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authorNick Mathewson <nickm@torproject.org>2016-07-26 11:23:58 -0400
committerNick Mathewson <nickm@torproject.org>2016-07-26 11:23:58 -0400
commitd97fca16d0b37723c2cbe2bacf86601af0e24805 (patch)
tree77b65a2a9ff7bfaf6a0d0e331e18f08e8b9a1aa7 /configure.ac
parent09c25697d74cdfdefe5fa365e4691cc9401e2129 (diff)
downloadtor-d97fca16d0b37723c2cbe2bacf86601af0e24805.tar.gz
tor-d97fca16d0b37723c2cbe2bacf86601af0e24805.zip
Fix an integer overflow related to monotonic time on windows.
To maintain precision, to get nanoseconds, we were multiplying our tick count by a billion, then dividing by ticks-per-second. But that apparently isn't such a great idea, since ticks-per-second is sometimes a billion on its own, so our intermediate result was giving us attoseconds. When you're counting in attoseconds, you can only fit about 9 seconds into an int64_t, which is not so great for our purposes. Instead, we now simplify the 1000000000/1000000000 fraction before we start messing with nanoseconds. This has potential to mess us up if some future MS version declares that performance counters will use 1,000,000,007 units per second, but let's burn that bridge when we come to it.
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