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author | Christian Duerr <chrisduerr@users.noreply.github.com> | 2018-11-12 18:23:23 +0000 |
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committer | GitHub <noreply@github.com> | 2018-11-12 18:23:23 +0000 |
commit | d05d16f023b27fc4707478668db73d6860918956 (patch) | |
tree | 521c4fae62fba369712e0bb4ffb56dc7f2103cc9 /src | |
parent | 4a8d18cdee2d0a11feb639e7f19d6f7df07cec83 (diff) | |
download | alacritty-d05d16f023b27fc4707478668db73d6860918956.tar.gz alacritty-d05d16f023b27fc4707478668db73d6860918956.zip |
Fix incorrect padding calculations
The extra window padding was calculated in the renderer which lead to
problems with the paddings calculated in the `src/display.rs` and
`src/term/mod.rs`.
As a solution, every instance of `config.padding().x/y` has been removed
from the renderer (`src/renderer/mod.rs`), instead the padding is always
passed through from the `src/display.rs`.
The initial calculations during display creation and after resize then
are scaled appropriately and then the extra padding is calculated. As a
result every other location can just make use of the correctly
calculated `size_info.padding_x` and `size_info.padding_y`.
The documentation has been changed to clearly state that the padding is
scaled by DPI now.
This fixes #1773.
Diffstat (limited to 'src')
-rw-r--r-- | src/display.rs | 60 | ||||
-rw-r--r-- | src/renderer/mod.rs | 47 |
2 files changed, 50 insertions, 57 deletions
diff --git a/src/display.rs b/src/display.rs index 5fbaf44a..e170c152 100644 --- a/src/display.rs +++ b/src/display.rs @@ -144,28 +144,34 @@ impl Display { .expect("glutin returns window size").to_physical(dpr); // Create renderer - let mut renderer = QuadRenderer::new(config, viewport_size, dpr)?; + let mut renderer = QuadRenderer::new(viewport_size)?; let (glyph_cache, cell_width, cell_height) = Self::new_glyph_cache(dpr, &mut renderer, config)?; - let dimensions = options.dimensions() .unwrap_or_else(|| config.dimensions()); - // Resize window to specified dimensions unless one or both dimensions are 0 - if dimensions.columns_u32() > 0 && dimensions.lines_u32() > 0 { - let width = cell_width as u32 * dimensions.columns_u32(); - let height = cell_height as u32 * dimensions.lines_u32(); + debug_assert!(dimensions.columns_u32() > 0); + debug_assert!(dimensions.lines_u32() > 0); - let new_viewport_size = PhysicalSize::new( - f64::from(width + 2 * (f64::from(config.padding().x) * dpr) as u32), - f64::from(height + 2 * (f64::from(config.padding().y) * dpr) as u32) as f64); + let width = cell_width as u32 * dimensions.columns_u32(); + let height = cell_height as u32 * dimensions.lines_u32(); - window.set_inner_size(new_viewport_size.to_logical(dpr)); - renderer.resize(new_viewport_size, dpr, cell_width as i32, cell_height as i32); - viewport_size = new_viewport_size; - } + let mut padding_x = f64::from(config.padding().x) * dpr; + let mut padding_y = f64::from(config.padding().y) * dpr; + padding_x = padding_x + (f64::from(width) - 2. * padding_x) % f64::from(cell_width) / 2.; + padding_y = padding_y + (f64::from(height) - 2. * padding_y) % f64::from(cell_height) / 2.; + padding_x = padding_x.floor(); + padding_y = padding_y.floor(); + + viewport_size = PhysicalSize::new( + f64::from(width) + 2. * padding_x, + f64::from(height) + 2. * padding_y, + ); + + window.set_inner_size(viewport_size.to_logical(dpr)); + renderer.resize(viewport_size, padding_x as f32, padding_y as f32); info!("Cell Size: ({} x {})", cell_width, cell_height); @@ -175,8 +181,8 @@ impl Display { height: viewport_size.height as f32, cell_width: cell_width as f32, cell_height: cell_height as f32, - padding_x: (f64::from(config.padding().x) * dpr).floor() as f32, - padding_y: (f64::from(config.padding().y) * dpr).floor() as f32, + padding_x: padding_x as f32, + padding_y: padding_y as f32, }; // Channel for resize events @@ -302,16 +308,27 @@ impl Display { self.font_size = terminal.font_size; self.size_info.dpr = dpr; - self.size_info.padding_x = (f64::from(config.padding().x) * dpr).floor() as f32; - self.size_info.padding_y = (f64::from(config.padding().y) * dpr).floor() as f32; + self.update_glyph_cache(config); } // Receive any resize events; only call gl::Viewport on last // available if let Some(psize) = new_size.take() { - self.size_info.width = psize.width as f32; - self.size_info.height = psize.height as f32; + let width = psize.width as f32; + let height = psize.height as f32; + let cell_width = self.size_info.cell_width; + let cell_height = self.size_info.cell_height; + + self.size_info.width = width; + self.size_info.height = height; + + let mut padding_x = f32::from(config.padding().x) * dpr as f32; + let mut padding_y = f32::from(config.padding().y) * dpr as f32; + padding_x = (padding_x + ((width - 2. * padding_x) % cell_width) / 2.).floor(); + padding_y = (padding_y + ((height - 2. * padding_y) % cell_height) / 2.).floor(); + self.size_info.padding_x = padding_x; + self.size_info.padding_y = padding_y; let size = &self.size_info; terminal.resize(size); @@ -320,11 +337,8 @@ impl Display { item.on_resize(size) } - let cw = self.size_info.cell_width as i32; - let ch = self.size_info.cell_height as i32; - self.window.resize(psize); - self.renderer.resize(psize, dpr, cw, ch); + self.renderer.resize(psize, padding_x, padding_y); } } diff --git a/src/renderer/mod.rs b/src/renderer/mod.rs index 8e0fc60b..1a193caf 100644 --- a/src/renderer/mod.rs +++ b/src/renderer/mod.rs @@ -118,9 +118,6 @@ pub struct ShaderProgram { /// /// Rendering is split into two passes; 1 for backgrounds, and one for text u_background: GLint, - - padding_x: u8, - padding_y: u8, } #[derive(Debug, Clone)] @@ -472,8 +469,8 @@ const ATLAS_SIZE: i32 = 1024; impl QuadRenderer { // TODO should probably hand this a transform instead of width/height - pub fn new(config: &Config, size: PhysicalSize, dpr: f64) -> Result<QuadRenderer, Error> { - let program = ShaderProgram::new(config, size, dpr)?; + pub fn new(size: PhysicalSize) -> Result<QuadRenderer, Error> { + let program = ShaderProgram::new(size)?; let mut vao: GLuint = 0; let mut vbo: GLuint = 0; @@ -668,7 +665,7 @@ impl QuadRenderer { while let Ok(msg) = self.rx.try_recv() { match msg { Msg::ShaderReload => { - self.reload_shaders(config, PhysicalSize::new(f64::from(props.width), f64::from(props.height)), props.dpr); + self.reload_shaders(PhysicalSize::new(f64::from(props.width), f64::from(props.height))); } } } @@ -720,9 +717,9 @@ impl QuadRenderer { }) } - pub fn reload_shaders(&mut self, config: &Config, size: PhysicalSize, dpr: f64) { + pub fn reload_shaders(&mut self, size: PhysicalSize) { warn!("Reloading shaders ..."); - let program = match ShaderProgram::new(config, size, dpr) { + let program = match ShaderProgram::new(size) { Ok(program) => { warn!(" ... OK"); program @@ -748,30 +745,21 @@ impl QuadRenderer { self.program = program; } - pub fn resize(&mut self, size: PhysicalSize, dpr: f64, cell_width: i32, cell_height: i32) { + pub fn resize(&mut self, size: PhysicalSize, padding_x: f32, padding_y: f32) { let (width, height): (u32, u32) = size.into(); - let (width, height) = (width as i32, height as i32); - - let mut padding_x = (f64::from(self.program.padding_x) * dpr) as i32; - let mut padding_y = (f64::from(self.program.padding_y) * dpr) as i32; - - // Add padding to center the grid inside the window - padding_y += ((height - 2 * padding_y) % cell_height) / 2; - padding_x += ((width - 2 * padding_x) % cell_width) / 2; // viewport unsafe { + let width = width as i32; + let height = height as i32; + let padding_x = padding_x as i32; + let padding_y = padding_y as i32; gl::Viewport(padding_x, padding_y, width - 2 * padding_x, height - 2 * padding_y); } // update projection self.program.activate(); - self.program.update_projection( - width as f32, - height as f32, - padding_x as f32, - padding_y as f32, - ); + self.program.update_projection(width as f32, height as f32, padding_x, padding_y); self.program.deactivate(); } } @@ -1007,11 +995,7 @@ impl ShaderProgram { } } - pub fn new( - config: &Config, - size: PhysicalSize, - dpr: f64 - ) -> Result<ShaderProgram, ShaderCreationError> { + pub fn new(size: PhysicalSize) -> Result<ShaderProgram, ShaderCreationError> { let vertex_source = if cfg!(feature = "live-shader-reload") { None } else { @@ -1061,9 +1045,6 @@ impl ShaderProgram { assert_uniform_valid!(projection, term_dim, cell_dim); - let padding_x = (f32::from(config.padding().x) * dpr as f32).floor(); - let padding_y = (f32::from(config.padding().y) * dpr as f32).floor(); - let shader = ShaderProgram { id: program, u_projection: projection, @@ -1071,11 +1052,9 @@ impl ShaderProgram { u_cell_dim: cell_dim, u_visual_bell: visual_bell, u_background: background, - padding_x: padding_x as u8, - padding_y: padding_y as u8, }; - shader.update_projection(size.width as f32, size.height as f32, padding_x, padding_y); + shader.update_projection(size.width as f32, size.height as f32, 0., 0.); shader.deactivate(); |