diff options
Diffstat (limited to 'doc/effective_go.html')
-rw-r--r-- | doc/effective_go.html | 3673 |
1 files changed, 0 insertions, 3673 deletions
diff --git a/doc/effective_go.html b/doc/effective_go.html deleted file mode 100644 index 7620402984..0000000000 --- a/doc/effective_go.html +++ /dev/null @@ -1,3673 +0,0 @@ -<!--{ - "Title": "Effective Go", - "Template": true -}--> - -<h2 id="introduction">Introduction</h2> - -<p> -Go is a new language. Although it borrows ideas from -existing languages, -it has unusual properties that make effective Go programs -different in character from programs written in its relatives. -A straightforward translation of a C++ or Java program into Go -is unlikely to produce a satisfactory result—Java programs -are written in Java, not Go. -On the other hand, thinking about the problem from a Go -perspective could produce a successful but quite different -program. -In other words, -to write Go well, it's important to understand its properties -and idioms. -It's also important to know the established conventions for -programming in Go, such as naming, formatting, program -construction, and so on, so that programs you write -will be easy for other Go programmers to understand. -</p> - -<p> -This document gives tips for writing clear, idiomatic Go code. -It augments the <a href="/ref/spec">language specification</a>, -the <a href="//tour.golang.org/">Tour of Go</a>, -and <a href="/doc/code.html">How to Write Go Code</a>, -all of which you -should read first. -</p> - -<h3 id="examples">Examples</h3> - -<p> -The <a href="/src/">Go package sources</a> -are intended to serve not -only as the core library but also as examples of how to -use the language. -Moreover, many of the packages contain working, self-contained -executable examples you can run directly from the -<a href="//golang.org">golang.org</a> web site, such as -<a href="//golang.org/pkg/strings/#example_Map">this one</a> (if -necessary, click on the word "Example" to open it up). -If you have a question about how to approach a problem or how something -might be implemented, the documentation, code and examples in the -library can provide answers, ideas and -background. -</p> - - -<h2 id="formatting">Formatting</h2> - -<p> -Formatting issues are the most contentious -but the least consequential. -People can adapt to different formatting styles -but it's better if they don't have to, and -less time is devoted to the topic -if everyone adheres to the same style. -The problem is how to approach this Utopia without a long -prescriptive style guide. -</p> - -<p> -With Go we take an unusual -approach and let the machine -take care of most formatting issues. -The <code>gofmt</code> program -(also available as <code>go fmt</code>, which -operates at the package level rather than source file level) -reads a Go program -and emits the source in a standard style of indentation -and vertical alignment, retaining and if necessary -reformatting comments. -If you want to know how to handle some new layout -situation, run <code>gofmt</code>; if the answer doesn't -seem right, rearrange your program (or file a bug about <code>gofmt</code>), -don't work around it. -</p> - -<p> -As an example, there's no need to spend time lining up -the comments on the fields of a structure. -<code>Gofmt</code> will do that for you. Given the -declaration -</p> - -<pre> -type T struct { - name string // name of the object - value int // its value -} -</pre> - -<p> -<code>gofmt</code> will line up the columns: -</p> - -<pre> -type T struct { - name string // name of the object - value int // its value -} -</pre> - -<p> -All Go code in the standard packages has been formatted with <code>gofmt</code>. -</p> - - -<p> -Some formatting details remain. Very briefly: -</p> - -<dl> - <dt>Indentation</dt> - <dd>We use tabs for indentation and <code>gofmt</code> emits them by default. - Use spaces only if you must. - </dd> - <dt>Line length</dt> - <dd> - Go has no line length limit. Don't worry about overflowing a punched card. - If a line feels too long, wrap it and indent with an extra tab. - </dd> - <dt>Parentheses</dt> - <dd> - Go needs fewer parentheses than C and Java: control structures (<code>if</code>, - <code>for</code>, <code>switch</code>) do not have parentheses in - their syntax. - Also, the operator precedence hierarchy is shorter and clearer, so -<pre> -x<<8 + y<<16 -</pre> - means what the spacing implies, unlike in the other languages. - </dd> -</dl> - -<h2 id="commentary">Commentary</h2> - -<p> -Go provides C-style <code>/* */</code> block comments -and C++-style <code>//</code> line comments. -Line comments are the norm; -block comments appear mostly as package comments, but -are useful within an expression or to disable large swaths of code. -</p> - -<p> -The program—and web server—<code>godoc</code> processes -Go source files to extract documentation about the contents of the -package. -Comments that appear before top-level declarations, with no intervening newlines, -are extracted along with the declaration to serve as explanatory text for the item. -The nature and style of these comments determines the -quality of the documentation <code>godoc</code> produces. -</p> - -<p> -Every package should have a <i>package comment</i>, a block -comment preceding the package clause. -For multi-file packages, the package comment only needs to be -present in one file, and any one will do. -The package comment should introduce the package and -provide information relevant to the package as a whole. -It will appear first on the <code>godoc</code> page and -should set up the detailed documentation that follows. -</p> - -<pre> -/* -Package regexp implements a simple library for regular expressions. - -The syntax of the regular expressions accepted is: - - regexp: - concatenation { '|' concatenation } - concatenation: - { closure } - closure: - term [ '*' | '+' | '?' ] - term: - '^' - '$' - '.' - character - '[' [ '^' ] character-ranges ']' - '(' regexp ')' -*/ -package regexp -</pre> - -<p> -If the package is simple, the package comment can be brief. -</p> - -<pre> -// Package path implements utility routines for -// manipulating slash-separated filename paths. -</pre> - -<p> -Comments do not need extra formatting such as banners of stars. -The generated output may not even be presented in a fixed-width font, so don't depend -on spacing for alignment—<code>godoc</code>, like <code>gofmt</code>, -takes care of that. -The comments are uninterpreted plain text, so HTML and other -annotations such as <code>_this_</code> will reproduce <i>verbatim</i> and should -not be used. -One adjustment <code>godoc</code> does do is to display indented -text in a fixed-width font, suitable for program snippets. -The package comment for the -<a href="/pkg/fmt/"><code>fmt</code> package</a> uses this to good effect. -</p> - -<p> -Depending on the context, <code>godoc</code> might not even -reformat comments, so make sure they look good straight up: -use correct spelling, punctuation, and sentence structure, -fold long lines, and so on. -</p> - -<p> -Inside a package, any comment immediately preceding a top-level declaration -serves as a <i>doc comment</i> for that declaration. -Every exported (capitalized) name in a program should -have a doc comment. -</p> - -<p> -Doc comments work best as complete sentences, which allow -a wide variety of automated presentations. -The first sentence should be a one-sentence summary that -starts with the name being declared. -</p> - -<pre> -// Compile parses a regular expression and returns, if successful, -// a Regexp that can be used to match against text. -func Compile(str string) (*Regexp, error) { -</pre> - -<p> -If every doc comment begins with the name of the item it describes, -you can use the <a href="/cmd/go/#hdr-Show_documentation_for_package_or_symbol">doc</a> -subcommand of the <a href="/cmd/go/">go</a> tool -and run the output through <code>grep</code>. -Imagine you couldn't remember the name "Compile" but were looking for -the parsing function for regular expressions, so you ran -the command, -</p> - -<pre> -$ go doc -all regexp | grep -i parse -</pre> - -<p> -If all the doc comments in the package began, "This function...", <code>grep</code> -wouldn't help you remember the name. But because the package starts each -doc comment with the name, you'd see something like this, -which recalls the word you're looking for. -</p> - -<pre> -$ go doc -all regexp | grep -i parse - Compile parses a regular expression and returns, if successful, a Regexp - MustCompile is like Compile but panics if the expression cannot be parsed. - parsed. It simplifies safe initialization of global variables holding -$ -</pre> - -<p> -Go's declaration syntax allows grouping of declarations. -A single doc comment can introduce a group of related constants or variables. -Since the whole declaration is presented, such a comment can often be perfunctory. -</p> - -<pre> -// Error codes returned by failures to parse an expression. -var ( - ErrInternal = errors.New("regexp: internal error") - ErrUnmatchedLpar = errors.New("regexp: unmatched '('") - ErrUnmatchedRpar = errors.New("regexp: unmatched ')'") - ... -) -</pre> - -<p> -Grouping can also indicate relationships between items, -such as the fact that a set of variables is protected by a mutex. -</p> - -<pre> -var ( - countLock sync.Mutex - inputCount uint32 - outputCount uint32 - errorCount uint32 -) -</pre> - -<h2 id="names">Names</h2> - -<p> -Names are as important in Go as in any other language. -They even have semantic effect: -the visibility of a name outside a package is determined by whether its -first character is upper case. -It's therefore worth spending a little time talking about naming conventions -in Go programs. -</p> - - -<h3 id="package-names">Package names</h3> - -<p> -When a package is imported, the package name becomes an accessor for the -contents. After -</p> - -<pre> -import "bytes" -</pre> - -<p> -the importing package can talk about <code>bytes.Buffer</code>. It's -helpful if everyone using the package can use the same name to refer to -its contents, which implies that the package name should be good: -short, concise, evocative. By convention, packages are given -lower case, single-word names; there should be no need for underscores -or mixedCaps. -Err on the side of brevity, since everyone using your -package will be typing that name. -And don't worry about collisions <i>a priori</i>. -The package name is only the default name for imports; it need not be unique -across all source code, and in the rare case of a collision the -importing package can choose a different name to use locally. -In any case, confusion is rare because the file name in the import -determines just which package is being used. -</p> - -<p> -Another convention is that the package name is the base name of -its source directory; -the package in <code>src/encoding/base64</code> -is imported as <code>"encoding/base64"</code> but has name <code>base64</code>, -not <code>encoding_base64</code> and not <code>encodingBase64</code>. -</p> - -<p> -The importer of a package will use the name to refer to its contents, -so exported names in the package can use that fact -to avoid stutter. -(Don't use the <code>import .</code> notation, which can simplify -tests that must run outside the package they are testing, but should otherwise be avoided.) -For instance, the buffered reader type in the <code>bufio</code> package is called <code>Reader</code>, -not <code>BufReader</code>, because users see it as <code>bufio.Reader</code>, -which is a clear, concise name. -Moreover, -because imported entities are always addressed with their package name, <code>bufio.Reader</code> -does not conflict with <code>io.Reader</code>. -Similarly, the function to make new instances of <code>ring.Ring</code>—which -is the definition of a <em>constructor</em> in Go—would -normally be called <code>NewRing</code>, but since -<code>Ring</code> is the only type exported by the package, and since the -package is called <code>ring</code>, it's called just <code>New</code>, -which clients of the package see as <code>ring.New</code>. -Use the package structure to help you choose good names. -</p> - -<p> -Another short example is <code>once.Do</code>; -<code>once.Do(setup)</code> reads well and would not be improved by -writing <code>once.DoOrWaitUntilDone(setup)</code>. -Long names don't automatically make things more readable. -A helpful doc comment can often be more valuable than an extra long name. -</p> - -<h3 id="Getters">Getters</h3> - -<p> -Go doesn't provide automatic support for getters and setters. -There's nothing wrong with providing getters and setters yourself, -and it's often appropriate to do so, but it's neither idiomatic nor necessary -to put <code>Get</code> into the getter's name. If you have a field called -<code>owner</code> (lower case, unexported), the getter method should be -called <code>Owner</code> (upper case, exported), not <code>GetOwner</code>. -The use of upper-case names for export provides the hook to discriminate -the field from the method. -A setter function, if needed, will likely be called <code>SetOwner</code>. -Both names read well in practice: -</p> -<pre> -owner := obj.Owner() -if owner != user { - obj.SetOwner(user) -} -</pre> - -<h3 id="interface-names">Interface names</h3> - -<p> -By convention, one-method interfaces are named by -the method name plus an -er suffix or similar modification -to construct an agent noun: <code>Reader</code>, -<code>Writer</code>, <code>Formatter</code>, -<code>CloseNotifier</code> etc. -</p> - -<p> -There are a number of such names and it's productive to honor them and the function -names they capture. -<code>Read</code>, <code>Write</code>, <code>Close</code>, <code>Flush</code>, -<code>String</code> and so on have -canonical signatures and meanings. To avoid confusion, -don't give your method one of those names unless it -has the same signature and meaning. -Conversely, if your type implements a method with the -same meaning as a method on a well-known type, -give it the same name and signature; -call your string-converter method <code>String</code> not <code>ToString</code>. -</p> - -<h3 id="mixed-caps">MixedCaps</h3> - -<p> -Finally, the convention in Go is to use <code>MixedCaps</code> -or <code>mixedCaps</code> rather than underscores to write -multiword names. -</p> - -<h2 id="semicolons">Semicolons</h2> - -<p> -Like C, Go's formal grammar uses semicolons to terminate statements, -but unlike in C, those semicolons do not appear in the source. -Instead the lexer uses a simple rule to insert semicolons automatically -as it scans, so the input text is mostly free of them. -</p> - -<p> -The rule is this. If the last token before a newline is an identifier -(which includes words like <code>int</code> and <code>float64</code>), -a basic literal such as a number or string constant, or one of the -tokens -</p> -<pre> -break continue fallthrough return ++ -- ) } -</pre> -<p> -the lexer always inserts a semicolon after the token. -This could be summarized as, “if the newline comes -after a token that could end a statement, insert a semicolon”. -</p> - -<p> -A semicolon can also be omitted immediately before a closing brace, -so a statement such as -</p> -<pre> - go func() { for { dst <- <-src } }() -</pre> -<p> -needs no semicolons. -Idiomatic Go programs have semicolons only in places such as -<code>for</code> loop clauses, to separate the initializer, condition, and -continuation elements. They are also necessary to separate multiple -statements on a line, should you write code that way. -</p> - -<p> -One consequence of the semicolon insertion rules -is that you cannot put the opening brace of a -control structure (<code>if</code>, <code>for</code>, <code>switch</code>, -or <code>select</code>) on the next line. If you do, a semicolon -will be inserted before the brace, which could cause unwanted -effects. Write them like this -</p> - -<pre> -if i < f() { - g() -} -</pre> -<p> -not like this -</p> -<pre> -if i < f() // wrong! -{ // wrong! - g() -} -</pre> - - -<h2 id="control-structures">Control structures</h2> - -<p> -The control structures of Go are related to those of C but differ -in important ways. -There is no <code>do</code> or <code>while</code> loop, only a -slightly generalized -<code>for</code>; -<code>switch</code> is more flexible; -<code>if</code> and <code>switch</code> accept an optional -initialization statement like that of <code>for</code>; -<code>break</code> and <code>continue</code> statements -take an optional label to identify what to break or continue; -and there are new control structures including a type switch and a -multiway communications multiplexer, <code>select</code>. -The syntax is also slightly different: -there are no parentheses -and the bodies must always be brace-delimited. -</p> - -<h3 id="if">If</h3> - -<p> -In Go a simple <code>if</code> looks like this: -</p> -<pre> -if x > 0 { - return y -} -</pre> - -<p> -Mandatory braces encourage writing simple <code>if</code> statements -on multiple lines. It's good style to do so anyway, -especially when the body contains a control statement such as a -<code>return</code> or <code>break</code>. -</p> - -<p> -Since <code>if</code> and <code>switch</code> accept an initialization -statement, it's common to see one used to set up a local variable. -</p> - -<pre> -if err := file.Chmod(0664); err != nil { - log.Print(err) - return err -} -</pre> - -<p id="else"> -In the Go libraries, you'll find that -when an <code>if</code> statement doesn't flow into the next statement—that is, -the body ends in <code>break</code>, <code>continue</code>, -<code>goto</code>, or <code>return</code>—the unnecessary -<code>else</code> is omitted. -</p> - -<pre> -f, err := os.Open(name) -if err != nil { - return err -} -codeUsing(f) -</pre> - -<p> -This is an example of a common situation where code must guard against a -sequence of error conditions. The code reads well if the -successful flow of control runs down the page, eliminating error cases -as they arise. Since error cases tend to end in <code>return</code> -statements, the resulting code needs no <code>else</code> statements. -</p> - -<pre> -f, err := os.Open(name) -if err != nil { - return err -} -d, err := f.Stat() -if err != nil { - f.Close() - return err -} -codeUsing(f, d) -</pre> - - -<h3 id="redeclaration">Redeclaration and reassignment</h3> - -<p> -An aside: The last example in the previous section demonstrates a detail of how the -<code>:=</code> short declaration form works. -The declaration that calls <code>os.Open</code> reads, -</p> - -<pre> -f, err := os.Open(name) -</pre> - -<p> -This statement declares two variables, <code>f</code> and <code>err</code>. -A few lines later, the call to <code>f.Stat</code> reads, -</p> - -<pre> -d, err := f.Stat() -</pre> - -<p> -which looks as if it declares <code>d</code> and <code>err</code>. -Notice, though, that <code>err</code> appears in both statements. -This duplication is legal: <code>err</code> is declared by the first statement, -but only <em>re-assigned</em> in the second. -This means that the call to <code>f.Stat</code> uses the existing -<code>err</code> variable declared above, and just gives it a new value. -</p> - -<p> -In a <code>:=</code> declaration a variable <code>v</code> may appear even -if it has already been declared, provided: -</p> - -<ul> -<li>this declaration is in the same scope as the existing declaration of <code>v</code> -(if <code>v</code> is already declared in an outer scope, the declaration will create a new variable §),</li> -<li>the corresponding value in the initialization is assignable to <code>v</code>, and</li> -<li>there is at least one other variable that is created by the declaration.</li> -</ul> - -<p> -This unusual property is pure pragmatism, -making it easy to use a single <code>err</code> value, for example, -in a long <code>if-else</code> chain. -You'll see it used often. -</p> - -<p> -§ It's worth noting here that in Go the scope of function parameters and return values -is the same as the function body, even though they appear lexically outside the braces -that enclose the body. -</p> - -<h3 id="for">For</h3> - -<p> -The Go <code>for</code> loop is similar to—but not the same as—C's. -It unifies <code>for</code> -and <code>while</code> and there is no <code>do-while</code>. -There are three forms, only one of which has semicolons. -</p> -<pre> -// Like a C for -for init; condition; post { } - -// Like a C while -for condition { } - -// Like a C for(;;) -for { } -</pre> - -<p> -Short declarations make it easy to declare the index variable right in the loop. -</p> -<pre> -sum := 0 -for i := 0; i < 10; i++ { - sum += i -} -</pre> - -<p> -If you're looping over an array, slice, string, or map, -or reading from a channel, a <code>range</code> clause can -manage the loop. -</p> -<pre> -for key, value := range oldMap { - newMap[key] = value -} -</pre> - -<p> -If you only need the first item in the range (the key or index), drop the second: -</p> -<pre> -for key := range m { - if key.expired() { - delete(m, key) - } -} -</pre> - -<p> -If you only need the second item in the range (the value), use the <em>blank identifier</em>, an underscore, to discard the first: -</p> -<pre> -sum := 0 -for _, value := range array { - sum += value -} -</pre> - -<p> -The blank identifier has many uses, as described in <a href="#blank">a later section</a>. -</p> - -<p> -For strings, the <code>range</code> does more work for you, breaking out individual -Unicode code points by parsing the UTF-8. -Erroneous encodings consume one byte and produce the -replacement rune U+FFFD. -(The name (with associated builtin type) <code>rune</code> is Go terminology for a -single Unicode code point. -See <a href="/ref/spec#Rune_literals">the language specification</a> -for details.) -The loop -</p> -<pre> -for pos, char := range "日本\x80語" { // \x80 is an illegal UTF-8 encoding - fmt.Printf("character %#U starts at byte position %d\n", char, pos) -} -</pre> -<p> -prints -</p> -<pre> -character U+65E5 '日' starts at byte position 0 -character U+672C '本' starts at byte position 3 -character U+FFFD '�' starts at byte position 6 -character U+8A9E '語' starts at byte position 7 -</pre> - -<p> -Finally, Go has no comma operator and <code>++</code> and <code>--</code> -are statements not expressions. -Thus if you want to run multiple variables in a <code>for</code> -you should use parallel assignment (although that precludes <code>++</code> and <code>--</code>). -</p> -<pre> -// Reverse a -for i, j := 0, len(a)-1; i < j; i, j = i+1, j-1 { - a[i], a[j] = a[j], a[i] -} -</pre> - -<h3 id="switch">Switch</h3> - -<p> -Go's <code>switch</code> is more general than C's. -The expressions need not be constants or even integers, -the cases are evaluated top to bottom until a match is found, -and if the <code>switch</code> has no expression it switches on -<code>true</code>. -It's therefore possible—and idiomatic—to write an -<code>if</code>-<code>else</code>-<code>if</code>-<code>else</code> -chain as a <code>switch</code>. -</p> - -<pre> -func unhex(c byte) byte { - switch { - case '0' <= c && c <= '9': - return c - '0' - case 'a' <= c && c <= 'f': - return c - 'a' + 10 - case 'A' <= c && c <= 'F': - return c - 'A' + 10 - } - return 0 -} -</pre> - -<p> -There is no automatic fall through, but cases can be presented -in comma-separated lists. -</p> -<pre> -func shouldEscape(c byte) bool { - switch c { - case ' ', '?', '&', '=', '#', '+', '%': - return true - } - return false -} -</pre> - -<p> -Although they are not nearly as common in Go as some other C-like -languages, <code>break</code> statements can be used to terminate -a <code>switch</code> early. -Sometimes, though, it's necessary to break out of a surrounding loop, -not the switch, and in Go that can be accomplished by putting a label -on the loop and "breaking" to that label. -This example shows both uses. -</p> - -<pre> -Loop: - for n := 0; n < len(src); n += size { - switch { - case src[n] < sizeOne: - if validateOnly { - break - } - size = 1 - update(src[n]) - - case src[n] < sizeTwo: - if n+1 >= len(src) { - err = errShortInput - break Loop - } - if validateOnly { - break - } - size = 2 - update(src[n] + src[n+1]<<shift) - } - } -</pre> - -<p> -Of course, the <code>continue</code> statement also accepts an optional label -but it applies only to loops. -</p> - -<p> -To close this section, here's a comparison routine for byte slices that uses two -<code>switch</code> statements: -</p> -<pre> -// Compare returns an integer comparing the two byte slices, -// lexicographically. -// The result will be 0 if a == b, -1 if a < b, and +1 if a > b -func Compare(a, b []byte) int { - for i := 0; i < len(a) && i < len(b); i++ { - switch { - case a[i] > b[i]: - return 1 - case a[i] < b[i]: - return -1 - } - } - switch { - case len(a) > len(b): - return 1 - case len(a) < len(b): - return -1 - } - return 0 -} -</pre> - -<h3 id="type_switch">Type switch</h3> - -<p> -A switch can also be used to discover the dynamic type of an interface -variable. Such a <em>type switch</em> uses the syntax of a type -assertion with the keyword <code>type</code> inside the parentheses. -If the switch declares a variable in the expression, the variable will -have the corresponding type in each clause. -It's also idiomatic to reuse the name in such cases, in effect declaring -a new variable with the same name but a different type in each case. -</p> -<pre> -var t interface{} -t = functionOfSomeType() -switch t := t.(type) { -default: - fmt.Printf("unexpected type %T\n", t) // %T prints whatever type t has -case bool: - fmt.Printf("boolean %t\n", t) // t has type bool -case int: - fmt.Printf("integer %d\n", t) // t has type int -case *bool: - fmt.Printf("pointer to boolean %t\n", *t) // t has type *bool -case *int: - fmt.Printf("pointer to integer %d\n", *t) // t has type *int -} -</pre> - -<h2 id="functions">Functions</h2> - -<h3 id="multiple-returns">Multiple return values</h3> - -<p> -One of Go's unusual features is that functions and methods -can return multiple values. This form can be used to -improve on a couple of clumsy idioms in C programs: in-band -error returns such as <code>-1</code> for <code>EOF</code> -and modifying an argument passed by address. -</p> - -<p> -In C, a write error is signaled by a negative count with the -error code secreted away in a volatile location. -In Go, <code>Write</code> -can return a count <i>and</i> an error: “Yes, you wrote some -bytes but not all of them because you filled the device”. -The signature of the <code>Write</code> method on files from -package <code>os</code> is: -</p> - -<pre> -func (file *File) Write(b []byte) (n int, err error) -</pre> - -<p> -and as the documentation says, it returns the number of bytes -written and a non-nil <code>error</code> when <code>n</code> -<code>!=</code> <code>len(b)</code>. -This is a common style; see the section on error handling for more examples. -</p> - -<p> -A similar approach obviates the need to pass a pointer to a return -value to simulate a reference parameter. -Here's a simple-minded function to -grab a number from a position in a byte slice, returning the number -and the next position. -</p> - -<pre> -func nextInt(b []byte, i int) (int, int) { - for ; i < len(b) && !isDigit(b[i]); i++ { - } - x := 0 - for ; i < len(b) && isDigit(b[i]); i++ { - x = x*10 + int(b[i]) - '0' - } - return x, i -} -</pre> - -<p> -You could use it to scan the numbers in an input slice <code>b</code> like this: -</p> - -<pre> - for i := 0; i < len(b); { - x, i = nextInt(b, i) - fmt.Println(x) - } -</pre> - -<h3 id="named-results">Named result parameters</h3> - -<p> -The return or result "parameters" of a Go function can be given names and -used as regular variables, just like the incoming parameters. -When named, they are initialized to the zero values for their types when -the function begins; if the function executes a <code>return</code> statement -with no arguments, the current values of the result parameters are -used as the returned values. -</p> - -<p> -The names are not mandatory but they can make code shorter and clearer: -they're documentation. -If we name the results of <code>nextInt</code> it becomes -obvious which returned <code>int</code> -is which. -</p> - -<pre> -func nextInt(b []byte, pos int) (value, nextPos int) { -</pre> - -<p> -Because named results are initialized and tied to an unadorned return, they can simplify -as well as clarify. Here's a version -of <code>io.ReadFull</code> that uses them well: -</p> - -<pre> -func ReadFull(r Reader, buf []byte) (n int, err error) { - for len(buf) > 0 && err == nil { - var nr int - nr, err = r.Read(buf) - n += nr - buf = buf[nr:] - } - return -} -</pre> - -<h3 id="defer">Defer</h3> - -<p> -Go's <code>defer</code> statement schedules a function call (the -<i>deferred</i> function) to be run immediately before the function -executing the <code>defer</code> returns. It's an unusual but -effective way to deal with situations such as resources that must be -released regardless of which path a function takes to return. The -canonical examples are unlocking a mutex or closing a file. -</p> - -<pre> -// Contents returns the file's contents as a string. -func Contents(filename string) (string, error) { - f, err := os.Open(filename) - if err != nil { - return "", err - } - defer f.Close() // f.Close will run when we're finished. - - var result []byte - buf := make([]byte, 100) - for { - n, err := f.Read(buf[0:]) - result = append(result, buf[0:n]...) // append is discussed later. - if err != nil { - if err == io.EOF { - break - } - return "", err // f will be closed if we return here. - } - } - return string(result), nil // f will be closed if we return here. -} -</pre> - -<p> -Deferring a call to a function such as <code>Close</code> has two advantages. First, it -guarantees that you will never forget to close the file, a mistake -that's easy to make if you later edit the function to add a new return -path. Second, it means that the close sits near the open, -which is much clearer than placing it at the end of the function. -</p> - -<p> -The arguments to the deferred function (which include the receiver if -the function is a method) are evaluated when the <i>defer</i> -executes, not when the <i>call</i> executes. Besides avoiding worries -about variables changing values as the function executes, this means -that a single deferred call site can defer multiple function -executions. Here's a silly example. -</p> - -<pre> -for i := 0; i < 5; i++ { - defer fmt.Printf("%d ", i) -} -</pre> - -<p> -Deferred functions are executed in LIFO order, so this code will cause -<code>4 3 2 1 0</code> to be printed when the function returns. A -more plausible example is a simple way to trace function execution -through the program. We could write a couple of simple tracing -routines like this: -</p> - -<pre> -func trace(s string) { fmt.Println("entering:", s) } -func untrace(s string) { fmt.Println("leaving:", s) } - -// Use them like this: -func a() { - trace("a") - defer untrace("a") - // do something.... -} -</pre> - -<p> -We can do better by exploiting the fact that arguments to deferred -functions are evaluated when the <code>defer</code> executes. The -tracing routine can set up the argument to the untracing routine. -This example: -</p> - -<pre> -func trace(s string) string { - fmt.Println("entering:", s) - return s -} - -func un(s string) { - fmt.Println("leaving:", s) -} - -func a() { - defer un(trace("a")) - fmt.Println("in a") -} - -func b() { - defer un(trace("b")) - fmt.Println("in b") - a() -} - -func main() { - b() -} -</pre> - -<p> -prints -</p> - -<pre> -entering: b -in b -entering: a -in a -leaving: a -leaving: b -</pre> - -<p> -For programmers accustomed to block-level resource management from -other languages, <code>defer</code> may seem peculiar, but its most -interesting and powerful applications come precisely from the fact -that it's not block-based but function-based. In the section on -<code>panic</code> and <code>recover</code> we'll see another -example of its possibilities. -</p> - -<h2 id="data">Data</h2> - -<h3 id="allocation_new">Allocation with <code>new</code></h3> - -<p> -Go has two allocation primitives, the built-in functions -<code>new</code> and <code>make</code>. -They do different things and apply to different types, which can be confusing, -but the rules are simple. -Let's talk about <code>new</code> first. -It's a built-in function that allocates memory, but unlike its namesakes -in some other languages it does not <em>initialize</em> the memory, -it only <em>zeros</em> it. -That is, -<code>new(T)</code> allocates zeroed storage for a new item of type -<code>T</code> and returns its address, a value of type <code>*T</code>. -In Go terminology, it returns a pointer to a newly allocated zero value of type -<code>T</code>. -</p> - -<p> -Since the memory returned by <code>new</code> is zeroed, it's helpful to arrange -when designing your data structures that the -zero value of each type can be used without further initialization. This means a user of -the data structure can create one with <code>new</code> and get right to -work. -For example, the documentation for <code>bytes.Buffer</code> states that -"the zero value for <code>Buffer</code> is an empty buffer ready to use." -Similarly, <code>sync.Mutex</code> does not -have an explicit constructor or <code>Init</code> method. -Instead, the zero value for a <code>sync.Mutex</code> -is defined to be an unlocked mutex. -</p> - -<p> -The zero-value-is-useful property works transitively. Consider this type declaration. -</p> - -<pre> -type SyncedBuffer struct { - lock sync.Mutex - buffer bytes.Buffer -} -</pre> - -<p> -Values of type <code>SyncedBuffer</code> are also ready to use immediately upon allocation -or just declaration. In the next snippet, both <code>p</code> and <code>v</code> will work -correctly without further arrangement. -</p> - -<pre> -p := new(SyncedBuffer) // type *SyncedBuffer -var v SyncedBuffer // type SyncedBuffer -</pre> - -<h3 id="composite_literals">Constructors and composite literals</h3> - -<p> -Sometimes the zero value isn't good enough and an initializing -constructor is necessary, as in this example derived from -package <code>os</code>. -</p> - -<pre> -func NewFile(fd int, name string) *File { - if fd < 0 { - return nil - } - f := new(File) - f.fd = fd - f.name = name - f.dirinfo = nil - f.nepipe = 0 - return f -} -</pre> - -<p> -There's a lot of boiler plate in there. We can simplify it -using a <i>composite literal</i>, which is -an expression that creates a -new instance each time it is evaluated. -</p> - -<pre> -func NewFile(fd int, name string) *File { - if fd < 0 { - return nil - } - f := File{fd, name, nil, 0} - return &f -} -</pre> - -<p> -Note that, unlike in C, it's perfectly OK to return the address of a local variable; -the storage associated with the variable survives after the function -returns. -In fact, taking the address of a composite literal -allocates a fresh instance each time it is evaluated, -so we can combine these last two lines. -</p> - -<pre> - return &File{fd, name, nil, 0} -</pre> - -<p> -The fields of a composite literal are laid out in order and must all be present. -However, by labeling the elements explicitly as <i>field</i><code>:</code><i>value</i> -pairs, the initializers can appear in any -order, with the missing ones left as their respective zero values. Thus we could say -</p> - -<pre> - return &File{fd: fd, name: name} -</pre> - -<p> -As a limiting case, if a composite literal contains no fields at all, it creates -a zero value for the type. The expressions <code>new(File)</code> and <code>&File{}</code> are equivalent. -</p> - -<p> -Composite literals can also be created for arrays, slices, and maps, -with the field labels being indices or map keys as appropriate. -In these examples, the initializations work regardless of the values of <code>Enone</code>, -<code>Eio</code>, and <code>Einval</code>, as long as they are distinct. -</p> - -<pre> -a := [...]string {Enone: "no error", Eio: "Eio", Einval: "invalid argument"} -s := []string {Enone: "no error", Eio: "Eio", Einval: "invalid argument"} -m := map[int]string{Enone: "no error", Eio: "Eio", Einval: "invalid argument"} -</pre> - -<h3 id="allocation_make">Allocation with <code>make</code></h3> - -<p> -Back to allocation. -The built-in function <code>make(T, </code><i>args</i><code>)</code> serves -a purpose different from <code>new(T)</code>. -It creates slices, maps, and channels only, and it returns an <em>initialized</em> -(not <em>zeroed</em>) -value of type <code>T</code> (not <code>*T</code>). -The reason for the distinction -is that these three types represent, under the covers, references to data structures that -must be initialized before use. -A slice, for example, is a three-item descriptor -containing a pointer to the data (inside an array), the length, and the -capacity, and until those items are initialized, the slice is <code>nil</code>. -For slices, maps, and channels, -<code>make</code> initializes the internal data structure and prepares -the value for use. -For instance, -</p> - -<pre> -make([]int, 10, 100) -</pre> - -<p> -allocates an array of 100 ints and then creates a slice -structure with length 10 and a capacity of 100 pointing at the first -10 elements of the array. -(When making a slice, the capacity can be omitted; see the section on slices -for more information.) -In contrast, <code>new([]int)</code> returns a pointer to a newly allocated, zeroed slice -structure, that is, a pointer to a <code>nil</code> slice value. -</p> - -<p> -These examples illustrate the difference between <code>new</code> and -<code>make</code>. -</p> - -<pre> -var p *[]int = new([]int) // allocates slice structure; *p == nil; rarely useful -var v []int = make([]int, 100) // the slice v now refers to a new array of 100 ints - -// Unnecessarily complex: -var p *[]int = new([]int) -*p = make([]int, 100, 100) - -// Idiomatic: -v := make([]int, 100) -</pre> - -<p> -Remember that <code>make</code> applies only to maps, slices and channels -and does not return a pointer. -To obtain an explicit pointer allocate with <code>new</code> or take the address -of a variable explicitly. -</p> - -<h3 id="arrays">Arrays</h3> - -<p> -Arrays are useful when planning the detailed layout of memory and sometimes -can help avoid allocation, but primarily -they are a building block for slices, the subject of the next section. -To lay the foundation for that topic, here are a few words about arrays. -</p> - -<p> -There are major differences between the ways arrays work in Go and C. -In Go, -</p> -<ul> -<li> -Arrays are values. Assigning one array to another copies all the elements. -</li> -<li> -In particular, if you pass an array to a function, it -will receive a <i>copy</i> of the array, not a pointer to it. -<li> -The size of an array is part of its type. The types <code>[10]int</code> -and <code>[20]int</code> are distinct. -</li> -</ul> - -<p> -The value property can be useful but also expensive; if you want C-like behavior and efficiency, -you can pass a pointer to the array. -</p> - -<pre> -func Sum(a *[3]float64) (sum float64) { - for _, v := range *a { - sum += v - } - return -} - -array := [...]float64{7.0, 8.5, 9.1} -x := Sum(&array) // Note the explicit address-of operator -</pre> - -<p> -But even this style isn't idiomatic Go. -Use slices instead. -</p> - -<h3 id="slices">Slices</h3> - -<p> -Slices wrap arrays to give a more general, powerful, and convenient -interface to sequences of data. Except for items with explicit -dimension such as transformation matrices, most array programming in -Go is done with slices rather than simple arrays. -</p> -<p> -Slices hold references to an underlying array, and if you assign one -slice to another, both refer to the same array. -If a function takes a slice argument, changes it makes to -the elements of the slice will be visible to the caller, analogous to -passing a pointer to the underlying array. A <code>Read</code> -function can therefore accept a slice argument rather than a pointer -and a count; the length within the slice sets an upper -limit of how much data to read. Here is the signature of the -<code>Read</code> method of the <code>File</code> type in package -<code>os</code>: -</p> -<pre> -func (f *File) Read(buf []byte) (n int, err error) -</pre> -<p> -The method returns the number of bytes read and an error value, if -any. -To read into the first 32 bytes of a larger buffer -<code>buf</code>, <i>slice</i> (here used as a verb) the buffer. -</p> -<pre> - n, err := f.Read(buf[0:32]) -</pre> -<p> -Such slicing is common and efficient. In fact, leaving efficiency aside for -the moment, the following snippet would also read the first 32 bytes of the buffer. -</p> -<pre> - var n int - var err error - for i := 0; i < 32; i++ { - nbytes, e := f.Read(buf[i:i+1]) // Read one byte. - n += nbytes - if nbytes == 0 || e != nil { - err = e - break - } - } -</pre> -<p> -The length of a slice may be changed as long as it still fits within -the limits of the underlying array; just assign it to a slice of -itself. The <i>capacity</i> of a slice, accessible by the built-in -function <code>cap</code>, reports the maximum length the slice may -assume. Here is a function to append data to a slice. If the data -exceeds the capacity, the slice is reallocated. The -resulting slice is returned. The function uses the fact that -<code>len</code> and <code>cap</code> are legal when applied to the -<code>nil</code> slice, and return 0. -</p> -<pre> -func Append(slice, data []byte) []byte { - l := len(slice) - if l + len(data) > cap(slice) { // reallocate - // Allocate double what's needed, for future growth. - newSlice := make([]byte, (l+len(data))*2) - // The copy function is predeclared and works for any slice type. - copy(newSlice, slice) - slice = newSlice - } - slice = slice[0:l+len(data)] - copy(slice[l:], data) - return slice -} -</pre> -<p> -We must return the slice afterwards because, although <code>Append</code> -can modify the elements of <code>slice</code>, the slice itself (the run-time data -structure holding the pointer, length, and capacity) is passed by value. -</p> - -<p> -The idea of appending to a slice is so useful it's captured by the -<code>append</code> built-in function. To understand that function's -design, though, we need a little more information, so we'll return -to it later. -</p> - -<h3 id="two_dimensional_slices">Two-dimensional slices</h3> - -<p> -Go's arrays and slices are one-dimensional. -To create the equivalent of a 2D array or slice, it is necessary to define an array-of-arrays -or slice-of-slices, like this: -</p> - -<pre> -type Transform [3][3]float64 // A 3x3 array, really an array of arrays. -type LinesOfText [][]byte // A slice of byte slices. -</pre> - -<p> -Because slices are variable-length, it is possible to have each inner -slice be a different length. -That can be a common situation, as in our <code>LinesOfText</code> -example: each line has an independent length. -</p> - -<pre> -text := LinesOfText{ - []byte("Now is the time"), - []byte("for all good gophers"), - []byte("to bring some fun to the party."), -} -</pre> - -<p> -Sometimes it's necessary to allocate a 2D slice, a situation that can arise when -processing scan lines of pixels, for instance. -There are two ways to achieve this. -One is to allocate each slice independently; the other -is to allocate a single array and point the individual slices into it. -Which to use depends on your application. -If the slices might grow or shrink, they should be allocated independently -to avoid overwriting the next line; if not, it can be more efficient to construct -the object with a single allocation. -For reference, here are sketches of the two methods. -First, a line at a time: -</p> - -<pre> -// Allocate the top-level slice. -picture := make([][]uint8, YSize) // One row per unit of y. -// Loop over the rows, allocating the slice for each row. -for i := range picture { - picture[i] = make([]uint8, XSize) -} -</pre> - -<p> -And now as one allocation, sliced into lines: -</p> - -<pre> -// Allocate the top-level slice, the same as before. -picture := make([][]uint8, YSize) // One row per unit of y. -// Allocate one large slice to hold all the pixels. -pixels := make([]uint8, XSize*YSize) // Has type []uint8 even though picture is [][]uint8. -// Loop over the rows, slicing each row from the front of the remaining pixels slice. -for i := range picture { - picture[i], pixels = pixels[:XSize], pixels[XSize:] -} -</pre> - -<h3 id="maps">Maps</h3> - -<p> -Maps are a convenient and powerful built-in data structure that associate -values of one type (the <em>key</em>) with values of another type -(the <em>element</em> or <em>value</em>). -The key can be of any type for which the equality operator is defined, -such as integers, -floating point and complex numbers, -strings, pointers, interfaces (as long as the dynamic type -supports equality), structs and arrays. -Slices cannot be used as map keys, -because equality is not defined on them. -Like slices, maps hold references to an underlying data structure. -If you pass a map to a function -that changes the contents of the map, the changes will be visible -in the caller. -</p> -<p> -Maps can be constructed using the usual composite literal syntax -with colon-separated key-value pairs, -so it's easy to build them during initialization. -</p> -<pre> -var timeZone = map[string]int{ - "UTC": 0*60*60, - "EST": -5*60*60, - "CST": -6*60*60, - "MST": -7*60*60, - "PST": -8*60*60, -} -</pre> -<p> -Assigning and fetching map values looks syntactically just like -doing the same for arrays and slices except that the index doesn't -need to be an integer. -</p> -<pre> -offset := timeZone["EST"] -</pre> -<p> -An attempt to fetch a map value with a key that -is not present in the map will return the zero value for the type -of the entries -in the map. For instance, if the map contains integers, looking -up a non-existent key will return <code>0</code>. -A set can be implemented as a map with value type <code>bool</code>. -Set the map entry to <code>true</code> to put the value in the set, and then -test it by simple indexing. -</p> -<pre> -attended := map[string]bool{ - "Ann": true, - "Joe": true, - ... -} - -if attended[person] { // will be false if person is not in the map - fmt.Println(person, "was at the meeting") -} -</pre> -<p> -Sometimes you need to distinguish a missing entry from -a zero value. Is there an entry for <code>"UTC"</code> -or is that 0 because it's not in the map at all? -You can discriminate with a form of multiple assignment. -</p> -<pre> -var seconds int -var ok bool -seconds, ok = timeZone[tz] -</pre> -<p> -For obvious reasons this is called the “comma ok” idiom. -In this example, if <code>tz</code> is present, <code>seconds</code> -will be set appropriately and <code>ok</code> will be true; if not, -<code>seconds</code> will be set to zero and <code>ok</code> will -be false. -Here's a function that puts it together with a nice error report: -</p> -<pre> -func offset(tz string) int { - if seconds, ok := timeZone[tz]; ok { - return seconds - } - log.Println("unknown time zone:", tz) - return 0 -} -</pre> -<p> -To test for presence in the map without worrying about the actual value, -you can use the <a href="#blank">blank identifier</a> (<code>_</code>) -in place of the usual variable for the value. -</p> -<pre> -_, present := timeZone[tz] -</pre> -<p> -To delete a map entry, use the <code>delete</code> -built-in function, whose arguments are the map and the key to be deleted. -It's safe to do this even if the key is already absent -from the map. -</p> -<pre> -delete(timeZone, "PDT") // Now on Standard Time -</pre> - -<h3 id="printing">Printing</h3> - -<p> -Formatted printing in Go uses a style similar to C's <code>printf</code> -family but is richer and more general. The functions live in the <code>fmt</code> -package and have capitalized names: <code>fmt.Printf</code>, <code>fmt.Fprintf</code>, -<code>fmt.Sprintf</code> and so on. The string functions (<code>Sprintf</code> etc.) -return a string rather than filling in a provided buffer. -</p> -<p> -You don't need to provide a format string. For each of <code>Printf</code>, -<code>Fprintf</code> and <code>Sprintf</code> there is another pair -of functions, for instance <code>Print</code> and <code>Println</code>. -These functions do not take a format string but instead generate a default -format for each argument. The <code>Println</code> versions also insert a blank -between arguments and append a newline to the output while -the <code>Print</code> versions add blanks only if the operand on neither side is a string. -In this example each line produces the same output. -</p> -<pre> -fmt.Printf("Hello %d\n", 23) -fmt.Fprint(os.Stdout, "Hello ", 23, "\n") -fmt.Println("Hello", 23) -fmt.Println(fmt.Sprint("Hello ", 23)) -</pre> -<p> -The formatted print functions <code>fmt.Fprint</code> -and friends take as a first argument any object -that implements the <code>io.Writer</code> interface; the variables <code>os.Stdout</code> -and <code>os.Stderr</code> are familiar instances. -</p> -<p> -Here things start to diverge from C. First, the numeric formats such as <code>%d</code> -do not take flags for signedness or size; instead, the printing routines use the -type of the argument to decide these properties. -</p> -<pre> -var x uint64 = 1<<64 - 1 -fmt.Printf("%d %x; %d %x\n", x, x, int64(x), int64(x)) -</pre> -<p> -prints -</p> -<pre> -18446744073709551615 ffffffffffffffff; -1 -1 -</pre> -<p> -If you just want the default conversion, such as decimal for integers, you can use -the catchall format <code>%v</code> (for “value”); the result is exactly -what <code>Print</code> and <code>Println</code> would produce. -Moreover, that format can print <em>any</em> value, even arrays, slices, structs, and -maps. Here is a print statement for the time zone map defined in the previous section. -</p> -<pre> -fmt.Printf("%v\n", timeZone) // or just fmt.Println(timeZone) -</pre> -<p> -which gives output: -</p> -<pre> -map[CST:-21600 EST:-18000 MST:-25200 PST:-28800 UTC:0] -</pre> -<p> -For maps, <code>Printf</code> and friends sort the output lexicographically by key. -</p> -<p> -When printing a struct, the modified format <code>%+v</code> annotates the -fields of the structure with their names, and for any value the alternate -format <code>%#v</code> prints the value in full Go syntax. -</p> -<pre> -type T struct { - a int - b float64 - c string -} -t := &T{ 7, -2.35, "abc\tdef" } -fmt.Printf("%v\n", t) -fmt.Printf("%+v\n", t) -fmt.Printf("%#v\n", t) -fmt.Printf("%#v\n", timeZone) -</pre> -<p> -prints -</p> -<pre> -&{7 -2.35 abc def} -&{a:7 b:-2.35 c:abc def} -&main.T{a:7, b:-2.35, c:"abc\tdef"} -map[string]int{"CST":-21600, "EST":-18000, "MST":-25200, "PST":-28800, "UTC":0} -</pre> -<p> -(Note the ampersands.) -That quoted string format is also available through <code>%q</code> when -applied to a value of type <code>string</code> or <code>[]byte</code>. -The alternate format <code>%#q</code> will use backquotes instead if possible. -(The <code>%q</code> format also applies to integers and runes, producing a -single-quoted rune constant.) -Also, <code>%x</code> works on strings, byte arrays and byte slices as well as -on integers, generating a long hexadecimal string, and with -a space in the format (<code>% x</code>) it puts spaces between the bytes. -</p> -<p> -Another handy format is <code>%T</code>, which prints the <em>type</em> of a value. -</p> -<pre> -fmt.Printf("%T\n", timeZone) -</pre> -<p> -prints -</p> -<pre> -map[string]int -</pre> -<p> -If you want to control the default format for a custom type, all that's required is to define -a method with the signature <code>String() string</code> on the type. -For our simple type <code>T</code>, that might look like this. -</p> -<pre> -func (t *T) String() string { - return fmt.Sprintf("%d/%g/%q", t.a, t.b, t.c) -} -fmt.Printf("%v\n", t) -</pre> -<p> -to print in the format -</p> -<pre> -7/-2.35/"abc\tdef" -</pre> -<p> -(If you need to print <em>values</em> of type <code>T</code> as well as pointers to <code>T</code>, -the receiver for <code>String</code> must be of value type; this example used a pointer because -that's more efficient and idiomatic for struct types. -See the section below on <a href="#pointers_vs_values">pointers vs. value receivers</a> for more information.) -</p> - -<p> -Our <code>String</code> method is able to call <code>Sprintf</code> because the -print routines are fully reentrant and can be wrapped this way. -There is one important detail to understand about this approach, -however: don't construct a <code>String</code> method by calling -<code>Sprintf</code> in a way that will recur into your <code>String</code> -method indefinitely. This can happen if the <code>Sprintf</code> -call attempts to print the receiver directly as a string, which in -turn will invoke the method again. It's a common and easy mistake -to make, as this example shows. -</p> - -<pre> -type MyString string - -func (m MyString) String() string { - return fmt.Sprintf("MyString=%s", m) // Error: will recur forever. -} -</pre> - -<p> -It's also easy to fix: convert the argument to the basic string type, which does not have the -method. -</p> - -<pre> -type MyString string -func (m MyString) String() string { - return fmt.Sprintf("MyString=%s", string(m)) // OK: note conversion. -} -</pre> - -<p> -In the <a href="#initialization">initialization section</a> we'll see another technique that avoids this recursion. -</p> - -<p> -Another printing technique is to pass a print routine's arguments directly to another such routine. -The signature of <code>Printf</code> uses the type <code>...interface{}</code> -for its final argument to specify that an arbitrary number of parameters (of arbitrary type) -can appear after the format. -</p> -<pre> -func Printf(format string, v ...interface{}) (n int, err error) { -</pre> -<p> -Within the function <code>Printf</code>, <code>v</code> acts like a variable of type -<code>[]interface{}</code> but if it is passed to another variadic function, it acts like -a regular list of arguments. -Here is the implementation of the -function <code>log.Println</code> we used above. It passes its arguments directly to -<code>fmt.Sprintln</code> for the actual formatting. -</p> -<pre> -// Println prints to the standard logger in the manner of fmt.Println. -func Println(v ...interface{}) { - std.Output(2, fmt.Sprintln(v...)) // Output takes parameters (int, string) -} -</pre> -<p> -We write <code>...</code> after <code>v</code> in the nested call to <code>Sprintln</code> to tell the -compiler to treat <code>v</code> as a list of arguments; otherwise it would just pass -<code>v</code> as a single slice argument. -</p> -<p> -There's even more to printing than we've covered here. See the <code>godoc</code> documentation -for package <code>fmt</code> for the details. -</p> -<p> -By the way, a <code>...</code> parameter can be of a specific type, for instance <code>...int</code> -for a min function that chooses the least of a list of integers: -</p> -<pre> -func Min(a ...int) int { - min := int(^uint(0) >> 1) // largest int - for _, i := range a { - if i < min { - min = i - } - } - return min -} -</pre> - -<h3 id="append">Append</h3> -<p> -Now we have the missing piece we needed to explain the design of -the <code>append</code> built-in function. The signature of <code>append</code> -is different from our custom <code>Append</code> function above. -Schematically, it's like this: -</p> -<pre> -func append(slice []<i>T</i>, elements ...<i>T</i>) []<i>T</i> -</pre> -<p> -where <i>T</i> is a placeholder for any given type. You can't -actually write a function in Go where the type <code>T</code> -is determined by the caller. -That's why <code>append</code> is built in: it needs support from the -compiler. -</p> -<p> -What <code>append</code> does is append the elements to the end of -the slice and return the result. The result needs to be returned -because, as with our hand-written <code>Append</code>, the underlying -array may change. This simple example -</p> -<pre> -x := []int{1,2,3} -x = append(x, 4, 5, 6) -fmt.Println(x) -</pre> -<p> -prints <code>[1 2 3 4 5 6]</code>. So <code>append</code> works a -little like <code>Printf</code>, collecting an arbitrary number of -arguments. -</p> -<p> -But what if we wanted to do what our <code>Append</code> does and -append a slice to a slice? Easy: use <code>...</code> at the call -site, just as we did in the call to <code>Output</code> above. This -snippet produces identical output to the one above. -</p> -<pre> -x := []int{1,2,3} -y := []int{4,5,6} -x = append(x, y...) -fmt.Println(x) -</pre> -<p> -Without that <code>...</code>, it wouldn't compile because the types -would be wrong; <code>y</code> is not of type <code>int</code>. -</p> - -<h2 id="initialization">Initialization</h2> - -<p> -Although it doesn't look superficially very different from -initialization in C or C++, initialization in Go is more powerful. -Complex structures can be built during initialization and the ordering -issues among initialized objects, even among different packages, are handled -correctly. -</p> - -<h3 id="constants">Constants</h3> - -<p> -Constants in Go are just that—constant. -They are created at compile time, even when defined as -locals in functions, -and can only be numbers, characters (runes), strings or booleans. -Because of the compile-time restriction, the expressions -that define them must be constant expressions, -evaluatable by the compiler. For instance, -<code>1<<3</code> is a constant expression, while -<code>math.Sin(math.Pi/4)</code> is not because -the function call to <code>math.Sin</code> needs -to happen at run time. -</p> - -<p> -In Go, enumerated constants are created using the <code>iota</code> -enumerator. Since <code>iota</code> can be part of an expression and -expressions can be implicitly repeated, it is easy to build intricate -sets of values. -</p> -{{code "/doc/progs/eff_bytesize.go" `/^type ByteSize/` `/^\)/`}} -<p> -The ability to attach a method such as <code>String</code> to any -user-defined type makes it possible for arbitrary values to format themselves -automatically for printing. -Although you'll see it most often applied to structs, this technique is also useful for -scalar types such as floating-point types like <code>ByteSize</code>. -</p> -{{code "/doc/progs/eff_bytesize.go" `/^func.*ByteSize.*String/` `/^}/`}} -<p> -The expression <code>YB</code> prints as <code>1.00YB</code>, -while <code>ByteSize(1e13)</code> prints as <code>9.09TB</code>. -</p> - -<p> -The use here of <code>Sprintf</code> -to implement <code>ByteSize</code>'s <code>String</code> method is safe -(avoids recurring indefinitely) not because of a conversion but -because it calls <code>Sprintf</code> with <code>%f</code>, -which is not a string format: <code>Sprintf</code> will only call -the <code>String</code> method when it wants a string, and <code>%f</code> -wants a floating-point value. -</p> - -<h3 id="variables">Variables</h3> - -<p> -Variables can be initialized just like constants but the -initializer can be a general expression computed at run time. -</p> -<pre> -var ( - home = os.Getenv("HOME") - user = os.Getenv("USER") - gopath = os.Getenv("GOPATH") -) -</pre> - -<h3 id="init">The init function</h3> - -<p> -Finally, each source file can define its own niladic <code>init</code> function to -set up whatever state is required. (Actually each file can have multiple -<code>init</code> functions.) -And finally means finally: <code>init</code> is called after all the -variable declarations in the package have evaluated their initializers, -and those are evaluated only after all the imported packages have been -initialized. -</p> -<p> -Besides initializations that cannot be expressed as declarations, -a common use of <code>init</code> functions is to verify or repair -correctness of the program state before real execution begins. -</p> - -<pre> -func init() { - if user == "" { - log.Fatal("$USER not set") - } - if home == "" { - home = "/home/" + user - } - if gopath == "" { - gopath = home + "/go" - } - // gopath may be overridden by --gopath flag on command line. - flag.StringVar(&gopath, "gopath", gopath, "override default GOPATH") -} -</pre> - -<h2 id="methods">Methods</h2> - -<h3 id="pointers_vs_values">Pointers vs. Values</h3> -<p> -As we saw with <code>ByteSize</code>, -methods can be defined for any named type (except a pointer or an interface); -the receiver does not have to be a struct. -</p> -<p> -In the discussion of slices above, we wrote an <code>Append</code> -function. We can define it as a method on slices instead. To do -this, we first declare a named type to which we can bind the method, and -then make the receiver for the method a value of that type. -</p> -<pre> -type ByteSlice []byte - -func (slice ByteSlice) Append(data []byte) []byte { - // Body exactly the same as the Append function defined above. -} -</pre> -<p> -This still requires the method to return the updated slice. We can -eliminate that clumsiness by redefining the method to take a -<i>pointer</i> to a <code>ByteSlice</code> as its receiver, so the -method can overwrite the caller's slice. -</p> -<pre> -func (p *ByteSlice) Append(data []byte) { - slice := *p - // Body as above, without the return. - *p = slice -} -</pre> -<p> -In fact, we can do even better. If we modify our function so it looks -like a standard <code>Write</code> method, like this, -</p> -<pre> -func (p *ByteSlice) Write(data []byte) (n int, err error) { - slice := *p - // Again as above. - *p = slice - return len(data), nil -} -</pre> -<p> -then the type <code>*ByteSlice</code> satisfies the standard interface -<code>io.Writer</code>, which is handy. For instance, we can -print into one. -</p> -<pre> - var b ByteSlice - fmt.Fprintf(&b, "This hour has %d days\n", 7) -</pre> -<p> -We pass the address of a <code>ByteSlice</code> -because only <code>*ByteSlice</code> satisfies <code>io.Writer</code>. -The rule about pointers vs. values for receivers is that value methods -can be invoked on pointers and values, but pointer methods can only be -invoked on pointers. -</p> - -<p> -This rule arises because pointer methods can modify the receiver; invoking -them on a value would cause the method to receive a copy of the value, so -any modifications would be discarded. -The language therefore disallows this mistake. -There is a handy exception, though. When the value is addressable, the -language takes care of the common case of invoking a pointer method on a -value by inserting the address operator automatically. -In our example, the variable <code>b</code> is addressable, so we can call -its <code>Write</code> method with just <code>b.Write</code>. The compiler -will rewrite that to <code>(&b).Write</code> for us. -</p> - -<p> -By the way, the idea of using <code>Write</code> on a slice of bytes -is central to the implementation of <code>bytes.Buffer</code>. -</p> - -<h2 id="interfaces_and_types">Interfaces and other types</h2> - -<h3 id="interfaces">Interfaces</h3> -<p> -Interfaces in Go provide a way to specify the behavior of an -object: if something can do <em>this</em>, then it can be used -<em>here</em>. We've seen a couple of simple examples already; -custom printers can be implemented by a <code>String</code> method -while <code>Fprintf</code> can generate output to anything -with a <code>Write</code> method. -Interfaces with only one or two methods are common in Go code, and are -usually given a name derived from the method, such as <code>io.Writer</code> -for something that implements <code>Write</code>. -</p> -<p> -A type can implement multiple interfaces. -For instance, a collection can be sorted -by the routines in package <code>sort</code> if it implements -<code>sort.Interface</code>, which contains <code>Len()</code>, -<code>Less(i, j int) bool</code>, and <code>Swap(i, j int)</code>, -and it could also have a custom formatter. -In this contrived example <code>Sequence</code> satisfies both. -</p> -{{code "/doc/progs/eff_sequence.go" `/^type/` "$"}} - -<h3 id="conversions">Conversions</h3> - -<p> -The <code>String</code> method of <code>Sequence</code> is recreating the -work that <code>Sprint</code> already does for slices. -(It also has complexity O(N²), which is poor.) We can share the -effort (and also speed it up) if we convert the <code>Sequence</code> to a plain -<code>[]int</code> before calling <code>Sprint</code>. -</p> -<pre> -func (s Sequence) String() string { - s = s.Copy() - sort.Sort(s) - return fmt.Sprint([]int(s)) -} -</pre> -<p> -This method is another example of the conversion technique for calling -<code>Sprintf</code> safely from a <code>String</code> method. -Because the two types (<code>Sequence</code> and <code>[]int</code>) -are the same if we ignore the type name, it's legal to convert between them. -The conversion doesn't create a new value, it just temporarily acts -as though the existing value has a new type. -(There are other legal conversions, such as from integer to floating point, that -do create a new value.) -</p> -<p> -It's an idiom in Go programs to convert the -type of an expression to access a different -set of methods. As an example, we could use the existing -type <code>sort.IntSlice</code> to reduce the entire example -to this: -</p> -<pre> -type Sequence []int - -// Method for printing - sorts the elements before printing -func (s Sequence) String() string { - s = s.Copy() - sort.IntSlice(s).Sort() - return fmt.Sprint([]int(s)) -} -</pre> -<p> -Now, instead of having <code>Sequence</code> implement multiple -interfaces (sorting and printing), we're using the ability of a data item to be -converted to multiple types (<code>Sequence</code>, <code>sort.IntSlice</code> -and <code>[]int</code>), each of which does some part of the job. -That's more unusual in practice but can be effective. -</p> - -<h3 id="interface_conversions">Interface conversions and type assertions</h3> - -<p> -<a href="#type_switch">Type switches</a> are a form of conversion: they take an interface and, for -each case in the switch, in a sense convert it to the type of that case. -Here's a simplified version of how the code under <code>fmt.Printf</code> turns a value into -a string using a type switch. -If it's already a string, we want the actual string value held by the interface, while if it has a -<code>String</code> method we want the result of calling the method. -</p> - -<pre> -type Stringer interface { - String() string -} - -var value interface{} // Value provided by caller. -switch str := value.(type) { -case string: - return str -case Stringer: - return str.String() -} -</pre> - -<p> -The first case finds a concrete value; the second converts the interface into another interface. -It's perfectly fine to mix types this way. -</p> - -<p> -What if there's only one type we care about? If we know the value holds a <code>string</code> -and we just want to extract it? -A one-case type switch would do, but so would a <em>type assertion</em>. -A type assertion takes an interface value and extracts from it a value of the specified explicit type. -The syntax borrows from the clause opening a type switch, but with an explicit -type rather than the <code>type</code> keyword: -</p> - -<pre> -value.(typeName) -</pre> - -<p> -and the result is a new value with the static type <code>typeName</code>. -That type must either be the concrete type held by the interface, or a second interface -type that the value can be converted to. -To extract the string we know is in the value, we could write: -</p> - -<pre> -str := value.(string) -</pre> - -<p> -But if it turns out that the value does not contain a string, the program will crash with a run-time error. -To guard against that, use the "comma, ok" idiom to test, safely, whether the value is a string: -</p> - -<pre> -str, ok := value.(string) -if ok { - fmt.Printf("string value is: %q\n", str) -} else { - fmt.Printf("value is not a string\n") -} -</pre> - -<p> -If the type assertion fails, <code>str</code> will still exist and be of type string, but it will have -the zero value, an empty string. -</p> - -<p> -As an illustration of the capability, here's an <code>if</code>-<code>else</code> -statement that's equivalent to the type switch that opened this section. -</p> - -<pre> -if str, ok := value.(string); ok { - return str -} else if str, ok := value.(Stringer); ok { - return str.String() -} -</pre> - -<h3 id="generality">Generality</h3> -<p> -If a type exists only to implement an interface and will -never have exported methods beyond that interface, there is -no need to export the type itself. -Exporting just the interface makes it clear the value has no -interesting behavior beyond what is described in the -interface. -It also avoids the need to repeat the documentation -on every instance of a common method. -</p> -<p> -In such cases, the constructor should return an interface value -rather than the implementing type. -As an example, in the hash libraries -both <code>crc32.NewIEEE</code> and <code>adler32.New</code> -return the interface type <code>hash.Hash32</code>. -Substituting the CRC-32 algorithm for Adler-32 in a Go program -requires only changing the constructor call; -the rest of the code is unaffected by the change of algorithm. -</p> -<p> -A similar approach allows the streaming cipher algorithms -in the various <code>crypto</code> packages to be -separated from the block ciphers they chain together. -The <code>Block</code> interface -in the <code>crypto/cipher</code> package specifies the -behavior of a block cipher, which provides encryption -of a single block of data. -Then, by analogy with the <code>bufio</code> package, -cipher packages that implement this interface -can be used to construct streaming ciphers, represented -by the <code>Stream</code> interface, without -knowing the details of the block encryption. -</p> -<p> -The <code>crypto/cipher</code> interfaces look like this: -</p> -<pre> -type Block interface { - BlockSize() int - Encrypt(dst, src []byte) - Decrypt(dst, src []byte) -} - -type Stream interface { - XORKeyStream(dst, src []byte) -} -</pre> - -<p> -Here's the definition of the counter mode (CTR) stream, -which turns a block cipher into a streaming cipher; notice -that the block cipher's details are abstracted away: -</p> - -<pre> -// NewCTR returns a Stream that encrypts/decrypts using the given Block in -// counter mode. The length of iv must be the same as the Block's block size. -func NewCTR(block Block, iv []byte) Stream -</pre> -<p> -<code>NewCTR</code> applies not -just to one specific encryption algorithm and data source but to any -implementation of the <code>Block</code> interface and any -<code>Stream</code>. Because they return -interface values, replacing CTR -encryption with other encryption modes is a localized change. The constructor -calls must be edited, but because the surrounding code must treat the result only -as a <code>Stream</code>, it won't notice the difference. -</p> - -<h3 id="interface_methods">Interfaces and methods</h3> -<p> -Since almost anything can have methods attached, almost anything can -satisfy an interface. One illustrative example is in the <code>http</code> -package, which defines the <code>Handler</code> interface. Any object -that implements <code>Handler</code> can serve HTTP requests. -</p> -<pre> -type Handler interface { - ServeHTTP(ResponseWriter, *Request) -} -</pre> -<p> -<code>ResponseWriter</code> is itself an interface that provides access -to the methods needed to return the response to the client. -Those methods include the standard <code>Write</code> method, so an -<code>http.ResponseWriter</code> can be used wherever an <code>io.Writer</code> -can be used. -<code>Request</code> is a struct containing a parsed representation -of the request from the client. -</p> -<p> -For brevity, let's ignore POSTs and assume HTTP requests are always -GETs; that simplification does not affect the way the handlers are set up. -Here's a trivial implementation of a handler to count the number of times -the page is visited. -</p> -<pre> -// Simple counter server. -type Counter struct { - n int -} - -func (ctr *Counter) ServeHTTP(w http.ResponseWriter, req *http.Request) { - ctr.n++ - fmt.Fprintf(w, "counter = %d\n", ctr.n) -} -</pre> -<p> -(Keeping with our theme, note how <code>Fprintf</code> can print to an -<code>http.ResponseWriter</code>.) -In a real server, access to <code>ctr.n</code> would need protection from -concurrent access. -See the <code>sync</code> and <code>atomic</code> packages for suggestions. -</p> -<p> -For reference, here's how to attach such a server to a node on the URL tree. -</p> -<pre> -import "net/http" -... -ctr := new(Counter) -http.Handle("/counter", ctr) -</pre> -<p> -But why make <code>Counter</code> a struct? An integer is all that's needed. -(The receiver needs to be a pointer so the increment is visible to the caller.) -</p> -<pre> -// Simpler counter server. -type Counter int - -func (ctr *Counter) ServeHTTP(w http.ResponseWriter, req *http.Request) { - *ctr++ - fmt.Fprintf(w, "counter = %d\n", *ctr) -} -</pre> -<p> -What if your program has some internal state that needs to be notified that a page -has been visited? Tie a channel to the web page. -</p> -<pre> -// A channel that sends a notification on each visit. -// (Probably want the channel to be buffered.) -type Chan chan *http.Request - -func (ch Chan) ServeHTTP(w http.ResponseWriter, req *http.Request) { - ch <- req - fmt.Fprint(w, "notification sent") -} -</pre> -<p> -Finally, let's say we wanted to present on <code>/args</code> the arguments -used when invoking the server binary. -It's easy to write a function to print the arguments. -</p> -<pre> -func ArgServer() { - fmt.Println(os.Args) -} -</pre> -<p> -How do we turn that into an HTTP server? We could make <code>ArgServer</code> -a method of some type whose value we ignore, but there's a cleaner way. -Since we can define a method for any type except pointers and interfaces, -we can write a method for a function. -The <code>http</code> package contains this code: -</p> -<pre> -// The HandlerFunc type is an adapter to allow the use of -// ordinary functions as HTTP handlers. If f is a function -// with the appropriate signature, HandlerFunc(f) is a -// Handler object that calls f. -type HandlerFunc func(ResponseWriter, *Request) - -// ServeHTTP calls f(w, req). -func (f HandlerFunc) ServeHTTP(w ResponseWriter, req *Request) { - f(w, req) -} -</pre> -<p> -<code>HandlerFunc</code> is a type with a method, <code>ServeHTTP</code>, -so values of that type can serve HTTP requests. Look at the implementation -of the method: the receiver is a function, <code>f</code>, and the method -calls <code>f</code>. That may seem odd but it's not that different from, say, -the receiver being a channel and the method sending on the channel. -</p> -<p> -To make <code>ArgServer</code> into an HTTP server, we first modify it -to have the right signature. -</p> -<pre> -// Argument server. -func ArgServer(w http.ResponseWriter, req *http.Request) { - fmt.Fprintln(w, os.Args) -} -</pre> -<p> -<code>ArgServer</code> now has same signature as <code>HandlerFunc</code>, -so it can be converted to that type to access its methods, -just as we converted <code>Sequence</code> to <code>IntSlice</code> -to access <code>IntSlice.Sort</code>. -The code to set it up is concise: -</p> -<pre> -http.Handle("/args", http.HandlerFunc(ArgServer)) -</pre> -<p> -When someone visits the page <code>/args</code>, -the handler installed at that page has value <code>ArgServer</code> -and type <code>HandlerFunc</code>. -The HTTP server will invoke the method <code>ServeHTTP</code> -of that type, with <code>ArgServer</code> as the receiver, which will in turn call -<code>ArgServer</code> (via the invocation <code>f(w, req)</code> -inside <code>HandlerFunc.ServeHTTP</code>). -The arguments will then be displayed. -</p> -<p> -In this section we have made an HTTP server from a struct, an integer, -a channel, and a function, all because interfaces are just sets of -methods, which can be defined for (almost) any type. -</p> - -<h2 id="blank">The blank identifier</h2> - -<p> -We've mentioned the blank identifier a couple of times now, in the context of -<a href="#for"><code>for</code> <code>range</code> loops</a> -and <a href="#maps">maps</a>. -The blank identifier can be assigned or declared with any value of any type, with the -value discarded harmlessly. -It's a bit like writing to the Unix <code>/dev/null</code> file: -it represents a write-only value -to be used as a place-holder -where a variable is needed but the actual value is irrelevant. -It has uses beyond those we've seen already. -</p> - -<h3 id="blank_assign">The blank identifier in multiple assignment</h3> - -<p> -The use of a blank identifier in a <code>for</code> <code>range</code> loop is a -special case of a general situation: multiple assignment. -</p> - -<p> -If an assignment requires multiple values on the left side, -but one of the values will not be used by the program, -a blank identifier on the left-hand-side of -the assignment avoids the need -to create a dummy variable and makes it clear that the -value is to be discarded. -For instance, when calling a function that returns -a value and an error, but only the error is important, -use the blank identifier to discard the irrelevant value. -</p> - -<pre> -if _, err := os.Stat(path); os.IsNotExist(err) { - fmt.Printf("%s does not exist\n", path) -} -</pre> - -<p> -Occasionally you'll see code that discards the error value in order -to ignore the error; this is terrible practice. Always check error returns; -they're provided for a reason. -</p> - -<pre> -// Bad! This code will crash if path does not exist. -fi, _ := os.Stat(path) -if fi.IsDir() { - fmt.Printf("%s is a directory\n", path) -} -</pre> - -<h3 id="blank_unused">Unused imports and variables</h3> - -<p> -It is an error to import a package or to declare a variable without using it. -Unused imports bloat the program and slow compilation, -while a variable that is initialized but not used is at least -a wasted computation and perhaps indicative of a -larger bug. -When a program is under active development, however, -unused imports and variables often arise and it can -be annoying to delete them just to have the compilation proceed, -only to have them be needed again later. -The blank identifier provides a workaround. -</p> -<p> -This half-written program has two unused imports -(<code>fmt</code> and <code>io</code>) -and an unused variable (<code>fd</code>), -so it will not compile, but it would be nice to see if the -code so far is correct. -</p> -{{code "/doc/progs/eff_unused1.go" `/package/` `$`}} -<p> -To silence complaints about the unused imports, use a -blank identifier to refer to a symbol from the imported package. -Similarly, assigning the unused variable <code>fd</code> -to the blank identifier will silence the unused variable error. -This version of the program does compile. -</p> -{{code "/doc/progs/eff_unused2.go" `/package/` `$`}} - -<p> -By convention, the global declarations to silence import errors -should come right after the imports and be commented, -both to make them easy to find and as a reminder to clean things up later. -</p> - -<h3 id="blank_import">Import for side effect</h3> - -<p> -An unused import like <code>fmt</code> or <code>io</code> in the -previous example should eventually be used or removed: -blank assignments identify code as a work in progress. -But sometimes it is useful to import a package only for its -side effects, without any explicit use. -For example, during its <code>init</code> function, -the <code><a href="/pkg/net/http/pprof/">net/http/pprof</a></code> -package registers HTTP handlers that provide -debugging information. It has an exported API, but -most clients need only the handler registration and -access the data through a web page. -To import the package only for its side effects, rename the package -to the blank identifier: -</p> -<pre> -import _ "net/http/pprof" -</pre> -<p> -This form of import makes clear that the package is being -imported for its side effects, because there is no other possible -use of the package: in this file, it doesn't have a name. -(If it did, and we didn't use that name, the compiler would reject the program.) -</p> - -<h3 id="blank_implements">Interface checks</h3> - -<p> -As we saw in the discussion of <a href="#interfaces_and_types">interfaces</a> above, -a type need not declare explicitly that it implements an interface. -Instead, a type implements the interface just by implementing the interface's methods. -In practice, most interface conversions are static and therefore checked at compile time. -For example, passing an <code>*os.File</code> to a function -expecting an <code>io.Reader</code> will not compile unless -<code>*os.File</code> implements the <code>io.Reader</code> interface. -</p> - -<p> -Some interface checks do happen at run-time, though. -One instance is in the <code><a href="/pkg/encoding/json/">encoding/json</a></code> -package, which defines a <code><a href="/pkg/encoding/json/#Marshaler">Marshaler</a></code> -interface. When the JSON encoder receives a value that implements that interface, -the encoder invokes the value's marshaling method to convert it to JSON -instead of doing the standard conversion. -The encoder checks this property at run time with a <a href="#interface_conversions">type assertion</a> like: -</p> - -<pre> -m, ok := val.(json.Marshaler) -</pre> - -<p> -If it's necessary only to ask whether a type implements an interface, without -actually using the interface itself, perhaps as part of an error check, use the blank -identifier to ignore the type-asserted value: -</p> - -<pre> -if _, ok := val.(json.Marshaler); ok { - fmt.Printf("value %v of type %T implements json.Marshaler\n", val, val) -} -</pre> - -<p> -One place this situation arises is when it is necessary to guarantee within the package implementing the type that -it actually satisfies the interface. -If a type—for example, -<code><a href="/pkg/encoding/json/#RawMessage">json.RawMessage</a></code>—needs -a custom JSON representation, it should implement -<code>json.Marshaler</code>, but there are no static conversions that would -cause the compiler to verify this automatically. -If the type inadvertently fails to satisfy the interface, the JSON encoder will still work, -but will not use the custom implementation. -To guarantee that the implementation is correct, -a global declaration using the blank identifier can be used in the package: -</p> -<pre> -var _ json.Marshaler = (*RawMessage)(nil) -</pre> -<p> -In this declaration, the assignment involving a conversion of a -<code>*RawMessage</code> to a <code>Marshaler</code> -requires that <code>*RawMessage</code> implements <code>Marshaler</code>, -and that property will be checked at compile time. -Should the <code>json.Marshaler</code> interface change, this package -will no longer compile and we will be on notice that it needs to be updated. -</p> - -<p> -The appearance of the blank identifier in this construct indicates that -the declaration exists only for the type checking, -not to create a variable. -Don't do this for every type that satisfies an interface, though. -By convention, such declarations are only used -when there are no static conversions already present in the code, -which is a rare event. -</p> - - -<h2 id="embedding">Embedding</h2> - -<p> -Go does not provide the typical, type-driven notion of subclassing, -but it does have the ability to “borrow” pieces of an -implementation by <em>embedding</em> types within a struct or -interface. -</p> -<p> -Interface embedding is very simple. -We've mentioned the <code>io.Reader</code> and <code>io.Writer</code> interfaces before; -here are their definitions. -</p> -<pre> -type Reader interface { - Read(p []byte) (n int, err error) -} - -type Writer interface { - Write(p []byte) (n int, err error) -} -</pre> -<p> -The <code>io</code> package also exports several other interfaces -that specify objects that can implement several such methods. -For instance, there is <code>io.ReadWriter</code>, an interface -containing both <code>Read</code> and <code>Write</code>. -We could specify <code>io.ReadWriter</code> by listing the -two methods explicitly, but it's easier and more evocative -to embed the two interfaces to form the new one, like this: -</p> -<pre> -// ReadWriter is the interface that combines the Reader and Writer interfaces. -type ReadWriter interface { - Reader - Writer -} -</pre> -<p> -This says just what it looks like: A <code>ReadWriter</code> can do -what a <code>Reader</code> does <em>and</em> what a <code>Writer</code> -does; it is a union of the embedded interfaces. -Only interfaces can be embedded within interfaces. -</p> -<p> -The same basic idea applies to structs, but with more far-reaching -implications. The <code>bufio</code> package has two struct types, -<code>bufio.Reader</code> and <code>bufio.Writer</code>, each of -which of course implements the analogous interfaces from package -<code>io</code>. -And <code>bufio</code> also implements a buffered reader/writer, -which it does by combining a reader and a writer into one struct -using embedding: it lists the types within the struct -but does not give them field names. -</p> -<pre> -// ReadWriter stores pointers to a Reader and a Writer. -// It implements io.ReadWriter. -type ReadWriter struct { - *Reader // *bufio.Reader - *Writer // *bufio.Writer -} -</pre> -<p> -The embedded elements are pointers to structs and of course -must be initialized to point to valid structs before they -can be used. -The <code>ReadWriter</code> struct could be written as -</p> -<pre> -type ReadWriter struct { - reader *Reader - writer *Writer -} -</pre> -<p> -but then to promote the methods of the fields and to -satisfy the <code>io</code> interfaces, we would also need -to provide forwarding methods, like this: -</p> -<pre> -func (rw *ReadWriter) Read(p []byte) (n int, err error) { - return rw.reader.Read(p) -} -</pre> -<p> -By embedding the structs directly, we avoid this bookkeeping. -The methods of embedded types come along for free, which means that <code>bufio.ReadWriter</code> -not only has the methods of <code>bufio.Reader</code> and <code>bufio.Writer</code>, -it also satisfies all three interfaces: -<code>io.Reader</code>, -<code>io.Writer</code>, and -<code>io.ReadWriter</code>. -</p> -<p> -There's an important way in which embedding differs from subclassing. When we embed a type, -the methods of that type become methods of the outer type, -but when they are invoked the receiver of the method is the inner type, not the outer one. -In our example, when the <code>Read</code> method of a <code>bufio.ReadWriter</code> is -invoked, it has exactly the same effect as the forwarding method written out above; -the receiver is the <code>reader</code> field of the <code>ReadWriter</code>, not the -<code>ReadWriter</code> itself. -</p> -<p> -Embedding can also be a simple convenience. -This example shows an embedded field alongside a regular, named field. -</p> -<pre> -type Job struct { - Command string - *log.Logger -} -</pre> -<p> -The <code>Job</code> type now has the <code>Print</code>, <code>Printf</code>, <code>Println</code> -and other -methods of <code>*log.Logger</code>. We could have given the <code>Logger</code> -a field name, of course, but it's not necessary to do so. And now, once -initialized, we can -log to the <code>Job</code>: -</p> -<pre> -job.Println("starting now...") -</pre> -<p> -The <code>Logger</code> is a regular field of the <code>Job</code> struct, -so we can initialize it in the usual way inside the constructor for <code>Job</code>, like this, -</p> -<pre> -func NewJob(command string, logger *log.Logger) *Job { - return &Job{command, logger} -} -</pre> -<p> -or with a composite literal, -</p> -<pre> -job := &Job{command, log.New(os.Stderr, "Job: ", log.Ldate)} -</pre> -<p> -If we need to refer to an embedded field directly, the type name of the field, -ignoring the package qualifier, serves as a field name, as it did -in the <code>Read</code> method of our <code>ReadWriter</code> struct. -Here, if we needed to access the -<code>*log.Logger</code> of a <code>Job</code> variable <code>job</code>, -we would write <code>job.Logger</code>, -which would be useful if we wanted to refine the methods of <code>Logger</code>. -</p> -<pre> -func (job *Job) Printf(format string, args ...interface{}) { - job.Logger.Printf("%q: %s", job.Command, fmt.Sprintf(format, args...)) -} -</pre> -<p> -Embedding types introduces the problem of name conflicts but the rules to resolve -them are simple. -First, a field or method <code>X</code> hides any other item <code>X</code> in a more deeply -nested part of the type. -If <code>log.Logger</code> contained a field or method called <code>Command</code>, the <code>Command</code> field -of <code>Job</code> would dominate it. -</p> -<p> -Second, if the same name appears at the same nesting level, it is usually an error; -it would be erroneous to embed <code>log.Logger</code> if the <code>Job</code> struct -contained another field or method called <code>Logger</code>. -However, if the duplicate name is never mentioned in the program outside the type definition, it is OK. -This qualification provides some protection against changes made to types embedded from outside; there -is no problem if a field is added that conflicts with another field in another subtype if neither field -is ever used. -</p> - - -<h2 id="concurrency">Concurrency</h2> - -<h3 id="sharing">Share by communicating</h3> - -<p> -Concurrent programming is a large topic and there is space only for some -Go-specific highlights here. -</p> -<p> -Concurrent programming in many environments is made difficult by the -subtleties required to implement correct access to shared variables. Go encourages -a different approach in which shared values are passed around on channels -and, in fact, never actively shared by separate threads of execution. -Only one goroutine has access to the value at any given time. -Data races cannot occur, by design. -To encourage this way of thinking we have reduced it to a slogan: -</p> -<blockquote> -Do not communicate by sharing memory; -instead, share memory by communicating. -</blockquote> -<p> -This approach can be taken too far. Reference counts may be best done -by putting a mutex around an integer variable, for instance. But as a -high-level approach, using channels to control access makes it easier -to write clear, correct programs. -</p> -<p> -One way to think about this model is to consider a typical single-threaded -program running on one CPU. It has no need for synchronization primitives. -Now run another such instance; it too needs no synchronization. Now let those -two communicate; if the communication is the synchronizer, there's still no need -for other synchronization. Unix pipelines, for example, fit this model -perfectly. Although Go's approach to concurrency originates in Hoare's -Communicating Sequential Processes (CSP), -it can also be seen as a type-safe generalization of Unix pipes. -</p> - -<h3 id="goroutines">Goroutines</h3> - -<p> -They're called <em>goroutines</em> because the existing -terms—threads, coroutines, processes, and so on—convey -inaccurate connotations. A goroutine has a simple model: it is a -function executing concurrently with other goroutines in the same -address space. It is lightweight, costing little more than the -allocation of stack space. -And the stacks start small, so they are cheap, and grow -by allocating (and freeing) heap storage as required. -</p> -<p> -Goroutines are multiplexed onto multiple OS threads so if one should -block, such as while waiting for I/O, others continue to run. Their -design hides many of the complexities of thread creation and -management. -</p> -<p> -Prefix a function or method call with the <code>go</code> -keyword to run the call in a new goroutine. -When the call completes, the goroutine -exits, silently. (The effect is similar to the Unix shell's -<code>&</code> notation for running a command in the -background.) -</p> -<pre> -go list.Sort() // run list.Sort concurrently; don't wait for it. -</pre> -<p> -A function literal can be handy in a goroutine invocation. -</p> -<pre> -func Announce(message string, delay time.Duration) { - go func() { - time.Sleep(delay) - fmt.Println(message) - }() // Note the parentheses - must call the function. -} -</pre> -<p> -In Go, function literals are closures: the implementation makes -sure the variables referred to by the function survive as long as they are active. -</p> -<p> -These examples aren't too practical because the functions have no way of signaling -completion. For that, we need channels. -</p> - -<h3 id="channels">Channels</h3> - -<p> -Like maps, channels are allocated with <code>make</code>, and -the resulting value acts as a reference to an underlying data structure. -If an optional integer parameter is provided, it sets the buffer size for the channel. -The default is zero, for an unbuffered or synchronous channel. -</p> -<pre> -ci := make(chan int) // unbuffered channel of integers -cj := make(chan int, 0) // unbuffered channel of integers -cs := make(chan *os.File, 100) // buffered channel of pointers to Files -</pre> -<p> -Unbuffered channels combine communication—the exchange of a value—with -synchronization—guaranteeing that two calculations (goroutines) are in -a known state. -</p> -<p> -There are lots of nice idioms using channels. Here's one to get us started. -In the previous section we launched a sort in the background. A channel -can allow the launching goroutine to wait for the sort to complete. -</p> -<pre> -c := make(chan int) // Allocate a channel. -// Start the sort in a goroutine; when it completes, signal on the channel. -go func() { - list.Sort() - c <- 1 // Send a signal; value does not matter. -}() -doSomethingForAWhile() -<-c // Wait for sort to finish; discard sent value. -</pre> -<p> -Receivers always block until there is data to receive. -If the channel is unbuffered, the sender blocks until the receiver has -received the value. -If the channel has a buffer, the sender blocks only until the -value has been copied to the buffer; if the buffer is full, this -means waiting until some receiver has retrieved a value. -</p> -<p> -A buffered channel can be used like a semaphore, for instance to -limit throughput. In this example, incoming requests are passed -to <code>handle</code>, which sends a value into the channel, processes -the request, and then receives a value from the channel -to ready the “semaphore” for the next consumer. -The capacity of the channel buffer limits the number of -simultaneous calls to <code>process</code>. -</p> -<pre> -var sem = make(chan int, MaxOutstanding) - -func handle(r *Request) { - sem <- 1 // Wait for active queue to drain. - process(r) // May take a long time. - <-sem // Done; enable next request to run. -} - -func Serve(queue chan *Request) { - for { - req := <-queue - go handle(req) // Don't wait for handle to finish. - } -} -</pre> - -<p> -Once <code>MaxOutstanding</code> handlers are executing <code>process</code>, -any more will block trying to send into the filled channel buffer, -until one of the existing handlers finishes and receives from the buffer. -</p> - -<p> -This design has a problem, though: <code>Serve</code> -creates a new goroutine for -every incoming request, even though only <code>MaxOutstanding</code> -of them can run at any moment. -As a result, the program can consume unlimited resources if the requests come in too fast. -We can address that deficiency by changing <code>Serve</code> to -gate the creation of the goroutines. -Here's an obvious solution, but beware it has a bug we'll fix subsequently: -</p> - -<pre> -func Serve(queue chan *Request) { - for req := range queue { - sem <- 1 - go func() { - process(req) // Buggy; see explanation below. - <-sem - }() - } -}</pre> - -<p> -The bug is that in a Go <code>for</code> loop, the loop variable -is reused for each iteration, so the <code>req</code> -variable is shared across all goroutines. -That's not what we want. -We need to make sure that <code>req</code> is unique for each goroutine. -Here's one way to do that, passing the value of <code>req</code> as an argument -to the closure in the goroutine: -</p> - -<pre> -func Serve(queue chan *Request) { - for req := range queue { - sem <- 1 - go func(req *Request) { - process(req) - <-sem - }(req) - } -}</pre> - -<p> -Compare this version with the previous to see the difference in how -the closure is declared and run. -Another solution is just to create a new variable with the same -name, as in this example: -</p> - -<pre> -func Serve(queue chan *Request) { - for req := range queue { - req := req // Create new instance of req for the goroutine. - sem <- 1 - go func() { - process(req) - <-sem - }() - } -}</pre> - -<p> -It may seem odd to write -</p> - -<pre> -req := req -</pre> - -<p> -but it's legal and idiomatic in Go to do this. -You get a fresh version of the variable with the same name, deliberately -shadowing the loop variable locally but unique to each goroutine. -</p> - -<p> -Going back to the general problem of writing the server, -another approach that manages resources well is to start a fixed -number of <code>handle</code> goroutines all reading from the request -channel. -The number of goroutines limits the number of simultaneous -calls to <code>process</code>. -This <code>Serve</code> function also accepts a channel on which -it will be told to exit; after launching the goroutines it blocks -receiving from that channel. -</p> - -<pre> -func handle(queue chan *Request) { - for r := range queue { - process(r) - } -} - -func Serve(clientRequests chan *Request, quit chan bool) { - // Start handlers - for i := 0; i < MaxOutstanding; i++ { - go handle(clientRequests) - } - <-quit // Wait to be told to exit. -} -</pre> - -<h3 id="chan_of_chan">Channels of channels</h3> -<p> -One of the most important properties of Go is that -a channel is a first-class value that can be allocated and passed -around like any other. A common use of this property is -to implement safe, parallel demultiplexing. -</p> -<p> -In the example in the previous section, <code>handle</code> was -an idealized handler for a request but we didn't define the -type it was handling. If that type includes a channel on which -to reply, each client can provide its own path for the answer. -Here's a schematic definition of type <code>Request</code>. -</p> -<pre> -type Request struct { - args []int - f func([]int) int - resultChan chan int -} -</pre> -<p> -The client provides a function and its arguments, as well as -a channel inside the request object on which to receive the answer. -</p> -<pre> -func sum(a []int) (s int) { - for _, v := range a { - s += v - } - return -} - -request := &Request{[]int{3, 4, 5}, sum, make(chan int)} -// Send request -clientRequests <- request -// Wait for response. -fmt.Printf("answer: %d\n", <-request.resultChan) -</pre> -<p> -On the server side, the handler function is the only thing that changes. -</p> -<pre> -func handle(queue chan *Request) { - for req := range queue { - req.resultChan <- req.f(req.args) - } -} -</pre> -<p> -There's clearly a lot more to do to make it realistic, but this -code is a framework for a rate-limited, parallel, non-blocking RPC -system, and there's not a mutex in sight. -</p> - -<h3 id="parallel">Parallelization</h3> -<p> -Another application of these ideas is to parallelize a calculation -across multiple CPU cores. If the calculation can be broken into -separate pieces that can execute independently, it can be parallelized, -with a channel to signal when each piece completes. -</p> -<p> -Let's say we have an expensive operation to perform on a vector of items, -and that the value of the operation on each item is independent, -as in this idealized example. -</p> -<pre> -type Vector []float64 - -// Apply the operation to v[i], v[i+1] ... up to v[n-1]. -func (v Vector) DoSome(i, n int, u Vector, c chan int) { - for ; i < n; i++ { - v[i] += u.Op(v[i]) - } - c <- 1 // signal that this piece is done -} -</pre> -<p> -We launch the pieces independently in a loop, one per CPU. -They can complete in any order but it doesn't matter; we just -count the completion signals by draining the channel after -launching all the goroutines. -</p> -<pre> -const numCPU = 4 // number of CPU cores - -func (v Vector) DoAll(u Vector) { - c := make(chan int, numCPU) // Buffering optional but sensible. - for i := 0; i < numCPU; i++ { - go v.DoSome(i*len(v)/numCPU, (i+1)*len(v)/numCPU, u, c) - } - // Drain the channel. - for i := 0; i < numCPU; i++ { - <-c // wait for one task to complete - } - // All done. -} -</pre> -<p> -Rather than create a constant value for numCPU, we can ask the runtime what -value is appropriate. -The function <code><a href="/pkg/runtime#NumCPU">runtime.NumCPU</a></code> -returns the number of hardware CPU cores in the machine, so we could write -</p> -<pre> -var numCPU = runtime.NumCPU() -</pre> -<p> -There is also a function -<code><a href="/pkg/runtime#GOMAXPROCS">runtime.GOMAXPROCS</a></code>, -which reports (or sets) -the user-specified number of cores that a Go program can have running -simultaneously. -It defaults to the value of <code>runtime.NumCPU</code> but can be -overridden by setting the similarly named shell environment variable -or by calling the function with a positive number. Calling it with -zero just queries the value. -Therefore if we want to honor the user's resource request, we should write -</p> -<pre> -var numCPU = runtime.GOMAXPROCS(0) -</pre> -<p> -Be sure not to confuse the ideas of concurrency—structuring a program -as independently executing components—and parallelism—executing -calculations in parallel for efficiency on multiple CPUs. -Although the concurrency features of Go can make some problems easy -to structure as parallel computations, Go is a concurrent language, -not a parallel one, and not all parallelization problems fit Go's model. -For a discussion of the distinction, see the talk cited in -<a href="//blog.golang.org/2013/01/concurrency-is-not-parallelism.html">this -blog post</a>. - -<h3 id="leaky_buffer">A leaky buffer</h3> - -<p> -The tools of concurrent programming can even make non-concurrent -ideas easier to express. Here's an example abstracted from an RPC -package. The client goroutine loops receiving data from some source, -perhaps a network. To avoid allocating and freeing buffers, it keeps -a free list, and uses a buffered channel to represent it. If the -channel is empty, a new buffer gets allocated. -Once the message buffer is ready, it's sent to the server on -<code>serverChan</code>. -</p> -<pre> -var freeList = make(chan *Buffer, 100) -var serverChan = make(chan *Buffer) - -func client() { - for { - var b *Buffer - // Grab a buffer if available; allocate if not. - select { - case b = <-freeList: - // Got one; nothing more to do. - default: - // None free, so allocate a new one. - b = new(Buffer) - } - load(b) // Read next message from the net. - serverChan <- b // Send to server. - } -} -</pre> -<p> -The server loop receives each message from the client, processes it, -and returns the buffer to the free list. -</p> -<pre> -func server() { - for { - b := <-serverChan // Wait for work. - process(b) - // Reuse buffer if there's room. - select { - case freeList <- b: - // Buffer on free list; nothing more to do. - default: - // Free list full, just carry on. - } - } -} -</pre> -<p> -The client attempts to retrieve a buffer from <code>freeList</code>; -if none is available, it allocates a fresh one. -The server's send to <code>freeList</code> puts <code>b</code> back -on the free list unless the list is full, in which case the -buffer is dropped on the floor to be reclaimed by -the garbage collector. -(The <code>default</code> clauses in the <code>select</code> -statements execute when no other case is ready, -meaning that the <code>selects</code> never block.) -This implementation builds a leaky bucket free list -in just a few lines, relying on the buffered channel and -the garbage collector for bookkeeping. -</p> - -<h2 id="errors">Errors</h2> - -<p> -Library routines must often return some sort of error indication to -the caller. -As mentioned earlier, Go's multivalue return makes it -easy to return a detailed error description alongside the normal -return value. -It is good style to use this feature to provide detailed error information. -For example, as we'll see, <code>os.Open</code> doesn't -just return a <code>nil</code> pointer on failure, it also returns an -error value that describes what went wrong. -</p> - -<p> -By convention, errors have type <code>error</code>, -a simple built-in interface. -</p> -<pre> -type error interface { - Error() string -} -</pre> -<p> -A library writer is free to implement this interface with a -richer model under the covers, making it possible not only -to see the error but also to provide some context. -As mentioned, alongside the usual <code>*os.File</code> -return value, <code>os.Open</code> also returns an -error value. -If the file is opened successfully, the error will be <code>nil</code>, -but when there is a problem, it will hold an -<code>os.PathError</code>: -</p> -<pre> -// PathError records an error and the operation and -// file path that caused it. -type PathError struct { - Op string // "open", "unlink", etc. - Path string // The associated file. - Err error // Returned by the system call. -} - -func (e *PathError) Error() string { - return e.Op + " " + e.Path + ": " + e.Err.Error() -} -</pre> -<p> -<code>PathError</code>'s <code>Error</code> generates -a string like this: -</p> -<pre> -open /etc/passwx: no such file or directory -</pre> -<p> -Such an error, which includes the problematic file name, the -operation, and the operating system error it triggered, is useful even -if printed far from the call that caused it; -it is much more informative than the plain -"no such file or directory". -</p> - -<p> -When feasible, error strings should identify their origin, such as by having -a prefix naming the operation or package that generated the error. For example, in package -<code>image</code>, the string representation for a decoding error due to an -unknown format is "image: unknown format". -</p> - -<p> -Callers that care about the precise error details can -use a type switch or a type assertion to look for specific -errors and extract details. For <code>PathErrors</code> -this might include examining the internal <code>Err</code> -field for recoverable failures. -</p> - -<pre> -for try := 0; try < 2; try++ { - file, err = os.Create(filename) - if err == nil { - return - } - if e, ok := err.(*os.PathError); ok && e.Err == syscall.ENOSPC { - deleteTempFiles() // Recover some space. - continue - } - return -} -</pre> - -<p> -The second <code>if</code> statement here is another <a href="#interface_conversions">type assertion</a>. -If it fails, <code>ok</code> will be false, and <code>e</code> -will be <code>nil</code>. -If it succeeds, <code>ok</code> will be true, which means the -error was of type <code>*os.PathError</code>, and then so is <code>e</code>, -which we can examine for more information about the error. -</p> - -<h3 id="panic">Panic</h3> - -<p> -The usual way to report an error to a caller is to return an -<code>error</code> as an extra return value. The canonical -<code>Read</code> method is a well-known instance; it returns a byte -count and an <code>error</code>. But what if the error is -unrecoverable? Sometimes the program simply cannot continue. -</p> - -<p> -For this purpose, there is a built-in function <code>panic</code> -that in effect creates a run-time error that will stop the program -(but see the next section). The function takes a single argument -of arbitrary type—often a string—to be printed as the -program dies. It's also a way to indicate that something impossible has -happened, such as exiting an infinite loop. -</p> - - -<pre> -// A toy implementation of cube root using Newton's method. -func CubeRoot(x float64) float64 { - z := x/3 // Arbitrary initial value - for i := 0; i < 1e6; i++ { - prevz := z - z -= (z*z*z-x) / (3*z*z) - if veryClose(z, prevz) { - return z - } - } - // A million iterations has not converged; something is wrong. - panic(fmt.Sprintf("CubeRoot(%g) did not converge", x)) -} -</pre> - -<p> -This is only an example but real library functions should -avoid <code>panic</code>. If the problem can be masked or worked -around, it's always better to let things continue to run rather -than taking down the whole program. One possible counterexample -is during initialization: if the library truly cannot set itself up, -it might be reasonable to panic, so to speak. -</p> - -<pre> -var user = os.Getenv("USER") - -func init() { - if user == "" { - panic("no value for $USER") - } -} -</pre> - -<h3 id="recover">Recover</h3> - -<p> -When <code>panic</code> is called, including implicitly for run-time -errors such as indexing a slice out of bounds or failing a type -assertion, it immediately stops execution of the current function -and begins unwinding the stack of the goroutine, running any deferred -functions along the way. If that unwinding reaches the top of the -goroutine's stack, the program dies. However, it is possible to -use the built-in function <code>recover</code> to regain control -of the goroutine and resume normal execution. -</p> - -<p> -A call to <code>recover</code> stops the unwinding and returns the -argument passed to <code>panic</code>. Because the only code that -runs while unwinding is inside deferred functions, <code>recover</code> -is only useful inside deferred functions. -</p> - -<p> -One application of <code>recover</code> is to shut down a failing goroutine -inside a server without killing the other executing goroutines. -</p> - -<pre> -func server(workChan <-chan *Work) { - for work := range workChan { - go safelyDo(work) - } -} - -func safelyDo(work *Work) { - defer func() { - if err := recover(); err != nil { - log.Println("work failed:", err) - } - }() - do(work) -} -</pre> - -<p> -In this example, if <code>do(work)</code> panics, the result will be -logged and the goroutine will exit cleanly without disturbing the -others. There's no need to do anything else in the deferred closure; -calling <code>recover</code> handles the condition completely. -</p> - -<p> -Because <code>recover</code> always returns <code>nil</code> unless called directly -from a deferred function, deferred code can call library routines that themselves -use <code>panic</code> and <code>recover</code> without failing. As an example, -the deferred function in <code>safelyDo</code> might call a logging function before -calling <code>recover</code>, and that logging code would run unaffected -by the panicking state. -</p> - -<p> -With our recovery pattern in place, the <code>do</code> -function (and anything it calls) can get out of any bad situation -cleanly by calling <code>panic</code>. We can use that idea to -simplify error handling in complex software. Let's look at an -idealized version of a <code>regexp</code> package, which reports -parsing errors by calling <code>panic</code> with a local -error type. Here's the definition of <code>Error</code>, -an <code>error</code> method, and the <code>Compile</code> function. -</p> - -<pre> -// Error is the type of a parse error; it satisfies the error interface. -type Error string -func (e Error) Error() string { - return string(e) -} - -// error is a method of *Regexp that reports parsing errors by -// panicking with an Error. -func (regexp *Regexp) error(err string) { - panic(Error(err)) -} - -// Compile returns a parsed representation of the regular expression. -func Compile(str string) (regexp *Regexp, err error) { - regexp = new(Regexp) - // doParse will panic if there is a parse error. - defer func() { - if e := recover(); e != nil { - regexp = nil // Clear return value. - err = e.(Error) // Will re-panic if not a parse error. - } - }() - return regexp.doParse(str), nil -} -</pre> - -<p> -If <code>doParse</code> panics, the recovery block will set the -return value to <code>nil</code>—deferred functions can modify -named return values. It will then check, in the assignment -to <code>err</code>, that the problem was a parse error by asserting -that it has the local type <code>Error</code>. -If it does not, the type assertion will fail, causing a run-time error -that continues the stack unwinding as though nothing had interrupted -it. -This check means that if something unexpected happens, such -as an index out of bounds, the code will fail even though we -are using <code>panic</code> and <code>recover</code> to handle -parse errors. -</p> - -<p> -With error handling in place, the <code>error</code> method (because it's a -method bound to a type, it's fine, even natural, for it to have the same name -as the builtin <code>error</code> type) -makes it easy to report parse errors without worrying about unwinding -the parse stack by hand: -</p> - -<pre> -if pos == 0 { - re.error("'*' illegal at start of expression") -} -</pre> - -<p> -Useful though this pattern is, it should be used only within a package. -<code>Parse</code> turns its internal <code>panic</code> calls into -<code>error</code> values; it does not expose <code>panics</code> -to its client. That is a good rule to follow. -</p> - -<p> -By the way, this re-panic idiom changes the panic value if an actual -error occurs. However, both the original and new failures will be -presented in the crash report, so the root cause of the problem will -still be visible. Thus this simple re-panic approach is usually -sufficient—it's a crash after all—but if you want to -display only the original value, you can write a little more code to -filter unexpected problems and re-panic with the original error. -That's left as an exercise for the reader. -</p> - - -<h2 id="web_server">A web server</h2> - -<p> -Let's finish with a complete Go program, a web server. -This one is actually a kind of web re-server. -Google provides a service at <code>chart.apis.google.com</code> -that does automatic formatting of data into charts and graphs. -It's hard to use interactively, though, -because you need to put the data into the URL as a query. -The program here provides a nicer interface to one form of data: given a short piece of text, -it calls on the chart server to produce a QR code, a matrix of boxes that encode the -text. -That image can be grabbed with your cell phone's camera and interpreted as, -for instance, a URL, saving you typing the URL into the phone's tiny keyboard. -</p> -<p> -Here's the complete program. -An explanation follows. -</p> -{{code "/doc/progs/eff_qr.go" `/package/` `$`}} -<p> -The pieces up to <code>main</code> should be easy to follow. -The one flag sets a default HTTP port for our server. The template -variable <code>templ</code> is where the fun happens. It builds an HTML template -that will be executed by the server to display the page; more about -that in a moment. -</p> -<p> -The <code>main</code> function parses the flags and, using the mechanism -we talked about above, binds the function <code>QR</code> to the root path -for the server. Then <code>http.ListenAndServe</code> is called to start the -server; it blocks while the server runs. -</p> -<p> -<code>QR</code> just receives the request, which contains form data, and -executes the template on the data in the form value named <code>s</code>. -</p> -<p> -The template package <code>html/template</code> is powerful; -this program just touches on its capabilities. -In essence, it rewrites a piece of HTML text on the fly by substituting elements derived -from data items passed to <code>templ.Execute</code>, in this case the -form value. -Within the template text (<code>templateStr</code>), -double-brace-delimited pieces denote template actions. -The piece from <code>{{html "{{if .}}"}}</code> -to <code>{{html "{{end}}"}}</code> executes only if the value of the current data item, called <code>.</code> (dot), -is non-empty. -That is, when the string is empty, this piece of the template is suppressed. -</p> -<p> -The two snippets <code>{{html "{{.}}"}}</code> say to show the data presented to -the template—the query string—on the web page. -The HTML template package automatically provides appropriate escaping so the -text is safe to display. -</p> -<p> -The rest of the template string is just the HTML to show when the page loads. -If this is too quick an explanation, see the <a href="/pkg/html/template/">documentation</a> -for the template package for a more thorough discussion. -</p> -<p> -And there you have it: a useful web server in a few lines of code plus some -data-driven HTML text. -Go is powerful enough to make a lot happen in a few lines. -</p> - -<!-- -TODO -<pre> -verifying implementation -type Color uint32 - -// Check that Color implements image.Color and image.Image -var _ image.Color = Black -var _ image.Image = Black -</pre> ---> |