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authorlawl <github@dumbinter.net>2022-01-06 10:44:13 +0200
committerlawl <github@dumbinter.net>2022-01-06 16:04:34 +0530
commit8c34658b64f1efeab501bef57d2bfa9579fe34e2 (patch)
tree3fef93871214bc85c89ffcd04c6782c8aa3862ce /vendor/gioui.org/shader/gio/zblit.frag.1.glsl100es
parent38787e4195f2a34d7ec4421caf17cb99bc31fa2b (diff)
downloadnoisetorch-8c34658b64f1efeab501bef57d2bfa9579fe34e2.tar.gz
noisetorch-8c34658b64f1efeab501bef57d2bfa9579fe34e2.zip
Chore: Upgrade nucular GUI dependency
Diffstat (limited to 'vendor/gioui.org/shader/gio/zblit.frag.1.glsl100es')
-rw-r--r--vendor/gioui.org/shader/gio/zblit.frag.1.glsl100es19
1 files changed, 19 insertions, 0 deletions
diff --git a/vendor/gioui.org/shader/gio/zblit.frag.1.glsl100es b/vendor/gioui.org/shader/gio/zblit.frag.1.glsl100es
new file mode 100644
index 0000000..ccc6d2a
--- /dev/null
+++ b/vendor/gioui.org/shader/gio/zblit.frag.1.glsl100es
@@ -0,0 +1,19 @@
+#version 100
+precision mediump float;
+precision highp int;
+
+struct Gradient
+{
+ vec4 color1;
+ vec4 color2;
+};
+
+uniform Gradient _gradient;
+
+varying highp vec2 vUV;
+
+void main()
+{
+ gl_FragData[0] = mix(_gradient.color1, _gradient.color2, vec4(clamp(vUV.x, 0.0, 1.0)));
+}
+