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#include <stdlib.h>
#define TIMEOUT_PUBLIC static
#include "timeout.h"
#include "timeout.c"
#include "bench.h"
static void *init(struct timeout *timeout, size_t count, int verbose) {
struct timeouts *T;
size_t i;
int error;
T = timeouts_open(TIMEOUT_mHZ, &error);
for (i = 0; i < count; i++) {
timeout_init(&timeout[i], 0);
}
#if TIMEOUT_DEBUG - 0
timeout_debug = verbose;
#endif
return T;
} /* init() */
static void add(void *T, struct timeout *to, timeout_t expires) {
timeouts_add(T, to, expires);
} /* add() */
static void del(void *T, struct timeout *to) {
timeouts_del(T, to);
} /* del() */
static struct timeout *get(void *T) {
return timeouts_get(T);
} /* get() */
static void update(void *T, timeout_t ts) {
timeouts_update(T, ts);
} /* update() */
static void (check)(void *T) {
if (!timeouts_check(T, stderr))
_Exit(1);
} /* check() */
static int empty(void *T) {
return !(timeouts_pending(T) || timeouts_expired(T));
} /* empty() */
static struct timeout *next(void *T, struct timeouts_it *it) {
return timeouts_next(T, it);
} /* next() */
static void destroy(void *T) {
timeouts_close(T);
} /* destroy() */
const struct benchops benchops = {
.init = &init,
.add = &add,
.del = &del,
.get = &get,
.update = &update,
.check = &check,
.empty = &empty,
.next = &next,
.destroy = &destroy
};
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