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Diffstat (limited to 'src/cmd/compile/internal/ssa/debug.go')
-rw-r--r-- | src/cmd/compile/internal/ssa/debug.go | 559 |
1 files changed, 559 insertions, 0 deletions
diff --git a/src/cmd/compile/internal/ssa/debug.go b/src/cmd/compile/internal/ssa/debug.go new file mode 100644 index 0000000000..55db45b642 --- /dev/null +++ b/src/cmd/compile/internal/ssa/debug.go @@ -0,0 +1,559 @@ +// Copyright 2017 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. +package ssa + +import ( + "cmd/internal/obj" + "fmt" + "strings" +) + +type SlotID int32 + +// A FuncDebug contains all the debug information for the variables in a +// function. Variables are identified by their LocalSlot, which may be the +// result of decomposing a larger variable. +type FuncDebug struct { + Slots []*LocalSlot + Variables []VarLocList + Registers []Register +} + +// append adds a location to the location list for slot. +func (f *FuncDebug) append(slot SlotID, loc *VarLoc) { + f.Variables[slot].append(loc) +} + +// lastLoc returns the last VarLoc for slot, or nil if it has none. +func (f *FuncDebug) lastLoc(slot SlotID) *VarLoc { + return f.Variables[slot].last() +} + +func (f *FuncDebug) String() string { + var vars []string + for slot, list := range f.Variables { + if len(list.Locations) == 0 { + continue + } + vars = append(vars, fmt.Sprintf("%v = %v", f.Slots[slot], list)) + } + return fmt.Sprintf("{%v}", strings.Join(vars, ", ")) +} + +// A VarLocList contains the locations for a variable, in program text order. +// It will often have gaps. +type VarLocList struct { + Locations []*VarLoc +} + +func (l *VarLocList) append(loc *VarLoc) { + l.Locations = append(l.Locations, loc) +} + +// last returns the last location in the list. +func (l *VarLocList) last() *VarLoc { + if l == nil || len(l.Locations) == 0 { + return nil + } + return l.Locations[len(l.Locations)-1] +} + +// A VarLoc describes a variable's location in a single contiguous range +// of program text. It is generated from the SSA representation, but it +// refers to the generated machine code, so the Values referenced are better +// understood as PCs than actual Values, and the ranges can cross blocks. +// The range is defined first by Values, which are then mapped to Progs +// during genssa and finally to function PCs after assembly. +// A variable can be on the stack and in any number of registers. +type VarLoc struct { + // Inclusive -- the first SSA value that the range covers. The value + // doesn't necessarily have anything to do with the variable; it just + // identifies a point in the program text. + Start *Value + // Exclusive -- the first SSA value after start that the range doesn't + // cover. A location with start == end is empty. + End *Value + // The prog/PCs corresponding to Start and End above. These are for the + // convenience of later passes, since code generation isn't done when + // BuildFuncDebug runs. + StartProg, EndProg *obj.Prog + StartPC, EndPC int64 + + // The registers this variable is available in. There can be more than + // one in various situations, e.g. it's being moved between registers. + Registers RegisterSet + // Indicates whether the variable is on the stack. The stack position is + // stored in the associated gc.Node. + OnStack bool + + // Used only during generation. Indicates whether this location lasts + // past the block's end. Without this, there would be no way to distinguish + // between a range that ended on the last Value of a block and one that + // didn't end at all. + survivedBlock bool +} + +// RegisterSet is a bitmap of registers, indexed by Register.num. +type RegisterSet uint64 + +func (v *VarLoc) String() string { + var registers []Register + if v.Start != nil { + registers = v.Start.Block.Func.Config.registers + } + loc := "" + if !v.OnStack && v.Registers == 0 { + loc = "!!!no location!!!" + } + if v.OnStack { + loc += "stack," + } + var regnames []string + for reg := 0; reg < 64; reg++ { + if v.Registers&(1<<uint8(reg)) == 0 { + continue + } + if registers != nil { + regnames = append(regnames, registers[reg].Name()) + } else { + regnames = append(regnames, fmt.Sprintf("reg%v", reg)) + } + } + loc += strings.Join(regnames, ",") + pos := func(v *Value, p *obj.Prog, pc int64) string { + if v == nil { + return "?" + } + if p == nil { + return fmt.Sprintf("v%v", v.ID) + } + return fmt.Sprintf("v%v/%x", v.ID, pc) + } + surv := "" + if v.survivedBlock { + surv = "+" + } + return fmt.Sprintf("%v-%v%s@%s", pos(v.Start, v.StartProg, v.StartPC), pos(v.End, v.EndProg, v.EndPC), surv, loc) +} + +// unexpected is used to indicate an inconsistency or bug in the debug info +// generation process. These are not fixable by users. At time of writing, +// changing this to a Fprintf(os.Stderr) and running make.bash generates +// thousands of warnings. +func (s *debugState) unexpected(v *Value, msg string, args ...interface{}) { + s.f.Logf("unexpected at "+fmt.Sprint(v.ID)+":"+msg, args...) +} + +func (s *debugState) logf(msg string, args ...interface{}) { + s.f.Logf(msg, args...) +} + +type debugState struct { + loggingEnabled bool + slots []*LocalSlot + f *Func + cache *Cache + numRegisters int + + // working storage for BuildFuncDebug, reused between blocks. + registerContents [][]SlotID +} + +// BuildFuncDebug returns debug information for f. +// f must be fully processed, so that each Value is where it will be when +// machine code is emitted. +func BuildFuncDebug(f *Func, loggingEnabled bool) *FuncDebug { + if f.RegAlloc == nil { + f.Fatalf("BuildFuncDebug on func %v that has not been fully processed", f) + } + state := &debugState{ + loggingEnabled: loggingEnabled, + slots: make([]*LocalSlot, len(f.Names)), + cache: f.Cache, + f: f, + numRegisters: len(f.Config.registers), + registerContents: make([][]SlotID, len(f.Config.registers)), + } + // TODO: consider storing this in Cache and reusing across functions. + valueNames := make([][]SlotID, f.NumValues()) + + for i, slot := range f.Names { + slot := slot + state.slots[i] = &slot + + if isSynthetic(&slot) { + continue + } + for _, value := range f.NamedValues[slot] { + valueNames[value.ID] = append(valueNames[value.ID], SlotID(i)) + } + } + + if state.loggingEnabled { + var names []string + for i, name := range f.Names { + names = append(names, fmt.Sprintf("%v = %v", i, name)) + } + state.logf("Name table: %v\n", strings.Join(names, ", ")) + } + + // Build up block states, starting with the first block, then + // processing blocks once their predecessors have been processed. + + // TODO: use a reverse post-order traversal instead of the work queue. + + // Location list entries for each block. + blockLocs := make([]*FuncDebug, f.NumBlocks()) + + // Work queue of blocks to visit. Some of them may already be processed. + work := []*Block{f.Entry} + + for len(work) > 0 { + b := work[0] + work = work[1:] + if blockLocs[b.ID] != nil { + continue // already processed + } + if !state.predecessorsDone(b, blockLocs) { + continue // not ready yet + } + + for _, edge := range b.Succs { + if blockLocs[edge.Block().ID] != nil { + continue + } + work = append(work, edge.Block()) + } + + // Build the starting state for the block from the final + // state of its predecessors. + locs := state.mergePredecessors(b, blockLocs) + if state.loggingEnabled { + state.logf("Processing %v, initial locs %v, regs %v\n", b, locs, state.registerContents) + } + // Update locs/registers with the effects of each Value. + for _, v := range b.Values { + slots := valueNames[v.ID] + + // Loads and stores inherit the names of their sources. + var source *Value + switch v.Op { + case OpStoreReg: + source = v.Args[0] + case OpLoadReg: + switch a := v.Args[0]; a.Op { + case OpArg: + source = a + case OpStoreReg: + source = a.Args[0] + default: + state.unexpected(v, "load with unexpected source op %v", a) + } + } + if source != nil { + slots = append(slots, valueNames[source.ID]...) + // As of writing, the compiler never uses a load/store as a + // source of another load/store, so there's no reason this should + // ever be consulted. Update just in case, and so that when + // valueNames is cached, we can reuse the memory. + valueNames[v.ID] = slots + } + + if len(slots) == 0 { + continue + } + + reg, _ := f.getHome(v.ID).(*Register) + state.processValue(locs, v, slots, reg) + + } + + // The block is done; end the locations for all its slots. + for _, locList := range locs.Variables { + last := locList.last() + if last == nil || last.End != nil { + continue + } + if len(b.Values) != 0 { + last.End = b.Values[len(b.Values)-1] + } else { + // This happens when a value survives into an empty block from its predecessor. + // Just carry it forward for liveness's sake. + last.End = last.Start + } + last.survivedBlock = true + } + if state.loggingEnabled { + f.Logf("Block done: locs %v, regs %v. work = %+v\n", locs, state.registerContents, work) + } + blockLocs[b.ID] = locs + } + + // Build the complete debug info by concatenating each of the blocks' + // locations together. + info := &FuncDebug{ + Variables: make([]VarLocList, len(state.slots)), + Slots: state.slots, + Registers: f.Config.registers, + } + for _, b := range f.Blocks { + // Ignore empty blocks; there will be some records for liveness + // but they're all useless. + if len(b.Values) == 0 { + continue + } + if blockLocs[b.ID] == nil { + state.unexpected(b.Values[0], "Never processed block %v\n", b) + continue + } + for slot, blockLocList := range blockLocs[b.ID].Variables { + for _, loc := range blockLocList.Locations { + if !loc.OnStack && loc.Registers == 0 { + state.unexpected(loc.Start, "Location for %v with no storage: %+v\n", state.slots[slot], loc) + continue // don't confuse downstream with our bugs + } + if loc.Start == nil || loc.End == nil { + state.unexpected(b.Values[0], "Location for %v missing start or end: %v\n", state.slots[slot], loc) + continue + } + info.append(SlotID(slot), loc) + } + } + } + if state.loggingEnabled { + f.Logf("Final result:\n") + for slot, locList := range info.Variables { + f.Logf("\t%v => %v\n", state.slots[slot], locList) + } + } + return info +} + +// isSynthetic reports whether if slot represents a compiler-inserted variable, +// e.g. an autotmp or an anonymous return value that needed a stack slot. +func isSynthetic(slot *LocalSlot) bool { + c := slot.Name()[0] + return c == '.' || c == '~' +} + +// predecessorsDone reports whether block is ready to be processed. +func (state *debugState) predecessorsDone(b *Block, blockLocs []*FuncDebug) bool { + f := b.Func + for _, edge := range b.Preds { + // Ignore back branches, e.g. the continuation of a for loop. + // This may not work for functions with mutual gotos, which are not + // reducible, in which case debug information will be missing for any + // code after that point in the control flow. + if f.sdom().isAncestorEq(b, edge.b) { + if state.loggingEnabled { + f.Logf("ignoring back branch from %v to %v\n", edge.b, b) + } + continue // back branch + } + if blockLocs[edge.b.ID] == nil { + if state.loggingEnabled { + f.Logf("%v is not ready because %v isn't done\n", b, edge.b) + } + return false + } + } + return true +} + +// mergePredecessors takes the end state of each of b's predecessors and +// intersects them to form the starting state for b. +// The registers slice (the second return value) will be reused for each call to mergePredecessors. +func (state *debugState) mergePredecessors(b *Block, blockLocs []*FuncDebug) *FuncDebug { + live := make([]VarLocList, len(state.slots)) + + // Filter out back branches. + var preds []*Block + for _, pred := range b.Preds { + if blockLocs[pred.b.ID] != nil { + preds = append(preds, pred.b) + } + } + + if len(preds) > 0 { + p := preds[0] + for slot, locList := range blockLocs[p.ID].Variables { + last := locList.last() + if last == nil || !last.survivedBlock { + continue + } + // If this block is empty, carry forward the end value for liveness. + // It'll be ignored later. + start := last.End + if len(b.Values) != 0 { + start = b.Values[0] + } + loc := state.cache.NewVarLoc() + loc.Start = start + loc.OnStack = last.OnStack + loc.Registers = last.Registers + live[slot].append(loc) + } + } + if state.loggingEnabled && len(b.Preds) > 1 { + state.logf("Starting merge with state from %v: %v\n", b.Preds[0].b, blockLocs[b.Preds[0].b.ID]) + } + for i := 1; i < len(preds); i++ { + p := preds[i] + if state.loggingEnabled { + state.logf("Merging in state from %v: %v &= %v\n", p, live, blockLocs[p.ID]) + } + + for slot, liveVar := range live { + liveLoc := liveVar.last() + if liveLoc == nil { + continue + } + + predLoc := blockLocs[p.ID].lastLoc(SlotID(slot)) + // Clear out slots missing/dead in p. + if predLoc == nil || !predLoc.survivedBlock { + live[slot].Locations = nil + continue + } + + // Unify storage locations. + liveLoc.OnStack = liveLoc.OnStack && predLoc.OnStack + liveLoc.Registers &= predLoc.Registers + } + } + + // Create final result. + locs := &FuncDebug{Variables: live, Slots: state.slots} + for reg := range state.registerContents { + state.registerContents[reg] = state.registerContents[reg][:0] + } + for slot, locList := range live { + loc := locList.last() + if loc == nil { + continue + } + for reg := 0; reg < state.numRegisters; reg++ { + if loc.Registers&(1<<uint8(reg)) != 0 { + state.registerContents[reg] = append(state.registerContents[reg], SlotID(slot)) + } + } + } + return locs +} + +// processValue updates locs and state.registerContents to reflect v, a value with +// the names in vSlots and homed in vReg. +func (state *debugState) processValue(locs *FuncDebug, v *Value, vSlots []SlotID, vReg *Register) { + switch { + case v.Op == OpRegKill: + if state.loggingEnabled { + existingSlots := make([]bool, len(state.slots)) + for _, slot := range state.registerContents[vReg.num] { + existingSlots[slot] = true + } + for _, slot := range vSlots { + if existingSlots[slot] { + existingSlots[slot] = false + } else { + state.unexpected(v, "regkill of unassociated name %v\n", state.slots[slot]) + } + } + for slot, live := range existingSlots { + if live { + state.unexpected(v, "leftover register name: %v\n", state.slots[slot]) + } + } + } + state.registerContents[vReg.num] = nil + + for _, slot := range vSlots { + last := locs.lastLoc(slot) + if last == nil { + state.unexpected(v, "regkill of already dead %v, %+v\n", vReg, state.slots[slot]) + continue + } + if state.loggingEnabled { + state.logf("at %v: %v regkilled out of %v\n", v.ID, state.slots[slot], vReg.Name()) + } + if last.End != nil { + state.unexpected(v, "regkill of dead slot, died at %v\n", last.End) + } + last.End = v + + regs := last.Registers &^ (1 << uint8(vReg.num)) + if !last.OnStack && regs == 0 { + continue + } + loc := state.cache.NewVarLoc() + loc.Start = v + loc.OnStack = last.OnStack + loc.Registers = regs + locs.append(slot, loc) + } + case v.Op == OpArg: + for _, slot := range vSlots { + if state.loggingEnabled { + state.logf("at %v: %v now on stack from arg\n", v.ID, state.slots[slot]) + } + loc := state.cache.NewVarLoc() + loc.Start = v + loc.OnStack = true + locs.append(slot, loc) + } + + case v.Op == OpStoreReg: + for _, slot := range vSlots { + if state.loggingEnabled { + state.logf("at %v: %v spilled to stack\n", v.ID, state.slots[slot]) + } + last := locs.lastLoc(slot) + if last == nil { + state.unexpected(v, "spill of unnamed register %v\n", vReg) + break + } + last.End = v + loc := state.cache.NewVarLoc() + loc.Start = v + loc.OnStack = true + loc.Registers = last.Registers + locs.append(slot, loc) + } + + case vReg != nil: + if state.loggingEnabled { + newSlots := make([]bool, len(state.slots)) + for _, slot := range vSlots { + newSlots[slot] = true + } + + for _, slot := range state.registerContents[vReg.num] { + if !newSlots[slot] { + state.unexpected(v, "%v clobbered\n", state.slots[slot]) + } + } + } + + for _, slot := range vSlots { + if state.loggingEnabled { + state.logf("at %v: %v now in %v\n", v.ID, state.slots[slot], vReg.Name()) + } + last := locs.lastLoc(slot) + if last != nil && last.End == nil { + last.End = v + } + state.registerContents[vReg.num] = append(state.registerContents[vReg.num], slot) + loc := state.cache.NewVarLoc() + loc.Start = v + if last != nil { + loc.OnStack = last.OnStack + loc.Registers = last.Registers + } + loc.Registers |= 1 << uint8(vReg.num) + locs.append(slot, loc) + } + default: + state.unexpected(v, "named value with no reg\n") + } + +} |