diff options
Diffstat (limited to 'vendor/gioui.org/app/internal/glimpl/gl_windows.go')
-rw-r--r-- | vendor/gioui.org/app/internal/glimpl/gl_windows.go | 406 |
1 files changed, 0 insertions, 406 deletions
diff --git a/vendor/gioui.org/app/internal/glimpl/gl_windows.go b/vendor/gioui.org/app/internal/glimpl/gl_windows.go deleted file mode 100644 index 4fe1d91..0000000 --- a/vendor/gioui.org/app/internal/glimpl/gl_windows.go +++ /dev/null @@ -1,406 +0,0 @@ -// SPDX-License-Identifier: Unlicense OR MIT - -package glimpl - -import ( - "math" - "runtime" - "syscall" - "unsafe" - - "golang.org/x/sys/windows" - - "gioui.org/gpu/gl" - gunsafe "gioui.org/internal/unsafe" -) - -var ( - LibGLESv2 = windows.NewLazyDLL("libGLESv2.dll") - _glActiveTexture = LibGLESv2.NewProc("glActiveTexture") - _glAttachShader = LibGLESv2.NewProc("glAttachShader") - _glBeginQuery = LibGLESv2.NewProc("glBeginQuery") - _glBindAttribLocation = LibGLESv2.NewProc("glBindAttribLocation") - _glBindBuffer = LibGLESv2.NewProc("glBindBuffer") - _glBindBufferBase = LibGLESv2.NewProc("glBindBufferBase") - _glBindFramebuffer = LibGLESv2.NewProc("glBindFramebuffer") - _glBindRenderbuffer = LibGLESv2.NewProc("glBindRenderbuffer") - _glBindTexture = LibGLESv2.NewProc("glBindTexture") - _glBlendEquation = LibGLESv2.NewProc("glBlendEquation") - _glBlendFunc = LibGLESv2.NewProc("glBlendFunc") - _glBufferData = LibGLESv2.NewProc("glBufferData") - _glCheckFramebufferStatus = LibGLESv2.NewProc("glCheckFramebufferStatus") - _glClear = LibGLESv2.NewProc("glClear") - _glClearColor = LibGLESv2.NewProc("glClearColor") - _glClearDepthf = LibGLESv2.NewProc("glClearDepthf") - _glDeleteQueries = LibGLESv2.NewProc("glDeleteQueries") - _glCompileShader = LibGLESv2.NewProc("glCompileShader") - _glGenBuffers = LibGLESv2.NewProc("glGenBuffers") - _glGenFramebuffers = LibGLESv2.NewProc("glGenFramebuffers") - _glGetUniformBlockIndex = LibGLESv2.NewProc("glGetUniformBlockIndex") - _glCreateProgram = LibGLESv2.NewProc("glCreateProgram") - _glGenRenderbuffers = LibGLESv2.NewProc("glGenRenderbuffers") - _glCreateShader = LibGLESv2.NewProc("glCreateShader") - _glGenTextures = LibGLESv2.NewProc("glGenTextures") - _glDeleteBuffers = LibGLESv2.NewProc("glDeleteBuffers") - _glDeleteFramebuffers = LibGLESv2.NewProc("glDeleteFramebuffers") - _glDeleteProgram = LibGLESv2.NewProc("glDeleteProgram") - _glDeleteShader = LibGLESv2.NewProc("glDeleteShader") - _glDeleteRenderbuffers = LibGLESv2.NewProc("glDeleteRenderbuffers") - _glDeleteTextures = LibGLESv2.NewProc("glDeleteTextures") - _glDepthFunc = LibGLESv2.NewProc("glDepthFunc") - _glDepthMask = LibGLESv2.NewProc("glDepthMask") - _glDisableVertexAttribArray = LibGLESv2.NewProc("glDisableVertexAttribArray") - _glDisable = LibGLESv2.NewProc("glDisable") - _glDrawArrays = LibGLESv2.NewProc("glDrawArrays") - _glDrawElements = LibGLESv2.NewProc("glDrawElements") - _glEnable = LibGLESv2.NewProc("glEnable") - _glEnableVertexAttribArray = LibGLESv2.NewProc("glEnableVertexAttribArray") - _glEndQuery = LibGLESv2.NewProc("glEndQuery") - _glFinish = LibGLESv2.NewProc("glFinish") - _glFramebufferRenderbuffer = LibGLESv2.NewProc("glFramebufferRenderbuffer") - _glFramebufferTexture2D = LibGLESv2.NewProc("glFramebufferTexture2D") - _glGenQueries = LibGLESv2.NewProc("glGenQueries") - _glGetError = LibGLESv2.NewProc("glGetError") - _glGetRenderbufferParameteri = LibGLESv2.NewProc("glGetRenderbufferParameteri") - _glGetFramebufferAttachmentParameteri = LibGLESv2.NewProc("glGetFramebufferAttachmentParameteri") - _glGetIntegerv = LibGLESv2.NewProc("glGetIntegerv") - _glGetProgramiv = LibGLESv2.NewProc("glGetProgramiv") - _glGetProgramInfoLog = LibGLESv2.NewProc("glGetProgramInfoLog") - _glGetQueryObjectuiv = LibGLESv2.NewProc("glGetQueryObjectuiv") - _glGetShaderiv = LibGLESv2.NewProc("glGetShaderiv") - _glGetShaderInfoLog = LibGLESv2.NewProc("glGetShaderInfoLog") - _glGetString = LibGLESv2.NewProc("glGetString") - _glGetUniformLocation = LibGLESv2.NewProc("glGetUniformLocation") - _glInvalidateFramebuffer = LibGLESv2.NewProc("glInvalidateFramebuffer") - _glLinkProgram = LibGLESv2.NewProc("glLinkProgram") - _glPixelStorei = LibGLESv2.NewProc("glPixelStorei") - _glReadPixels = LibGLESv2.NewProc("glReadPixels") - _glRenderbufferStorage = LibGLESv2.NewProc("glRenderbufferStorage") - _glScissor = LibGLESv2.NewProc("glScissor") - _glShaderSource = LibGLESv2.NewProc("glShaderSource") - _glTexImage2D = LibGLESv2.NewProc("glTexImage2D") - _glTexSubImage2D = LibGLESv2.NewProc("glTexSubImage2D") - _glTexParameteri = LibGLESv2.NewProc("glTexParameteri") - _glUniformBlockBinding = LibGLESv2.NewProc("glUniformBlockBinding") - _glUniform1f = LibGLESv2.NewProc("glUniform1f") - _glUniform1i = LibGLESv2.NewProc("glUniform1i") - _glUniform2f = LibGLESv2.NewProc("glUniform2f") - _glUniform3f = LibGLESv2.NewProc("glUniform3f") - _glUniform4f = LibGLESv2.NewProc("glUniform4f") - _glUseProgram = LibGLESv2.NewProc("glUseProgram") - _glVertexAttribPointer = LibGLESv2.NewProc("glVertexAttribPointer") - _glViewport = LibGLESv2.NewProc("glViewport") -) - -type Functions struct { - // gl.Query caches. - int32s [100]int32 -} - -func (c *Functions) ActiveTexture(t gl.Enum) { - syscall.Syscall(_glActiveTexture.Addr(), 1, uintptr(t), 0, 0) -} -func (c *Functions) AttachShader(p gl.Program, s gl.Shader) { - syscall.Syscall(_glAttachShader.Addr(), 2, uintptr(p.V), uintptr(s.V), 0) -} -func (f *Functions) BeginQuery(target gl.Enum, query gl.Query) { - syscall.Syscall(_glBeginQuery.Addr(), 2, uintptr(target), uintptr(query.V), 0) -} -func (c *Functions) BindAttribLocation(p gl.Program, a gl.Attrib, name string) { - cname := cString(name) - c0 := &cname[0] - syscall.Syscall(_glBindAttribLocation.Addr(), 3, uintptr(p.V), uintptr(a), uintptr(unsafe.Pointer(c0))) - issue34474KeepAlive(c) -} -func (c *Functions) BindBuffer(target gl.Enum, b gl.Buffer) { - syscall.Syscall(_glBindBuffer.Addr(), 2, uintptr(target), uintptr(b.V), 0) -} -func (c *Functions) BindBufferBase(target gl.Enum, index int, b gl.Buffer) { - syscall.Syscall(_glBindBufferBase.Addr(), 3, uintptr(target), uintptr(index), uintptr(b.V)) -} -func (c *Functions) BindFramebuffer(target gl.Enum, fb gl.Framebuffer) { - syscall.Syscall(_glBindFramebuffer.Addr(), 2, uintptr(target), uintptr(fb.V), 0) -} -func (c *Functions) BindRenderbuffer(target gl.Enum, rb gl.Renderbuffer) { - syscall.Syscall(_glBindRenderbuffer.Addr(), 2, uintptr(target), uintptr(rb.V), 0) -} -func (c *Functions) BindTexture(target gl.Enum, t gl.Texture) { - syscall.Syscall(_glBindTexture.Addr(), 2, uintptr(target), uintptr(t.V), 0) -} -func (c *Functions) BlendEquation(mode gl.Enum) { - syscall.Syscall(_glBlendEquation.Addr(), 1, uintptr(mode), 0, 0) -} -func (c *Functions) BlendFunc(sfactor, dfactor gl.Enum) { - syscall.Syscall(_glBlendFunc.Addr(), 2, uintptr(sfactor), uintptr(dfactor), 0) -} -func (c *Functions) BufferData(target gl.Enum, src []byte, usage gl.Enum) { - if n := len(src); n == 0 { - syscall.Syscall6(_glBufferData.Addr(), 4, uintptr(target), 0, 0, uintptr(usage), 0, 0) - } else { - s0 := &src[0] - syscall.Syscall6(_glBufferData.Addr(), 4, uintptr(target), uintptr(n), uintptr(unsafe.Pointer(s0)), uintptr(usage), 0, 0) - issue34474KeepAlive(s0) - } -} -func (c *Functions) CheckFramebufferStatus(target gl.Enum) gl.Enum { - s, _, _ := syscall.Syscall(_glCheckFramebufferStatus.Addr(), 1, uintptr(target), 0, 0) - return gl.Enum(s) -} -func (c *Functions) Clear(mask gl.Enum) { - syscall.Syscall(_glClear.Addr(), 1, uintptr(mask), 0, 0) -} -func (c *Functions) ClearColor(red, green, blue, alpha float32) { - syscall.Syscall6(_glClearColor.Addr(), 4, uintptr(math.Float32bits(red)), uintptr(math.Float32bits(green)), uintptr(math.Float32bits(blue)), uintptr(math.Float32bits(alpha)), 0, 0) -} -func (c *Functions) ClearDepthf(d float32) { - syscall.Syscall(_glClearDepthf.Addr(), 1, uintptr(math.Float32bits(d)), 0, 0) -} -func (c *Functions) CompileShader(s gl.Shader) { - syscall.Syscall(_glCompileShader.Addr(), 1, uintptr(s.V), 0, 0) -} -func (c *Functions) CreateBuffer() gl.Buffer { - var buf uintptr - syscall.Syscall(_glGenBuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&buf)), 0) - return gl.Buffer{uint(buf)} -} -func (c *Functions) CreateFramebuffer() gl.Framebuffer { - var fb uintptr - syscall.Syscall(_glGenFramebuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&fb)), 0) - return gl.Framebuffer{uint(fb)} -} -func (c *Functions) CreateProgram() gl.Program { - p, _, _ := syscall.Syscall(_glCreateProgram.Addr(), 0, 0, 0, 0) - return gl.Program{uint(p)} -} -func (f *Functions) CreateQuery() gl.Query { - var q uintptr - syscall.Syscall(_glGenQueries.Addr(), 2, 1, uintptr(unsafe.Pointer(&q)), 0) - return gl.Query{uint(q)} -} -func (c *Functions) CreateRenderbuffer() gl.Renderbuffer { - var rb uintptr - syscall.Syscall(_glGenRenderbuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&rb)), 0) - return gl.Renderbuffer{uint(rb)} -} -func (c *Functions) CreateShader(ty gl.Enum) gl.Shader { - s, _, _ := syscall.Syscall(_glCreateShader.Addr(), 1, uintptr(ty), 0, 0) - return gl.Shader{uint(s)} -} -func (c *Functions) CreateTexture() gl.Texture { - var t uintptr - syscall.Syscall(_glGenTextures.Addr(), 2, 1, uintptr(unsafe.Pointer(&t)), 0) - return gl.Texture{uint(t)} -} -func (c *Functions) DeleteBuffer(v gl.Buffer) { - syscall.Syscall(_glDeleteBuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&v)), 0) -} -func (c *Functions) DeleteFramebuffer(v gl.Framebuffer) { - syscall.Syscall(_glDeleteFramebuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&v.V)), 0) -} -func (c *Functions) DeleteProgram(p gl.Program) { - syscall.Syscall(_glDeleteProgram.Addr(), 1, uintptr(p.V), 0, 0) -} -func (f *Functions) DeleteQuery(query gl.Query) { - syscall.Syscall(_glDeleteQueries.Addr(), 2, 1, uintptr(unsafe.Pointer(&query.V)), 0) -} -func (c *Functions) DeleteShader(s gl.Shader) { - syscall.Syscall(_glDeleteShader.Addr(), 1, uintptr(s.V), 0, 0) -} -func (c *Functions) DeleteRenderbuffer(v gl.Renderbuffer) { - syscall.Syscall(_glDeleteRenderbuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&v.V)), 0) -} -func (c *Functions) DeleteTexture(v gl.Texture) { - syscall.Syscall(_glDeleteTextures.Addr(), 2, 1, uintptr(unsafe.Pointer(&v.V)), 0) -} -func (c *Functions) DepthFunc(f gl.Enum) { - syscall.Syscall(_glDepthFunc.Addr(), 1, uintptr(f), 0, 0) -} -func (c *Functions) DepthMask(mask bool) { - var m uintptr - if mask { - m = 1 - } - syscall.Syscall(_glDepthMask.Addr(), 1, m, 0, 0) -} -func (c *Functions) DisableVertexAttribArray(a gl.Attrib) { - syscall.Syscall(_glDisableVertexAttribArray.Addr(), 1, uintptr(a), 0, 0) -} -func (c *Functions) Disable(cap gl.Enum) { - syscall.Syscall(_glDisable.Addr(), 1, uintptr(cap), 0, 0) -} -func (c *Functions) DrawArrays(mode gl.Enum, first, count int) { - syscall.Syscall(_glDrawArrays.Addr(), 3, uintptr(mode), uintptr(first), uintptr(count)) -} -func (c *Functions) DrawElements(mode gl.Enum, count int, ty gl.Enum, offset int) { - syscall.Syscall6(_glDrawElements.Addr(), 4, uintptr(mode), uintptr(count), uintptr(ty), uintptr(offset), 0, 0) -} -func (c *Functions) Enable(cap gl.Enum) { - syscall.Syscall(_glEnable.Addr(), 1, uintptr(cap), 0, 0) -} -func (c *Functions) EnableVertexAttribArray(a gl.Attrib) { - syscall.Syscall(_glEnableVertexAttribArray.Addr(), 1, uintptr(a), 0, 0) -} -func (f *Functions) EndQuery(target gl.Enum) { - syscall.Syscall(_glEndQuery.Addr(), 1, uintptr(target), 0, 0) -} -func (c *Functions) Finish() { - syscall.Syscall(_glFinish.Addr(), 0, 0, 0, 0) -} -func (c *Functions) FramebufferRenderbuffer(target, attachment, renderbuffertarget gl.Enum, renderbuffer gl.Renderbuffer) { - syscall.Syscall6(_glFramebufferRenderbuffer.Addr(), 4, uintptr(target), uintptr(attachment), uintptr(renderbuffertarget), uintptr(renderbuffer.V), 0, 0) -} -func (c *Functions) FramebufferTexture2D(target, attachment, texTarget gl.Enum, t gl.Texture, level int) { - syscall.Syscall6(_glFramebufferTexture2D.Addr(), 5, uintptr(target), uintptr(attachment), uintptr(texTarget), uintptr(t.V), uintptr(level), 0) -} -func (f *Functions) GetUniformBlockIndex(p gl.Program, name string) uint { - cname := cString(name) - c0 := &cname[0] - u, _, _ := syscall.Syscall(_glGetUniformBlockIndex.Addr(), 2, uintptr(p.V), uintptr(unsafe.Pointer(c0)), 0) - issue34474KeepAlive(c0) - return uint(u) -} -func (c *Functions) GetBinding(pname gl.Enum) gl.Object { - return gl.Object{uint(c.GetInteger(pname))} -} -func (c *Functions) GetError() gl.Enum { - e, _, _ := syscall.Syscall(_glGetError.Addr(), 0, 0, 0, 0) - return gl.Enum(e) -} -func (c *Functions) GetRenderbufferParameteri(target, pname gl.Enum) int { - p, _, _ := syscall.Syscall(_glGetRenderbufferParameteri.Addr(), 2, uintptr(target), uintptr(pname), 0) - return int(p) -} -func (c *Functions) GetFramebufferAttachmentParameteri(target, attachment, pname gl.Enum) int { - p, _, _ := syscall.Syscall(_glGetFramebufferAttachmentParameteri.Addr(), 3, uintptr(target), uintptr(attachment), uintptr(pname)) - return int(p) -} -func (c *Functions) GetInteger(pname gl.Enum) int { - syscall.Syscall(_glGetIntegerv.Addr(), 2, uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])), 0) - return int(c.int32s[0]) -} -func (c *Functions) GetProgrami(p gl.Program, pname gl.Enum) int { - syscall.Syscall(_glGetProgramiv.Addr(), 3, uintptr(p.V), uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0]))) - return int(c.int32s[0]) -} -func (c *Functions) GetProgramInfoLog(p gl.Program) string { - n := c.GetProgrami(p, gl.INFO_LOG_LENGTH) - buf := make([]byte, n) - syscall.Syscall6(_glGetProgramInfoLog.Addr(), 4, uintptr(p.V), uintptr(len(buf)), 0, uintptr(unsafe.Pointer(&buf[0])), 0, 0) - return string(buf) -} -func (c *Functions) GetQueryObjectuiv(query gl.Query, pname gl.Enum) uint { - syscall.Syscall(_glGetQueryObjectuiv.Addr(), 3, uintptr(query.V), uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0]))) - return uint(c.int32s[0]) -} -func (c *Functions) GetShaderi(s gl.Shader, pname gl.Enum) int { - syscall.Syscall(_glGetShaderiv.Addr(), 3, uintptr(s.V), uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0]))) - return int(c.int32s[0]) -} -func (c *Functions) GetShaderInfoLog(s gl.Shader) string { - n := c.GetShaderi(s, gl.INFO_LOG_LENGTH) - buf := make([]byte, n) - syscall.Syscall6(_glGetShaderInfoLog.Addr(), 4, uintptr(s.V), uintptr(len(buf)), 0, uintptr(unsafe.Pointer(&buf[0])), 0, 0) - return string(buf) -} -func (c *Functions) GetString(pname gl.Enum) string { - s, _, _ := syscall.Syscall(_glGetString.Addr(), 1, uintptr(pname), 0, 0) - return gunsafe.GoString(gunsafe.SliceOf(s)) -} -func (c *Functions) GetUniformLocation(p gl.Program, name string) gl.Uniform { - cname := cString(name) - c0 := &cname[0] - u, _, _ := syscall.Syscall(_glGetUniformLocation.Addr(), 2, uintptr(p.V), uintptr(unsafe.Pointer(c0)), 0) - issue34474KeepAlive(c0) - return gl.Uniform{int(u)} -} -func (c *Functions) InvalidateFramebuffer(target, attachment gl.Enum) { - addr := _glInvalidateFramebuffer.Addr() - if addr == 0 { - // InvalidateFramebuffer is just a hint. Skip it if not supported. - return - } - syscall.Syscall(addr, 3, uintptr(target), 1, uintptr(unsafe.Pointer(&attachment))) -} -func (c *Functions) LinkProgram(p gl.Program) { - syscall.Syscall(_glLinkProgram.Addr(), 1, uintptr(p.V), 0, 0) -} -func (c *Functions) PixelStorei(pname gl.Enum, param int32) { - syscall.Syscall(_glPixelStorei.Addr(), 2, uintptr(pname), uintptr(param), 0) -} -func (f *Functions) ReadPixels(x, y, width, height int, format, ty gl.Enum, data []byte) { - d0 := &data[0] - syscall.Syscall9(_glReadPixels.Addr(), 7, uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(format), uintptr(ty), uintptr(unsafe.Pointer(d0)), 0, 0) - issue34474KeepAlive(d0) -} -func (c *Functions) RenderbufferStorage(target, internalformat gl.Enum, width, height int) { - syscall.Syscall6(_glRenderbufferStorage.Addr(), 4, uintptr(target), uintptr(internalformat), uintptr(width), uintptr(height), 0, 0) -} -func (c *Functions) Scissor(x, y, width, height int32) { - syscall.Syscall6(_glScissor.Addr(), 4, uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0, 0) -} -func (c *Functions) ShaderSource(s gl.Shader, src string) { - var n uintptr = uintptr(len(src)) - psrc := &src - syscall.Syscall6(_glShaderSource.Addr(), 4, uintptr(s.V), 1, uintptr(unsafe.Pointer(psrc)), uintptr(unsafe.Pointer(&n)), 0, 0) - issue34474KeepAlive(psrc) -} -func (c *Functions) TexImage2D(target gl.Enum, level int, internalFormat int, width, height int, format, ty gl.Enum, data []byte) { - if len(data) == 0 { - syscall.Syscall9(_glTexImage2D.Addr(), 9, uintptr(target), uintptr(level), uintptr(internalFormat), uintptr(width), uintptr(height), 0, uintptr(format), uintptr(ty), 0) - } else { - d0 := &data[0] - syscall.Syscall9(_glTexImage2D.Addr(), 9, uintptr(target), uintptr(level), uintptr(internalFormat), uintptr(width), uintptr(height), 0, uintptr(format), uintptr(ty), uintptr(unsafe.Pointer(d0))) - issue34474KeepAlive(d0) - } -} -func (c *Functions) TexSubImage2D(target gl.Enum, level int, x, y, width, height int, format, ty gl.Enum, data []byte) { - d0 := &data[0] - syscall.Syscall9(_glTexSubImage2D.Addr(), 9, uintptr(target), uintptr(level), uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(format), uintptr(ty), uintptr(unsafe.Pointer(d0))) - issue34474KeepAlive(d0) -} -func (c *Functions) TexParameteri(target, pname gl.Enum, param int) { - syscall.Syscall(_glTexParameteri.Addr(), 3, uintptr(target), uintptr(pname), uintptr(param)) -} -func (f *Functions) UniformBlockBinding(p gl.Program, uniformBlockIndex uint, uniformBlockBinding uint) { - syscall.Syscall(_glUniformBlockBinding.Addr(), 3, uintptr(p.V), uintptr(uniformBlockIndex), uintptr(uniformBlockBinding)) -} -func (c *Functions) Uniform1f(dst gl.Uniform, v float32) { - syscall.Syscall(_glUniform1f.Addr(), 2, uintptr(dst.V), uintptr(math.Float32bits(v)), 0) -} -func (c *Functions) Uniform1i(dst gl.Uniform, v int) { - syscall.Syscall(_glUniform1i.Addr(), 2, uintptr(dst.V), uintptr(v), 0) -} -func (c *Functions) Uniform2f(dst gl.Uniform, v0, v1 float32) { - syscall.Syscall(_glUniform2f.Addr(), 3, uintptr(dst.V), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1))) -} -func (c *Functions) Uniform3f(dst gl.Uniform, v0, v1, v2 float32) { - syscall.Syscall6(_glUniform3f.Addr(), 4, uintptr(dst.V), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), 0, 0) -} -func (c *Functions) Uniform4f(dst gl.Uniform, v0, v1, v2, v3 float32) { - syscall.Syscall6(_glUniform4f.Addr(), 5, uintptr(dst.V), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), uintptr(math.Float32bits(v3)), 0) -} -func (c *Functions) UseProgram(p gl.Program) { - syscall.Syscall(_glUseProgram.Addr(), 1, uintptr(p.V), 0, 0) -} -func (c *Functions) VertexAttribPointer(dst gl.Attrib, size int, ty gl.Enum, normalized bool, stride, offset int) { - var norm uintptr - if normalized { - norm = 1 - } - syscall.Syscall6(_glVertexAttribPointer.Addr(), 6, uintptr(dst), uintptr(size), uintptr(ty), norm, uintptr(stride), uintptr(offset)) -} -func (c *Functions) Viewport(x, y, width, height int) { - syscall.Syscall6(_glViewport.Addr(), 4, uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0, 0) -} - -func cString(s string) []byte { - b := make([]byte, len(s)+1) - copy(b, s) - return b -} - -// issue34474KeepAlive calls runtime.KeepAlive as a -// workaround for golang.org/issue/34474. -func issue34474KeepAlive(v interface{}) { - runtime.KeepAlive(v) -} |