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path: root/vendor/gioui.org/app/gl_js.go
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Diffstat (limited to 'vendor/gioui.org/app/gl_js.go')
-rw-r--r--vendor/gioui.org/app/gl_js.go69
1 files changed, 69 insertions, 0 deletions
diff --git a/vendor/gioui.org/app/gl_js.go b/vendor/gioui.org/app/gl_js.go
new file mode 100644
index 0000000..e3aee8d
--- /dev/null
+++ b/vendor/gioui.org/app/gl_js.go
@@ -0,0 +1,69 @@
+// SPDX-License-Identifier: Unlicense OR MIT
+
+package app
+
+import (
+ "errors"
+ "syscall/js"
+
+ "gioui.org/gpu"
+ "gioui.org/internal/gl"
+)
+
+type glContext struct {
+ ctx js.Value
+ cnv js.Value
+}
+
+func newContext(w *window) (*glContext, error) {
+ args := map[string]interface{}{
+ // Enable low latency rendering.
+ // See https://developers.google.com/web/updates/2019/05/desynchronized.
+ "desynchronized": true,
+ "preserveDrawingBuffer": true,
+ }
+ ctx := w.cnv.Call("getContext", "webgl2", args)
+ if ctx.IsNull() {
+ ctx = w.cnv.Call("getContext", "webgl", args)
+ }
+ if ctx.IsNull() {
+ return nil, errors.New("app: webgl is not supported")
+ }
+ c := &glContext{
+ ctx: ctx,
+ cnv: w.cnv,
+ }
+ return c, nil
+}
+
+func (c *glContext) RenderTarget() (gpu.RenderTarget, error) {
+ return gpu.OpenGLRenderTarget{}, nil
+}
+
+func (c *glContext) API() gpu.API {
+ return gpu.OpenGL{Context: gl.Context(c.ctx)}
+}
+
+func (c *glContext) Release() {
+}
+
+func (c *glContext) Present() error {
+ if c.ctx.Call("isContextLost").Bool() {
+ return errors.New("context lost")
+ }
+ return nil
+}
+
+func (c *glContext) Lock() error {
+ return nil
+}
+
+func (c *glContext) Unlock() {}
+
+func (c *glContext) Refresh() error {
+ return nil
+}
+
+func (w *window) NewContext() (context, error) {
+ return newContext(w)
+}