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path: root/vendor/gioui.org/app/egl_android.go
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Diffstat (limited to 'vendor/gioui.org/app/egl_android.go')
-rw-r--r--vendor/gioui.org/app/egl_android.go66
1 files changed, 66 insertions, 0 deletions
diff --git a/vendor/gioui.org/app/egl_android.go b/vendor/gioui.org/app/egl_android.go
new file mode 100644
index 0000000..2c31130
--- /dev/null
+++ b/vendor/gioui.org/app/egl_android.go
@@ -0,0 +1,66 @@
+// SPDX-License-Identifier: Unlicense OR MIT
+
+package app
+
+/*
+#include <android/native_window_jni.h>
+#include <EGL/egl.h>
+*/
+import "C"
+
+import (
+ "unsafe"
+
+ "gioui.org/internal/egl"
+)
+
+type androidContext struct {
+ win *window
+ eglSurf egl.NativeWindowType
+ width, height int
+ *egl.Context
+}
+
+func init() {
+ newAndroidGLESContext = func(w *window) (context, error) {
+ ctx, err := egl.NewContext(nil)
+ if err != nil {
+ return nil, err
+ }
+ return &androidContext{win: w, Context: ctx}, nil
+ }
+}
+
+func (c *androidContext) Release() {
+ if c.Context != nil {
+ c.Context.Release()
+ c.Context = nil
+ }
+}
+
+func (c *androidContext) Refresh() error {
+ c.Context.ReleaseSurface()
+ if err := c.win.setVisual(c.Context.VisualID()); err != nil {
+ return err
+ }
+ win, width, height := c.win.nativeWindow()
+ c.eglSurf = egl.NativeWindowType(unsafe.Pointer(win))
+ c.width, c.height = width, height
+ return nil
+}
+
+func (c *androidContext) Lock() error {
+ // The Android emulator creates a broken surface if it is not
+ // created on the same thread as the context is made current.
+ if c.eglSurf != nil {
+ if err := c.Context.CreateSurface(c.eglSurf, c.width, c.height); err != nil {
+ return err
+ }
+ c.eglSurf = nil
+ }
+ return c.Context.MakeCurrent()
+}
+
+func (c *androidContext) Unlock() {
+ c.Context.ReleaseCurrent()
+}