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author | lawl <github@dumbinter.net> | 2022-01-06 10:44:13 +0200 |
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committer | lawl <github@dumbinter.net> | 2022-01-06 16:04:34 +0530 |
commit | 8c34658b64f1efeab501bef57d2bfa9579fe34e2 (patch) | |
tree | 3fef93871214bc85c89ffcd04c6782c8aa3862ce /vendor/gioui.org/shader/gio/zblit.frag.1.glsl100es | |
parent | 38787e4195f2a34d7ec4421caf17cb99bc31fa2b (diff) | |
download | noisetorch-8c34658b64f1efeab501bef57d2bfa9579fe34e2.tar.gz noisetorch-8c34658b64f1efeab501bef57d2bfa9579fe34e2.zip |
Chore: Upgrade nucular GUI dependency
Diffstat (limited to 'vendor/gioui.org/shader/gio/zblit.frag.1.glsl100es')
-rw-r--r-- | vendor/gioui.org/shader/gio/zblit.frag.1.glsl100es | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/vendor/gioui.org/shader/gio/zblit.frag.1.glsl100es b/vendor/gioui.org/shader/gio/zblit.frag.1.glsl100es new file mode 100644 index 0000000..ccc6d2a --- /dev/null +++ b/vendor/gioui.org/shader/gio/zblit.frag.1.glsl100es @@ -0,0 +1,19 @@ +#version 100 +precision mediump float; +precision highp int; + +struct Gradient +{ + vec4 color1; + vec4 color2; +}; + +uniform Gradient _gradient; + +varying highp vec2 vUV; + +void main() +{ + gl_FragData[0] = mix(_gradient.color1, _gradient.color2, vec4(clamp(vUV.x, 0.0, 1.0))); +} + |