLFW_REPEAT` is only reported to
+ * the key callback.
+ *
+ * If the @ref GLFW_STICKY_KEYS input mode is enabled, this function returns
+ * `GLFW_PRESS` the first time you call it for a key that was pressed, even if
+ * that key has already been released.
+ *
+ * The key functions deal with physical keys, with [key tokens](@ref keys)
+ * named after their use on the standard US keyboard layout. If you want to
+ * input text, use the Unicode character callback instead.
+ *
+ * The [modifier key bit masks](@ref mods) are not key tokens and cannot be
+ * used with this function.
+ *
+ * __Do not use this function__ to implement [text input](@ref input_char).
+ *
+ * @param[in] window The desired window.
+ * @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is
+ * not a valid key for this function.
+ * @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_INVALID_ENUM.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref input_key
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup input
+ */
+GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
+
+/*! @brief Returns the last reported state of a mouse button for the specified
+ * window.
+ *
+ * This function returns the last state reported for the specified mouse button
+ * to the specified window. The returned state is one of `GLFW_PRESS` or
+ * `GLFW_RELEASE`.
+ *
+ * If the @ref GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function
+ * returns `GLFW_PRESS` the first time you call it for a mouse button that was
+ * pressed, even if that mouse button has already been released.
+ *
+ * @param[in] window The desired window.
+ * @param[in] button The desired [mouse button](@ref buttons).
+ * @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_INVALID_ENUM.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref input_mouse_button
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup input
+ */
+GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
+
+/*! @brief Retrieves the position of the cursor relative to the content area of
+ * the window.
+ *
+ * This function returns the position of the cursor, in screen coordinates,
+ * relative to the upper-left corner of the content area of the specified
+ * window.
+ *
+ * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
+ * position is unbounded and limited only by the minimum and maximum values of
+ * a `double`.
+ *
+ * The coordinate can be converted to their integer equivalents with the
+ * `floor` function. Casting directly to an integer type works for positive
+ * coordinates, but fails for negative ones.
+ *
+ * Any or all of the position arguments may be `NULL`. If an error occurs, all
+ * non-`NULL` position arguments will be set to zero.
+ *
+ * @param[in] window The desired window.
+ * @param[out] xpos Where to store the cursor x-coordinate, relative to the
+ * left edge of the content area, or `NULL`.
+ * @param[out] ypos Where to store the cursor y-coordinate, relative to the to
+ * top edge of the content area, or `NULL`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref cursor_pos
+ * @sa @ref glfwSetCursorPos
+ *
+ * @since Added in version 3.0. Replaces `glfwGetMousePos`.
+ *
+ * @ingroup input
+ */
+GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
+
+/*! @brief Sets the position of the cursor, relative to the content area of the
+ * window.
+ *
+ * This function sets the position, in screen coordinates, of the cursor
+ * relative to the upper-left corner of the content area of the specified
+ * window. The window must have input focus. If the window does not have
+ * input focus when this function is called, it fails silently.
+ *
+ * __Do not use this function__ to implement things like camera controls. GLFW
+ * already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the
+ * cursor, transparently re-centers it and provides unconstrained cursor
+ * motion. See @ref glfwSetInputMode for more information.
+ *
+ * If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is
+ * unconstrained and limited only by the minimum and maximum values of
+ * a `double`.
+ *
+ * @param[in] window The desired window.
+ * @param[in] xpos The desired x-coordinate, relative to the left edge of the
+ * content area.
+ * @param[in] ypos The desired y-coordinate, relative to the top edge of the
+ * content area.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark @wayland This function will only work when the cursor mode is
+ * `GLFW_CURSOR_DISABLED`, otherwise it will do nothing.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref cursor_pos
+ * @sa @ref glfwGetCursorPos
+ *
+ * @since Added in version 3.0. Replaces `glfwSetMousePos`.
+ *
+ * @ingroup input
+ */
+GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
+
+/*! @brief Creates a custom cursor.
+ *
+ * Creates a new custom cursor image that can be set for a window with @ref
+ * glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor.
+ * Any remaining cursors are destroyed by @ref glfwTerminate.
+ *
+ * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
+ * bits per channel with the red channel first. They are arranged canonically
+ * as packed sequential rows, starting from the top-left corner.
+ *
+ * The cursor hotspot is specified in pixels, relative to the upper-left corner
+ * of the cursor image. Like all other coordinate systems in GLFW, the X-axis
+ * points to the right and the Y-axis points down.
+ *
+ * @param[in] image The desired cursor image.
+ * @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot.
+ * @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot.
+ * @return The handle of the created cursor, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The specified image data is copied before this function
+ * returns.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref cursor_object
+ * @sa @ref glfwDestroyCursor
+ * @sa @ref glfwCreateStandardCursor
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot);
+
+/*! @brief Creates a cursor with a standard shape.
+ *
+ * Returns a cursor with a [standard shape](@ref shapes), that can be set for
+ * a window with @ref glfwSetCursor.
+ *
+ * @param[in] shape One of the [standard shapes](@ref shapes).
+ * @return A new cursor ready to use or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref cursor_object
+ * @sa @ref glfwCreateCursor
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape);
+
+/*! @brief Destroys a cursor.
+ *
+ * This function destroys a cursor previously created with @ref
+ * glfwCreateCursor. Any remaining cursors will be destroyed by @ref
+ * glfwTerminate.
+ *
+ * If the specified cursor is current for any window, that window will be
+ * reverted to the default cursor. This does not affect the cursor mode.
+ *
+ * @param[in] cursor The cursor object to destroy.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @reentrancy This function must not be called from a callback.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref cursor_object
+ * @sa @ref glfwCreateCursor
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup input
+ */
+GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor);
+
+/*! @brief Sets the cursor for the window.
+ *
+ * This function sets the cursor image to be used when the cursor is over the
+ * content area of the specified window. The set cursor will only be visible
+ * when the [cursor mode](@ref cursor_mode) of the window is
+ * `GLFW_CURSOR_NORMAL`.
+ *
+ * On some platforms, the set cursor may not be visible unless the window also
+ * has input focus.
+ *
+ * @param[in] window The window to set the cursor for.
+ * @param[in] cursor The cursor to set, or `NULL` to switch back to the default
+ * arrow cursor.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref cursor_object
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup input
+ */
+GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);
+
+/*! @brief Sets the key callback.
+ *
+ * This function sets the key callback of the specified window, which is called
+ * when a key is pressed, repeated or released.
+ *
+ * The key functions deal with physical keys, with layout independent
+ * [key tokens](@ref keys) named after their values in the standard US keyboard
+ * layout. If you want to input text, use the
+ * [character callback](@ref glfwSetCharCallback) instead.
+ *
+ * When a window loses input focus, it will generate synthetic key release
+ * events for all pressed keys. You can tell these events from user-generated
+ * events by the fact that the synthetic ones are generated after the focus
+ * loss event has been processed, i.e. after the
+ * [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
+ *
+ * The scancode of a key is specific to that platform or sometimes even to that
+ * machine. Scancodes are intended to allow users to bind keys that don't have
+ * a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their
+ * state is not saved and so it cannot be queried with @ref glfwGetKey.
+ *
+ * Sometimes GLFW needs to generate synthetic key events, in which case the
+ * scancode may be zero.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new key callback, or `NULL` to remove the currently
+ * set callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, int key, int scancode, int action, int mods)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWkeyfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref input_key
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle parameter and return value.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun callback);
+
+/*! @brief Sets the Unicode character callback.
+ *
+ * This function sets the character callback of the specified window, which is
+ * called when a Unicode character is input.
+ *
+ * The character callback is intended for Unicode text input. As it deals with
+ * characters, it is keyboard layout dependent, whereas the
+ * [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1
+ * to physical keys, as a key may produce zero, one or more characters. If you
+ * want to know whether a specific physical key was pressed or released, see
+ * the key callback instead.
+ *
+ * The character callback behaves as system text input normally does and will
+ * not be called if modifier keys are held down that would prevent normal text
+ * input on that platform, for example a Super (Command) key on macOS or Alt key
+ * on Windows.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, unsigned int codepoint)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWcharfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref input_char
+ *
+ * @since Added in version 2.4.
+ * @glfw3 Added window handle parameter and return value.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun callback);
+
+/*! @brief Sets the Unicode character with modifiers callback.
+ *
+ * This function sets the character with modifiers callback of the specified
+ * window, which is called when a Unicode character is input regardless of what
+ * modifier keys are used.
+ *
+ * The character with modifiers callback is intended for implementing custom
+ * Unicode character input. For regular Unicode text input, see the
+ * [character callback](@ref glfwSetCharCallback). Like the character
+ * callback, the character with modifiers callback deals with characters and is
+ * keyboard layout dependent. Characters do not map 1:1 to physical keys, as
+ * a key may produce zero, one or more characters. If you want to know whether
+ * a specific physical key was pressed or released, see the
+ * [key callback](@ref glfwSetKeyCallback) instead.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or an
+ * [error](@ref error_handling) occurred.
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, unsigned int codepoint, int mods)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWcharmodsfun).
+ *
+ * @deprecated Scheduled for removal in version 4.0.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref input_char
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun callback);
+
+/*! @brief Sets the mouse button callback.
+ *
+ * This function sets the mouse button callback of the specified window, which
+ * is called when a mouse button is pressed or released.
+ *
+ * When a window loses input focus, it will generate synthetic mouse button
+ * release events for all pressed mouse buttons. You can tell these events
+ * from user-generated events by the fact that the synthetic ones are generated
+ * after the focus loss event has been processed, i.e. after the
+ * [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, int button, int action, int mods)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWmousebuttonfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref input_mouse_button
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle parameter and return value.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun callback);
+
+/*! @brief Sets the cursor position callback.
+ *
+ * This function sets the cursor position callback of the specified window,
+ * which is called when the cursor is moved. The callback is provided with the
+ * position, in screen coordinates, relative to the upper-left corner of the
+ * content area of the window.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, double xpos, double ypos);
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWcursorposfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref cursor_pos
+ *
+ * @since Added in version 3.0. Replaces `glfwSetMousePosCallback`.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun callback);
+
+/*! @brief Sets the cursor enter/leave callback.
+ *
+ * This function sets the cursor boundary crossing callback of the specified
+ * window, which is called when the cursor enters or leaves the content area of
+ * the window.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, int entered)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWcursorenterfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref cursor_enter
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun callback);
+
+/*! @brief Sets the scroll callback.
+ *
+ * This function sets the scroll callback of the specified window, which is
+ * called when a scrolling device is used, such as a mouse wheel or scrolling
+ * area of a touchpad.
+ *
+ * The scroll callback receives all scrolling input, like that from a mouse
+ * wheel or a touchpad scrolling area.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new scroll callback, or `NULL` to remove the
+ * currently set callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, double xoffset, double yoffset)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWscrollfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref scrolling
+ *
+ * @since Added in version 3.0. Replaces `glfwSetMouseWheelCallback`.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun callback);
+
+/*! @brief Sets the path drop callback.
+ *
+ * This function sets the path drop callback of the specified window, which is
+ * called when one or more dragged paths are dropped on the window.
+ *
+ * Because the path array and its strings may have been generated specifically
+ * for that event, they are not guaranteed to be valid after the callback has
+ * returned. If you wish to use them after the callback returns, you need to
+ * make a deep copy.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new file drop callback, or `NULL` to remove the
+ * currently set callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, int path_count, const char* paths[])
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWdropfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @remark @wayland File drop is currently unimplemented.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref path_drop
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun callback);
+
+/*! @brief Returns whether the specified joystick is present.
+ *
+ * This function returns whether the specified joystick is present.
+ *
+ * There is no need to call this function before other functions that accept
+ * a joystick ID, as they all check for presence before performing any other
+ * work.
+ *
+ * @param[in] jid The [joystick](@ref joysticks) to query.
+ * @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref joystick
+ *
+ * @since Added in version 3.0. Replaces `glfwGetJoystickParam`.
+ *
+ * @ingroup input
+ */
+GLFWAPI int glfwJoystickPresent(int jid);
+
+/*! @brief Returns the values of all axes of the specified joystick.
+ *
+ * This function returns the values of all axes of the specified joystick.
+ * Each element in the array is a value between -1.0 and 1.0.
+ *
+ * If the specified joystick is not present this function will return `NULL`
+ * but will not generate an error. This can be used instead of first calling
+ * @ref glfwJoystickPresent.
+ *
+ * @param[in] jid The [joystick](@ref joysticks) to query.
+ * @param[out] count Where to store the number of axis values in the returned
+ * array. This is set to zero if the joystick is not present or an error
+ * occurred.
+ * @return An array of axis values, or `NULL` if the joystick is not present or
+ * an [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The returned array is allocated and freed by GLFW. You
+ * should not free it yourself. It is valid until the specified joystick is
+ * disconnected or the library is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref joystick_axis
+ *
+ * @since Added in version 3.0. Replaces `glfwGetJoystickPos`.
+ *
+ * @ingroup input
+ */
+GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count);
+
+/*! @brief Returns the state of all buttons of the specified joystick.
+ *
+ * This function returns the state of all buttons of the specified joystick.
+ * Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`.
+ *
+ * For backward compatibility with earlier versions that did not have @ref
+ * glfwGetJoystickHats, the button array also includes all hats, each
+ * represented as four buttons. The hats are in the same order as returned by
+ * __glfwGetJoystickHats__ and are in the order _up_, _right_, _down_ and
+ * _left_. To disable these extra buttons, set the @ref
+ * GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization.
+ *
+ * If the specified joystick is not present this function will return `NULL`
+ * but will not generate an error. This can be used instead of first calling
+ * @ref glfwJoystickPresent.
+ *
+ * @param[in] jid The [joystick](@ref joysticks) to query.
+ * @param[out] count Where to store the number of button states in the returned
+ * array. This is set to zero if the joystick is not present or an error
+ * occurred.
+ * @return An array of button states, or `NULL` if the joystick is not present
+ * or an [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The returned array is allocated and freed by GLFW. You
+ * should not free it yourself. It is valid until the specified joystick is
+ * disconnected or the library is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref joystick_button
+ *
+ * @since Added in version 2.2.
+ * @glfw3 Changed to return a dynamic array.
+ *
+ * @ingroup input
+ */
+GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count);
+
+/*! @brief Returns the state of all hats of the specified joystick.
+ *
+ * This function returns the state of all hats of the specified joystick.
+ * Each element in the array is one of the following values:
+ *
+ * Name | Value
+ * ---- | -----
+ * `GLFW_HAT_CENTERED` | 0
+ * `GLFW_HAT_UP` | 1
+ * `GLFW_HAT_RIGHT` | 2
+ * `GLFW_HAT_DOWN` | 4
+ * `GLFW_HAT_LEFT` | 8
+ * `GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP`
+ * `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN`
+ * `GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP`
+ * `GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN`
+ *
+ * The diagonal directions are bitwise combinations of the primary (up, right,
+ * down and left) directions and you can test for these individually by ANDing
+ * it with the corresponding direction.
+ *
+ * @code
+ * if (hats[2] & GLFW_HAT_RIGHT)
+ * {
+ * // State of hat 2 could be right-up, right or right-down
+ * }
+ * @endcode
+ *
+ * If the specified joystick is not present this function will return `NULL`
+ * but will not generate an error. This can be used instead of first calling
+ * @ref glfwJoystickPresent.
+ *
+ * @param[in] jid The [joystick](@ref joysticks) to query.
+ * @param[out] count Where to store the number of hat states in the returned
+ * array. This is set to zero if the joystick is not present or an error
+ * occurred.
+ * @return An array of hat states, or `NULL` if the joystick is not present
+ * or an [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The returned array is allocated and freed by GLFW. You
+ * should not free it yourself. It is valid until the specified joystick is
+ * disconnected, this function is called again for that joystick or the library
+ * is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref joystick_hat
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup input
+ */
+GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count);
+
+/*! @brief Returns the name of the specified joystick.
+ *
+ * This function returns the name, encoded as UTF-8, of the specified joystick.
+ * The returned string is allocated and freed by GLFW. You should not free it
+ * yourself.
+ *
+ * If the specified joystick is not present this function will return `NULL`
+ * but will not generate an error. This can be used instead of first calling
+ * @ref glfwJoystickPresent.
+ *
+ * @param[in] jid The [joystick](@ref joysticks) to query.
+ * @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick
+ * is not present or an [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The returned string is allocated and freed by GLFW. You
+ * should not free it yourself. It is valid until the specified joystick is
+ * disconnected or the library is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref joystick_name
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup input
+ */
+GLFWAPI const char* glfwGetJoystickName(int jid);
+
+/*! @brief Returns the SDL compatible GUID of the specified joystick.
+ *
+ * This function returns the SDL compatible GUID, as a UTF-8 encoded
+ * hexadecimal string, of the specified joystick. The returned string is
+ * allocated and freed by GLFW. You should not free it yourself.
+ *
+ * The GUID is what connects a joystick to a gamepad mapping. A connected
+ * joystick will always have a GUID even if there is no gamepad mapping
+ * assigned to it.
+ *
+ * If the specified joystick is not present this function will return `NULL`
+ * but will not generate an error. This can be used instead of first calling
+ * @ref glfwJoystickPresent.
+ *
+ * The GUID uses the format introduced in SDL 2.0.5. This GUID tries to
+ * uniquely identify the make and model of a joystick but does not identify
+ * a specific unit, e.g. all wired Xbox 360 controllers will have the same
+ * GUID on that platform. The GUID for a unit may vary between platforms
+ * depending on what hardware information the platform specific APIs provide.
+ *
+ * @param[in] jid The [joystick](@ref joysticks) to query.
+ * @return The UTF-8 encoded GUID of the joystick, or `NULL` if the joystick
+ * is not present or an [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The returned string is allocated and freed by GLFW. You
+ * should not free it yourself. It is valid until the specified joystick is
+ * disconnected or the library is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref gamepad
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup input
+ */
+GLFWAPI const char* glfwGetJoystickGUID(int jid);
+
+/*! @brief Sets the user pointer of the specified joystick.
+ *
+ * This function sets the user-defined pointer of the specified joystick. The
+ * current value is retained until the joystick is disconnected. The initial
+ * value is `NULL`.
+ *
+ * This function may be called from the joystick callback, even for a joystick
+ * that is being disconnected.
+ *
+ * @param[in] jid The joystick whose pointer to set.
+ * @param[in] pointer The new value.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @sa @ref joystick_userptr
+ * @sa @ref glfwGetJoystickUserPointer
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup input
+ */
+GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer);
+
+/*! @brief Returns the user pointer of the specified joystick.
+ *
+ * This function returns the current value of the user-defined pointer of the
+ * specified joystick. The initial value is `NULL`.
+ *
+ * This function may be called from the joystick callback, even for a joystick
+ * that is being disconnected.
+ *
+ * @param[in] jid The joystick whose pointer to return.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @sa @ref joystick_userptr
+ * @sa @ref glfwSetJoystickUserPointer
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup input
+ */
+GLFWAPI void* glfwGetJoystickUserPointer(int jid);
+
+/*! @brief Returns whether the specified joystick has a gamepad mapping.
+ *
+ * This function returns whether the specified joystick is both present and has
+ * a gamepad mapping.
+ *
+ * If the specified joystick is present but does not have a gamepad mapping
+ * this function will return `GLFW_FALSE` but will not generate an error. Call
+ * @ref glfwJoystickPresent to check if a joystick is present regardless of
+ * whether it has a mapping.
+ *
+ * @param[in] jid The [joystick](@ref joysticks) to query.
+ * @return `GLFW_TRUE` if a joystick is both present and has a gamepad mapping,
+ * or `GLFW_FALSE` otherwise.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_INVALID_ENUM.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref gamepad
+ * @sa @ref glfwGetGamepadState
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup input
+ */
+GLFWAPI int glfwJoystickIsGamepad(int jid);
+
+/*! @brief Sets the joystick configuration callback.
+ *
+ * This function sets the joystick configuration callback, or removes the
+ * currently set callback. This is called when a joystick is connected to or
+ * disconnected from the system.
+ *
+ * For joystick connection and disconnection events to be delivered on all
+ * platforms, you need to call one of the [event processing](@ref events)
+ * functions. Joystick disconnection may also be detected and the callback
+ * called by joystick functions. The function will then return whatever it
+ * returns if the joystick is not present.
+ *
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(int jid, int event)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWjoystickfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref joystick_event
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback);
+
+/*! @brief Adds the specified SDL_GameControllerDB gamepad mappings.
+ *
+ * This function parses the specified ASCII encoded string and updates the
+ * internal list with any gamepad mappings it finds. This string may
+ * contain either a single gamepad mapping or many mappings separated by
+ * newlines. The parser supports the full format of the `gamecontrollerdb.txt`
+ * source file including empty lines and comments.
+ *
+ * See @ref gamepad_mapping for a description of the format.
+ *
+ * If there is already a gamepad mapping for a given GUID in the internal list,
+ * it will be replaced by the one passed to this function. If the library is
+ * terminated and re-initialized the internal list will revert to the built-in
+ * default.
+ *
+ * @param[in] string The string containing the gamepad mappings.
+ * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_INVALID_VALUE.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref gamepad
+ * @sa @ref glfwJoystickIsGamepad
+ * @sa @ref glfwGetGamepadName
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup input
+ */
+GLFWAPI int glfwUpdateGamepadMappings(const char* string);
+
+/*! @brief Returns the human-readable gamepad name for the specified joystick.
+ *
+ * This function returns the human-readable name of the gamepad from the
+ * gamepad mapping assigned to the specified joystick.
+ *
+ * If the specified joystick is not present or does not have a gamepad mapping
+ * this function will return `NULL` but will not generate an error. Call
+ * @ref glfwJoystickPresent to check whether it is present regardless of
+ * whether it has a mapping.
+ *
+ * @param[in] jid The [joystick](@ref joysticks) to query.
+ * @return The UTF-8 encoded name of the gamepad, or `NULL` if the
+ * joystick is not present, does not have a mapping or an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref GLFW_INVALID_ENUM.
+ *
+ * @pointer_lifetime The returned string is allocated and freed by GLFW. You
+ * should not free it yourself. It is valid until the specified joystick is
+ * disconnected, the gamepad mappings are updated or the library is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref gamepad
+ * @sa @ref glfwJoystickIsGamepad
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup input
+ */
+GLFWAPI const char* glfwGetGamepadName(int jid);
+
+/*! @brief Retrieves the state of the specified joystick remapped as a gamepad.
+ *
+ * This function retrieves the state of the specified joystick remapped to
+ * an Xbox-like gamepad.
+ *
+ * If the specified joystick is not present or does not have a gamepad mapping
+ * this function will return `GLFW_FALSE` but will not generate an error. Call
+ * @ref glfwJoystickPresent to check whether it is present regardless of
+ * whether it has a mapping.
+ *
+ * The Guide button may not be available for input as it is often hooked by the
+ * system or the Steam client.
+ *
+ * Not all devices have all the buttons or axes provided by @ref
+ * GLFWgamepadstate. Unavailable buttons and axes will always report
+ * `GLFW_RELEASE` and 0.0 respectively.
+ *
+ * @param[in] jid The [joystick](@ref joysticks) to query.
+ * @param[out] state The gamepad input state of the joystick.
+ * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if no joystick is
+ * connected, it has no gamepad mapping or an [error](@ref error_handling)
+ * occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_INVALID_ENUM.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref gamepad
+ * @sa @ref glfwUpdateGamepadMappings
+ * @sa @ref glfwJoystickIsGamepad
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup input
+ */
+GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state);
+
+/*! @brief Sets the clipboard to the specified string.
+ *
+ * This function sets the system clipboard to the specified, UTF-8 encoded
+ * string.
+ *
+ * @param[in] window Deprecated. Any valid window or `NULL`.
+ * @param[in] string A UTF-8 encoded string.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The specified string is copied before this function
+ * returns.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref clipboard
+ * @sa @ref glfwGetClipboardString
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup input
+ */
+GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
+
+/*! @brief Returns the contents of the clipboard as a string.
+ *
+ * This function returns the contents of the system clipboard, if it contains
+ * or is convertible to a UTF-8 encoded string. If the clipboard is empty or
+ * if its contents cannot be converted, `NULL` is returned and a @ref
+ * GLFW_FORMAT_UNAVAILABLE error is generated.
+ *
+ * @param[in] window Deprecated. Any valid window or `NULL`.
+ * @return The contents of the clipboard as a UTF-8 encoded string, or `NULL`
+ * if an [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_FORMAT_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The returned string is allocated and freed by GLFW. You
+ * should not free it yourself. It is valid until the next call to @ref
+ * glfwGetClipboardString or @ref glfwSetClipboardString, or until the library
+ * is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref clipboard
+ * @sa @ref glfwSetClipboardString
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup input
+ */
+GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
+
+/*! @brief Returns the GLFW time.
+ *
+ * This function returns the current GLFW time, in seconds. Unless the time
+ * has been set using @ref glfwSetTime it measures time elapsed since GLFW was
+ * initialized.
+ *
+ * This function and @ref glfwSetTime are helper functions on top of @ref
+ * glfwGetTimerFrequency and @ref glfwGetTimerValue.
+ *
+ * The resolution of the timer is system dependent, but is usually on the order
+ * of a few micro- or nanoseconds. It uses the highest-resolution monotonic
+ * time source on each supported platform.
+ *
+ * @return The current time, in seconds, or zero if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Reading and
+ * writing of the internal base time is not atomic, so it needs to be
+ * externally synchronized with calls to @ref glfwSetTime.
+ *
+ * @sa @ref time
+ *
+ * @since Added in version 1.0.
+ *
+ * @ingroup input
+ */
+GLFWAPI double glfwGetTime(void);
+
+/*! @brief Sets the GLFW time.
+ *
+ * This function sets the current GLFW time, in seconds. The value must be
+ * a positive finite number less than or equal to 18446744073.0, which is
+ * approximately 584.5 years.
+ *
+ * This function and @ref glfwGetTime are helper functions on top of @ref
+ * glfwGetTimerFrequency and @ref glfwGetTimerValue.
+ *
+ * @param[in] time The new value, in seconds.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_INVALID_VALUE.
+ *
+ * @remark The upper limit of GLFW time is calculated as
+ * floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations
+ * storing nanoseconds in 64 bits. The limit may be increased in the future.
+ *
+ * @thread_safety This function may be called from any thread. Reading and
+ * writing of the internal base time is not atomic, so it needs to be
+ * externally synchronized with calls to @ref glfwGetTime.
+ *
+ * @sa @ref time
+ *
+ * @since Added in version 2.2.
+ *
+ * @ingroup input
+ */
+GLFWAPI void glfwSetTime(double time);
+
+/*! @brief Returns the current value of the raw timer.
+ *
+ * This function returns the current value of the raw timer, measured in
+ * 1&nbsp;/&nbsp;frequency seconds. To get the frequency, call @ref
+ * glfwGetTimerFrequency.
+ *
+ * @return The value of the timer, or zero if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref time
+ * @sa @ref glfwGetTimerFrequency
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup input
+ */
+GLFWAPI uint64_t glfwGetTimerValue(void);
+
+/*! @brief Returns the frequency, in Hz, of the raw timer.
+ *
+ * This function returns the frequency, in Hz, of the raw timer.
+ *
+ * @return The frequency of the timer, in Hz, or zero if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref time
+ * @sa @ref glfwGetTimerValue
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup input
+ */
+GLFWAPI uint64_t glfwGetTimerFrequency(void);
+
+/*! @brief Makes the context of the specified window current for the calling
+ * thread.
+ *
+ * This function makes the OpenGL or OpenGL ES context of the specified window
+ * current on the calling thread. A context must only be made current on
+ * a single thread at a time and each thread can have only a single current
+ * context at a time.
+ *
+ * When moving a context between threads, you must make it non-current on the
+ * old thread before making it current on the new one.
+ *
+ * By default, making a context non-current implicitly forces a pipeline flush.
+ * On machines that support `GL_KHR_context_flush_control`, you can control
+ * whether a context performs this flush by setting the
+ * [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint)
+ * hint.
+ *
+ * The specified window must have an OpenGL or OpenGL ES context. Specifying
+ * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
+ * error.
+ *
+ * @param[in] window The window whose context to make current, or `NULL` to
+ * detach the current context.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref context_current
+ * @sa @ref glfwGetCurrentContext
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup context
+ */
+GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window);
+
+/*! @brief Returns the window whose context is current on the calling thread.
+ *
+ * This function returns the window whose OpenGL or OpenGL ES context is
+ * current on the calling thread.
+ *
+ * @return The window whose context is current, or `NULL` if no window's
+ * context is current.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref context_current
+ * @sa @ref glfwMakeContextCurrent
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup context
+ */
+GLFWAPI GLFWwindow* glfwGetCurrentContext(void);
+
+/*! @brief Swaps the front and back buffers of the specified window.
+ *
+ * This function swaps the front and back buffers of the specified window when
+ * rendering with OpenGL or OpenGL ES. If the swap interval is greater than
+ * zero, the GPU driver waits the specified number of screen updates before
+ * swapping the buffers.
+ *
+ * The specified window must have an OpenGL or OpenGL ES context. Specifying
+ * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
+ * error.
+ *
+ * This function does not apply to Vulkan. If you are rendering with Vulkan,
+ * see `vkQueuePresentKHR` instead.
+ *
+ * @param[in] window The window whose buffers to swap.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @remark __EGL:__ The context of the specified window must be current on the
+ * calling thread.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref buffer_swap
+ * @sa @ref glfwSwapInterval
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
+
+/*! @brief Sets the swap interval for the current context.
+ *
+ * This function sets the swap interval for the current OpenGL or OpenGL ES
+ * context, i.e. the number of screen updates to wait from the time @ref
+ * glfwSwapBuffers was called before swapping the buffers and returning. This
+ * is sometimes called _vertical synchronization_, _vertical retrace
+ * synchronization_ or just _vsync_.
+ *
+ * A context that supports either of the `WGL_EXT_swap_control_tear` and
+ * `GLX_EXT_swap_control_tear` extensions also accepts _negative_ swap
+ * intervals, which allows the driver to swap immediately even if a frame
+ * arrives a little bit late. You can check for these extensions with @ref
+ * glfwExtensionSupported.
+ *
+ * A context must be current on the calling thread. Calling this function
+ * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
+ *
+ * This function does not apply to Vulkan. If you are rendering with Vulkan,
+ * see the present mode of your swapchain instead.
+ *
+ * @param[in] interval The minimum number of screen updates to wait for
+ * until the buffers are swapped by @ref glfwSwapBuffers.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @remark This function is not called during context creation, leaving the
+ * swap interval set to whatever is the default on that platform. This is done
+ * because some swap interval extensions used by GLFW do not allow the swap
+ * interval to be reset to zero once it has been set to a non-zero value.
+ *
+ * @remark Some GPU drivers do not honor the requested swap interval, either
+ * because of a user setting that overrides the application's request or due to
+ * bugs in the driver.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref buffer_swap
+ * @sa @ref glfwSwapBuffers
+ *
+ * @since Added in version 1.0.
+ *
+ * @ingroup context
+ */
+GLFWAPI void glfwSwapInterval(int interval);
+
+/*! @brief Returns whether the specified extension is available.
+ *
+ * This function returns whether the specified
+ * [API extension](@ref context_glext) is supported by the current OpenGL or
+ * OpenGL ES context. It searches both for client API extension and context
+ * creation API extensions.
+ *
+ * A context must be current on the calling thread. Calling this function
+ * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
+ *
+ * As this functions retrieves and searches one or more extension strings each
+ * call, it is recommended that you cache its results if it is going to be used
+ * frequently. The extension strings will not change during the lifetime of
+ * a context, so there is no danger in doing this.
+ *
+ * This function does not apply to Vulkan. If you are using Vulkan, see @ref
+ * glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties`
+ * and `vkEnumerateDeviceExtensionProperties` instead.
+ *
+ * @param[in] extension The ASCII encoded name of the extension.
+ * @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE`
+ * otherwise.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref context_glext
+ * @sa @ref glfwGetProcAddress
+ *
+ * @since Added in version 1.0.
+ *
+ * @ingroup context
+ */
+GLFWAPI int glfwExtensionSupported(const char* extension);
+
+/*! @brief Returns the address of the specified function for the current
+ * context.
+ *
+ * This function returns the address of the specified OpenGL or OpenGL ES
+ * [core or extension function](@ref context_glext), if it is supported
+ * by the current context.
+ *
+ * A context must be current on the calling thread. Calling this function
+ * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
+ *
+ * This function does not apply to Vulkan. If you are rendering with Vulkan,
+ * see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and
+ * `vkGetDeviceProcAddr` instead.
+ *
+ * @param[in] procname The ASCII encoded name of the function.
+ * @return The address of the function, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @remark The address of a given function is not guaranteed to be the same
+ * between contexts.
+ *
+ * @remark This function may return a non-`NULL` address despite the
+ * associated version or extension not being available. Always check the
+ * context version or extension string first.
+ *
+ * @pointer_lifetime The returned function pointer is valid until the context
+ * is destroyed or the library is terminated.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref context_glext
+ * @sa @ref glfwExtensionSupported
+ *
+ * @since Added in version 1.0.
+ *
+ * @ingroup context
+ */
+GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
+
+/*! @brief Returns whether the Vulkan loader and an ICD have been found.
+ *
+ * This function returns whether the Vulkan loader and any minimally functional
+ * ICD have been found.
+ *
+ * The availability of a Vulkan loader and even an ICD does not by itself guarantee that
+ * surface creation or even instance creation is possible. Call @ref
+ * glfwGetRequiredInstanceExtensions to check whether the extensions necessary for Vulkan
+ * surface creation are available and @ref glfwGetPhysicalDevicePresentationSupport to
+ * check whether a queue family of a physical device supports image presentation.
+ *
+ * @return `GLFW_TRUE` if Vulkan is minimally available, or `GLFW_FALSE`
+ * otherwise.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref vulkan_support
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup vulkan
+ */
+GLFWAPI int glfwVulkanSupported(void);
+
+/*! @brief Returns the Vulkan instance extensions required by GLFW.
+ *
+ * This function returns an array of names of Vulkan instance extensions required
+ * by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the
+ * list will always contain `VK_KHR_surface`, so if you don't require any
+ * additional extensions you can pass this list directly to the
+ * `VkInstanceCreateInfo` struct.
+ *
+ * If Vulkan is not available on the machine, this function returns `NULL` and
+ * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
+ * to check whether Vulkan is at least minimally available.
+ *
+ * If Vulkan is available but no set of extensions allowing window surface
+ * creation was found, this function returns `NULL`. You may still use Vulkan
+ * for off-screen rendering and compute work.
+ *
+ * @param[out] count Where to store the number of extensions in the returned
+ * array. This is set to zero if an error occurred.
+ * @return An array of ASCII encoded extension names, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_API_UNAVAILABLE.
+ *
+ * @remark Additional extensions may be required by future versions of GLFW.
+ * You should check if any extensions you wish to enable are already in the
+ * returned array, as it is an error to specify an extension more than once in
+ * the `VkInstanceCreateInfo` struct.
+ *
+ * @remark @macos GLFW currently supports both the `VK_MVK_macos_surface` and
+ * the newer `VK_EXT_metal_surface` extensions.
+ *
+ * @pointer_lifetime The returned array is allocated and freed by GLFW. You
+ * should not free it yourself. It is guaranteed to be valid only until the
+ * library is terminated.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref vulkan_ext
+ * @sa @ref glfwCreateWindowSurface
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup vulkan
+ */
+GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count);
+
+#if defined(VK_VERSION_1_0)
+
+/*! @brief Returns the address of the specified Vulkan instance function.
+ *
+ * This function returns the address of the specified Vulkan core or extension
+ * function for the specified instance. If instance is set to `NULL` it can
+ * return any function exported from the Vulkan loader, including at least the
+ * following functions:
+ *
+ * - `vkEnumerateInstanceExtensionProperties`
+ * - `vkEnumerateInstanceLayerProperties`
+ * - `vkCreateInstance`
+ * - `vkGetInstanceProcAddr`
+ *
+ * If Vulkan is not available on the machine, this function returns `NULL` and
+ * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
+ * to check whether Vulkan is at least minimally available.
+ *
+ * This function is equivalent to calling `vkGetInstanceProcAddr` with
+ * a platform-specific query of the Vulkan loader as a fallback.
+ *
+ * @param[in] instance The Vulkan instance to query, or `NULL` to retrieve
+ * functions related to instance creation.
+ * @param[in] procname The ASCII encoded name of the function.
+ * @return The address of the function, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_API_UNAVAILABLE.
+ *
+ * @pointer_lifetime The returned function pointer is valid until the library
+ * is terminated.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref vulkan_proc
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup vulkan
+ */
+GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname);
+
+/*! @brief Returns whether the specified queue family can present images.
+ *
+ * This function returns whether the specified queue family of the specified
+ * physical device supports presentation to the platform GLFW was built for.
+ *
+ * If Vulkan or the required window surface creation instance extensions are
+ * not available on the machine, or if the specified instance was not created
+ * with the required extensions, this function returns `GLFW_FALSE` and
+ * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
+ * to check whether Vulkan is at least minimally available and @ref
+ * glfwGetRequiredInstanceExtensions to check what instance extensions are
+ * required.
+ *
+ * @param[in] instance The instance that the physical device belongs to.
+ * @param[in] device The physical device that the queue family belongs to.
+ * @param[in] queuefamily The index of the queue family to query.
+ * @return `GLFW_TRUE` if the queue family supports presentation, or
+ * `GLFW_FALSE` otherwise.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @remark @macos This function currently always returns `GLFW_TRUE`, as the
+ * `VK_MVK_macos_surface` and `VK_EXT_metal_surface` extensions do not provide
+ * a `vkGetPhysicalDevice*PresentationSupport` type function.
+ *
+ * @thread_safety This function may be called from any thread. For
+ * synchronization details of Vulkan objects, see the Vulkan specification.
+ *
+ * @sa @ref vulkan_present
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup vulkan
+ */
+GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
+
+/*! @brief Creates a Vulkan surface for the specified window.
+ *
+ * This function creates a Vulkan surface for the specified window.
+ *
+ * If the Vulkan loader or at least one minimally functional ICD were not found,
+ * this function returns `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref
+ * GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported to check whether
+ * Vulkan is at least minimally available.
+ *
+ * If the required window surface creation instance extensions are not
+ * available or if the specified instance was not created with these extensions
+ * enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and
+ * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref
+ * glfwGetRequiredInstanceExtensions to check what instance extensions are
+ * required.
+ *
+ * The window surface cannot be shared with another API so the window must
+ * have been created with the [client api hint](@ref GLFW_CLIENT_API_attrib)
+ * set to `GLFW_NO_API` otherwise it generates a @ref GLFW_INVALID_VALUE error
+ * and returns `VK_ERROR_NATIVE_WINDOW_IN_USE_KHR`.
+ *
+ * The window surface must be destroyed before the specified Vulkan instance.
+ * It is the responsibility of the caller to destroy the window surface. GLFW
+ * does not destroy it for you. Call `vkDestroySurfaceKHR` to destroy the
+ * surface.
+ *
+ * @param[in] instance The Vulkan instance to create the surface in.
+ * @param[in] window The window to create the surface for.
+ * @param[in] allocator The allocator to use, or `NULL` to use the default
+ * allocator.
+ * @param[out] surface Where to store the handle of the surface. This is set
+ * to `VK_NULL_HANDLE` if an error occurred.
+ * @return `VK_SUCCESS` if successful, or a Vulkan error code if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_API_UNAVAILABLE, @ref GLFW_PLATFORM_ERROR and @ref GLFW_INVALID_VALUE
+ *
+ * @remark If an error occurs before the creation call is made, GLFW returns
+ * the Vulkan error code most appropriate for the error. Appropriate use of
+ * @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should
+ * eliminate almost all occurrences of these errors.
+ *
+ * @remark @macos This function currently only supports the
+ * `VK_MVK_macos_surface` extension from MoltenVK.
+ *
+ * @remark @macos This function creates and sets a `CAMetalLayer` instance for
+ * the window content view, which is required for MoltenVK to function.
+ *
+ * @thread_safety This function may be called from any thread. For
+ * synchronization details of Vulkan objects, see the Vulkan specification.
+ *
+ * @sa @ref vulkan_surface
+ * @sa @ref glfwGetRequiredInstanceExtensions
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup vulkan
+ */
+GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
+
+#endif /*VK_VERSION_1_0*/
+
+
+/*************************************************************************
+ * Global definition cleanup
+ *************************************************************************/
+
+/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
+
+#ifdef GLFW_WINGDIAPI_DEFINED
+ #undef WINGDIAPI
+ #undef GLFW_WINGDIAPI_DEFINED
+#endif
+
+#ifdef GLFW_CALLBACK_DEFINED
+ #undef CALLBACK
+ #undef GLFW_CALLBACK_DEFINED
+#endif
+
+/* Some OpenGL related headers need GLAPIENTRY, but it is unconditionally
+ * defined by some gl.h variants (OpenBSD) so define it after if needed.
+ */
+#ifndef GLAPIENTRY
+ #define GLAPIENTRY APIENTRY
+#endif
+
+/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _glfw3_h_ */
+