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Diffstat (limited to 'vendor/gioui.org/app/internal/glimpl/gl.go')
-rw-r--r--vendor/gioui.org/app/internal/glimpl/gl.go541
1 files changed, 0 insertions, 541 deletions
diff --git a/vendor/gioui.org/app/internal/glimpl/gl.go b/vendor/gioui.org/app/internal/glimpl/gl.go
deleted file mode 100644
index 5b23e4e..0000000
--- a/vendor/gioui.org/app/internal/glimpl/gl.go
+++ /dev/null
@@ -1,541 +0,0 @@
-// SPDX-License-Identifier: Unlicense OR MIT
-
-// +build darwin linux freebsd openbsd
-
-package glimpl
-
-import (
- "runtime"
- "strings"
- "unsafe"
-
- "gioui.org/gpu/gl"
-)
-
-/*
-#cgo CFLAGS: -Werror
-#cgo linux,!android pkg-config: glesv2
-#cgo linux freebsd LDFLAGS: -ldl
-#cgo freebsd openbsd android LDFLAGS: -lGLESv2
-#cgo freebsd CFLAGS: -I/usr/local/include
-#cgo freebsd LDFLAGS: -L/usr/local/lib
-#cgo openbsd CFLAGS: -I/usr/X11R6/include
-#cgo openbsd LDFLAGS: -L/usr/X11R6/lib
-#cgo darwin,!ios CFLAGS: -DGL_SILENCE_DEPRECATION
-#cgo darwin,!ios LDFLAGS: -framework OpenGL
-#cgo darwin,ios CFLAGS: -DGLES_SILENCE_DEPRECATION
-#cgo darwin,ios LDFLAGS: -framework OpenGLES
-
-#include <stdlib.h>
-
-#ifdef __APPLE__
- #include "TargetConditionals.h"
- #if TARGET_OS_IPHONE
- #include <OpenGLES/ES3/gl.h>
- #else
- #include <OpenGL/gl3.h>
- #endif
-#else
-#define __USE_GNU
-#include <dlfcn.h>
-#include <GLES2/gl2.h>
-#include <GLES3/gl3.h>
-#endif
-
-static void (*_glBindBufferBase)(GLenum target, GLuint index, GLuint buffer);
-static GLuint (*_glGetUniformBlockIndex)(GLuint program, const GLchar *uniformBlockName);
-static void (*_glUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
-static void (*_glInvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum *attachments);
-
-static void (*_glBeginQuery)(GLenum target, GLuint id);
-static void (*_glDeleteQueries)(GLsizei n, const GLuint *ids);
-static void (*_glEndQuery)(GLenum target);
-static void (*_glGenQueries)(GLsizei n, GLuint *ids);
-static void (*_glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint *params);
-static const GLubyte* (*_glGetStringi)(GLenum name, GLuint index);
-
-// The pointer-free version of glVertexAttribPointer, to avoid the Cgo pointer checks.
-__attribute__ ((visibility ("hidden"))) void gio_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, uintptr_t offset) {
- glVertexAttribPointer(index, size, type, normalized, stride, (const GLvoid *)offset);
-}
-
-// The pointer-free version of glDrawElements, to avoid the Cgo pointer checks.
-__attribute__ ((visibility ("hidden"))) void gio_glDrawElements(GLenum mode, GLsizei count, GLenum type, const uintptr_t offset) {
- glDrawElements(mode, count, type, (const GLvoid *)offset);
-}
-
-__attribute__ ((visibility ("hidden"))) void gio_glBindBufferBase(GLenum target, GLuint index, GLuint buffer) {
- _glBindBufferBase(target, index, buffer);
-}
-
-__attribute__ ((visibility ("hidden"))) void gio_glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) {
- _glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
-}
-
-__attribute__ ((visibility ("hidden"))) GLuint gio_glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) {
- return _glGetUniformBlockIndex(program, uniformBlockName);
-}
-
-__attribute__ ((visibility ("hidden"))) void gio_glInvalidateFramebuffer(GLenum target, GLenum attachment) {
- // gl.Framebuffer invalidation is just a hint and can safely be ignored.
- if (_glInvalidateFramebuffer != NULL) {
- _glInvalidateFramebuffer(target, 1, &attachment);
- }
-}
-
-__attribute__ ((visibility ("hidden"))) void gio_glBeginQuery(GLenum target, GLenum attachment) {
- _glBeginQuery(target, attachment);
-}
-
-__attribute__ ((visibility ("hidden"))) void gio_glDeleteQueries(GLsizei n, const GLuint *ids) {
- _glDeleteQueries(n, ids);
-}
-
-__attribute__ ((visibility ("hidden"))) void gio_glEndQuery(GLenum target) {
- _glEndQuery(target);
-}
-
-__attribute__ ((visibility ("hidden"))) const GLubyte* gio_glGetStringi(GLenum name, GLuint index) {
- if (_glGetStringi == NULL) {
- return NULL;
- }
- return _glGetStringi(name, index);
-}
-
-__attribute__ ((visibility ("hidden"))) void gio_glGenQueries(GLsizei n, GLuint *ids) {
- _glGenQueries(n, ids);
-}
-
-__attribute__ ((visibility ("hidden"))) void gio_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) {
- _glGetQueryObjectuiv(id, pname, params);
-}
-
-__attribute__((constructor)) static void gio_loadGLFunctions() {
-#ifdef __APPLE__
- #if TARGET_OS_IPHONE
- _glInvalidateFramebuffer = glInvalidateFramebuffer;
- _glBeginQuery = glBeginQuery;
- _glDeleteQueries = glDeleteQueries;
- _glEndQuery = glEndQuery;
- _glGenQueries = glGenQueries;
- _glGetQueryObjectuiv = glGetQueryObjectuiv;
- #endif
- _glBindBufferBase = glBindBufferBase;
- _glGetUniformBlockIndex = glGetUniformBlockIndex;
- _glUniformBlockBinding = glUniformBlockBinding;
- _glGetStringi = glGetStringi;
-#else
- // Load libGLESv3 if available.
- dlopen("libGLESv3.so", RTLD_NOW | RTLD_GLOBAL);
- _glBindBufferBase = dlsym(RTLD_DEFAULT, "glBindBufferBase");
- _glGetUniformBlockIndex = dlsym(RTLD_DEFAULT, "glGetUniformBlockIndex");
- _glUniformBlockBinding = dlsym(RTLD_DEFAULT, "glUniformBlockBinding");
- _glInvalidateFramebuffer = dlsym(RTLD_DEFAULT, "glInvalidateFramebuffer");
- _glGetStringi = dlsym(RTLD_DEFAULT, "glGetStringi");
- // Fall back to EXT_invalidate_framebuffer if available.
- if (_glInvalidateFramebuffer == NULL) {
- _glInvalidateFramebuffer = dlsym(RTLD_DEFAULT, "glDiscardFramebufferEXT");
- }
-
- _glBeginQuery = dlsym(RTLD_DEFAULT, "glBeginQuery");
- if (_glBeginQuery == NULL)
- _glBeginQuery = dlsym(RTLD_DEFAULT, "glBeginQueryEXT");
- _glDeleteQueries = dlsym(RTLD_DEFAULT, "glDeleteQueries");
- if (_glDeleteQueries == NULL)
- _glDeleteQueries = dlsym(RTLD_DEFAULT, "glDeleteQueriesEXT");
- _glEndQuery = dlsym(RTLD_DEFAULT, "glEndQuery");
- if (_glEndQuery == NULL)
- _glEndQuery = dlsym(RTLD_DEFAULT, "glEndQueryEXT");
- _glGenQueries = dlsym(RTLD_DEFAULT, "glGenQueries");
- if (_glGenQueries == NULL)
- _glGenQueries = dlsym(RTLD_DEFAULT, "glGenQueriesEXT");
- _glGetQueryObjectuiv = dlsym(RTLD_DEFAULT, "glGetQueryObjectuiv");
- if (_glGetQueryObjectuiv == NULL)
- _glGetQueryObjectuiv = dlsym(RTLD_DEFAULT, "glGetQueryObjectuivEXT");
-#endif
-}
-*/
-import "C"
-
-type Functions struct {
- // gl.Query caches.
- uints [100]C.GLuint
- ints [100]C.GLint
-}
-
-func (f *Functions) ActiveTexture(texture gl.Enum) {
- C.glActiveTexture(C.GLenum(texture))
-}
-
-func (f *Functions) AttachShader(p gl.Program, s gl.Shader) {
- C.glAttachShader(C.GLuint(p.V), C.GLuint(s.V))
-}
-
-func (f *Functions) BeginQuery(target gl.Enum, query gl.Query) {
- C.gio_glBeginQuery(C.GLenum(target), C.GLenum(query.V))
-}
-
-func (f *Functions) BindAttribLocation(p gl.Program, a gl.Attrib, name string) {
- cname := C.CString(name)
- defer C.free(unsafe.Pointer(cname))
- C.glBindAttribLocation(C.GLuint(p.V), C.GLuint(a), cname)
-}
-
-func (f *Functions) BindBufferBase(target gl.Enum, index int, b gl.Buffer) {
- C.gio_glBindBufferBase(C.GLenum(target), C.GLuint(index), C.GLuint(b.V))
-}
-
-func (f *Functions) BindBuffer(target gl.Enum, b gl.Buffer) {
- C.glBindBuffer(C.GLenum(target), C.GLuint(b.V))
-}
-
-func (f *Functions) BindFramebuffer(target gl.Enum, fb gl.Framebuffer) {
- C.glBindFramebuffer(C.GLenum(target), C.GLuint(fb.V))
-}
-
-func (f *Functions) BindRenderbuffer(target gl.Enum, fb gl.Renderbuffer) {
- C.glBindRenderbuffer(C.GLenum(target), C.GLuint(fb.V))
-}
-
-func (f *Functions) BindTexture(target gl.Enum, t gl.Texture) {
- C.glBindTexture(C.GLenum(target), C.GLuint(t.V))
-}
-
-func (f *Functions) BlendEquation(mode gl.Enum) {
- C.glBlendEquation(C.GLenum(mode))
-}
-
-func (f *Functions) BlendFunc(sfactor, dfactor gl.Enum) {
- C.glBlendFunc(C.GLenum(sfactor), C.GLenum(dfactor))
-}
-
-func (f *Functions) BufferData(target gl.Enum, src []byte, usage gl.Enum) {
- var p unsafe.Pointer
- if len(src) > 0 {
- p = unsafe.Pointer(&src[0])
- }
- C.glBufferData(C.GLenum(target), C.GLsizeiptr(len(src)), p, C.GLenum(usage))
-}
-
-func (f *Functions) CheckFramebufferStatus(target gl.Enum) gl.Enum {
- return gl.Enum(C.glCheckFramebufferStatus(C.GLenum(target)))
-}
-
-func (f *Functions) Clear(mask gl.Enum) {
- C.glClear(C.GLbitfield(mask))
-}
-
-func (f *Functions) ClearColor(red float32, green float32, blue float32, alpha float32) {
- C.glClearColor(C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-func (f *Functions) ClearDepthf(d float32) {
- C.glClearDepthf(C.GLfloat(d))
-}
-
-func (f *Functions) CompileShader(s gl.Shader) {
- C.glCompileShader(C.GLuint(s.V))
-}
-
-func (f *Functions) CreateBuffer() gl.Buffer {
- C.glGenBuffers(1, &f.uints[0])
- return gl.Buffer{uint(f.uints[0])}
-}
-
-func (f *Functions) CreateFramebuffer() gl.Framebuffer {
- C.glGenFramebuffers(1, &f.uints[0])
- return gl.Framebuffer{uint(f.uints[0])}
-}
-
-func (f *Functions) CreateProgram() gl.Program {
- return gl.Program{uint(C.glCreateProgram())}
-}
-
-func (f *Functions) CreateQuery() gl.Query {
- C.gio_glGenQueries(1, &f.uints[0])
- return gl.Query{uint(f.uints[0])}
-}
-
-func (f *Functions) CreateRenderbuffer() gl.Renderbuffer {
- C.glGenRenderbuffers(1, &f.uints[0])
- return gl.Renderbuffer{uint(f.uints[0])}
-}
-
-func (f *Functions) CreateShader(ty gl.Enum) gl.Shader {
- return gl.Shader{uint(C.glCreateShader(C.GLenum(ty)))}
-}
-
-func (f *Functions) CreateTexture() gl.Texture {
- C.glGenTextures(1, &f.uints[0])
- return gl.Texture{uint(f.uints[0])}
-}
-
-func (f *Functions) DeleteBuffer(v gl.Buffer) {
- f.uints[0] = C.GLuint(v.V)
- C.glDeleteBuffers(1, &f.uints[0])
-}
-
-func (f *Functions) DeleteFramebuffer(v gl.Framebuffer) {
- f.uints[0] = C.GLuint(v.V)
- C.glDeleteFramebuffers(1, &f.uints[0])
-}
-
-func (f *Functions) DeleteProgram(p gl.Program) {
- C.glDeleteProgram(C.GLuint(p.V))
-}
-
-func (f *Functions) DeleteQuery(query gl.Query) {
- f.uints[0] = C.GLuint(query.V)
- C.gio_glDeleteQueries(1, &f.uints[0])
-}
-
-func (f *Functions) DeleteRenderbuffer(v gl.Renderbuffer) {
- f.uints[0] = C.GLuint(v.V)
- C.glDeleteRenderbuffers(1, &f.uints[0])
-}
-
-func (f *Functions) DeleteShader(s gl.Shader) {
- C.glDeleteShader(C.GLuint(s.V))
-}
-
-func (f *Functions) DeleteTexture(v gl.Texture) {
- f.uints[0] = C.GLuint(v.V)
- C.glDeleteTextures(1, &f.uints[0])
-}
-
-func (f *Functions) DepthFunc(v gl.Enum) {
- C.glDepthFunc(C.GLenum(v))
-}
-
-func (f *Functions) DepthMask(mask bool) {
- m := C.GLboolean(C.GL_FALSE)
- if mask {
- m = C.GLboolean(C.GL_TRUE)
- }
- C.glDepthMask(m)
-}
-
-func (f *Functions) DisableVertexAttribArray(a gl.Attrib) {
- C.glDisableVertexAttribArray(C.GLuint(a))
-}
-
-func (f *Functions) Disable(cap gl.Enum) {
- C.glDisable(C.GLenum(cap))
-}
-
-func (f *Functions) DrawArrays(mode gl.Enum, first int, count int) {
- C.glDrawArrays(C.GLenum(mode), C.GLint(first), C.GLsizei(count))
-}
-
-func (f *Functions) DrawElements(mode gl.Enum, count int, ty gl.Enum, offset int) {
- C.gio_glDrawElements(C.GLenum(mode), C.GLsizei(count), C.GLenum(ty), C.uintptr_t(offset))
-}
-
-func (f *Functions) Enable(cap gl.Enum) {
- C.glEnable(C.GLenum(cap))
-}
-
-func (f *Functions) EndQuery(target gl.Enum) {
- C.gio_glEndQuery(C.GLenum(target))
-}
-
-func (f *Functions) EnableVertexAttribArray(a gl.Attrib) {
- C.glEnableVertexAttribArray(C.GLuint(a))
-}
-
-func (f *Functions) Finish() {
- C.glFinish()
-}
-
-func (f *Functions) FramebufferRenderbuffer(target, attachment, renderbuffertarget gl.Enum, renderbuffer gl.Renderbuffer) {
- C.glFramebufferRenderbuffer(C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer.V))
-}
-
-func (f *Functions) FramebufferTexture2D(target, attachment, texTarget gl.Enum, t gl.Texture, level int) {
- C.glFramebufferTexture2D(C.GLenum(target), C.GLenum(attachment), C.GLenum(texTarget), C.GLuint(t.V), C.GLint(level))
-}
-
-func (c *Functions) GetBinding(pname gl.Enum) gl.Object {
- return gl.Object{uint(c.GetInteger(pname))}
-}
-
-func (f *Functions) GetError() gl.Enum {
- return gl.Enum(C.glGetError())
-}
-
-func (f *Functions) GetRenderbufferParameteri(target, pname gl.Enum) int {
- C.glGetRenderbufferParameteriv(C.GLenum(target), C.GLenum(pname), &f.ints[0])
- return int(f.ints[0])
-}
-
-func (f *Functions) GetFramebufferAttachmentParameteri(target, attachment, pname gl.Enum) int {
- C.glGetFramebufferAttachmentParameteriv(C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), &f.ints[0])
- return int(f.ints[0])
-}
-
-func (f *Functions) GetInteger(pname gl.Enum) int {
- C.glGetIntegerv(C.GLenum(pname), &f.ints[0])
- return int(f.ints[0])
-}
-
-func (f *Functions) GetProgrami(p gl.Program, pname gl.Enum) int {
- C.glGetProgramiv(C.GLuint(p.V), C.GLenum(pname), &f.ints[0])
- return int(f.ints[0])
-}
-
-func (f *Functions) GetProgramInfoLog(p gl.Program) string {
- n := f.GetProgrami(p, gl.INFO_LOG_LENGTH)
- buf := make([]byte, n)
- C.glGetProgramInfoLog(C.GLuint(p.V), C.GLsizei(len(buf)), nil, (*C.GLchar)(unsafe.Pointer(&buf[0])))
- return string(buf)
-}
-
-func (f *Functions) GetQueryObjectuiv(query gl.Query, pname gl.Enum) uint {
- C.gio_glGetQueryObjectuiv(C.GLuint(query.V), C.GLenum(pname), &f.uints[0])
- return uint(f.uints[0])
-}
-
-func (f *Functions) GetShaderi(s gl.Shader, pname gl.Enum) int {
- C.glGetShaderiv(C.GLuint(s.V), C.GLenum(pname), &f.ints[0])
- return int(f.ints[0])
-}
-
-func (f *Functions) GetShaderInfoLog(s gl.Shader) string {
- n := f.GetShaderi(s, gl.INFO_LOG_LENGTH)
- buf := make([]byte, n)
- C.glGetShaderInfoLog(C.GLuint(s.V), C.GLsizei(len(buf)), nil, (*C.GLchar)(unsafe.Pointer(&buf[0])))
- return string(buf)
-}
-
-func (f *Functions) GetStringi(pname gl.Enum, index int) string {
- str := C.gio_glGetStringi(C.GLenum(pname), C.GLuint(index))
- if str == nil {
- return ""
- }
- return C.GoString((*C.char)(unsafe.Pointer(str)))
-}
-
-func (f *Functions) GetString(pname gl.Enum) string {
- switch {
- case runtime.GOOS == "darwin" && pname == gl.EXTENSIONS:
- // macOS OpenGL 3 core profile doesn't support glGetString(GL_EXTENSIONS).
- // Use glGetStringi(GL_EXTENSIONS, <index>).
- var exts []string
- nexts := f.GetInteger(gl.NUM_EXTENSIONS)
- for i := 0; i < nexts; i++ {
- ext := f.GetStringi(gl.EXTENSIONS, i)
- exts = append(exts, ext)
- }
- return strings.Join(exts, " ")
- default:
- str := C.glGetString(C.GLenum(pname))
- return C.GoString((*C.char)(unsafe.Pointer(str)))
- }
-}
-
-func (f *Functions) GetUniformBlockIndex(p gl.Program, name string) uint {
- cname := C.CString(name)
- defer C.free(unsafe.Pointer(cname))
- return uint(C.gio_glGetUniformBlockIndex(C.GLuint(p.V), cname))
-}
-
-func (f *Functions) GetUniformLocation(p gl.Program, name string) gl.Uniform {
- cname := C.CString(name)
- defer C.free(unsafe.Pointer(cname))
- return gl.Uniform{int(C.glGetUniformLocation(C.GLuint(p.V), cname))}
-}
-
-func (f *Functions) InvalidateFramebuffer(target, attachment gl.Enum) {
- C.gio_glInvalidateFramebuffer(C.GLenum(target), C.GLenum(attachment))
-}
-
-func (f *Functions) LinkProgram(p gl.Program) {
- C.glLinkProgram(C.GLuint(p.V))
-}
-
-func (f *Functions) PixelStorei(pname gl.Enum, param int32) {
- C.glPixelStorei(C.GLenum(pname), C.GLint(param))
-}
-
-func (f *Functions) Scissor(x, y, width, height int32) {
- C.glScissor(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-func (f *Functions) ReadPixels(x, y, width, height int, format, ty gl.Enum, data []byte) {
- var p unsafe.Pointer
- if len(data) > 0 {
- p = unsafe.Pointer(&data[0])
- }
- C.glReadPixels(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(ty), p)
-}
-
-func (f *Functions) RenderbufferStorage(target, internalformat gl.Enum, width, height int) {
- C.glRenderbufferStorage(C.GLenum(target), C.GLenum(internalformat), C.GLsizei(width), C.GLsizei(height))
-}
-
-func (f *Functions) ShaderSource(s gl.Shader, src string) {
- csrc := C.CString(src)
- defer C.free(unsafe.Pointer(csrc))
- strlen := C.GLint(len(src))
- C.glShaderSource(C.GLuint(s.V), 1, &csrc, &strlen)
-}
-
-func (f *Functions) TexImage2D(target gl.Enum, level int, internalFormat int, width int, height int, format gl.Enum, ty gl.Enum, data []byte) {
- var p unsafe.Pointer
- if len(data) > 0 {
- p = unsafe.Pointer(&data[0])
- }
- C.glTexImage2D(C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), 0, C.GLenum(format), C.GLenum(ty), p)
-}
-
-func (f *Functions) TexSubImage2D(target gl.Enum, level int, x int, y int, width int, height int, format gl.Enum, ty gl.Enum, data []byte) {
- var p unsafe.Pointer
- if len(data) > 0 {
- p = unsafe.Pointer(&data[0])
- }
- C.glTexSubImage2D(C.GLenum(target), C.GLint(level), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(ty), p)
-}
-
-func (f *Functions) TexParameteri(target, pname gl.Enum, param int) {
- C.glTexParameteri(C.GLenum(target), C.GLenum(pname), C.GLint(param))
-}
-
-func (f *Functions) UniformBlockBinding(p gl.Program, uniformBlockIndex uint, uniformBlockBinding uint) {
- C.gio_glUniformBlockBinding(C.GLuint(p.V), C.GLuint(uniformBlockIndex), C.GLuint(uniformBlockBinding))
-}
-
-func (f *Functions) Uniform1f(dst gl.Uniform, v float32) {
- C.glUniform1f(C.GLint(dst.V), C.GLfloat(v))
-}
-
-func (f *Functions) Uniform1i(dst gl.Uniform, v int) {
- C.glUniform1i(C.GLint(dst.V), C.GLint(v))
-}
-
-func (f *Functions) Uniform2f(dst gl.Uniform, v0 float32, v1 float32) {
- C.glUniform2f(C.GLint(dst.V), C.GLfloat(v0), C.GLfloat(v1))
-}
-
-func (f *Functions) Uniform3f(dst gl.Uniform, v0 float32, v1 float32, v2 float32) {
- C.glUniform3f(C.GLint(dst.V), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
-}
-
-func (f *Functions) Uniform4f(dst gl.Uniform, v0 float32, v1 float32, v2 float32, v3 float32) {
- C.glUniform4f(C.GLint(dst.V), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
-}
-
-func (f *Functions) UseProgram(p gl.Program) {
- C.glUseProgram(C.GLuint(p.V))
-}
-
-func (f *Functions) VertexAttribPointer(dst gl.Attrib, size int, ty gl.Enum, normalized bool, stride int, offset int) {
- var n C.GLboolean = C.GL_FALSE
- if normalized {
- n = C.GL_TRUE
- }
- C.gio_glVertexAttribPointer(C.GLuint(dst), C.GLint(size), C.GLenum(ty), n, C.GLsizei(stride), C.uintptr_t(offset))
-}
-
-func (f *Functions) Viewport(x int, y int, width int, height int) {
- C.glViewport(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}