aboutsummaryrefslogtreecommitdiff
path: root/src/cmd/compile/internal/ssa/debug.go
blob: 55db45b642acdd2a0568f3eb5b94d413de291f7f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
// Copyright 2017 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package ssa

import (
	"cmd/internal/obj"
	"fmt"
	"strings"
)

type SlotID int32

// A FuncDebug contains all the debug information for the variables in a
// function. Variables are identified by their LocalSlot, which may be the
// result of decomposing a larger variable.
type FuncDebug struct {
	Slots     []*LocalSlot
	Variables []VarLocList
	Registers []Register
}

// append adds a location to the location list for slot.
func (f *FuncDebug) append(slot SlotID, loc *VarLoc) {
	f.Variables[slot].append(loc)
}

// lastLoc returns the last VarLoc for slot, or nil if it has none.
func (f *FuncDebug) lastLoc(slot SlotID) *VarLoc {
	return f.Variables[slot].last()
}

func (f *FuncDebug) String() string {
	var vars []string
	for slot, list := range f.Variables {
		if len(list.Locations) == 0 {
			continue
		}
		vars = append(vars, fmt.Sprintf("%v = %v", f.Slots[slot], list))
	}
	return fmt.Sprintf("{%v}", strings.Join(vars, ", "))
}

// A VarLocList contains the locations for a variable, in program text order.
// It will often have gaps.
type VarLocList struct {
	Locations []*VarLoc
}

func (l *VarLocList) append(loc *VarLoc) {
	l.Locations = append(l.Locations, loc)
}

// last returns the last location in the list.
func (l *VarLocList) last() *VarLoc {
	if l == nil || len(l.Locations) == 0 {
		return nil
	}
	return l.Locations[len(l.Locations)-1]
}

// A VarLoc describes a variable's location in a single contiguous range
// of program text. It is generated from the SSA representation, but it
// refers to the generated machine code, so the Values referenced are better
// understood as PCs than actual Values, and the ranges can cross blocks.
// The range is defined first by Values, which are then mapped to Progs
// during genssa and finally to function PCs after assembly.
// A variable can be on the stack and in any number of registers.
type VarLoc struct {
	// Inclusive -- the first SSA value that the range covers. The value
	// doesn't necessarily have anything to do with the variable; it just
	// identifies a point in the program text.
	Start *Value
	// Exclusive -- the first SSA value after start that the range doesn't
	// cover. A location with start == end is empty.
	End *Value
	// The prog/PCs corresponding to Start and End above. These are for the
	// convenience of later passes, since code generation isn't done when
	// BuildFuncDebug runs.
	StartProg, EndProg *obj.Prog
	StartPC, EndPC     int64

	// The registers this variable is available in. There can be more than
	// one in various situations, e.g. it's being moved between registers.
	Registers RegisterSet
	// Indicates whether the variable is on the stack. The stack position is
	// stored in the associated gc.Node.
	OnStack bool

	// Used only during generation. Indicates whether this location lasts
	// past the block's end. Without this, there would be no way to distinguish
	// between a range that ended on the last Value of a block and one that
	// didn't end at all.
	survivedBlock bool
}

// RegisterSet is a bitmap of registers, indexed by Register.num.
type RegisterSet uint64

func (v *VarLoc) String() string {
	var registers []Register
	if v.Start != nil {
		registers = v.Start.Block.Func.Config.registers
	}
	loc := ""
	if !v.OnStack && v.Registers == 0 {
		loc = "!!!no location!!!"
	}
	if v.OnStack {
		loc += "stack,"
	}
	var regnames []string
	for reg := 0; reg < 64; reg++ {
		if v.Registers&(1<<uint8(reg)) == 0 {
			continue
		}
		if registers != nil {
			regnames = append(regnames, registers[reg].Name())
		} else {
			regnames = append(regnames, fmt.Sprintf("reg%v", reg))
		}
	}
	loc += strings.Join(regnames, ",")
	pos := func(v *Value, p *obj.Prog, pc int64) string {
		if v == nil {
			return "?"
		}
		if p == nil {
			return fmt.Sprintf("v%v", v.ID)
		}
		return fmt.Sprintf("v%v/%x", v.ID, pc)
	}
	surv := ""
	if v.survivedBlock {
		surv = "+"
	}
	return fmt.Sprintf("%v-%v%s@%s", pos(v.Start, v.StartProg, v.StartPC), pos(v.End, v.EndProg, v.EndPC), surv, loc)
}

// unexpected is used to indicate an inconsistency or bug in the debug info
// generation process. These are not fixable by users. At time of writing,
// changing this to a Fprintf(os.Stderr) and running make.bash generates
// thousands of warnings.
func (s *debugState) unexpected(v *Value, msg string, args ...interface{}) {
	s.f.Logf("unexpected at "+fmt.Sprint(v.ID)+":"+msg, args...)
}

func (s *debugState) logf(msg string, args ...interface{}) {
	s.f.Logf(msg, args...)
}

type debugState struct {
	loggingEnabled bool
	slots          []*LocalSlot
	f              *Func
	cache          *Cache
	numRegisters   int

	// working storage for BuildFuncDebug, reused between blocks.
	registerContents [][]SlotID
}

// BuildFuncDebug returns debug information for f.
// f must be fully processed, so that each Value is where it will be when
// machine code is emitted.
func BuildFuncDebug(f *Func, loggingEnabled bool) *FuncDebug {
	if f.RegAlloc == nil {
		f.Fatalf("BuildFuncDebug on func %v that has not been fully processed", f)
	}
	state := &debugState{
		loggingEnabled:   loggingEnabled,
		slots:            make([]*LocalSlot, len(f.Names)),
		cache:            f.Cache,
		f:                f,
		numRegisters:     len(f.Config.registers),
		registerContents: make([][]SlotID, len(f.Config.registers)),
	}
	// TODO: consider storing this in Cache and reusing across functions.
	valueNames := make([][]SlotID, f.NumValues())

	for i, slot := range f.Names {
		slot := slot
		state.slots[i] = &slot

		if isSynthetic(&slot) {
			continue
		}
		for _, value := range f.NamedValues[slot] {
			valueNames[value.ID] = append(valueNames[value.ID], SlotID(i))
		}
	}

	if state.loggingEnabled {
		var names []string
		for i, name := range f.Names {
			names = append(names, fmt.Sprintf("%v = %v", i, name))
		}
		state.logf("Name table: %v\n", strings.Join(names, ", "))
	}

	// Build up block states, starting with the first block, then
	// processing blocks once their predecessors have been processed.

	// TODO: use a reverse post-order traversal instead of the work queue.

	// Location list entries for each block.
	blockLocs := make([]*FuncDebug, f.NumBlocks())

	// Work queue of blocks to visit. Some of them may already be processed.
	work := []*Block{f.Entry}

	for len(work) > 0 {
		b := work[0]
		work = work[1:]
		if blockLocs[b.ID] != nil {
			continue // already processed
		}
		if !state.predecessorsDone(b, blockLocs) {
			continue // not ready yet
		}

		for _, edge := range b.Succs {
			if blockLocs[edge.Block().ID] != nil {
				continue
			}
			work = append(work, edge.Block())
		}

		// Build the starting state for the block from the final
		// state of its predecessors.
		locs := state.mergePredecessors(b, blockLocs)
		if state.loggingEnabled {
			state.logf("Processing %v, initial locs %v, regs %v\n", b, locs, state.registerContents)
		}
		// Update locs/registers with the effects of each Value.
		for _, v := range b.Values {
			slots := valueNames[v.ID]

			// Loads and stores inherit the names of their sources.
			var source *Value
			switch v.Op {
			case OpStoreReg:
				source = v.Args[0]
			case OpLoadReg:
				switch a := v.Args[0]; a.Op {
				case OpArg:
					source = a
				case OpStoreReg:
					source = a.Args[0]
				default:
					state.unexpected(v, "load with unexpected source op %v", a)
				}
			}
			if source != nil {
				slots = append(slots, valueNames[source.ID]...)
				// As of writing, the compiler never uses a load/store as a
				// source of another load/store, so there's no reason this should
				// ever be consulted. Update just in case, and so that when
				// valueNames is cached, we can reuse the memory.
				valueNames[v.ID] = slots
			}

			if len(slots) == 0 {
				continue
			}

			reg, _ := f.getHome(v.ID).(*Register)
			state.processValue(locs, v, slots, reg)

		}

		// The block is done; end the locations for all its slots.
		for _, locList := range locs.Variables {
			last := locList.last()
			if last == nil || last.End != nil {
				continue
			}
			if len(b.Values) != 0 {
				last.End = b.Values[len(b.Values)-1]
			} else {
				// This happens when a value survives into an empty block from its predecessor.
				// Just carry it forward for liveness's sake.
				last.End = last.Start
			}
			last.survivedBlock = true
		}
		if state.loggingEnabled {
			f.Logf("Block done: locs %v, regs %v. work = %+v\n", locs, state.registerContents, work)
		}
		blockLocs[b.ID] = locs
	}

	// Build the complete debug info by concatenating each of the blocks'
	// locations together.
	info := &FuncDebug{
		Variables: make([]VarLocList, len(state.slots)),
		Slots:     state.slots,
		Registers: f.Config.registers,
	}
	for _, b := range f.Blocks {
		// Ignore empty blocks; there will be some records for liveness
		// but they're all useless.
		if len(b.Values) == 0 {
			continue
		}
		if blockLocs[b.ID] == nil {
			state.unexpected(b.Values[0], "Never processed block %v\n", b)
			continue
		}
		for slot, blockLocList := range blockLocs[b.ID].Variables {
			for _, loc := range blockLocList.Locations {
				if !loc.OnStack && loc.Registers == 0 {
					state.unexpected(loc.Start, "Location for %v with no storage: %+v\n", state.slots[slot], loc)
					continue // don't confuse downstream with our bugs
				}
				if loc.Start == nil || loc.End == nil {
					state.unexpected(b.Values[0], "Location for %v missing start or end: %v\n", state.slots[slot], loc)
					continue
				}
				info.append(SlotID(slot), loc)
			}
		}
	}
	if state.loggingEnabled {
		f.Logf("Final result:\n")
		for slot, locList := range info.Variables {
			f.Logf("\t%v => %v\n", state.slots[slot], locList)
		}
	}
	return info
}

// isSynthetic reports whether if slot represents a compiler-inserted variable,
// e.g. an autotmp or an anonymous return value that needed a stack slot.
func isSynthetic(slot *LocalSlot) bool {
	c := slot.Name()[0]
	return c == '.' || c == '~'
}

// predecessorsDone reports whether block is ready to be processed.
func (state *debugState) predecessorsDone(b *Block, blockLocs []*FuncDebug) bool {
	f := b.Func
	for _, edge := range b.Preds {
		// Ignore back branches, e.g. the continuation of a for loop.
		// This may not work for functions with mutual gotos, which are not
		// reducible, in which case debug information will be missing for any
		// code after that point in the control flow.
		if f.sdom().isAncestorEq(b, edge.b) {
			if state.loggingEnabled {
				f.Logf("ignoring back branch from %v to %v\n", edge.b, b)
			}
			continue // back branch
		}
		if blockLocs[edge.b.ID] == nil {
			if state.loggingEnabled {
				f.Logf("%v is not ready because %v isn't done\n", b, edge.b)
			}
			return false
		}
	}
	return true
}

// mergePredecessors takes the end state of each of b's predecessors and
// intersects them to form the starting state for b.
// The registers slice (the second return value) will be reused for each call to mergePredecessors.
func (state *debugState) mergePredecessors(b *Block, blockLocs []*FuncDebug) *FuncDebug {
	live := make([]VarLocList, len(state.slots))

	// Filter out back branches.
	var preds []*Block
	for _, pred := range b.Preds {
		if blockLocs[pred.b.ID] != nil {
			preds = append(preds, pred.b)
		}
	}

	if len(preds) > 0 {
		p := preds[0]
		for slot, locList := range blockLocs[p.ID].Variables {
			last := locList.last()
			if last == nil || !last.survivedBlock {
				continue
			}
			// If this block is empty, carry forward the end value for liveness.
			// It'll be ignored later.
			start := last.End
			if len(b.Values) != 0 {
				start = b.Values[0]
			}
			loc := state.cache.NewVarLoc()
			loc.Start = start
			loc.OnStack = last.OnStack
			loc.Registers = last.Registers
			live[slot].append(loc)
		}
	}
	if state.loggingEnabled && len(b.Preds) > 1 {
		state.logf("Starting merge with state from %v: %v\n", b.Preds[0].b, blockLocs[b.Preds[0].b.ID])
	}
	for i := 1; i < len(preds); i++ {
		p := preds[i]
		if state.loggingEnabled {
			state.logf("Merging in state from %v: %v &= %v\n", p, live, blockLocs[p.ID])
		}

		for slot, liveVar := range live {
			liveLoc := liveVar.last()
			if liveLoc == nil {
				continue
			}

			predLoc := blockLocs[p.ID].lastLoc(SlotID(slot))
			// Clear out slots missing/dead in p.
			if predLoc == nil || !predLoc.survivedBlock {
				live[slot].Locations = nil
				continue
			}

			// Unify storage locations.
			liveLoc.OnStack = liveLoc.OnStack && predLoc.OnStack
			liveLoc.Registers &= predLoc.Registers
		}
	}

	// Create final result.
	locs := &FuncDebug{Variables: live, Slots: state.slots}
	for reg := range state.registerContents {
		state.registerContents[reg] = state.registerContents[reg][:0]
	}
	for slot, locList := range live {
		loc := locList.last()
		if loc == nil {
			continue
		}
		for reg := 0; reg < state.numRegisters; reg++ {
			if loc.Registers&(1<<uint8(reg)) != 0 {
				state.registerContents[reg] = append(state.registerContents[reg], SlotID(slot))
			}
		}
	}
	return locs
}

// processValue updates locs and state.registerContents to reflect v, a value with
// the names in vSlots and homed in vReg.
func (state *debugState) processValue(locs *FuncDebug, v *Value, vSlots []SlotID, vReg *Register) {
	switch {
	case v.Op == OpRegKill:
		if state.loggingEnabled {
			existingSlots := make([]bool, len(state.slots))
			for _, slot := range state.registerContents[vReg.num] {
				existingSlots[slot] = true
			}
			for _, slot := range vSlots {
				if existingSlots[slot] {
					existingSlots[slot] = false
				} else {
					state.unexpected(v, "regkill of unassociated name %v\n", state.slots[slot])
				}
			}
			for slot, live := range existingSlots {
				if live {
					state.unexpected(v, "leftover register name: %v\n", state.slots[slot])
				}
			}
		}
		state.registerContents[vReg.num] = nil

		for _, slot := range vSlots {
			last := locs.lastLoc(slot)
			if last == nil {
				state.unexpected(v, "regkill of already dead %v, %+v\n", vReg, state.slots[slot])
				continue
			}
			if state.loggingEnabled {
				state.logf("at %v: %v regkilled out of %v\n", v.ID, state.slots[slot], vReg.Name())
			}
			if last.End != nil {
				state.unexpected(v, "regkill of dead slot, died at %v\n", last.End)
			}
			last.End = v

			regs := last.Registers &^ (1 << uint8(vReg.num))
			if !last.OnStack && regs == 0 {
				continue
			}
			loc := state.cache.NewVarLoc()
			loc.Start = v
			loc.OnStack = last.OnStack
			loc.Registers = regs
			locs.append(slot, loc)
		}
	case v.Op == OpArg:
		for _, slot := range vSlots {
			if state.loggingEnabled {
				state.logf("at %v: %v now on stack from arg\n", v.ID, state.slots[slot])
			}
			loc := state.cache.NewVarLoc()
			loc.Start = v
			loc.OnStack = true
			locs.append(slot, loc)
		}

	case v.Op == OpStoreReg:
		for _, slot := range vSlots {
			if state.loggingEnabled {
				state.logf("at %v: %v spilled to stack\n", v.ID, state.slots[slot])
			}
			last := locs.lastLoc(slot)
			if last == nil {
				state.unexpected(v, "spill of unnamed register %v\n", vReg)
				break
			}
			last.End = v
			loc := state.cache.NewVarLoc()
			loc.Start = v
			loc.OnStack = true
			loc.Registers = last.Registers
			locs.append(slot, loc)
		}

	case vReg != nil:
		if state.loggingEnabled {
			newSlots := make([]bool, len(state.slots))
			for _, slot := range vSlots {
				newSlots[slot] = true
			}

			for _, slot := range state.registerContents[vReg.num] {
				if !newSlots[slot] {
					state.unexpected(v, "%v clobbered\n", state.slots[slot])
				}
			}
		}

		for _, slot := range vSlots {
			if state.loggingEnabled {
				state.logf("at %v: %v now in %v\n", v.ID, state.slots[slot], vReg.Name())
			}
			last := locs.lastLoc(slot)
			if last != nil && last.End == nil {
				last.End = v
			}
			state.registerContents[vReg.num] = append(state.registerContents[vReg.num], slot)
			loc := state.cache.NewVarLoc()
			loc.Start = v
			if last != nil {
				loc.OnStack = last.OnStack
				loc.Registers = last.Registers
			}
			loc.Registers |= 1 << uint8(vReg.num)
			locs.append(slot, loc)
		}
	default:
		state.unexpected(v, "named value with no reg\n")
	}

}