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authorAustin Clements <austin@google.com>2020-02-26 15:12:33 -0500
committerAustin Clements <austin@google.com>2020-03-20 16:05:33 +0000
commitab5a40c5e3162a565b26de4b1e7595f7922ba761 (patch)
tree5f9812879a22874dab5526f116fb385792d16492 /src/runtime/stubs.go
parent776a9d0958973bff6a66e61baa6a9a240ada4255 (diff)
downloadgo-ab5a40c5e3162a565b26de4b1e7595f7922ba761.tar.gz
go-ab5a40c5e3162a565b26de4b1e7595f7922ba761.zip
runtime: fix rounding in materializeGCProg
materializeGCProg allocates a temporary buffer for unrolling a GC program. Unfortunately, when computing the size of the buffer, it rounds *down* the number of bytes needed to store bitmap before rounding up the number of pages needed to store those bytes. The fact that it rounds up to pages usually mitigates the rounding down, but the type from #37470 exists right on the boundary where this doesn't work: type Sequencer struct { htable [1 << 17]uint32 buf []byte } On 64-bit, this GC bitmap is exactly 8 KiB of zeros, followed by three one bits. Hence, this needs 8193 bytes of storage, but the current math in materializeGCProg rounds *down* the three one bits to 8192 bytes. Since this is exactly pageSize, the next step of rounding up to the page size doesn't mitigate this error, and materializeGCProg allocates a buffer that is one byte too small. runGCProg then writes one byte past the end of this buffer, causing either a segfault (if you're lucky!) or memory corruption. Fixes #37470. Change-Id: Iad24c463c501cd9b1dc1924bc2ad007991a094a0 Reviewed-on: https://go-review.googlesource.com/c/go/+/221197 Run-TryBot: Austin Clements <austin@google.com> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: Cherry Zhang <cherryyz@google.com>
Diffstat (limited to 'src/runtime/stubs.go')
-rw-r--r--src/runtime/stubs.go7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/runtime/stubs.go b/src/runtime/stubs.go
index b8d4d6b30a..2c6f027c2c 100644
--- a/src/runtime/stubs.go
+++ b/src/runtime/stubs.go
@@ -310,6 +310,13 @@ func alignDown(n, a uintptr) uintptr {
return n &^ (a - 1)
}
+// divRoundUp returns ceil(n / a).
+func divRoundUp(n, a uintptr) uintptr {
+ // a is generally a power of two. This will get inlined and
+ // the compiler will optimize the division.
+ return (n + a - 1) / a
+}
+
// checkASM reports whether assembly runtime checks have passed.
func checkASM() bool