diff options
Diffstat (limited to 'src/encoding/gob/decode.go')
-rw-r--r-- | src/encoding/gob/decode.go | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/encoding/gob/decode.go b/src/encoding/gob/decode.go index 3b0dca86f3..3b2249f616 100644 --- a/src/encoding/gob/decode.go +++ b/src/encoding/gob/decode.go @@ -216,10 +216,10 @@ func ignoreTwoUints(i *decInstr, state *decoderState, v reflect.Value) { } // Since the encoder writes no zeros, if we arrive at a decoder we have -// a value to extract and store. The field number has already been read +// a value to extract and store. The field number has already been read // (it's how we knew to call this decoder). // Each decoder is responsible for handling any indirections associated -// with the data structure. If any pointer so reached is nil, allocation must +// with the data structure. If any pointer so reached is nil, allocation must // be done. // decAlloc takes a value and returns a settable value that can @@ -308,9 +308,9 @@ func decUint64(i *decInstr, state *decoderState, value reflect.Value) { } // Floating-point numbers are transmitted as uint64s holding the bits -// of the underlying representation. They are sent byte-reversed, with +// of the underlying representation. They are sent byte-reversed, with // the exponent end coming out first, so integer floating point numbers -// (for example) transmit more compactly. This routine does the +// (for example) transmit more compactly. This routine does the // unswizzling. func float64FromBits(u uint64) float64 { var v uint64 @@ -332,7 +332,7 @@ func float32FromBits(u uint64, ovfl error) float64 { if av < 0 { av = -av } - // +Inf is OK in both 32- and 64-bit floats. Underflow is always OK. + // +Inf is OK in both 32- and 64-bit floats. Underflow is always OK. if math.MaxFloat32 < av && av <= math.MaxFloat64 { error_(ovfl) } @@ -421,7 +421,7 @@ func ignoreUint8Array(i *decInstr, state *decoderState, value reflect.Value) { // Execution engine // The encoder engine is an array of instructions indexed by field number of the incoming -// decoder. It is executed with random access according to field number. +// decoder. It is executed with random access according to field number. type decEngine struct { instr []decInstr numInstr int // the number of active instructions @@ -442,7 +442,7 @@ func (dec *Decoder) decodeSingle(engine *decEngine, ut *userTypeInfo, value refl } // decodeStruct decodes a top-level struct and stores it in value. -// Indir is for the value, not the type. At the time of the call it may +// Indir is for the value, not the type. At the time of the call it may // differ from ut.indir, which was computed when the engine was built. // This state cannot arise for decodeSingle, which is called directly // from the user's value, not from the innards of an engine. @@ -536,7 +536,7 @@ func (dec *Decoder) decodeArrayHelper(state *decoderState, value reflect.Value, } // decodeArray decodes an array and stores it in value. -// The length is an unsigned integer preceding the elements. Even though the length is redundant +// The length is an unsigned integer preceding the elements. Even though the length is redundant // (it's part of the type), it's a useful check and is included in the encoding. func (dec *Decoder) decodeArray(atyp reflect.Type, state *decoderState, value reflect.Value, elemOp decOp, length int, ovfl error, helper decHelper) { if n := state.decodeUint(); n != uint64(length) { @@ -1075,7 +1075,7 @@ func (dec *Decoder) compileIgnoreSingle(remoteId typeId) (engine *decEngine, err return } -// compileDec compiles the decoder engine for a value. If the value is not a struct, +// compileDec compiles the decoder engine for a value. If the value is not a struct, // it calls out to compileSingle. func (dec *Decoder) compileDec(remoteId typeId, ut *userTypeInfo) (engine *decEngine, err error) { defer catchError(&err) |