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authorCherry Mui <cherryyz@google.com>2024-04-26 21:47:19 -0400
committerCherry Mui <cherryyz@google.com>2024-05-06 21:13:43 +0000
commitbe003bd00b14fa29cd0876fb4fab627a007e2bbf (patch)
tree95f9724a3df6e274384842cc23f2c128e4c434db /src/runtime
parentbe29a02161eae9aa7519496e3d058b3214f91508 (diff)
downloadgo-be003bd00b14fa29cd0876fb4fab627a007e2bbf.tar.gz
go-be003bd00b14fa29cd0876fb4fab627a007e2bbf.zip
runtime: don't re-raise ignored signal
If a signal lands on a non-Go thread, and Go code doesn't want to handle it, currently we re-raise the signal in the signal handler after uninstalling our handler, so the C code can handle it. But if there is no C signal handler and the signal is ignored, there is no need to re-raise the signal. Just ignore it. This avoids uninstalling and reinstalling our handler, which, for some reason, changes errno when TSAN is used. And TSAN does not like errno being changed in the signal handler. Not really sure if this is the bset of complete fix, but it does fix the immediate problem, and it seems a reasonable thing to do by itself. Test case is CL 581722. Fixes #66427. Change-Id: I7a043d53059f1ff4080f4fc8ef4065d76ee7d78a Reviewed-on: https://go-review.googlesource.com/c/go/+/582077 Reviewed-by: Ian Lance Taylor <iant@golang.org> Reviewed-by: Michael Knyszek <mknyszek@google.com> LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com>
Diffstat (limited to 'src/runtime')
-rw-r--r--src/runtime/signal_unix.go7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/runtime/signal_unix.go b/src/runtime/signal_unix.go
index 6ca87561e8..f115980c34 100644
--- a/src/runtime/signal_unix.go
+++ b/src/runtime/signal_unix.go
@@ -953,10 +953,17 @@ func raisebadsignal(sig uint32, c *sigctxt) {
}
var handler uintptr
+ var flags int32
if sig >= _NSIG {
handler = _SIG_DFL
} else {
handler = atomic.Loaduintptr(&fwdSig[sig])
+ flags = sigtable[sig].flags
+ }
+
+ // If the signal is ignored, raising the signal is no-op.
+ if handler == _SIG_IGN || (handler == _SIG_DFL && flags&_SigIgn != 0) {
+ return
}
// Reset the signal handler and raise the signal.