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2011-05-23Use a 64-bit type to hold sockets on win64.Nick Mathewson
On win64, sockets are of type UINT_PTR; on win32 they're u_int; elsewhere they're int. The correct windows way to check a socket for being set is to compare it with INVALID_SOCKET; elsewhere you see if it is negative. On Libevent 2, all callbacks take sockets as evutil_socket_t; we've been passing them int. This patch should fix compilation and correctness when built for 64-bit windows. Fixes bug 3270.