diff options
Diffstat (limited to 'vendor/gioui.org/internal/gl/types.go')
-rw-r--r-- | vendor/gioui.org/internal/gl/types.go | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/vendor/gioui.org/internal/gl/types.go b/vendor/gioui.org/internal/gl/types.go new file mode 100644 index 0000000..dd24963 --- /dev/null +++ b/vendor/gioui.org/internal/gl/types.go @@ -0,0 +1,77 @@ +//go:build !js +// +build !js + +package gl + +type ( + Object struct{ V uint } + Buffer Object + Framebuffer Object + Program Object + Renderbuffer Object + Shader Object + Texture Object + Query Object + Uniform struct{ V int } + VertexArray Object +) + +func (o Object) valid() bool { + return o.V != 0 +} + +func (o Object) equal(o2 Object) bool { + return o == o2 +} + +func (u Framebuffer) Valid() bool { + return Object(u).valid() +} + +func (u Uniform) Valid() bool { + return u.V != -1 +} + +func (p Program) Valid() bool { + return Object(p).valid() +} + +func (s Shader) Valid() bool { + return Object(s).valid() +} + +func (a VertexArray) Valid() bool { + return Object(a).valid() +} + +func (f Framebuffer) Equal(f2 Framebuffer) bool { + return Object(f).equal(Object(f2)) +} + +func (p Program) Equal(p2 Program) bool { + return Object(p).equal(Object(p2)) +} + +func (s Shader) Equal(s2 Shader) bool { + return Object(s).equal(Object(s2)) +} + +func (u Uniform) Equal(u2 Uniform) bool { + return u == u2 +} + +func (a VertexArray) Equal(a2 VertexArray) bool { + return Object(a).equal(Object(a2)) +} + +func (r Renderbuffer) Equal(r2 Renderbuffer) bool { + return Object(r).equal(Object(r2)) +} + +func (t Texture) Equal(t2 Texture) bool { + return Object(t).equal(Object(t2)) +} + +func (b Buffer) Equal(b2 Buffer) bool { + return Object(b).equal(Object(b2)) +} |