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Diffstat (limited to 'src/cmd/internal/obj/link.go')
-rw-r--r--src/cmd/internal/obj/link.go38
1 files changed, 38 insertions, 0 deletions
diff --git a/src/cmd/internal/obj/link.go b/src/cmd/internal/obj/link.go
index 977c5c3303..35cb53cbf6 100644
--- a/src/cmd/internal/obj/link.go
+++ b/src/cmd/internal/obj/link.go
@@ -766,6 +766,17 @@ type Auto struct {
Gotype *LSym
}
+// RegArg provides spill/fill information for a register-resident argument
+// to a function. These need spilling/filling in the safepoint/stackgrowth case.
+// At the time of fill/spill, the offset must be adjusted by the architecture-dependent
+// adjustment to hardware SP that occurs in a call instruction. E.g., for AMD64,
+// at Offset+8 because the return address was pushed.
+type RegArg struct {
+ Addr Addr
+ Reg int16
+ Spill, Unspill As
+}
+
// Link holds the context for writing object code from a compiler
// to be linker input or for reading that input into the linker.
type Link struct {
@@ -796,6 +807,7 @@ type Link struct {
DebugInfo func(fn *LSym, info *LSym, curfn interface{}) ([]dwarf.Scope, dwarf.InlCalls) // if non-nil, curfn is a *gc.Node
GenAbstractFunc func(fn *LSym)
Errors int
+ RegArgs []RegArg
InParallel bool // parallel backend phase in effect
UseBASEntries bool // use Base Address Selection Entries in location lists and PC ranges
@@ -844,6 +856,32 @@ func (ctxt *Link) Logf(format string, args ...interface{}) {
ctxt.Bso.Flush()
}
+func (ctxt *Link) SpillRegisterArgs(last *Prog, pa ProgAlloc) *Prog {
+ // Spill register args.
+ for _, ra := range ctxt.RegArgs {
+ spill := Appendp(last, pa)
+ spill.As = ra.Spill
+ spill.From.Type = TYPE_REG
+ spill.From.Reg = ra.Reg
+ spill.To = ra.Addr
+ last = spill
+ }
+ return last
+}
+
+func (ctxt *Link) UnspillRegisterArgs(last *Prog, pa ProgAlloc) *Prog {
+ // Unspill any spilled register args
+ for _, ra := range ctxt.RegArgs {
+ unspill := Appendp(last, pa)
+ unspill.As = ra.Unspill
+ unspill.From = ra.Addr
+ unspill.To.Type = TYPE_REG
+ unspill.To.Reg = ra.Reg
+ last = unspill
+ }
+ return last
+}
+
// The smallest possible offset from the hardware stack pointer to a local
// variable on the stack. Architectures that use a link register save its value
// on the stack in the function prologue and so always have a pointer between