diff options
Diffstat (limited to 'vendor/gioui.org/app/internal/glimpl/gl.go')
-rw-r--r-- | vendor/gioui.org/app/internal/glimpl/gl.go | 541 |
1 files changed, 0 insertions, 541 deletions
diff --git a/vendor/gioui.org/app/internal/glimpl/gl.go b/vendor/gioui.org/app/internal/glimpl/gl.go deleted file mode 100644 index 5b23e4e..0000000 --- a/vendor/gioui.org/app/internal/glimpl/gl.go +++ /dev/null @@ -1,541 +0,0 @@ -// SPDX-License-Identifier: Unlicense OR MIT - -// +build darwin linux freebsd openbsd - -package glimpl - -import ( - "runtime" - "strings" - "unsafe" - - "gioui.org/gpu/gl" -) - -/* -#cgo CFLAGS: -Werror -#cgo linux,!android pkg-config: glesv2 -#cgo linux freebsd LDFLAGS: -ldl -#cgo freebsd openbsd android LDFLAGS: -lGLESv2 -#cgo freebsd CFLAGS: -I/usr/local/include -#cgo freebsd LDFLAGS: -L/usr/local/lib -#cgo openbsd CFLAGS: -I/usr/X11R6/include -#cgo openbsd LDFLAGS: -L/usr/X11R6/lib -#cgo darwin,!ios CFLAGS: -DGL_SILENCE_DEPRECATION -#cgo darwin,!ios LDFLAGS: -framework OpenGL -#cgo darwin,ios CFLAGS: -DGLES_SILENCE_DEPRECATION -#cgo darwin,ios LDFLAGS: -framework OpenGLES - -#include <stdlib.h> - -#ifdef __APPLE__ - #include "TargetConditionals.h" - #if TARGET_OS_IPHONE - #include <OpenGLES/ES3/gl.h> - #else - #include <OpenGL/gl3.h> - #endif -#else -#define __USE_GNU -#include <dlfcn.h> -#include <GLES2/gl2.h> -#include <GLES3/gl3.h> -#endif - -static void (*_glBindBufferBase)(GLenum target, GLuint index, GLuint buffer); -static GLuint (*_glGetUniformBlockIndex)(GLuint program, const GLchar *uniformBlockName); -static void (*_glUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); -static void (*_glInvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum *attachments); - -static void (*_glBeginQuery)(GLenum target, GLuint id); -static void (*_glDeleteQueries)(GLsizei n, const GLuint *ids); -static void (*_glEndQuery)(GLenum target); -static void (*_glGenQueries)(GLsizei n, GLuint *ids); -static void (*_glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint *params); -static const GLubyte* (*_glGetStringi)(GLenum name, GLuint index); - -// The pointer-free version of glVertexAttribPointer, to avoid the Cgo pointer checks. -__attribute__ ((visibility ("hidden"))) void gio_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, uintptr_t offset) { - glVertexAttribPointer(index, size, type, normalized, stride, (const GLvoid *)offset); -} - -// The pointer-free version of glDrawElements, to avoid the Cgo pointer checks. -__attribute__ ((visibility ("hidden"))) void gio_glDrawElements(GLenum mode, GLsizei count, GLenum type, const uintptr_t offset) { - glDrawElements(mode, count, type, (const GLvoid *)offset); -} - -__attribute__ ((visibility ("hidden"))) void gio_glBindBufferBase(GLenum target, GLuint index, GLuint buffer) { - _glBindBufferBase(target, index, buffer); -} - -__attribute__ ((visibility ("hidden"))) void gio_glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) { - _glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); -} - -__attribute__ ((visibility ("hidden"))) GLuint gio_glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) { - return _glGetUniformBlockIndex(program, uniformBlockName); -} - -__attribute__ ((visibility ("hidden"))) void gio_glInvalidateFramebuffer(GLenum target, GLenum attachment) { - // gl.Framebuffer invalidation is just a hint and can safely be ignored. - if (_glInvalidateFramebuffer != NULL) { - _glInvalidateFramebuffer(target, 1, &attachment); - } -} - -__attribute__ ((visibility ("hidden"))) void gio_glBeginQuery(GLenum target, GLenum attachment) { - _glBeginQuery(target, attachment); -} - -__attribute__ ((visibility ("hidden"))) void gio_glDeleteQueries(GLsizei n, const GLuint *ids) { - _glDeleteQueries(n, ids); -} - -__attribute__ ((visibility ("hidden"))) void gio_glEndQuery(GLenum target) { - _glEndQuery(target); -} - -__attribute__ ((visibility ("hidden"))) const GLubyte* gio_glGetStringi(GLenum name, GLuint index) { - if (_glGetStringi == NULL) { - return NULL; - } - return _glGetStringi(name, index); -} - -__attribute__ ((visibility ("hidden"))) void gio_glGenQueries(GLsizei n, GLuint *ids) { - _glGenQueries(n, ids); -} - -__attribute__ ((visibility ("hidden"))) void gio_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) { - _glGetQueryObjectuiv(id, pname, params); -} - -__attribute__((constructor)) static void gio_loadGLFunctions() { -#ifdef __APPLE__ - #if TARGET_OS_IPHONE - _glInvalidateFramebuffer = glInvalidateFramebuffer; - _glBeginQuery = glBeginQuery; - _glDeleteQueries = glDeleteQueries; - _glEndQuery = glEndQuery; - _glGenQueries = glGenQueries; - _glGetQueryObjectuiv = glGetQueryObjectuiv; - #endif - _glBindBufferBase = glBindBufferBase; - _glGetUniformBlockIndex = glGetUniformBlockIndex; - _glUniformBlockBinding = glUniformBlockBinding; - _glGetStringi = glGetStringi; -#else - // Load libGLESv3 if available. - dlopen("libGLESv3.so", RTLD_NOW | RTLD_GLOBAL); - _glBindBufferBase = dlsym(RTLD_DEFAULT, "glBindBufferBase"); - _glGetUniformBlockIndex = dlsym(RTLD_DEFAULT, "glGetUniformBlockIndex"); - _glUniformBlockBinding = dlsym(RTLD_DEFAULT, "glUniformBlockBinding"); - _glInvalidateFramebuffer = dlsym(RTLD_DEFAULT, "glInvalidateFramebuffer"); - _glGetStringi = dlsym(RTLD_DEFAULT, "glGetStringi"); - // Fall back to EXT_invalidate_framebuffer if available. - if (_glInvalidateFramebuffer == NULL) { - _glInvalidateFramebuffer = dlsym(RTLD_DEFAULT, "glDiscardFramebufferEXT"); - } - - _glBeginQuery = dlsym(RTLD_DEFAULT, "glBeginQuery"); - if (_glBeginQuery == NULL) - _glBeginQuery = dlsym(RTLD_DEFAULT, "glBeginQueryEXT"); - _glDeleteQueries = dlsym(RTLD_DEFAULT, "glDeleteQueries"); - if (_glDeleteQueries == NULL) - _glDeleteQueries = dlsym(RTLD_DEFAULT, "glDeleteQueriesEXT"); - _glEndQuery = dlsym(RTLD_DEFAULT, "glEndQuery"); - if (_glEndQuery == NULL) - _glEndQuery = dlsym(RTLD_DEFAULT, "glEndQueryEXT"); - _glGenQueries = dlsym(RTLD_DEFAULT, "glGenQueries"); - if (_glGenQueries == NULL) - _glGenQueries = dlsym(RTLD_DEFAULT, "glGenQueriesEXT"); - _glGetQueryObjectuiv = dlsym(RTLD_DEFAULT, "glGetQueryObjectuiv"); - if (_glGetQueryObjectuiv == NULL) - _glGetQueryObjectuiv = dlsym(RTLD_DEFAULT, "glGetQueryObjectuivEXT"); -#endif -} -*/ -import "C" - -type Functions struct { - // gl.Query caches. - uints [100]C.GLuint - ints [100]C.GLint -} - -func (f *Functions) ActiveTexture(texture gl.Enum) { - C.glActiveTexture(C.GLenum(texture)) -} - -func (f *Functions) AttachShader(p gl.Program, s gl.Shader) { - C.glAttachShader(C.GLuint(p.V), C.GLuint(s.V)) -} - -func (f *Functions) BeginQuery(target gl.Enum, query gl.Query) { - C.gio_glBeginQuery(C.GLenum(target), C.GLenum(query.V)) -} - -func (f *Functions) BindAttribLocation(p gl.Program, a gl.Attrib, name string) { - cname := C.CString(name) - defer C.free(unsafe.Pointer(cname)) - C.glBindAttribLocation(C.GLuint(p.V), C.GLuint(a), cname) -} - -func (f *Functions) BindBufferBase(target gl.Enum, index int, b gl.Buffer) { - C.gio_glBindBufferBase(C.GLenum(target), C.GLuint(index), C.GLuint(b.V)) -} - -func (f *Functions) BindBuffer(target gl.Enum, b gl.Buffer) { - C.glBindBuffer(C.GLenum(target), C.GLuint(b.V)) -} - -func (f *Functions) BindFramebuffer(target gl.Enum, fb gl.Framebuffer) { - C.glBindFramebuffer(C.GLenum(target), C.GLuint(fb.V)) -} - -func (f *Functions) BindRenderbuffer(target gl.Enum, fb gl.Renderbuffer) { - C.glBindRenderbuffer(C.GLenum(target), C.GLuint(fb.V)) -} - -func (f *Functions) BindTexture(target gl.Enum, t gl.Texture) { - C.glBindTexture(C.GLenum(target), C.GLuint(t.V)) -} - -func (f *Functions) BlendEquation(mode gl.Enum) { - C.glBlendEquation(C.GLenum(mode)) -} - -func (f *Functions) BlendFunc(sfactor, dfactor gl.Enum) { - C.glBlendFunc(C.GLenum(sfactor), C.GLenum(dfactor)) -} - -func (f *Functions) BufferData(target gl.Enum, src []byte, usage gl.Enum) { - var p unsafe.Pointer - if len(src) > 0 { - p = unsafe.Pointer(&src[0]) - } - C.glBufferData(C.GLenum(target), C.GLsizeiptr(len(src)), p, C.GLenum(usage)) -} - -func (f *Functions) CheckFramebufferStatus(target gl.Enum) gl.Enum { - return gl.Enum(C.glCheckFramebufferStatus(C.GLenum(target))) -} - -func (f *Functions) Clear(mask gl.Enum) { - C.glClear(C.GLbitfield(mask)) -} - -func (f *Functions) ClearColor(red float32, green float32, blue float32, alpha float32) { - C.glClearColor(C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -func (f *Functions) ClearDepthf(d float32) { - C.glClearDepthf(C.GLfloat(d)) -} - -func (f *Functions) CompileShader(s gl.Shader) { - C.glCompileShader(C.GLuint(s.V)) -} - -func (f *Functions) CreateBuffer() gl.Buffer { - C.glGenBuffers(1, &f.uints[0]) - return gl.Buffer{uint(f.uints[0])} -} - -func (f *Functions) CreateFramebuffer() gl.Framebuffer { - C.glGenFramebuffers(1, &f.uints[0]) - return gl.Framebuffer{uint(f.uints[0])} -} - -func (f *Functions) CreateProgram() gl.Program { - return gl.Program{uint(C.glCreateProgram())} -} - -func (f *Functions) CreateQuery() gl.Query { - C.gio_glGenQueries(1, &f.uints[0]) - return gl.Query{uint(f.uints[0])} -} - -func (f *Functions) CreateRenderbuffer() gl.Renderbuffer { - C.glGenRenderbuffers(1, &f.uints[0]) - return gl.Renderbuffer{uint(f.uints[0])} -} - -func (f *Functions) CreateShader(ty gl.Enum) gl.Shader { - return gl.Shader{uint(C.glCreateShader(C.GLenum(ty)))} -} - -func (f *Functions) CreateTexture() gl.Texture { - C.glGenTextures(1, &f.uints[0]) - return gl.Texture{uint(f.uints[0])} -} - -func (f *Functions) DeleteBuffer(v gl.Buffer) { - f.uints[0] = C.GLuint(v.V) - C.glDeleteBuffers(1, &f.uints[0]) -} - -func (f *Functions) DeleteFramebuffer(v gl.Framebuffer) { - f.uints[0] = C.GLuint(v.V) - C.glDeleteFramebuffers(1, &f.uints[0]) -} - -func (f *Functions) DeleteProgram(p gl.Program) { - C.glDeleteProgram(C.GLuint(p.V)) -} - -func (f *Functions) DeleteQuery(query gl.Query) { - f.uints[0] = C.GLuint(query.V) - C.gio_glDeleteQueries(1, &f.uints[0]) -} - -func (f *Functions) DeleteRenderbuffer(v gl.Renderbuffer) { - f.uints[0] = C.GLuint(v.V) - C.glDeleteRenderbuffers(1, &f.uints[0]) -} - -func (f *Functions) DeleteShader(s gl.Shader) { - C.glDeleteShader(C.GLuint(s.V)) -} - -func (f *Functions) DeleteTexture(v gl.Texture) { - f.uints[0] = C.GLuint(v.V) - C.glDeleteTextures(1, &f.uints[0]) -} - -func (f *Functions) DepthFunc(v gl.Enum) { - C.glDepthFunc(C.GLenum(v)) -} - -func (f *Functions) DepthMask(mask bool) { - m := C.GLboolean(C.GL_FALSE) - if mask { - m = C.GLboolean(C.GL_TRUE) - } - C.glDepthMask(m) -} - -func (f *Functions) DisableVertexAttribArray(a gl.Attrib) { - C.glDisableVertexAttribArray(C.GLuint(a)) -} - -func (f *Functions) Disable(cap gl.Enum) { - C.glDisable(C.GLenum(cap)) -} - -func (f *Functions) DrawArrays(mode gl.Enum, first int, count int) { - C.glDrawArrays(C.GLenum(mode), C.GLint(first), C.GLsizei(count)) -} - -func (f *Functions) DrawElements(mode gl.Enum, count int, ty gl.Enum, offset int) { - C.gio_glDrawElements(C.GLenum(mode), C.GLsizei(count), C.GLenum(ty), C.uintptr_t(offset)) -} - -func (f *Functions) Enable(cap gl.Enum) { - C.glEnable(C.GLenum(cap)) -} - -func (f *Functions) EndQuery(target gl.Enum) { - C.gio_glEndQuery(C.GLenum(target)) -} - -func (f *Functions) EnableVertexAttribArray(a gl.Attrib) { - C.glEnableVertexAttribArray(C.GLuint(a)) -} - -func (f *Functions) Finish() { - C.glFinish() -} - -func (f *Functions) FramebufferRenderbuffer(target, attachment, renderbuffertarget gl.Enum, renderbuffer gl.Renderbuffer) { - C.glFramebufferRenderbuffer(C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer.V)) -} - -func (f *Functions) FramebufferTexture2D(target, attachment, texTarget gl.Enum, t gl.Texture, level int) { - C.glFramebufferTexture2D(C.GLenum(target), C.GLenum(attachment), C.GLenum(texTarget), C.GLuint(t.V), C.GLint(level)) -} - -func (c *Functions) GetBinding(pname gl.Enum) gl.Object { - return gl.Object{uint(c.GetInteger(pname))} -} - -func (f *Functions) GetError() gl.Enum { - return gl.Enum(C.glGetError()) -} - -func (f *Functions) GetRenderbufferParameteri(target, pname gl.Enum) int { - C.glGetRenderbufferParameteriv(C.GLenum(target), C.GLenum(pname), &f.ints[0]) - return int(f.ints[0]) -} - -func (f *Functions) GetFramebufferAttachmentParameteri(target, attachment, pname gl.Enum) int { - C.glGetFramebufferAttachmentParameteriv(C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), &f.ints[0]) - return int(f.ints[0]) -} - -func (f *Functions) GetInteger(pname gl.Enum) int { - C.glGetIntegerv(C.GLenum(pname), &f.ints[0]) - return int(f.ints[0]) -} - -func (f *Functions) GetProgrami(p gl.Program, pname gl.Enum) int { - C.glGetProgramiv(C.GLuint(p.V), C.GLenum(pname), &f.ints[0]) - return int(f.ints[0]) -} - -func (f *Functions) GetProgramInfoLog(p gl.Program) string { - n := f.GetProgrami(p, gl.INFO_LOG_LENGTH) - buf := make([]byte, n) - C.glGetProgramInfoLog(C.GLuint(p.V), C.GLsizei(len(buf)), nil, (*C.GLchar)(unsafe.Pointer(&buf[0]))) - return string(buf) -} - -func (f *Functions) GetQueryObjectuiv(query gl.Query, pname gl.Enum) uint { - C.gio_glGetQueryObjectuiv(C.GLuint(query.V), C.GLenum(pname), &f.uints[0]) - return uint(f.uints[0]) -} - -func (f *Functions) GetShaderi(s gl.Shader, pname gl.Enum) int { - C.glGetShaderiv(C.GLuint(s.V), C.GLenum(pname), &f.ints[0]) - return int(f.ints[0]) -} - -func (f *Functions) GetShaderInfoLog(s gl.Shader) string { - n := f.GetShaderi(s, gl.INFO_LOG_LENGTH) - buf := make([]byte, n) - C.glGetShaderInfoLog(C.GLuint(s.V), C.GLsizei(len(buf)), nil, (*C.GLchar)(unsafe.Pointer(&buf[0]))) - return string(buf) -} - -func (f *Functions) GetStringi(pname gl.Enum, index int) string { - str := C.gio_glGetStringi(C.GLenum(pname), C.GLuint(index)) - if str == nil { - return "" - } - return C.GoString((*C.char)(unsafe.Pointer(str))) -} - -func (f *Functions) GetString(pname gl.Enum) string { - switch { - case runtime.GOOS == "darwin" && pname == gl.EXTENSIONS: - // macOS OpenGL 3 core profile doesn't support glGetString(GL_EXTENSIONS). - // Use glGetStringi(GL_EXTENSIONS, <index>). - var exts []string - nexts := f.GetInteger(gl.NUM_EXTENSIONS) - for i := 0; i < nexts; i++ { - ext := f.GetStringi(gl.EXTENSIONS, i) - exts = append(exts, ext) - } - return strings.Join(exts, " ") - default: - str := C.glGetString(C.GLenum(pname)) - return C.GoString((*C.char)(unsafe.Pointer(str))) - } -} - -func (f *Functions) GetUniformBlockIndex(p gl.Program, name string) uint { - cname := C.CString(name) - defer C.free(unsafe.Pointer(cname)) - return uint(C.gio_glGetUniformBlockIndex(C.GLuint(p.V), cname)) -} - -func (f *Functions) GetUniformLocation(p gl.Program, name string) gl.Uniform { - cname := C.CString(name) - defer C.free(unsafe.Pointer(cname)) - return gl.Uniform{int(C.glGetUniformLocation(C.GLuint(p.V), cname))} -} - -func (f *Functions) InvalidateFramebuffer(target, attachment gl.Enum) { - C.gio_glInvalidateFramebuffer(C.GLenum(target), C.GLenum(attachment)) -} - -func (f *Functions) LinkProgram(p gl.Program) { - C.glLinkProgram(C.GLuint(p.V)) -} - -func (f *Functions) PixelStorei(pname gl.Enum, param int32) { - C.glPixelStorei(C.GLenum(pname), C.GLint(param)) -} - -func (f *Functions) Scissor(x, y, width, height int32) { - C.glScissor(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -func (f *Functions) ReadPixels(x, y, width, height int, format, ty gl.Enum, data []byte) { - var p unsafe.Pointer - if len(data) > 0 { - p = unsafe.Pointer(&data[0]) - } - C.glReadPixels(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(ty), p) -} - -func (f *Functions) RenderbufferStorage(target, internalformat gl.Enum, width, height int) { - C.glRenderbufferStorage(C.GLenum(target), C.GLenum(internalformat), C.GLsizei(width), C.GLsizei(height)) -} - -func (f *Functions) ShaderSource(s gl.Shader, src string) { - csrc := C.CString(src) - defer C.free(unsafe.Pointer(csrc)) - strlen := C.GLint(len(src)) - C.glShaderSource(C.GLuint(s.V), 1, &csrc, &strlen) -} - -func (f *Functions) TexImage2D(target gl.Enum, level int, internalFormat int, width int, height int, format gl.Enum, ty gl.Enum, data []byte) { - var p unsafe.Pointer - if len(data) > 0 { - p = unsafe.Pointer(&data[0]) - } - C.glTexImage2D(C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), 0, C.GLenum(format), C.GLenum(ty), p) -} - -func (f *Functions) TexSubImage2D(target gl.Enum, level int, x int, y int, width int, height int, format gl.Enum, ty gl.Enum, data []byte) { - var p unsafe.Pointer - if len(data) > 0 { - p = unsafe.Pointer(&data[0]) - } - C.glTexSubImage2D(C.GLenum(target), C.GLint(level), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(ty), p) -} - -func (f *Functions) TexParameteri(target, pname gl.Enum, param int) { - C.glTexParameteri(C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -func (f *Functions) UniformBlockBinding(p gl.Program, uniformBlockIndex uint, uniformBlockBinding uint) { - C.gio_glUniformBlockBinding(C.GLuint(p.V), C.GLuint(uniformBlockIndex), C.GLuint(uniformBlockBinding)) -} - -func (f *Functions) Uniform1f(dst gl.Uniform, v float32) { - C.glUniform1f(C.GLint(dst.V), C.GLfloat(v)) -} - -func (f *Functions) Uniform1i(dst gl.Uniform, v int) { - C.glUniform1i(C.GLint(dst.V), C.GLint(v)) -} - -func (f *Functions) Uniform2f(dst gl.Uniform, v0 float32, v1 float32) { - C.glUniform2f(C.GLint(dst.V), C.GLfloat(v0), C.GLfloat(v1)) -} - -func (f *Functions) Uniform3f(dst gl.Uniform, v0 float32, v1 float32, v2 float32) { - C.glUniform3f(C.GLint(dst.V), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2)) -} - -func (f *Functions) Uniform4f(dst gl.Uniform, v0 float32, v1 float32, v2 float32, v3 float32) { - C.glUniform4f(C.GLint(dst.V), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3)) -} - -func (f *Functions) UseProgram(p gl.Program) { - C.glUseProgram(C.GLuint(p.V)) -} - -func (f *Functions) VertexAttribPointer(dst gl.Attrib, size int, ty gl.Enum, normalized bool, stride int, offset int) { - var n C.GLboolean = C.GL_FALSE - if normalized { - n = C.GL_TRUE - } - C.gio_glVertexAttribPointer(C.GLuint(dst), C.GLint(size), C.GLenum(ty), n, C.GLsizei(stride), C.uintptr_t(offset)) -} - -func (f *Functions) Viewport(x int, y int, width int, height int) { - C.glViewport(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} |