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# Go internal ABI specification

Self-link: [go.dev/s/regabi](https://go.dev/s/regabi)

This document describes Go’s internal application binary interface
(ABI), known as ABIInternal.
Go's ABI defines the layout of data in memory and the conventions for
calling between Go functions.
This ABI is *unstable* and will change between Go versions.
If you’re writing assembly code, please instead refer to Go’s
[assembly documentation](/doc/asm.html), which describes Go’s stable
ABI, known as ABI0.

All functions defined in Go source follow ABIInternal.
However, ABIInternal and ABI0 functions are able to call each other
through transparent *ABI wrappers*, described in the [internal calling
convention proposal](https://golang.org/design/27539-internal-abi).

Go uses a common ABI design across all architectures.
We first describe the common ABI, and then cover per-architecture
specifics.

*Rationale*: For the reasoning behind using a common ABI across
architectures instead of the platform ABI, see the [register-based Go
calling convention proposal](https://golang.org/design/40724-register-calling).

## Memory layout

Go's built-in types have the following sizes and alignments.
Many, though not all, of these sizes are guaranteed by the [language
specification](/doc/go_spec.html#Size_and_alignment_guarantees).
Those that aren't guaranteed may change in future versions of Go (for
example, we've considered changing the alignment of int64 on 32-bit).

| Type                        | 64-bit |       | 32-bit |       |
|-----------------------------|--------|-------|--------|-------|
|                             | Size   | Align | Size   | Align |
| bool, uint8, int8           | 1      | 1     | 1      | 1     |
| uint16, int16               | 2      | 2     | 2      | 2     |
| uint32, int32               | 4      | 4     | 4      | 4     |
| uint64, int64               | 8      | 8     | 8      | 4     |
| int, uint                   | 8      | 8     | 4      | 4     |
| float32                     | 4      | 4     | 4      | 4     |
| float64                     | 8      | 8     | 8      | 4     |
| complex64                   | 8      | 4     | 8      | 4     |
| complex128                  | 16     | 8     | 16     | 4     |
| uintptr, *T, unsafe.Pointer | 8      | 8     | 4      | 4     |

The types `byte` and `rune` are aliases for `uint8` and `int32`,
respectively, and hence have the same size and alignment as these
types.

The layout of `map`, `chan`, and `func` types is equivalent to *T.

To describe the layout of the remaining composite types, we first
define the layout of a *sequence* S of N fields with types
t<sub>1</sub>, t<sub>2</sub>, ..., t<sub>N</sub>.
We define the byte offset at which each field begins relative to a
base address of 0, as well as the size and alignment of the sequence
as follows:

```
offset(S, i) = 0  if i = 1
             = align(offset(S, i-1) + sizeof(t_(i-1)), alignof(t_i))
alignof(S)   = 1  if N = 0
             = max(alignof(t_i) | 1 <= i <= N)
sizeof(S)    = 0  if N = 0
             = align(offset(S, N) + sizeof(t_N), alignof(S))
```

Where sizeof(T) and alignof(T) are the size and alignment of type T,
respectively, and align(x, y) rounds x up to a multiple of y.

The `interface{}` type is a sequence of 1. a pointer to the runtime type
description for the interface's dynamic type and 2. an `unsafe.Pointer`
data field.
Any other interface type (besides the empty interface) is a sequence
of 1. a pointer to the runtime "itab" that gives the method pointers and
the type of the data field and 2. an `unsafe.Pointer` data field.
An interface can be "direct" or "indirect" depending on the dynamic
type: a direct interface stores the value directly in the data field,
and an indirect interface stores a pointer to the value in the data
field.
An interface can only be direct if the value consists of a single
pointer word.

An array type `[N]T` is a sequence of N fields of type T.

The slice type `[]T` is a sequence of a `*[cap]T` pointer to the slice
backing store, an `int` giving the `len` of the slice, and an `int`
giving the `cap` of the slice.

The `string` type is a sequence of a `*[len]byte` pointer to the
string backing store, and an `int` giving the `len` of the string.

A struct type `struct { f1 t1; ...; fM tM }` is laid out as the
sequence t1, ..., tM, tP, where tP is either:

- Type `byte` if sizeof(tM) = 0 and any of sizeof(t*i*) ≠ 0.
- Empty (size 0 and align 1) otherwise.

The padding byte prevents creating a past-the-end pointer by taking
the address of the final, empty fN field.

Note that user-written assembly code should generally not depend on Go
type layout and should instead use the constants defined in
[`go_asm.h`](/doc/asm.html#data-offsets).

## Function call argument and result passing

Function calls pass arguments and results using a combination of the
stack and machine registers.
Each argument or result is passed either entirely in registers or
entirely on the stack.
Because access to registers is generally faster than access to the
stack, arguments and results are preferentially passed in registers.
However, any argument or result that contains a non-trivial array or
does not fit entirely in the remaining available registers is passed
on the stack.

Each architecture defines a sequence of integer registers and a
sequence of floating-point registers.
At a high level, arguments and results are recursively broken down
into values of base types and these base values are assigned to
registers from these sequences.

Arguments and results can share the same registers, but do not share
the same stack space.
Beyond the arguments and results passed on the stack, the caller also
reserves spill space on the stack for all register-based arguments
(but does not populate this space).

The receiver, arguments, and results of function or method F are
assigned to registers or the stack using the following algorithm:

1. Let NI and NFP be the length of integer and floating-point register
   sequences defined by the architecture.
   Let I and FP be 0; these are the indexes of the next integer and
   floating-pointer register.
   Let S, the type sequence defining the stack frame, be empty.
1. If F is a method, assign F’s receiver.
1. For each argument A of F, assign A.
1. Add a pointer-alignment field to S. This has size 0 and the same
   alignment as `uintptr`.
1. Reset I and FP to 0.
1. For each result R of F, assign R.
1. Add a pointer-alignment field to S.
1. For each register-assigned receiver and argument of F, let T be its
   type and add T to the stack sequence S.
   This is the argument's (or receiver's) spill space and will be
   uninitialized at the call.
1. Add a pointer-alignment field to S.

Assigning a receiver, argument, or result V of underlying type T works
as follows:

1. Remember I and FP.
1. If T has zero size, add T to the stack sequence S and return.
1. Try to register-assign V.
1. If step 3 failed, reset I and FP to the values from step 1, add T
   to the stack sequence S, and assign V to this field in S.

Register-assignment of a value V of underlying type T works as follows:

1. If T is a boolean or integral type that fits in an integer
   register, assign V to register I and increment I.
1. If T is an integral type that fits in two integer registers, assign
   the least significant and most significant halves of V to registers
   I and I+1, respectively, and increment I by 2
1. If T is a floating-point type and can be represented without loss
   of precision in a floating-point register, assign V to register FP
   and increment FP.
1. If T is a complex type, recursively register-assign its real and
   imaginary parts.
1. If T is a pointer type, map type, channel type, or function type,
   assign V to register I and increment I.
1. If T is a string type, interface type, or slice type, recursively
   register-assign V’s components (2 for strings and interfaces, 3 for
   slices).
1. If T is a struct type, recursively register-assign each field of V.
1. If T is an array type of length 0, do nothing.
1. If T is an array type of length 1, recursively register-assign its
   one element.
1. If T is an array type of length > 1, fail.
1. If I > NI or FP > NFP, fail.
1. If any recursive assignment above fails, fail.

The above algorithm produces an assignment of each receiver, argument,
and result to registers or to a field in the stack sequence.
The final stack sequence looks like: stack-assigned receiver,
stack-assigned arguments, pointer-alignment, stack-assigned results,
pointer-alignment, spill space for each register-assigned argument,
pointer-alignment.
The following diagram shows what this stack frame looks like on the
stack, using the typical convention where address 0 is at the bottom:

    +------------------------------+
    |             . . .            |
    | 2nd reg argument spill space |
    | 1st reg argument spill space |
    | <pointer-sized alignment>    |
    |             . . .            |
    | 2nd stack-assigned result    |
    | 1st stack-assigned result    |
    | <pointer-sized alignment>    |
    |             . . .            |
    | 2nd stack-assigned argument  |
    | 1st stack-assigned argument  |
    | stack-assigned receiver      |
    +------------------------------+ ↓ lower addresses

To perform a call, the caller reserves space starting at the lowest
address in its stack frame for the call stack frame, stores arguments
in the registers and argument stack fields determined by the above
algorithm, and performs the call.
At the time of a call, spill space, result stack fields, and result
registers are left uninitialized.
Upon return, the callee must have stored results to all result
registers and result stack fields determined by the above algorithm.

There are no callee-save registers, so a call may overwrite any
register that doesn’t have a fixed meaning, including argument
registers.

### Example

Consider the function `func f(a1 uint8, a2 [2]uintptr, a3 uint8) (r1
struct { x uintptr; y [2]uintptr }, r2 string)` on a 64-bit
architecture with hypothetical integer registers R0–R9.

On entry, `a1` is assigned to `R0`, `a3` is assigned to `R1` and the
stack frame is laid out in the following sequence:

    a2      [2]uintptr
    r1.x    uintptr
    r1.y    [2]uintptr
    a1Spill uint8
    a3Spill uint8
    _       [6]uint8  // alignment padding

In the stack frame, only the `a2` field is initialized on entry; the
rest of the frame is left uninitialized.

On exit, `r2.base` is assigned to `R0`, `r2.len` is assigned to `R1`,
and `r1.x` and `r1.y` are initialized in the stack frame.

There are several things to note in this example.
First, `a2` and `r1` are stack-assigned because they contain arrays.
The other arguments and results are register-assigned.
Result `r2` is decomposed into its components, which are individually
register-assigned.
On the stack, the stack-assigned arguments appear at lower addresses
than the stack-assigned results, which appear at lower addresses than
the argument spill area.
Only arguments, not results, are assigned a spill area on the stack.

### Rationale

Each base value is assigned to its own register to optimize
construction and access.
An alternative would be to pack multiple sub-word values into
registers, or to simply map an argument's in-memory layout to
registers (this is common in C ABIs), but this typically adds cost to
pack and unpack these values.
Modern architectures have more than enough registers to pass all
arguments and results this way for nearly all functions (see the
appendix), so there’s little downside to spreading base values across
registers.

Arguments that can’t be fully assigned to registers are passed
entirely on the stack in case the callee takes the address of that
argument.
If an argument could be split across the stack and registers and the
callee took its address, it would need to be reconstructed in memory,
a process that would be proportional to the size of the argument.

Non-trivial arrays are always passed on the stack because indexing
into an array typically requires a computed offset, which generally
isn’t possible with registers.
Arrays in general are rare in function signatures (only 0.7% of
functions in the Go 1.15 standard library and 0.2% in kubelet).
We considered allowing array fields to be passed on the stack while
the rest of an argument’s fields are passed in registers, but this
creates the same problems as other large structs if the callee takes
the address of an argument, and would benefit <0.1% of functions in
kubelet (and even these very little).

We make exceptions for 0 and 1-element arrays because these don’t
require computed offsets, and 1-element arrays are already decomposed
in the compiler’s SSA representation.

The ABI assignment algorithm above is equivalent to Go’s stack-based
ABI0 calling convention if there are zero architecture registers.
This is intended to ease the transition to the register-based internal
ABI and make it easy for the compiler to generate either calling
convention.
An architecture may still define register meanings that aren’t
compatible with ABI0, but these differences should be easy to account
for in the compiler.

The assignment algorithm assigns zero-sized values to the stack
(assignment step 2) in order to support ABI0-equivalence.
While these values take no space themselves, they do result in
alignment padding on the stack in ABI0.
Without this step, the internal ABI would register-assign zero-sized
values even on architectures that provide no argument registers
because they don't consume any registers, and hence not add alignment
padding to the stack.

The algorithm reserves spill space for arguments in the caller’s frame
so that the compiler can generate a stack growth path that spills into
this reserved space.
If the callee has to grow the stack, it may not be able to reserve
enough additional stack space in its own frame to spill these, which
is why it’s important that the caller do so.
These slots also act as the home location if these arguments need to
be spilled for any other reason, which simplifies traceback printing.

There are several options for how to lay out the argument spill space.
We chose to lay out each argument according to its type's usual memory
layout but to separate the spill space from the regular argument
space.
Using the usual memory layout simplifies the compiler because it
already understands this layout.
Also, if a function takes the address of a register-assigned argument,
the compiler must spill that argument to memory in its usual memory
layout and it's more convenient to use the argument spill space for
this purpose.

Alternatively, the spill space could be structured around argument
registers.
In this approach, the stack growth spill path would spill each
argument register to a register-sized stack word.
However, if the function takes the address of a register-assigned
argument, the compiler would have to reconstruct it in memory layout
elsewhere on the stack.

The spill space could also be interleaved with the stack-assigned
arguments so the arguments appear in order whether they are register-
or stack-assigned.
This would be close to ABI0, except that register-assigned arguments
would be uninitialized on the stack and there's no need to reserve
stack space for register-assigned results.
We expect separating the spill space to perform better because of
memory locality.
Separating the space is also potentially simpler for `reflect` calls
because this allows `reflect` to summarize the spill space as a single
number.
Finally, the long-term intent is to remove reserved spill slots
entirely – allowing most functions to be called without any stack
setup and easing the introduction of callee-save registers – and
separating the spill space makes that transition easier.

## Closures

A func value (e.g., `var x func()`) is a pointer to a closure object.
A closure object begins with a pointer-sized program counter
representing the entry point of the function, followed by zero or more
bytes containing the closed-over environment.

Closure calls follow the same conventions as static function and
method calls, with one addition. Each architecture specifies a
*closure context pointer* register and calls to closures store the
address of the closure object in the closure context pointer register
prior to the call.

## Software floating-point mode

In "softfloat" mode, the ABI simply treats the hardware as having zero
floating-point registers.
As a result, any arguments containing floating-point values will be
passed on the stack.

*Rationale*: Softfloat mode is about compatibility over performance
and is not commonly used.
Hence, we keep the ABI as simple as possible in this case, rather than
adding additional rules for passing floating-point values in integer
registers.

## Architecture specifics

This section describes per-architecture register mappings, as well as
other per-architecture special cases.

### amd64 architecture

The amd64 architecture uses the following sequence of 9 registers for
integer arguments and results:

    RAX, RBX, RCX, RDI, RSI, R8, R9, R10, R11

It uses X0 – X14 for floating-point arguments and results.

*Rationale*: These sequences are chosen from the available registers
to be relatively easy to remember.

Registers R12 and R13 are permanent scratch registers.
R15 is a scratch register except in dynamically linked binaries.

*Rationale*: Some operations such as stack growth and reflection calls
need dedicated scratch registers in order to manipulate call frames
without corrupting arguments or results.

Special-purpose registers are as follows:

| Register | Call meaning | Return meaning | Body meaning |
| --- | --- | --- | --- |
| RSP | Stack pointer | Same | Same |
| RBP | Frame pointer | Same | Same |
| RDX | Closure context pointer | Scratch | Scratch |
| R12 | Scratch | Scratch | Scratch |
| R13 | Scratch | Scratch | Scratch |
| R14 | Current goroutine | Same | Same |
| R15 | GOT reference temporary if dynlink | Same | Same |
| X15 | Zero value (*) | Same | Scratch |

(*) Except on Plan 9, where X15 is a scratch register because SSE
registers cannot be used in note handlers (so the compiler avoids
using them except when absolutely necessary).

*Rationale*: These register meanings are compatible with Go’s
stack-based calling convention except for R14 and X15, which will have
to be restored on transitions from ABI0 code to ABIInternal code.
In ABI0, these are undefined, so transitions from ABIInternal to ABI0
can ignore these registers.

*Rationale*: For the current goroutine pointer, we chose a register
that requires an additional REX byte.
While this adds one byte to every function prologue, it is hardly ever
accessed outside the function prologue and we expect making more
single-byte registers available to be a net win.

*Rationale*: We could allow R14 (the current goroutine pointer) to be
a scratch register in function bodies because it can always be
restored from TLS on amd64.
However, we designate it as a fixed register for simplicity and for
consistency with other architectures that may not have a copy of the
current goroutine pointer in TLS.

*Rationale*: We designate X15 as a fixed zero register because
functions often have to bulk zero their stack frames, and this is more
efficient with a designated zero register.

*Implementation note*: Registers with fixed meaning at calls but not
in function bodies must be initialized by "injected" calls such as
signal-based panics.

#### Stack layout

The stack pointer, RSP, grows down and is always aligned to 8 bytes.

The amd64 architecture does not use a link register.

A function's stack frame is laid out as follows:

    +------------------------------+
    | return PC                    |
    | RBP on entry                 |
    | ... locals ...               |
    | ... outgoing arguments ...   |
    +------------------------------+ ↓ lower addresses

The "return PC" is pushed as part of the standard amd64 `CALL`
operation.
On entry, a function subtracts from RSP to open its stack frame and
saves the value of RBP directly below the return PC.
A leaf function that does not require any stack space may omit the
saved RBP.

The Go ABI's use of RBP as a frame pointer register is compatible with
amd64 platform conventions so that Go can inter-operate with platform
debuggers and profilers.

#### Flags

The direction flag (D) is always cleared (set to the “forward”
direction) at a call.
The arithmetic status flags are treated like scratch registers and not
preserved across calls.
All other bits in RFLAGS are system flags.

At function calls and returns, the CPU is in x87 mode (not MMX
technology mode).

*Rationale*: Go on amd64 does not use either the x87 registers or MMX
registers. Hence, we follow the SysV platform conventions in order to
simplify transitions to and from the C ABI.

At calls, the MXCSR control bits are always set as follows:

| Flag | Bit | Value | Meaning |
| --- | --- | --- | --- |
| FZ | 15 | 0 | Do not flush to zero |
| RC | 14/13 | 0 (RN) | Round to nearest |
| PM | 12 | 1 | Precision masked |
| UM | 11 | 1 | Underflow masked |
| OM | 10 | 1 | Overflow masked |
| ZM | 9 | 1 | Divide-by-zero masked |
| DM | 8 | 1 | Denormal operations masked |
| IM | 7 | 1 | Invalid operations masked |
| DAZ | 6 | 0 | Do not zero de-normals |

The MXCSR status bits are callee-save.

*Rationale*: Having a fixed MXCSR control configuration allows Go
functions to use SSE operations without modifying or saving the MXCSR.
Functions are allowed to modify it between calls (as long as they
restore it), but as of this writing Go code never does.
The above fixed configuration matches the process initialization
control bits specified by the ELF AMD64 ABI.

The x87 floating-point control word is not used by Go on amd64.

### arm64 architecture

The arm64 architecture uses R0 – R15 for integer arguments and results.

It uses F0 – F15 for floating-point arguments and results.

*Rationale*: 16 integer registers and 16 floating-point registers are
more than enough for passing arguments and results for practically all
functions (see Appendix). While there are more registers available,
using more registers provides little benefit. Additionally, it will add
overhead on code paths where the number of arguments are not statically
known (e.g. reflect call), and will consume more stack space when there
is only limited stack space available to fit in the nosplit limit.

Registers R16 and R17 are permanent scratch registers. They are also
used as scratch registers by the linker (Go linker and external
linker) in trampolines.

Register R18 is reserved and never used. It is reserved for the OS
on some platforms (e.g. macOS).

Registers R19 – R25 are permanent scratch registers. In addition,
R27 is a permanent scratch register used by the assembler when
expanding instructions.

Floating-point registers F16 – F31 are also permanent scratch
registers.

Special-purpose registers are as follows:

| Register | Call meaning | Return meaning | Body meaning |
| --- | --- | --- | --- |
| RSP | Stack pointer | Same | Same |
| R30 | Link register | Same | Scratch (non-leaf functions) |
| R29 | Frame pointer | Same | Same |
| R28 | Current goroutine | Same | Same |
| R27 | Scratch | Scratch | Scratch |
| R26 | Closure context pointer | Scratch | Scratch |
| R18 | Reserved (not used) | Same | Same |
| ZR  | Zero value | Same | Same |

*Rationale*: These register meanings are compatible with Go’s
stack-based calling convention.

*Rationale*: The link register, R30, holds the function return
address at the function entry. For functions that have frames
(including most non-leaf functions), R30 is saved to stack in the
function prologue and restored in the epilogue. Within the function
body, R30 can be used as a scratch register.

*Implementation note*: Registers with fixed meaning at calls but not
in function bodies must be initialized by "injected" calls such as
signal-based panics.

#### Stack layout

The stack pointer, RSP, grows down and is always aligned to 16 bytes.

*Rationale*: The arm64 architecture requires the stack pointer to be
16-byte aligned.

A function's stack frame, after the frame is created, is laid out as
follows:

    +------------------------------+
    | ... locals ...               |
    | ... outgoing arguments ...   |
    | return PC                    | ← RSP points to
    | frame pointer on entry       |
    +------------------------------+ ↓ lower addresses

The "return PC" is loaded to the link register, R30, as part of the
arm64 `CALL` operation.

On entry, a function subtracts from RSP to open its stack frame, and
saves the values of R30 and R29 at the bottom of the frame.
Specifically, R30 is saved at 0(RSP) and R29 is saved at -8(RSP),
after RSP is updated.

A leaf function that does not require any stack space may omit the
saved R30 and R29.

The Go ABI's use of R29 as a frame pointer register is compatible with
arm64 architecture requirement so that Go can inter-operate with platform
debuggers and profilers.

This stack layout is used by both register-based (ABIInternal) and
stack-based (ABI0) calling conventions.

#### Flags

The arithmetic status flags (NZCV) are treated like scratch registers
and not preserved across calls.
All other bits in PSTATE are system flags and are not modified by Go.

The floating-point status register (FPSR) is treated like scratch
registers and not preserved across calls.

At calls, the floating-point control register (FPCR) bits are always
set as follows:

| Flag | Bit | Value | Meaning |
| --- | --- | --- | --- |
| DN  | 25 | 0 | Propagate NaN operands |
| FZ  | 24 | 0 | Do not flush to zero |
| RC  | 23/22 | 0 (RN) | Round to nearest, choose even if tied |
| IDE | 15 | 0 | Denormal operations trap disabled |
| IXE | 12 | 0 | Inexact trap disabled |
| UFE | 11 | 0 | Underflow trap disabled |
| OFE | 10 | 0 | Overflow trap disabled |
| DZE | 9 | 0 | Divide-by-zero trap disabled |
| IOE | 8 | 0 | Invalid operations trap disabled |
| NEP | 2 | 0 | Scalar operations do not affect higher elements in vector registers |
| AH  | 1 | 0 | No alternate handling of de-normal inputs |
| FIZ | 0 | 0 | Do not zero de-normals |

*Rationale*: Having a fixed FPCR control configuration allows Go
functions to use floating-point and vector (SIMD) operations without
modifying or saving the FPCR.
Functions are allowed to modify it between calls (as long as they
restore it), but as of this writing Go code never does.

### ppc64 architecture

The ppc64 architecture uses R3 – R10 and R14 – R17 for integer arguments
and results.

It uses F1 – F12 for floating-point arguments and results.

Register R31 is a permanent scratch register in Go.

Special-purpose registers used within Go generated code and Go
assembly code are as follows:

| Register | Call meaning | Return meaning | Body meaning |
| --- | --- | --- | --- |
| R0  | Zero value | Same | Same |
| R1  | Stack pointer | Same | Same |
| R2  | TOC register | Same | Same |
| R11 | Closure context pointer | Scratch | Scratch |
| R12 | Function address on indirect calls | Scratch | Scratch |
| R13 | TLS pointer | Same | Same |
| R20,R21 | Scratch | Scratch | Used by duffcopy, duffzero |
| R30 | Current goroutine | Same | Same |
| R31 | Scratch | Scratch | Scratch |
| LR  | Link register | Link register | Scratch |
*Rationale*: These register meanings are compatible with Go’s
stack-based calling convention.

The link register, LR, holds the function return
address at the function entry and is set to the correct return
address before exiting the function. It is also used
in some cases as the function address when doing an indirect call.

The register R2 contains the address of the TOC (table of contents) which
contains data or code addresses used when generating position independent
code. Non-Go code generated when using cgo contains TOC-relative addresses
which depend on R2 holding a valid TOC. Go code compiled with -shared or
-dynlink initializes and maintains R2 and uses it in some cases for
function calls; Go code compiled without these options does not modify R2.

When making a function call R12 contains the function address for use by the
code to generate R2 at the beginning of the function. R12 can be used for
other purposes within the body of the function, such as trampoline generation.

R20 and R21 are used in duffcopy and duffzero which could be generated
before arguments are saved so should not be used for register arguments.

The Count register CTR can be used as the call target for some branch instructions.
It holds the return address when preemption has occurred.

On PPC64 when a float32 is loaded it becomes a float64 in the register, which is
different from other platforms and that needs to be recognized by the internal
implementation of reflection so that float32 arguments are passed correctly.

Registers R18 - R29 and F13 - F31 are considered scratch registers.

#### Stack layout

The stack pointer, R1, grows down and is aligned to 8 bytes in Go, but changed
to 16 bytes when calling cgo.

A function's stack frame, after the frame is created, is laid out as
follows:

    +------------------------------+
    | ... locals ...               |
    | ... outgoing arguments ...   |
    | 24  TOC register R2 save     | When compiled with -shared/-dynlink
    | 16  Unused in Go             | Not used in Go
    |  8  CR save                  | nonvolatile CR fields
    |  0  return PC                | ← R1 points to
    +------------------------------+ ↓ lower addresses

The "return PC" is loaded to the link register, LR, as part of the
ppc64 `BL` operations.

On entry to a non-leaf function, the stack frame size is subtracted from R1 to
create its stack frame, and saves the value of LR at the bottom of the frame.

A leaf function that does not require any stack space does not modify R1 and
does not save LR.

*NOTE*: We might need to save the frame pointer on the stack as
in the PPC64 ELF v2 ABI so Go can inter-operate with platform debuggers
and profilers.

This stack layout is used by both register-based (ABIInternal) and
stack-based (ABI0) calling conventions.

#### Flags

The condition register consists of 8 condition code register fields
CR0-CR7. Go generated code only sets and uses CR0, commonly set by
compare functions and use to determine the target of a conditional
branch. The generated code does not set or use CR1-CR7.

The floating point status and control register (FPSCR) is initialized
to 0 by the kernel at startup of the Go program and not changed by
the Go generated code.

### riscv64 architecture

The riscv64 architecture uses X10 – X17, X8, X9, X18 – X23 for integer arguments
and results.

It uses F10 – F17, F8, F9, F18 – F23 for floating-point arguments and results.

Special-purpose registers used within Go generated code and Go
assembly code are as follows:

| Register | Call meaning | Return meaning | Body meaning |
| --- | --- | --- | --- |
| X0  | Zero value | Same | Same |
| X1  | Link register | Link register | Scratch |
| X2  | Stack pointer | Same | Same |
| X3  | Global pointer | Same | Used by dynamic linker |
| X4  | TLS (thread pointer) | TLS | Scratch |
| X24,X25 | Scratch | Scratch | Used by duffcopy, duffzero |
| X26 | Closure context pointer | Scratch | Scratch |
| X27 | Current goroutine | Same | Same |
| X31 | Scratch | Scratch | Scratch |

*Rationale*: These register meanings are compatible with Go’s
stack-based calling convention. Context register X20 will change to X26,
duffcopy, duffzero register will change to X24, X25 before this register ABI been adopted.
X10 – X17, X8, X9, X18 – X23, is the same order as A0 – A7, S0 – S7 in platform ABI.
F10 – F17, F8, F9, F18 – F23, is the same order as FA0 – FA7, FS0 – FS7 in platform ABI.
X8 – X23, F8 – F15 are used for compressed instruction (RVC) which will benefit code size in the future.

#### Stack layout

The stack pointer, X2, grows down and is aligned to 8 bytes.

A function's stack frame, after the frame is created, is laid out as
follows:

    +------------------------------+
    | ... locals ...               |
    | ... outgoing arguments ...   |
    | return PC                    | ← X2 points to
    +------------------------------+ ↓ lower addresses

The "return PC" is loaded to the link register, X1, as part of the
riscv64 `CALL` operation.

#### Flags

The riscv64 has Zicsr extension for control and status register (CSR) and
treated as scratch register.
All bits in CSR are system flags and are not modified by Go.

## Future directions

### Spill path improvements

The ABI currently reserves spill space for argument registers so the
compiler can statically generate an argument spill path before calling
into `runtime.morestack` to grow the stack.
This ensures there will be sufficient spill space even when the stack
is nearly exhausted and keeps stack growth and stack scanning
essentially unchanged from ABI0.

However, this wastes stack space (the median wastage is 16 bytes per
call), resulting in larger stacks and increased cache footprint.
A better approach would be to reserve stack space only when spilling.
One way to ensure enough space is available to spill would be for
every function to ensure there is enough space for the function's own
frame *as well as* the spill space of all functions it calls.
For most functions, this would change the threshold for the prologue
stack growth check.
For `nosplit` functions, this would change the threshold used in the
linker's static stack size check.

Allocating spill space in the callee rather than the caller may also
allow for faster reflection calls in the common case where a function
takes only register arguments, since it would allow reflection to make
these calls directly without allocating any frame.

The statically-generated spill path also increases code size.
It is possible to instead have a generic spill path in the runtime, as
part of `morestack`.
However, this complicates reserving the spill space, since spilling
all possible register arguments would, in most cases, take
significantly more space than spilling only those used by a particular
function.
Some options are to spill to a temporary space and copy back only the
registers used by the function, or to grow the stack if necessary
before spilling to it (using a temporary space if necessary), or to
use a heap-allocated space if insufficient stack space is available.
These options all add enough complexity that we will have to make this
decision based on the actual code size growth caused by the static
spill paths.

### Clobber sets

As defined, the ABI does not use callee-save registers.
This significantly simplifies the garbage collector and the compiler's
register allocator, but at some performance cost.
A potentially better balance for Go code would be to use *clobber
sets*: for each function, the compiler records the set of registers it
clobbers (including those clobbered by functions it calls) and any
register not clobbered by function F can remain live across calls to
F.

This is generally a good fit for Go because Go's package DAG allows
function metadata like the clobber set to flow up the call graph, even
across package boundaries.
Clobber sets would require relatively little change to the garbage
collector, unlike general callee-save registers.
One disadvantage of clobber sets over callee-save registers is that
they don't help with indirect function calls or interface method
calls, since static information isn't available in these cases.

### Large aggregates

Go encourages passing composite values by value, and this simplifies
reasoning about mutation and races.
However, this comes at a performance cost for large composite values.
It may be possible to instead transparently pass large composite
values by reference and delay copying until it is actually necessary.

## Appendix: Register usage analysis

In order to understand the impacts of the above design on register
usage, we
[analyzed](https://github.com/aclements/go-misc/tree/master/abi) the
impact of the above ABI on a large code base: cmd/kubelet from
[Kubernetes](https://github.com/kubernetes/kubernetes) at tag v1.18.8.

The following table shows the impact of different numbers of available
integer and floating-point registers on argument assignment:

```
|      |        |       |      stack args |          spills |     stack total |
| ints | floats | % fit | p50 | p95 | p99 | p50 | p95 | p99 | p50 | p95 | p99 |
|    0 |      0 |  6.3% |  32 | 152 | 256 |   0 |   0 |   0 |  32 | 152 | 256 |
|    0 |      8 |  6.4% |  32 | 152 | 256 |   0 |   0 |   0 |  32 | 152 | 256 |
|    1 |      8 | 21.3% |  24 | 144 | 248 |   8 |   8 |   8 |  32 | 152 | 256 |
|    2 |      8 | 38.9% |  16 | 128 | 224 |   8 |  16 |  16 |  24 | 136 | 240 |
|    3 |      8 | 57.0% |   0 | 120 | 224 |  16 |  24 |  24 |  24 | 136 | 240 |
|    4 |      8 | 73.0% |   0 | 120 | 216 |  16 |  32 |  32 |  24 | 136 | 232 |
|    5 |      8 | 83.3% |   0 | 112 | 216 |  16 |  40 |  40 |  24 | 136 | 232 |
|    6 |      8 | 87.5% |   0 | 112 | 208 |  16 |  48 |  48 |  24 | 136 | 232 |
|    7 |      8 | 89.8% |   0 | 112 | 208 |  16 |  48 |  56 |  24 | 136 | 232 |
|    8 |      8 | 91.3% |   0 | 112 | 200 |  16 |  56 |  64 |  24 | 136 | 232 |
|    9 |      8 | 92.1% |   0 | 112 | 192 |  16 |  56 |  72 |  24 | 136 | 232 |
|   10 |      8 | 92.6% |   0 | 104 | 192 |  16 |  56 |  72 |  24 | 136 | 232 |
|   11 |      8 | 93.1% |   0 | 104 | 184 |  16 |  56 |  80 |  24 | 128 | 232 |
|   12 |      8 | 93.4% |   0 | 104 | 176 |  16 |  56 |  88 |  24 | 128 | 232 |
|   13 |      8 | 94.0% |   0 |  88 | 176 |  16 |  56 |  96 |  24 | 128 | 232 |
|   14 |      8 | 94.4% |   0 |  80 | 152 |  16 |  64 | 104 |  24 | 128 | 232 |
|   15 |      8 | 94.6% |   0 |  80 | 152 |  16 |  64 | 112 |  24 | 128 | 232 |
|   16 |      8 | 94.9% |   0 |  16 | 152 |  16 |  64 | 112 |  24 | 128 | 232 |
|    ∞ |      8 | 99.8% |   0 |   0 |   0 |  24 | 112 | 216 |  24 | 120 | 216 |
```

The first two columns show the number of available integer and
floating-point registers.
The first row shows the results for 0 integer and 0 floating-point
registers, which is equivalent to ABI0.
We found that any reasonable number of floating-point registers has
the same effect, so we fixed it at 8 for all other rows.

The “% fit” column gives the fraction of functions where all arguments
and results are register-assigned and no arguments are passed on the
stack.
The three “stack args” columns give the median, 95th and 99th
percentile number of bytes of stack arguments.
The “spills” columns likewise summarize the number of bytes in
on-stack spill space.
And “stack total” summarizes the sum of stack arguments and on-stack
spill slots.
Note that these are three different distributions; for example,
there’s no single function that takes 0 stack argument bytes, 16 spill
bytes, and 24 total stack bytes.

From this, we can see that the fraction of functions that fit entirely
in registers grows very slowly once it reaches about 90%, though
curiously there is a small minority of functions that could benefit
from a huge number of registers.
Making 9 integer registers available on amd64 puts it in this realm.
We also see that the stack space required for most functions is fairly
small.
While the increasing space required for spills largely balances out
the decreasing space required for stack arguments as the number of
available registers increases, there is a general reduction in the
total stack space required with more available registers.
This does, however, suggest that eliminating spill slots in the future
would noticeably reduce stack requirements.