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Make all our package sources use Go 1.17 gofmt format
(adding //go:build lines).
Part of //go:build change (#41184).
See https://golang.org/design/draft-gobuild
Change-Id: Ia0534360e4957e58cd9a18429c39d0e32a6addb4
Reviewed-on: https://go-review.googlesource.com/c/go/+/294430
Trust: Russ Cox <rsc@golang.org>
Run-TryBot: Russ Cox <rsc@golang.org>
TryBot-Result: Go Bot <gobot@golang.org>
Reviewed-by: Jason A. Donenfeld <Jason@zx2c4.com>
Reviewed-by: Ian Lance Taylor <iant@golang.org>
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During a cgocallback, the runtime calls needm to get an m.
The calls made during needm cannot themselves assume that
there is an m or a g (which is attached to the m).
In the old days of making direct system calls, the only thing
you had to do for such functions was mark them //go:nosplit,
to avoid the use of g in the stack split prologue.
But now, on operating systems that make system calls through
shared libraries and use code that saves state in the g or m
before doing so, it's not safe to assume g exists. In fact, it is
not even safe to call getg(), because it might fault deferencing
the TLS storage to find the g pointer (that storage may not be
initialized yet, at least on Windows, and perhaps on other systems
in the future).
The specific routines that are problematic are usleep and osyield,
which are called during lock contention in lockextra, called
from needm.
All this is rather subtle and hidden, so in addition to fixing the
problem on Windows, this CL makes the fact of not running on
a g much clearer by introducing variants usleep_no_g and
osyield_no_g whose names should make clear that there is no g.
And then we can remove the various sketchy getg() == nil checks
in the existing routines.
As part of this cleanup, this CL also deletes onosstack on Windows.
onosstack is from back when the runtime was implemented in C.
It predates systemstack but does essentially the same thing.
Instead of having two different copies of this code, we can use
systemstack consistently. This way we need not port onosstack
to each architecture.
This CL is part of a stack adding windows/arm64
support (#36439), intended to land in the Go 1.17 cycle.
This CL is, however, not windows/arm64-specific.
It is cleanup meant to make the port (and future ports) easier.
Change-Id: I3352de1fd0a3c26267c6e209063e6e86abd26187
Reviewed-on: https://go-review.googlesource.com/c/go/+/288793
Trust: Russ Cox <rsc@golang.org>
Trust: Jason A. Donenfeld <Jason@zx2c4.com>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
Reviewed-by: Jason A. Donenfeld <Jason@zx2c4.com>
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Calls to lock may need to use global members of mOS that also need to be
cleaned up before the thread exits. Before this commit, these resources
would leak. Moving them to be cleaned up in unminit, however, would race
with gstack on unix. So this creates a new helper, mdestroy, to release
resources that must be destroyed only after locks are no longer
required. We also move highResTimer lifetime to the same semantics,
since it doesn't help to constantly acquire and release the timer object
during dropm.
Updates #43720.
Change-Id: Ib3f598f3fda1b2bbcb608099616fa4f85bc1c289
Reviewed-on: https://go-review.googlesource.com/c/go/+/284137
Run-TryBot: Jason A. Donenfeld <Jason@zx2c4.com>
TryBot-Result: Go Bot <gobot@golang.org>
Reviewed-by: Ian Lance Taylor <iant@golang.org>
Reviewed-by: Austin Clements <austin@google.com>
Trust: Alex Brainman <alex.brainman@gmail.com>
Trust: Jason A. Donenfeld <Jason@zx2c4.com>
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Under linux+cgo, OS threads are launched via pthread_create().
This abstraction, under linux, requires we avoid blocking
signals 32,33 and 34 indefinitely because they are needed to
reliably execute POSIX-semantics threading in glibc and/or musl.
When blocking signals the go runtime generally re-enables them
quickly. However, when a thread exits (under cgo, this is
via a return from mstart()), we avoid a deadlock in C-code by
not blocking these three signals.
Fixes #42494
Change-Id: I02dfb2480a1f97d11679e0c4b132b51bddbe4c14
Reviewed-on: https://go-review.googlesource.com/c/go/+/269799
Reviewed-by: Ian Lance Taylor <iant@golang.org>
Reviewed-by: Austin Clements <austin@google.com>
Trust: Tobias Klauser <tobias.klauser@gmail.com>
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Otherwise, if a signal occurs just after we allocated the M,
we can deadlock if the signal handler needs to allocate an M
itself.
Fixes #42207
Change-Id: I76f44547f419e8b1c14cbf49bf602c6e645d8c14
Reviewed-on: https://go-review.googlesource.com/c/go/+/265759
Trust: Ian Lance Taylor <iant@golang.org>
Run-TryBot: Ian Lance Taylor <iant@golang.org>
TryBot-Result: Go Bot <gobot@golang.org>
Reviewed-by: Bryan C. Mills <bcmills@google.com>
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Some, but not all, architectures mix in OS-provided random seeds when
initializing the fastrand state. The others have TODOs saying we need
to do the same. Lift that logic up in the architecture-independent
part, and use memhash to mix the seed instead of a simple addition.
Previously, dumping the fastrand state at initialization would yield
something like the following on linux-amd64, where the values in the
first column do not change between runs (as thread IDs are sequential
and always start at 0), and the values in the second column, while
changing every run, are pretty correlated:
first run:
0x0 0x44d82f1c
0x5f356495 0x44f339de
0xbe6ac92a 0x44f91cd8
0x1da02dbf 0x44fd91bc
0x7cd59254 0x44fee8a4
0xdc0af6e9 0x4547a1e0
0x3b405b7e 0x474c76fc
0x9a75c013 0x475309dc
0xf9ab24a8 0x4bffd075
second run:
0x0 0xa63fc3eb
0x5f356495 0xa6648dc2
0xbe6ac92a 0xa66c1c59
0x1da02dbf 0xa671bce8
0x7cd59254 0xa70e8287
0xdc0af6e9 0xa7129d2e
0x3b405b7e 0xa7379e2d
0x9a75c013 0xa7e4c64c
0xf9ab24a8 0xa7ecce07
With this change, we get initial states that appear to be much more
unpredictable, both within the same run as well as between runs:
0x11bddad7 0x97241c63
0x553dacc6 0x2bcd8523
0x62c01085 0x16413d92
0x6f40e9e6 0x7a138de6
0xa4898053 0x70d816f0
0x5ca5b433 0x188a395b
0x62778ca9 0xd462c3b5
0xd6e160e4 0xac9b4bd
0xb9571d65 0x597a981d
Change-Id: Ib22c530157d74200df0083f830e0408fd4aaea58
Reviewed-on: https://go-review.googlesource.com/c/go/+/203439
Run-TryBot: Keith Randall <khr@golang.org>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Keith Randall <khr@golang.org>
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This adds support for pausing a running G by sending a signal to its
M.
The main complication is that we want to target a G, but can only send
a signal to an M. Hence, the protocol we use is to simply mark the G
for preemption (which we already do) and send the M a "wake up and
look around" signal. The signal checks if it's running a G with a
preemption request and stops it if so in the same way that stack check
preemptions stop Gs. Since the preemption may fail (the G could be
moved or the signal could arrive at an unsafe point), we keep a count
of the number of received preemption signals. This lets stopG detect
if its request failed and should be retried without an explicit
channel back to suspendG.
For #10958, #24543.
Change-Id: I3e1538d5ea5200aeb434374abb5d5fdc56107e53
Reviewed-on: https://go-review.googlesource.com/c/go/+/201760
Run-TryBot: Austin Clements <austin@google.com>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
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In preparation for general faketime support, this renames the existing
nanotime, walltime, and write functions to nanotime1, walltime1, and
write1 and wraps them with trivial Go functions. This will let us
inject different implementations on all platforms when faketime is
enabled.
Updates #30439.
Change-Id: Ice5ccc513a32a6d89ea051638676d3ee05b00418
Reviewed-on: https://go-review.googlesource.com/c/go/+/192738
Run-TryBot: Austin Clements <austin@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Ian Lance Taylor <iant@golang.org>
Reviewed-by: Brad Fitzpatrick <bradfitz@golang.org>
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This commit adds the js/wasm architecture to the os package.
Access to the actual file system is supported through Node.js.
Updates #18892
Change-Id: I6fa642fb294ca020b2c545649d4324d981aa0408
Reviewed-on: https://go-review.googlesource.com/109977
Reviewed-by: Brad Fitzpatrick <bradfitz@golang.org>
Run-TryBot: Brad Fitzpatrick <bradfitz@golang.org>
TryBot-Result: Gobot Gobot <gobot@golang.org>
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