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path: root/src/cmd/compile/internal/types2/scope.go
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Diffstat (limited to 'src/cmd/compile/internal/types2/scope.go')
-rw-r--r--src/cmd/compile/internal/types2/scope.go97
1 files changed, 87 insertions, 10 deletions
diff --git a/src/cmd/compile/internal/types2/scope.go b/src/cmd/compile/internal/types2/scope.go
index ade0a79b31..095875d94b 100644
--- a/src/cmd/compile/internal/types2/scope.go
+++ b/src/cmd/compile/internal/types2/scope.go
@@ -13,6 +13,7 @@ import (
"io"
"sort"
"strings"
+ "sync"
)
// A Scope maintains a set of objects and links to its containing
@@ -22,6 +23,7 @@ import (
type Scope struct {
parent *Scope
children []*Scope
+ number int // parent.children[number-1] is this scope; 0 if there is no parent
elems map[string]Object // lazily allocated
pos, end syntax.Pos // scope extent; may be invalid
comment string // for debugging only
@@ -31,10 +33,11 @@ type Scope struct {
// NewScope returns a new, empty scope contained in the given parent
// scope, if any. The comment is for debugging only.
func NewScope(parent *Scope, pos, end syntax.Pos, comment string) *Scope {
- s := &Scope{parent, nil, nil, pos, end, comment, false}
+ s := &Scope{parent, nil, 0, nil, pos, end, comment, false}
// don't add children to Universe scope!
if parent != nil && parent != Universe {
parent.children = append(parent.children, s)
+ s.number = len(parent.children)
}
return s
}
@@ -66,7 +69,7 @@ func (s *Scope) Child(i int) *Scope { return s.children[i] }
// Lookup returns the object in scope s with the given name if such an
// object exists; otherwise the result is nil.
func (s *Scope) Lookup(name string) Object {
- return s.elems[name]
+ return resolve(name, s.elems[name])
}
// LookupParent follows the parent chain of scopes starting with s until
@@ -81,7 +84,7 @@ func (s *Scope) Lookup(name string) Object {
// whose scope is the scope of the package that exported them.
func (s *Scope) LookupParent(name string, pos syntax.Pos) (*Scope, Object) {
for ; s != nil; s = s.parent {
- if obj := s.elems[name]; obj != nil && (!pos.IsKnown() || obj.scopePos().Cmp(pos) <= 0) {
+ if obj := s.Lookup(name); obj != nil && (!pos.IsKnown() || obj.scopePos().Cmp(pos) <= 0) {
return s, obj
}
}
@@ -95,19 +98,38 @@ func (s *Scope) LookupParent(name string, pos syntax.Pos) (*Scope, Object) {
// if not already set, and returns nil.
func (s *Scope) Insert(obj Object) Object {
name := obj.Name()
- if alt := s.elems[name]; alt != nil {
+ if alt := s.Lookup(name); alt != nil {
return alt
}
- if s.elems == nil {
- s.elems = make(map[string]Object)
- }
- s.elems[name] = obj
+ s.insert(name, obj)
if obj.Parent() == nil {
obj.setParent(s)
}
return nil
}
+// InsertLazy is like Insert, but allows deferring construction of the
+// inserted object until it's accessed with Lookup. The Object
+// returned by resolve must have the same name as given to InsertLazy.
+// If s already contains an alternative object with the same name,
+// InsertLazy leaves s unchanged and returns false. Otherwise it
+// records the binding and returns true. The object's parent scope
+// will be set to s after resolve is called.
+func (s *Scope) InsertLazy(name string, resolve func() Object) bool {
+ if s.elems[name] != nil {
+ return false
+ }
+ s.insert(name, &lazyObject{parent: s, resolve: resolve})
+ return true
+}
+
+func (s *Scope) insert(name string, obj Object) {
+ if s.elems == nil {
+ s.elems = make(map[string]Object)
+ }
+ s.elems[name] = obj
+}
+
// Squash merges s with its parent scope p by adding all
// objects of s to p, adding all children of s to the
// children of p, and removing s from p's children.
@@ -117,7 +139,8 @@ func (s *Scope) Insert(obj Object) Object {
func (s *Scope) Squash(err func(obj, alt Object)) {
p := s.parent
assert(p != nil)
- for _, obj := range s.elems {
+ for name, obj := range s.elems {
+ obj = resolve(name, obj)
obj.setParent(nil)
if alt := p.Insert(obj); alt != nil {
err(obj, alt)
@@ -196,7 +219,7 @@ func (s *Scope) WriteTo(w io.Writer, n int, recurse bool) {
indn1 := indn + ind
for _, name := range s.Names() {
- fmt.Fprintf(w, "%s%s\n", indn1, s.elems[name])
+ fmt.Fprintf(w, "%s%s\n", indn1, s.Lookup(name))
}
if recurse {
@@ -214,3 +237,57 @@ func (s *Scope) String() string {
s.WriteTo(&buf, 0, false)
return buf.String()
}
+
+// A lazyObject represents an imported Object that has not been fully
+// resolved yet by its importer.
+type lazyObject struct {
+ parent *Scope
+ resolve func() Object
+ obj Object
+ once sync.Once
+}
+
+// resolve returns the Object represented by obj, resolving lazy
+// objects as appropriate.
+func resolve(name string, obj Object) Object {
+ if lazy, ok := obj.(*lazyObject); ok {
+ lazy.once.Do(func() {
+ obj := lazy.resolve()
+
+ if _, ok := obj.(*lazyObject); ok {
+ panic("recursive lazy object")
+ }
+ if obj.Name() != name {
+ panic("lazy object has unexpected name")
+ }
+
+ if obj.Parent() == nil {
+ obj.setParent(lazy.parent)
+ }
+ lazy.obj = obj
+ })
+
+ obj = lazy.obj
+ }
+ return obj
+}
+
+// stub implementations so *lazyObject implements Object and we can
+// store them directly into Scope.elems.
+func (*lazyObject) Parent() *Scope { panic("unreachable") }
+func (*lazyObject) Pos() syntax.Pos { panic("unreachable") }
+func (*lazyObject) Pkg() *Package { panic("unreachable") }
+func (*lazyObject) Name() string { panic("unreachable") }
+func (*lazyObject) Type() Type { panic("unreachable") }
+func (*lazyObject) Exported() bool { panic("unreachable") }
+func (*lazyObject) Id() string { panic("unreachable") }
+func (*lazyObject) String() string { panic("unreachable") }
+func (*lazyObject) order() uint32 { panic("unreachable") }
+func (*lazyObject) color() color { panic("unreachable") }
+func (*lazyObject) setType(Type) { panic("unreachable") }
+func (*lazyObject) setOrder(uint32) { panic("unreachable") }
+func (*lazyObject) setColor(color color) { panic("unreachable") }
+func (*lazyObject) setParent(*Scope) { panic("unreachable") }
+func (*lazyObject) sameId(pkg *Package, name string) bool { panic("unreachable") }
+func (*lazyObject) scopePos() syntax.Pos { panic("unreachable") }
+func (*lazyObject) setScopePos(pos syntax.Pos) { panic("unreachable") }