aboutsummaryrefslogtreecommitdiff
path: root/vendor/gioui.org/app/gl_macos.go
diff options
context:
space:
mode:
Diffstat (limited to 'vendor/gioui.org/app/gl_macos.go')
-rw-r--r--vendor/gioui.org/app/gl_macos.go121
1 files changed, 121 insertions, 0 deletions
diff --git a/vendor/gioui.org/app/gl_macos.go b/vendor/gioui.org/app/gl_macos.go
new file mode 100644
index 0000000..7511bbd
--- /dev/null
+++ b/vendor/gioui.org/app/gl_macos.go
@@ -0,0 +1,121 @@
+// SPDX-License-Identifier: Unlicense OR MIT
+
+//go:build darwin && !ios && nometal
+// +build darwin,!ios,nometal
+
+package app
+
+import (
+ "errors"
+ "runtime"
+
+ "unsafe"
+
+ "gioui.org/gpu"
+ "gioui.org/internal/gl"
+)
+
+/*
+#include <CoreFoundation/CoreFoundation.h>
+#include <CoreGraphics/CoreGraphics.h>
+#include <AppKit/AppKit.h>
+#include <dlfcn.h>
+
+__attribute__ ((visibility ("hidden"))) CFTypeRef gio_createGLContext(void);
+__attribute__ ((visibility ("hidden"))) void gio_setContextView(CFTypeRef ctx, CFTypeRef view);
+__attribute__ ((visibility ("hidden"))) void gio_makeCurrentContext(CFTypeRef ctx);
+__attribute__ ((visibility ("hidden"))) void gio_updateContext(CFTypeRef ctx);
+__attribute__ ((visibility ("hidden"))) void gio_flushContextBuffer(CFTypeRef ctx);
+__attribute__ ((visibility ("hidden"))) void gio_clearCurrentContext(void);
+__attribute__ ((visibility ("hidden"))) void gio_lockContext(CFTypeRef ctxRef);
+__attribute__ ((visibility ("hidden"))) void gio_unlockContext(CFTypeRef ctxRef);
+
+typedef void (*PFN_glFlush)(void);
+
+static void glFlush(PFN_glFlush f) {
+ f();
+}
+*/
+import "C"
+
+type glContext struct {
+ c *gl.Functions
+ ctx C.CFTypeRef
+ view C.CFTypeRef
+
+ glFlush C.PFN_glFlush
+}
+
+func newContext(w *window) (*glContext, error) {
+ clib := C.CString("/System/Library/Frameworks/OpenGL.framework/OpenGL")
+ defer C.free(unsafe.Pointer(clib))
+ lib, err := C.dlopen(clib, C.RTLD_NOW|C.RTLD_LOCAL)
+ if err != nil {
+ return nil, err
+ }
+ csym := C.CString("glFlush")
+ defer C.free(unsafe.Pointer(csym))
+ glFlush := C.PFN_glFlush(C.dlsym(lib, csym))
+ if glFlush == nil {
+ return nil, errors.New("gl: missing symbol glFlush in the OpenGL framework")
+ }
+ view := w.contextView()
+ ctx := C.gio_createGLContext()
+ if ctx == 0 {
+ return nil, errors.New("gl: failed to create NSOpenGLContext")
+ }
+ C.gio_setContextView(ctx, view)
+ c := &glContext{
+ ctx: ctx,
+ view: view,
+ glFlush: glFlush,
+ }
+ return c, nil
+}
+
+func (c *glContext) RenderTarget() (gpu.RenderTarget, error) {
+ return gpu.OpenGLRenderTarget{}, nil
+}
+
+func (c *glContext) API() gpu.API {
+ return gpu.OpenGL{}
+}
+
+func (c *glContext) Release() {
+ if c.ctx != 0 {
+ C.gio_clearCurrentContext()
+ C.CFRelease(c.ctx)
+ c.ctx = 0
+ }
+}
+
+func (c *glContext) Present() error {
+ // Assume the caller already locked the context.
+ C.glFlush(c.glFlush)
+ return nil
+}
+
+func (c *glContext) Lock() error {
+ // OpenGL contexts are implicit and thread-local. Lock the OS thread.
+ runtime.LockOSThread()
+
+ C.gio_lockContext(c.ctx)
+ C.gio_makeCurrentContext(c.ctx)
+ return nil
+}
+
+func (c *glContext) Unlock() {
+ C.gio_clearCurrentContext()
+ C.gio_unlockContext(c.ctx)
+}
+
+func (c *glContext) Refresh() error {
+ c.Lock()
+ defer c.Unlock()
+ C.gio_updateContext(c.ctx)
+ return nil
+}
+
+func (w *window) NewContext() (context, error) {
+ return newContext(w)
+}