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authorlawl <github@dumbinter.net>2022-01-06 10:44:13 +0200
committerlawl <github@dumbinter.net>2022-01-06 16:04:34 +0530
commit8c34658b64f1efeab501bef57d2bfa9579fe34e2 (patch)
tree3fef93871214bc85c89ffcd04c6782c8aa3862ce /vendor/gioui.org/shader/gio/material.vert
parent38787e4195f2a34d7ec4421caf17cb99bc31fa2b (diff)
downloadnoisetorch-8c34658b64f1efeab501bef57d2bfa9579fe34e2.tar.gz
noisetorch-8c34658b64f1efeab501bef57d2bfa9579fe34e2.zip
Chore: Upgrade nucular GUI dependency
Diffstat (limited to 'vendor/gioui.org/shader/gio/material.vert')
-rw-r--r--vendor/gioui.org/shader/gio/material.vert25
1 files changed, 25 insertions, 0 deletions
diff --git a/vendor/gioui.org/shader/gio/material.vert b/vendor/gioui.org/shader/gio/material.vert
new file mode 100644
index 0000000..22c41a0
--- /dev/null
+++ b/vendor/gioui.org/shader/gio/material.vert
@@ -0,0 +1,25 @@
+#version 310 es
+
+// SPDX-License-Identifier: Unlicense OR MIT
+
+#extension GL_GOOGLE_include_directive : enable
+
+precision highp float;
+
+#include "common.h"
+
+layout(push_constant) uniform Block {
+ vec2 scale;
+ vec2 pos;
+} _block;
+
+layout(location = 0) in vec2 pos;
+layout(location = 1) in vec2 uv;
+
+layout(location = 0) out vec2 vUV;
+
+void main() {
+ vUV = uv;
+ vec2 p = vec2(pos*_block.scale + _block.pos);
+ gl_Position = vec4(transform3x2(fboTransform, vec3(p, 0)), 1);
+}