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Diffstat (limited to 'vendor/gioui.org/app/gl_ios.go')
-rw-r--r--vendor/gioui.org/app/gl_ios.go148
1 files changed, 148 insertions, 0 deletions
diff --git a/vendor/gioui.org/app/gl_ios.go b/vendor/gioui.org/app/gl_ios.go
new file mode 100644
index 0000000..2dc2dbf
--- /dev/null
+++ b/vendor/gioui.org/app/gl_ios.go
@@ -0,0 +1,148 @@
+// SPDX-License-Identifier: Unlicense OR MIT
+
+//go:build darwin && ios && nometal
+// +build darwin,ios,nometal
+
+package app
+
+/*
+@import UIKit;
+
+#include <CoreFoundation/CoreFoundation.h>
+#include <OpenGLES/ES2/gl.h>
+#include <OpenGLES/ES2/glext.h>
+
+__attribute__ ((visibility ("hidden"))) int gio_renderbufferStorage(CFTypeRef ctx, CFTypeRef layer, GLenum buffer);
+__attribute__ ((visibility ("hidden"))) int gio_presentRenderbuffer(CFTypeRef ctx, GLenum buffer);
+__attribute__ ((visibility ("hidden"))) int gio_makeCurrent(CFTypeRef ctx);
+__attribute__ ((visibility ("hidden"))) CFTypeRef gio_createContext(void);
+__attribute__ ((visibility ("hidden"))) CFTypeRef gio_createGLLayer(void);
+
+static CFTypeRef getViewLayer(CFTypeRef viewRef) {
+ @autoreleasepool {
+ UIView *view = (__bridge UIView *)viewRef;
+ return CFBridgingRetain(view.layer);
+ }
+}
+
+*/
+import "C"
+
+import (
+ "errors"
+ "fmt"
+ "runtime"
+
+ "gioui.org/gpu"
+ "gioui.org/internal/gl"
+)
+
+type context struct {
+ owner *window
+ c *gl.Functions
+ ctx C.CFTypeRef
+ layer C.CFTypeRef
+ init bool
+ frameBuffer gl.Framebuffer
+ colorBuffer gl.Renderbuffer
+}
+
+func newContext(w *window) (*context, error) {
+ ctx := C.gio_createContext()
+ if ctx == 0 {
+ return nil, fmt.Errorf("failed to create EAGLContext")
+ }
+ api := contextAPI()
+ f, err := gl.NewFunctions(api.Context, api.ES)
+ if err != nil {
+ return nil, err
+ }
+ c := &context{
+ ctx: ctx,
+ owner: w,
+ layer: C.getViewLayer(w.contextView()),
+ c: f,
+ }
+ return c, nil
+}
+
+func contextAPI() gpu.OpenGL {
+ return gpu.OpenGL{}
+}
+
+func (c *context) RenderTarget() gpu.RenderTarget {
+ return gpu.OpenGLRenderTarget(c.frameBuffer)
+}
+
+func (c *context) API() gpu.API {
+ return contextAPI()
+}
+
+func (c *context) Release() {
+ if c.ctx == 0 {
+ return
+ }
+ C.gio_renderbufferStorage(c.ctx, 0, C.GLenum(gl.RENDERBUFFER))
+ c.c.DeleteFramebuffer(c.frameBuffer)
+ c.c.DeleteRenderbuffer(c.colorBuffer)
+ C.gio_makeCurrent(0)
+ C.CFRelease(c.ctx)
+ c.ctx = 0
+}
+
+func (c *context) Present() error {
+ if c.layer == 0 {
+ panic("context is not active")
+ }
+ c.c.BindRenderbuffer(gl.RENDERBUFFER, c.colorBuffer)
+ if C.gio_presentRenderbuffer(c.ctx, C.GLenum(gl.RENDERBUFFER)) == 0 {
+ return errors.New("presentRenderBuffer failed")
+ }
+ return nil
+}
+
+func (c *context) Lock() error {
+ // OpenGL contexts are implicit and thread-local. Lock the OS thread.
+ runtime.LockOSThread()
+
+ if C.gio_makeCurrent(c.ctx) == 0 {
+ return errors.New("[EAGLContext setCurrentContext] failed")
+ }
+ return nil
+}
+
+func (c *context) Unlock() {
+ C.gio_makeCurrent(0)
+}
+
+func (c *context) Refresh() error {
+ if C.gio_makeCurrent(c.ctx) == 0 {
+ return errors.New("[EAGLContext setCurrentContext] failed")
+ }
+ if !c.init {
+ c.init = true
+ c.frameBuffer = c.c.CreateFramebuffer()
+ c.colorBuffer = c.c.CreateRenderbuffer()
+ }
+ if !c.owner.visible {
+ // Make sure any in-flight GL commands are complete.
+ c.c.Finish()
+ return nil
+ }
+ currentRB := gl.Renderbuffer{uint(c.c.GetInteger(gl.RENDERBUFFER_BINDING))}
+ c.c.BindRenderbuffer(gl.RENDERBUFFER, c.colorBuffer)
+ if C.gio_renderbufferStorage(c.ctx, c.layer, C.GLenum(gl.RENDERBUFFER)) == 0 {
+ return errors.New("renderbufferStorage failed")
+ }
+ c.c.BindRenderbuffer(gl.RENDERBUFFER, currentRB)
+ c.c.BindFramebuffer(gl.FRAMEBUFFER, c.frameBuffer)
+ c.c.FramebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, c.colorBuffer)
+ if st := c.c.CheckFramebufferStatus(gl.FRAMEBUFFER); st != gl.FRAMEBUFFER_COMPLETE {
+ return fmt.Errorf("framebuffer incomplete, status: %#x\n", st)
+ }
+ return nil
+}
+
+func (w *window) NewContext() (Context, error) {
+ return newContext(w)
+}