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-<!--{
- "Title": "Effective Go",
- "Template": true
-}-->
-
-<h2 id="introduction">Introduction</h2>
-
-<p>
-Go is a new language. Although it borrows ideas from
-existing languages,
-it has unusual properties that make effective Go programs
-different in character from programs written in its relatives.
-A straightforward translation of a C++ or Java program into Go
-is unlikely to produce a satisfactory result&mdash;Java programs
-are written in Java, not Go.
-On the other hand, thinking about the problem from a Go
-perspective could produce a successful but quite different
-program.
-In other words,
-to write Go well, it's important to understand its properties
-and idioms.
-It's also important to know the established conventions for
-programming in Go, such as naming, formatting, program
-construction, and so on, so that programs you write
-will be easy for other Go programmers to understand.
-</p>
-
-<p>
-This document gives tips for writing clear, idiomatic Go code.
-It augments the <a href="/ref/spec">language specification</a>,
-the <a href="//tour.golang.org/">Tour of Go</a>,
-and <a href="/doc/code.html">How to Write Go Code</a>,
-all of which you
-should read first.
-</p>
-
-<h3 id="examples">Examples</h3>
-
-<p>
-The <a href="/src/">Go package sources</a>
-are intended to serve not
-only as the core library but also as examples of how to
-use the language.
-Moreover, many of the packages contain working, self-contained
-executable examples you can run directly from the
-<a href="//golang.org">golang.org</a> web site, such as
-<a href="//golang.org/pkg/strings/#example_Map">this one</a> (if
-necessary, click on the word "Example" to open it up).
-If you have a question about how to approach a problem or how something
-might be implemented, the documentation, code and examples in the
-library can provide answers, ideas and
-background.
-</p>
-
-
-<h2 id="formatting">Formatting</h2>
-
-<p>
-Formatting issues are the most contentious
-but the least consequential.
-People can adapt to different formatting styles
-but it's better if they don't have to, and
-less time is devoted to the topic
-if everyone adheres to the same style.
-The problem is how to approach this Utopia without a long
-prescriptive style guide.
-</p>
-
-<p>
-With Go we take an unusual
-approach and let the machine
-take care of most formatting issues.
-The <code>gofmt</code> program
-(also available as <code>go fmt</code>, which
-operates at the package level rather than source file level)
-reads a Go program
-and emits the source in a standard style of indentation
-and vertical alignment, retaining and if necessary
-reformatting comments.
-If you want to know how to handle some new layout
-situation, run <code>gofmt</code>; if the answer doesn't
-seem right, rearrange your program (or file a bug about <code>gofmt</code>),
-don't work around it.
-</p>
-
-<p>
-As an example, there's no need to spend time lining up
-the comments on the fields of a structure.
-<code>Gofmt</code> will do that for you. Given the
-declaration
-</p>
-
-<pre>
-type T struct {
- name string // name of the object
- value int // its value
-}
-</pre>
-
-<p>
-<code>gofmt</code> will line up the columns:
-</p>
-
-<pre>
-type T struct {
- name string // name of the object
- value int // its value
-}
-</pre>
-
-<p>
-All Go code in the standard packages has been formatted with <code>gofmt</code>.
-</p>
-
-
-<p>
-Some formatting details remain. Very briefly:
-</p>
-
-<dl>
- <dt>Indentation</dt>
- <dd>We use tabs for indentation and <code>gofmt</code> emits them by default.
- Use spaces only if you must.
- </dd>
- <dt>Line length</dt>
- <dd>
- Go has no line length limit. Don't worry about overflowing a punched card.
- If a line feels too long, wrap it and indent with an extra tab.
- </dd>
- <dt>Parentheses</dt>
- <dd>
- Go needs fewer parentheses than C and Java: control structures (<code>if</code>,
- <code>for</code>, <code>switch</code>) do not have parentheses in
- their syntax.
- Also, the operator precedence hierarchy is shorter and clearer, so
-<pre>
-x&lt;&lt;8 + y&lt;&lt;16
-</pre>
- means what the spacing implies, unlike in the other languages.
- </dd>
-</dl>
-
-<h2 id="commentary">Commentary</h2>
-
-<p>
-Go provides C-style <code>/* */</code> block comments
-and C++-style <code>//</code> line comments.
-Line comments are the norm;
-block comments appear mostly as package comments, but
-are useful within an expression or to disable large swaths of code.
-</p>
-
-<p>
-The program—and web server—<code>godoc</code> processes
-Go source files to extract documentation about the contents of the
-package.
-Comments that appear before top-level declarations, with no intervening newlines,
-are extracted along with the declaration to serve as explanatory text for the item.
-The nature and style of these comments determines the
-quality of the documentation <code>godoc</code> produces.
-</p>
-
-<p>
-Every package should have a <i>package comment</i>, a block
-comment preceding the package clause.
-For multi-file packages, the package comment only needs to be
-present in one file, and any one will do.
-The package comment should introduce the package and
-provide information relevant to the package as a whole.
-It will appear first on the <code>godoc</code> page and
-should set up the detailed documentation that follows.
-</p>
-
-<pre>
-/*
-Package regexp implements a simple library for regular expressions.
-
-The syntax of the regular expressions accepted is:
-
- regexp:
- concatenation { '|' concatenation }
- concatenation:
- { closure }
- closure:
- term [ '*' | '+' | '?' ]
- term:
- '^'
- '$'
- '.'
- character
- '[' [ '^' ] character-ranges ']'
- '(' regexp ')'
-*/
-package regexp
-</pre>
-
-<p>
-If the package is simple, the package comment can be brief.
-</p>
-
-<pre>
-// Package path implements utility routines for
-// manipulating slash-separated filename paths.
-</pre>
-
-<p>
-Comments do not need extra formatting such as banners of stars.
-The generated output may not even be presented in a fixed-width font, so don't depend
-on spacing for alignment&mdash;<code>godoc</code>, like <code>gofmt</code>,
-takes care of that.
-The comments are uninterpreted plain text, so HTML and other
-annotations such as <code>_this_</code> will reproduce <i>verbatim</i> and should
-not be used.
-One adjustment <code>godoc</code> does do is to display indented
-text in a fixed-width font, suitable for program snippets.
-The package comment for the
-<a href="/pkg/fmt/"><code>fmt</code> package</a> uses this to good effect.
-</p>
-
-<p>
-Depending on the context, <code>godoc</code> might not even
-reformat comments, so make sure they look good straight up:
-use correct spelling, punctuation, and sentence structure,
-fold long lines, and so on.
-</p>
-
-<p>
-Inside a package, any comment immediately preceding a top-level declaration
-serves as a <i>doc comment</i> for that declaration.
-Every exported (capitalized) name in a program should
-have a doc comment.
-</p>
-
-<p>
-Doc comments work best as complete sentences, which allow
-a wide variety of automated presentations.
-The first sentence should be a one-sentence summary that
-starts with the name being declared.
-</p>
-
-<pre>
-// Compile parses a regular expression and returns, if successful,
-// a Regexp that can be used to match against text.
-func Compile(str string) (*Regexp, error) {
-</pre>
-
-<p>
-If every doc comment begins with the name of the item it describes,
-you can use the <a href="/cmd/go/#hdr-Show_documentation_for_package_or_symbol">doc</a>
-subcommand of the <a href="/cmd/go/">go</a> tool
-and run the output through <code>grep</code>.
-Imagine you couldn't remember the name "Compile" but were looking for
-the parsing function for regular expressions, so you ran
-the command,
-</p>
-
-<pre>
-$ go doc -all regexp | grep -i parse
-</pre>
-
-<p>
-If all the doc comments in the package began, "This function...", <code>grep</code>
-wouldn't help you remember the name. But because the package starts each
-doc comment with the name, you'd see something like this,
-which recalls the word you're looking for.
-</p>
-
-<pre>
-$ go doc -all regexp | grep -i parse
- Compile parses a regular expression and returns, if successful, a Regexp
- MustCompile is like Compile but panics if the expression cannot be parsed.
- parsed. It simplifies safe initialization of global variables holding
-$
-</pre>
-
-<p>
-Go's declaration syntax allows grouping of declarations.
-A single doc comment can introduce a group of related constants or variables.
-Since the whole declaration is presented, such a comment can often be perfunctory.
-</p>
-
-<pre>
-// Error codes returned by failures to parse an expression.
-var (
- ErrInternal = errors.New("regexp: internal error")
- ErrUnmatchedLpar = errors.New("regexp: unmatched '('")
- ErrUnmatchedRpar = errors.New("regexp: unmatched ')'")
- ...
-)
-</pre>
-
-<p>
-Grouping can also indicate relationships between items,
-such as the fact that a set of variables is protected by a mutex.
-</p>
-
-<pre>
-var (
- countLock sync.Mutex
- inputCount uint32
- outputCount uint32
- errorCount uint32
-)
-</pre>
-
-<h2 id="names">Names</h2>
-
-<p>
-Names are as important in Go as in any other language.
-They even have semantic effect:
-the visibility of a name outside a package is determined by whether its
-first character is upper case.
-It's therefore worth spending a little time talking about naming conventions
-in Go programs.
-</p>
-
-
-<h3 id="package-names">Package names</h3>
-
-<p>
-When a package is imported, the package name becomes an accessor for the
-contents. After
-</p>
-
-<pre>
-import "bytes"
-</pre>
-
-<p>
-the importing package can talk about <code>bytes.Buffer</code>. It's
-helpful if everyone using the package can use the same name to refer to
-its contents, which implies that the package name should be good:
-short, concise, evocative. By convention, packages are given
-lower case, single-word names; there should be no need for underscores
-or mixedCaps.
-Err on the side of brevity, since everyone using your
-package will be typing that name.
-And don't worry about collisions <i>a priori</i>.
-The package name is only the default name for imports; it need not be unique
-across all source code, and in the rare case of a collision the
-importing package can choose a different name to use locally.
-In any case, confusion is rare because the file name in the import
-determines just which package is being used.
-</p>
-
-<p>
-Another convention is that the package name is the base name of
-its source directory;
-the package in <code>src/encoding/base64</code>
-is imported as <code>"encoding/base64"</code> but has name <code>base64</code>,
-not <code>encoding_base64</code> and not <code>encodingBase64</code>.
-</p>
-
-<p>
-The importer of a package will use the name to refer to its contents,
-so exported names in the package can use that fact
-to avoid stutter.
-(Don't use the <code>import .</code> notation, which can simplify
-tests that must run outside the package they are testing, but should otherwise be avoided.)
-For instance, the buffered reader type in the <code>bufio</code> package is called <code>Reader</code>,
-not <code>BufReader</code>, because users see it as <code>bufio.Reader</code>,
-which is a clear, concise name.
-Moreover,
-because imported entities are always addressed with their package name, <code>bufio.Reader</code>
-does not conflict with <code>io.Reader</code>.
-Similarly, the function to make new instances of <code>ring.Ring</code>&mdash;which
-is the definition of a <em>constructor</em> in Go&mdash;would
-normally be called <code>NewRing</code>, but since
-<code>Ring</code> is the only type exported by the package, and since the
-package is called <code>ring</code>, it's called just <code>New</code>,
-which clients of the package see as <code>ring.New</code>.
-Use the package structure to help you choose good names.
-</p>
-
-<p>
-Another short example is <code>once.Do</code>;
-<code>once.Do(setup)</code> reads well and would not be improved by
-writing <code>once.DoOrWaitUntilDone(setup)</code>.
-Long names don't automatically make things more readable.
-A helpful doc comment can often be more valuable than an extra long name.
-</p>
-
-<h3 id="Getters">Getters</h3>
-
-<p>
-Go doesn't provide automatic support for getters and setters.
-There's nothing wrong with providing getters and setters yourself,
-and it's often appropriate to do so, but it's neither idiomatic nor necessary
-to put <code>Get</code> into the getter's name. If you have a field called
-<code>owner</code> (lower case, unexported), the getter method should be
-called <code>Owner</code> (upper case, exported), not <code>GetOwner</code>.
-The use of upper-case names for export provides the hook to discriminate
-the field from the method.
-A setter function, if needed, will likely be called <code>SetOwner</code>.
-Both names read well in practice:
-</p>
-<pre>
-owner := obj.Owner()
-if owner != user {
- obj.SetOwner(user)
-}
-</pre>
-
-<h3 id="interface-names">Interface names</h3>
-
-<p>
-By convention, one-method interfaces are named by
-the method name plus an -er suffix or similar modification
-to construct an agent noun: <code>Reader</code>,
-<code>Writer</code>, <code>Formatter</code>,
-<code>CloseNotifier</code> etc.
-</p>
-
-<p>
-There are a number of such names and it's productive to honor them and the function
-names they capture.
-<code>Read</code>, <code>Write</code>, <code>Close</code>, <code>Flush</code>,
-<code>String</code> and so on have
-canonical signatures and meanings. To avoid confusion,
-don't give your method one of those names unless it
-has the same signature and meaning.
-Conversely, if your type implements a method with the
-same meaning as a method on a well-known type,
-give it the same name and signature;
-call your string-converter method <code>String</code> not <code>ToString</code>.
-</p>
-
-<h3 id="mixed-caps">MixedCaps</h3>
-
-<p>
-Finally, the convention in Go is to use <code>MixedCaps</code>
-or <code>mixedCaps</code> rather than underscores to write
-multiword names.
-</p>
-
-<h2 id="semicolons">Semicolons</h2>
-
-<p>
-Like C, Go's formal grammar uses semicolons to terminate statements,
-but unlike in C, those semicolons do not appear in the source.
-Instead the lexer uses a simple rule to insert semicolons automatically
-as it scans, so the input text is mostly free of them.
-</p>
-
-<p>
-The rule is this. If the last token before a newline is an identifier
-(which includes words like <code>int</code> and <code>float64</code>),
-a basic literal such as a number or string constant, or one of the
-tokens
-</p>
-<pre>
-break continue fallthrough return ++ -- ) }
-</pre>
-<p>
-the lexer always inserts a semicolon after the token.
-This could be summarized as, &ldquo;if the newline comes
-after a token that could end a statement, insert a semicolon&rdquo;.
-</p>
-
-<p>
-A semicolon can also be omitted immediately before a closing brace,
-so a statement such as
-</p>
-<pre>
- go func() { for { dst &lt;- &lt;-src } }()
-</pre>
-<p>
-needs no semicolons.
-Idiomatic Go programs have semicolons only in places such as
-<code>for</code> loop clauses, to separate the initializer, condition, and
-continuation elements. They are also necessary to separate multiple
-statements on a line, should you write code that way.
-</p>
-
-<p>
-One consequence of the semicolon insertion rules
-is that you cannot put the opening brace of a
-control structure (<code>if</code>, <code>for</code>, <code>switch</code>,
-or <code>select</code>) on the next line. If you do, a semicolon
-will be inserted before the brace, which could cause unwanted
-effects. Write them like this
-</p>
-
-<pre>
-if i &lt; f() {
- g()
-}
-</pre>
-<p>
-not like this
-</p>
-<pre>
-if i &lt; f() // wrong!
-{ // wrong!
- g()
-}
-</pre>
-
-
-<h2 id="control-structures">Control structures</h2>
-
-<p>
-The control structures of Go are related to those of C but differ
-in important ways.
-There is no <code>do</code> or <code>while</code> loop, only a
-slightly generalized
-<code>for</code>;
-<code>switch</code> is more flexible;
-<code>if</code> and <code>switch</code> accept an optional
-initialization statement like that of <code>for</code>;
-<code>break</code> and <code>continue</code> statements
-take an optional label to identify what to break or continue;
-and there are new control structures including a type switch and a
-multiway communications multiplexer, <code>select</code>.
-The syntax is also slightly different:
-there are no parentheses
-and the bodies must always be brace-delimited.
-</p>
-
-<h3 id="if">If</h3>
-
-<p>
-In Go a simple <code>if</code> looks like this:
-</p>
-<pre>
-if x &gt; 0 {
- return y
-}
-</pre>
-
-<p>
-Mandatory braces encourage writing simple <code>if</code> statements
-on multiple lines. It's good style to do so anyway,
-especially when the body contains a control statement such as a
-<code>return</code> or <code>break</code>.
-</p>
-
-<p>
-Since <code>if</code> and <code>switch</code> accept an initialization
-statement, it's common to see one used to set up a local variable.
-</p>
-
-<pre>
-if err := file.Chmod(0664); err != nil {
- log.Print(err)
- return err
-}
-</pre>
-
-<p id="else">
-In the Go libraries, you'll find that
-when an <code>if</code> statement doesn't flow into the next statement—that is,
-the body ends in <code>break</code>, <code>continue</code>,
-<code>goto</code>, or <code>return</code>—the unnecessary
-<code>else</code> is omitted.
-</p>
-
-<pre>
-f, err := os.Open(name)
-if err != nil {
- return err
-}
-codeUsing(f)
-</pre>
-
-<p>
-This is an example of a common situation where code must guard against a
-sequence of error conditions. The code reads well if the
-successful flow of control runs down the page, eliminating error cases
-as they arise. Since error cases tend to end in <code>return</code>
-statements, the resulting code needs no <code>else</code> statements.
-</p>
-
-<pre>
-f, err := os.Open(name)
-if err != nil {
- return err
-}
-d, err := f.Stat()
-if err != nil {
- f.Close()
- return err
-}
-codeUsing(f, d)
-</pre>
-
-
-<h3 id="redeclaration">Redeclaration and reassignment</h3>
-
-<p>
-An aside: The last example in the previous section demonstrates a detail of how the
-<code>:=</code> short declaration form works.
-The declaration that calls <code>os.Open</code> reads,
-</p>
-
-<pre>
-f, err := os.Open(name)
-</pre>
-
-<p>
-This statement declares two variables, <code>f</code> and <code>err</code>.
-A few lines later, the call to <code>f.Stat</code> reads,
-</p>
-
-<pre>
-d, err := f.Stat()
-</pre>
-
-<p>
-which looks as if it declares <code>d</code> and <code>err</code>.
-Notice, though, that <code>err</code> appears in both statements.
-This duplication is legal: <code>err</code> is declared by the first statement,
-but only <em>re-assigned</em> in the second.
-This means that the call to <code>f.Stat</code> uses the existing
-<code>err</code> variable declared above, and just gives it a new value.
-</p>
-
-<p>
-In a <code>:=</code> declaration a variable <code>v</code> may appear even
-if it has already been declared, provided:
-</p>
-
-<ul>
-<li>this declaration is in the same scope as the existing declaration of <code>v</code>
-(if <code>v</code> is already declared in an outer scope, the declaration will create a new variable §),</li>
-<li>the corresponding value in the initialization is assignable to <code>v</code>, and</li>
-<li>there is at least one other variable that is created by the declaration.</li>
-</ul>
-
-<p>
-This unusual property is pure pragmatism,
-making it easy to use a single <code>err</code> value, for example,
-in a long <code>if-else</code> chain.
-You'll see it used often.
-</p>
-
-<p>
-§ It's worth noting here that in Go the scope of function parameters and return values
-is the same as the function body, even though they appear lexically outside the braces
-that enclose the body.
-</p>
-
-<h3 id="for">For</h3>
-
-<p>
-The Go <code>for</code> loop is similar to&mdash;but not the same as&mdash;C's.
-It unifies <code>for</code>
-and <code>while</code> and there is no <code>do-while</code>.
-There are three forms, only one of which has semicolons.
-</p>
-<pre>
-// Like a C for
-for init; condition; post { }
-
-// Like a C while
-for condition { }
-
-// Like a C for(;;)
-for { }
-</pre>
-
-<p>
-Short declarations make it easy to declare the index variable right in the loop.
-</p>
-<pre>
-sum := 0
-for i := 0; i &lt; 10; i++ {
- sum += i
-}
-</pre>
-
-<p>
-If you're looping over an array, slice, string, or map,
-or reading from a channel, a <code>range</code> clause can
-manage the loop.
-</p>
-<pre>
-for key, value := range oldMap {
- newMap[key] = value
-}
-</pre>
-
-<p>
-If you only need the first item in the range (the key or index), drop the second:
-</p>
-<pre>
-for key := range m {
- if key.expired() {
- delete(m, key)
- }
-}
-</pre>
-
-<p>
-If you only need the second item in the range (the value), use the <em>blank identifier</em>, an underscore, to discard the first:
-</p>
-<pre>
-sum := 0
-for _, value := range array {
- sum += value
-}
-</pre>
-
-<p>
-The blank identifier has many uses, as described in <a href="#blank">a later section</a>.
-</p>
-
-<p>
-For strings, the <code>range</code> does more work for you, breaking out individual
-Unicode code points by parsing the UTF-8.
-Erroneous encodings consume one byte and produce the
-replacement rune U+FFFD.
-(The name (with associated builtin type) <code>rune</code> is Go terminology for a
-single Unicode code point.
-See <a href="/ref/spec#Rune_literals">the language specification</a>
-for details.)
-The loop
-</p>
-<pre>
-for pos, char := range "日本\x80語" { // \x80 is an illegal UTF-8 encoding
- fmt.Printf("character %#U starts at byte position %d\n", char, pos)
-}
-</pre>
-<p>
-prints
-</p>
-<pre>
-character U+65E5 '日' starts at byte position 0
-character U+672C '本' starts at byte position 3
-character U+FFFD '�' starts at byte position 6
-character U+8A9E '語' starts at byte position 7
-</pre>
-
-<p>
-Finally, Go has no comma operator and <code>++</code> and <code>--</code>
-are statements not expressions.
-Thus if you want to run multiple variables in a <code>for</code>
-you should use parallel assignment (although that precludes <code>++</code> and <code>--</code>).
-</p>
-<pre>
-// Reverse a
-for i, j := 0, len(a)-1; i &lt; j; i, j = i+1, j-1 {
- a[i], a[j] = a[j], a[i]
-}
-</pre>
-
-<h3 id="switch">Switch</h3>
-
-<p>
-Go's <code>switch</code> is more general than C's.
-The expressions need not be constants or even integers,
-the cases are evaluated top to bottom until a match is found,
-and if the <code>switch</code> has no expression it switches on
-<code>true</code>.
-It's therefore possible&mdash;and idiomatic&mdash;to write an
-<code>if</code>-<code>else</code>-<code>if</code>-<code>else</code>
-chain as a <code>switch</code>.
-</p>
-
-<pre>
-func unhex(c byte) byte {
- switch {
- case '0' &lt;= c &amp;&amp; c &lt;= '9':
- return c - '0'
- case 'a' &lt;= c &amp;&amp; c &lt;= 'f':
- return c - 'a' + 10
- case 'A' &lt;= c &amp;&amp; c &lt;= 'F':
- return c - 'A' + 10
- }
- return 0
-}
-</pre>
-
-<p>
-There is no automatic fall through, but cases can be presented
-in comma-separated lists.
-</p>
-<pre>
-func shouldEscape(c byte) bool {
- switch c {
- case ' ', '?', '&amp;', '=', '#', '+', '%':
- return true
- }
- return false
-}
-</pre>
-
-<p>
-Although they are not nearly as common in Go as some other C-like
-languages, <code>break</code> statements can be used to terminate
-a <code>switch</code> early.
-Sometimes, though, it's necessary to break out of a surrounding loop,
-not the switch, and in Go that can be accomplished by putting a label
-on the loop and "breaking" to that label.
-This example shows both uses.
-</p>
-
-<pre>
-Loop:
- for n := 0; n &lt; len(src); n += size {
- switch {
- case src[n] &lt; sizeOne:
- if validateOnly {
- break
- }
- size = 1
- update(src[n])
-
- case src[n] &lt; sizeTwo:
- if n+1 &gt;= len(src) {
- err = errShortInput
- break Loop
- }
- if validateOnly {
- break
- }
- size = 2
- update(src[n] + src[n+1]&lt;&lt;shift)
- }
- }
-</pre>
-
-<p>
-Of course, the <code>continue</code> statement also accepts an optional label
-but it applies only to loops.
-</p>
-
-<p>
-To close this section, here's a comparison routine for byte slices that uses two
-<code>switch</code> statements:
-</p>
-<pre>
-// Compare returns an integer comparing the two byte slices,
-// lexicographically.
-// The result will be 0 if a == b, -1 if a &lt; b, and +1 if a &gt; b
-func Compare(a, b []byte) int {
- for i := 0; i &lt; len(a) &amp;&amp; i &lt; len(b); i++ {
- switch {
- case a[i] &gt; b[i]:
- return 1
- case a[i] &lt; b[i]:
- return -1
- }
- }
- switch {
- case len(a) &gt; len(b):
- return 1
- case len(a) &lt; len(b):
- return -1
- }
- return 0
-}
-</pre>
-
-<h3 id="type_switch">Type switch</h3>
-
-<p>
-A switch can also be used to discover the dynamic type of an interface
-variable. Such a <em>type switch</em> uses the syntax of a type
-assertion with the keyword <code>type</code> inside the parentheses.
-If the switch declares a variable in the expression, the variable will
-have the corresponding type in each clause.
-It's also idiomatic to reuse the name in such cases, in effect declaring
-a new variable with the same name but a different type in each case.
-</p>
-<pre>
-var t interface{}
-t = functionOfSomeType()
-switch t := t.(type) {
-default:
- fmt.Printf("unexpected type %T\n", t) // %T prints whatever type t has
-case bool:
- fmt.Printf("boolean %t\n", t) // t has type bool
-case int:
- fmt.Printf("integer %d\n", t) // t has type int
-case *bool:
- fmt.Printf("pointer to boolean %t\n", *t) // t has type *bool
-case *int:
- fmt.Printf("pointer to integer %d\n", *t) // t has type *int
-}
-</pre>
-
-<h2 id="functions">Functions</h2>
-
-<h3 id="multiple-returns">Multiple return values</h3>
-
-<p>
-One of Go's unusual features is that functions and methods
-can return multiple values. This form can be used to
-improve on a couple of clumsy idioms in C programs: in-band
-error returns such as <code>-1</code> for <code>EOF</code>
-and modifying an argument passed by address.
-</p>
-
-<p>
-In C, a write error is signaled by a negative count with the
-error code secreted away in a volatile location.
-In Go, <code>Write</code>
-can return a count <i>and</i> an error: &ldquo;Yes, you wrote some
-bytes but not all of them because you filled the device&rdquo;.
-The signature of the <code>Write</code> method on files from
-package <code>os</code> is:
-</p>
-
-<pre>
-func (file *File) Write(b []byte) (n int, err error)
-</pre>
-
-<p>
-and as the documentation says, it returns the number of bytes
-written and a non-nil <code>error</code> when <code>n</code>
-<code>!=</code> <code>len(b)</code>.
-This is a common style; see the section on error handling for more examples.
-</p>
-
-<p>
-A similar approach obviates the need to pass a pointer to a return
-value to simulate a reference parameter.
-Here's a simple-minded function to
-grab a number from a position in a byte slice, returning the number
-and the next position.
-</p>
-
-<pre>
-func nextInt(b []byte, i int) (int, int) {
- for ; i &lt; len(b) &amp;&amp; !isDigit(b[i]); i++ {
- }
- x := 0
- for ; i &lt; len(b) &amp;&amp; isDigit(b[i]); i++ {
- x = x*10 + int(b[i]) - '0'
- }
- return x, i
-}
-</pre>
-
-<p>
-You could use it to scan the numbers in an input slice <code>b</code> like this:
-</p>
-
-<pre>
- for i := 0; i &lt; len(b); {
- x, i = nextInt(b, i)
- fmt.Println(x)
- }
-</pre>
-
-<h3 id="named-results">Named result parameters</h3>
-
-<p>
-The return or result "parameters" of a Go function can be given names and
-used as regular variables, just like the incoming parameters.
-When named, they are initialized to the zero values for their types when
-the function begins; if the function executes a <code>return</code> statement
-with no arguments, the current values of the result parameters are
-used as the returned values.
-</p>
-
-<p>
-The names are not mandatory but they can make code shorter and clearer:
-they're documentation.
-If we name the results of <code>nextInt</code> it becomes
-obvious which returned <code>int</code>
-is which.
-</p>
-
-<pre>
-func nextInt(b []byte, pos int) (value, nextPos int) {
-</pre>
-
-<p>
-Because named results are initialized and tied to an unadorned return, they can simplify
-as well as clarify. Here's a version
-of <code>io.ReadFull</code> that uses them well:
-</p>
-
-<pre>
-func ReadFull(r Reader, buf []byte) (n int, err error) {
- for len(buf) &gt; 0 &amp;&amp; err == nil {
- var nr int
- nr, err = r.Read(buf)
- n += nr
- buf = buf[nr:]
- }
- return
-}
-</pre>
-
-<h3 id="defer">Defer</h3>
-
-<p>
-Go's <code>defer</code> statement schedules a function call (the
-<i>deferred</i> function) to be run immediately before the function
-executing the <code>defer</code> returns. It's an unusual but
-effective way to deal with situations such as resources that must be
-released regardless of which path a function takes to return. The
-canonical examples are unlocking a mutex or closing a file.
-</p>
-
-<pre>
-// Contents returns the file's contents as a string.
-func Contents(filename string) (string, error) {
- f, err := os.Open(filename)
- if err != nil {
- return "", err
- }
- defer f.Close() // f.Close will run when we're finished.
-
- var result []byte
- buf := make([]byte, 100)
- for {
- n, err := f.Read(buf[0:])
- result = append(result, buf[0:n]...) // append is discussed later.
- if err != nil {
- if err == io.EOF {
- break
- }
- return "", err // f will be closed if we return here.
- }
- }
- return string(result), nil // f will be closed if we return here.
-}
-</pre>
-
-<p>
-Deferring a call to a function such as <code>Close</code> has two advantages. First, it
-guarantees that you will never forget to close the file, a mistake
-that's easy to make if you later edit the function to add a new return
-path. Second, it means that the close sits near the open,
-which is much clearer than placing it at the end of the function.
-</p>
-
-<p>
-The arguments to the deferred function (which include the receiver if
-the function is a method) are evaluated when the <i>defer</i>
-executes, not when the <i>call</i> executes. Besides avoiding worries
-about variables changing values as the function executes, this means
-that a single deferred call site can defer multiple function
-executions. Here's a silly example.
-</p>
-
-<pre>
-for i := 0; i &lt; 5; i++ {
- defer fmt.Printf("%d ", i)
-}
-</pre>
-
-<p>
-Deferred functions are executed in LIFO order, so this code will cause
-<code>4 3 2 1 0</code> to be printed when the function returns. A
-more plausible example is a simple way to trace function execution
-through the program. We could write a couple of simple tracing
-routines like this:
-</p>
-
-<pre>
-func trace(s string) { fmt.Println("entering:", s) }
-func untrace(s string) { fmt.Println("leaving:", s) }
-
-// Use them like this:
-func a() {
- trace("a")
- defer untrace("a")
- // do something....
-}
-</pre>
-
-<p>
-We can do better by exploiting the fact that arguments to deferred
-functions are evaluated when the <code>defer</code> executes. The
-tracing routine can set up the argument to the untracing routine.
-This example:
-</p>
-
-<pre>
-func trace(s string) string {
- fmt.Println("entering:", s)
- return s
-}
-
-func un(s string) {
- fmt.Println("leaving:", s)
-}
-
-func a() {
- defer un(trace("a"))
- fmt.Println("in a")
-}
-
-func b() {
- defer un(trace("b"))
- fmt.Println("in b")
- a()
-}
-
-func main() {
- b()
-}
-</pre>
-
-<p>
-prints
-</p>
-
-<pre>
-entering: b
-in b
-entering: a
-in a
-leaving: a
-leaving: b
-</pre>
-
-<p>
-For programmers accustomed to block-level resource management from
-other languages, <code>defer</code> may seem peculiar, but its most
-interesting and powerful applications come precisely from the fact
-that it's not block-based but function-based. In the section on
-<code>panic</code> and <code>recover</code> we'll see another
-example of its possibilities.
-</p>
-
-<h2 id="data">Data</h2>
-
-<h3 id="allocation_new">Allocation with <code>new</code></h3>
-
-<p>
-Go has two allocation primitives, the built-in functions
-<code>new</code> and <code>make</code>.
-They do different things and apply to different types, which can be confusing,
-but the rules are simple.
-Let's talk about <code>new</code> first.
-It's a built-in function that allocates memory, but unlike its namesakes
-in some other languages it does not <em>initialize</em> the memory,
-it only <em>zeros</em> it.
-That is,
-<code>new(T)</code> allocates zeroed storage for a new item of type
-<code>T</code> and returns its address, a value of type <code>*T</code>.
-In Go terminology, it returns a pointer to a newly allocated zero value of type
-<code>T</code>.
-</p>
-
-<p>
-Since the memory returned by <code>new</code> is zeroed, it's helpful to arrange
-when designing your data structures that the
-zero value of each type can be used without further initialization. This means a user of
-the data structure can create one with <code>new</code> and get right to
-work.
-For example, the documentation for <code>bytes.Buffer</code> states that
-"the zero value for <code>Buffer</code> is an empty buffer ready to use."
-Similarly, <code>sync.Mutex</code> does not
-have an explicit constructor or <code>Init</code> method.
-Instead, the zero value for a <code>sync.Mutex</code>
-is defined to be an unlocked mutex.
-</p>
-
-<p>
-The zero-value-is-useful property works transitively. Consider this type declaration.
-</p>
-
-<pre>
-type SyncedBuffer struct {
- lock sync.Mutex
- buffer bytes.Buffer
-}
-</pre>
-
-<p>
-Values of type <code>SyncedBuffer</code> are also ready to use immediately upon allocation
-or just declaration. In the next snippet, both <code>p</code> and <code>v</code> will work
-correctly without further arrangement.
-</p>
-
-<pre>
-p := new(SyncedBuffer) // type *SyncedBuffer
-var v SyncedBuffer // type SyncedBuffer
-</pre>
-
-<h3 id="composite_literals">Constructors and composite literals</h3>
-
-<p>
-Sometimes the zero value isn't good enough and an initializing
-constructor is necessary, as in this example derived from
-package <code>os</code>.
-</p>
-
-<pre>
-func NewFile(fd int, name string) *File {
- if fd &lt; 0 {
- return nil
- }
- f := new(File)
- f.fd = fd
- f.name = name
- f.dirinfo = nil
- f.nepipe = 0
- return f
-}
-</pre>
-
-<p>
-There's a lot of boiler plate in there. We can simplify it
-using a <i>composite literal</i>, which is
-an expression that creates a
-new instance each time it is evaluated.
-</p>
-
-<pre>
-func NewFile(fd int, name string) *File {
- if fd &lt; 0 {
- return nil
- }
- f := File{fd, name, nil, 0}
- return &amp;f
-}
-</pre>
-
-<p>
-Note that, unlike in C, it's perfectly OK to return the address of a local variable;
-the storage associated with the variable survives after the function
-returns.
-In fact, taking the address of a composite literal
-allocates a fresh instance each time it is evaluated,
-so we can combine these last two lines.
-</p>
-
-<pre>
- return &amp;File{fd, name, nil, 0}
-</pre>
-
-<p>
-The fields of a composite literal are laid out in order and must all be present.
-However, by labeling the elements explicitly as <i>field</i><code>:</code><i>value</i>
-pairs, the initializers can appear in any
-order, with the missing ones left as their respective zero values. Thus we could say
-</p>
-
-<pre>
- return &amp;File{fd: fd, name: name}
-</pre>
-
-<p>
-As a limiting case, if a composite literal contains no fields at all, it creates
-a zero value for the type. The expressions <code>new(File)</code> and <code>&amp;File{}</code> are equivalent.
-</p>
-
-<p>
-Composite literals can also be created for arrays, slices, and maps,
-with the field labels being indices or map keys as appropriate.
-In these examples, the initializations work regardless of the values of <code>Enone</code>,
-<code>Eio</code>, and <code>Einval</code>, as long as they are distinct.
-</p>
-
-<pre>
-a := [...]string {Enone: "no error", Eio: "Eio", Einval: "invalid argument"}
-s := []string {Enone: "no error", Eio: "Eio", Einval: "invalid argument"}
-m := map[int]string{Enone: "no error", Eio: "Eio", Einval: "invalid argument"}
-</pre>
-
-<h3 id="allocation_make">Allocation with <code>make</code></h3>
-
-<p>
-Back to allocation.
-The built-in function <code>make(T, </code><i>args</i><code>)</code> serves
-a purpose different from <code>new(T)</code>.
-It creates slices, maps, and channels only, and it returns an <em>initialized</em>
-(not <em>zeroed</em>)
-value of type <code>T</code> (not <code>*T</code>).
-The reason for the distinction
-is that these three types represent, under the covers, references to data structures that
-must be initialized before use.
-A slice, for example, is a three-item descriptor
-containing a pointer to the data (inside an array), the length, and the
-capacity, and until those items are initialized, the slice is <code>nil</code>.
-For slices, maps, and channels,
-<code>make</code> initializes the internal data structure and prepares
-the value for use.
-For instance,
-</p>
-
-<pre>
-make([]int, 10, 100)
-</pre>
-
-<p>
-allocates an array of 100 ints and then creates a slice
-structure with length 10 and a capacity of 100 pointing at the first
-10 elements of the array.
-(When making a slice, the capacity can be omitted; see the section on slices
-for more information.)
-In contrast, <code>new([]int)</code> returns a pointer to a newly allocated, zeroed slice
-structure, that is, a pointer to a <code>nil</code> slice value.
-</p>
-
-<p>
-These examples illustrate the difference between <code>new</code> and
-<code>make</code>.
-</p>
-
-<pre>
-var p *[]int = new([]int) // allocates slice structure; *p == nil; rarely useful
-var v []int = make([]int, 100) // the slice v now refers to a new array of 100 ints
-
-// Unnecessarily complex:
-var p *[]int = new([]int)
-*p = make([]int, 100, 100)
-
-// Idiomatic:
-v := make([]int, 100)
-</pre>
-
-<p>
-Remember that <code>make</code> applies only to maps, slices and channels
-and does not return a pointer.
-To obtain an explicit pointer allocate with <code>new</code> or take the address
-of a variable explicitly.
-</p>
-
-<h3 id="arrays">Arrays</h3>
-
-<p>
-Arrays are useful when planning the detailed layout of memory and sometimes
-can help avoid allocation, but primarily
-they are a building block for slices, the subject of the next section.
-To lay the foundation for that topic, here are a few words about arrays.
-</p>
-
-<p>
-There are major differences between the ways arrays work in Go and C.
-In Go,
-</p>
-<ul>
-<li>
-Arrays are values. Assigning one array to another copies all the elements.
-</li>
-<li>
-In particular, if you pass an array to a function, it
-will receive a <i>copy</i> of the array, not a pointer to it.
-<li>
-The size of an array is part of its type. The types <code>[10]int</code>
-and <code>[20]int</code> are distinct.
-</li>
-</ul>
-
-<p>
-The value property can be useful but also expensive; if you want C-like behavior and efficiency,
-you can pass a pointer to the array.
-</p>
-
-<pre>
-func Sum(a *[3]float64) (sum float64) {
- for _, v := range *a {
- sum += v
- }
- return
-}
-
-array := [...]float64{7.0, 8.5, 9.1}
-x := Sum(&amp;array) // Note the explicit address-of operator
-</pre>
-
-<p>
-But even this style isn't idiomatic Go.
-Use slices instead.
-</p>
-
-<h3 id="slices">Slices</h3>
-
-<p>
-Slices wrap arrays to give a more general, powerful, and convenient
-interface to sequences of data. Except for items with explicit
-dimension such as transformation matrices, most array programming in
-Go is done with slices rather than simple arrays.
-</p>
-<p>
-Slices hold references to an underlying array, and if you assign one
-slice to another, both refer to the same array.
-If a function takes a slice argument, changes it makes to
-the elements of the slice will be visible to the caller, analogous to
-passing a pointer to the underlying array. A <code>Read</code>
-function can therefore accept a slice argument rather than a pointer
-and a count; the length within the slice sets an upper
-limit of how much data to read. Here is the signature of the
-<code>Read</code> method of the <code>File</code> type in package
-<code>os</code>:
-</p>
-<pre>
-func (f *File) Read(buf []byte) (n int, err error)
-</pre>
-<p>
-The method returns the number of bytes read and an error value, if
-any.
-To read into the first 32 bytes of a larger buffer
-<code>buf</code>, <i>slice</i> (here used as a verb) the buffer.
-</p>
-<pre>
- n, err := f.Read(buf[0:32])
-</pre>
-<p>
-Such slicing is common and efficient. In fact, leaving efficiency aside for
-the moment, the following snippet would also read the first 32 bytes of the buffer.
-</p>
-<pre>
- var n int
- var err error
- for i := 0; i &lt; 32; i++ {
- nbytes, e := f.Read(buf[i:i+1]) // Read one byte.
- n += nbytes
- if nbytes == 0 || e != nil {
- err = e
- break
- }
- }
-</pre>
-<p>
-The length of a slice may be changed as long as it still fits within
-the limits of the underlying array; just assign it to a slice of
-itself. The <i>capacity</i> of a slice, accessible by the built-in
-function <code>cap</code>, reports the maximum length the slice may
-assume. Here is a function to append data to a slice. If the data
-exceeds the capacity, the slice is reallocated. The
-resulting slice is returned. The function uses the fact that
-<code>len</code> and <code>cap</code> are legal when applied to the
-<code>nil</code> slice, and return 0.
-</p>
-<pre>
-func Append(slice, data []byte) []byte {
- l := len(slice)
- if l + len(data) &gt; cap(slice) { // reallocate
- // Allocate double what's needed, for future growth.
- newSlice := make([]byte, (l+len(data))*2)
- // The copy function is predeclared and works for any slice type.
- copy(newSlice, slice)
- slice = newSlice
- }
- slice = slice[0:l+len(data)]
- copy(slice[l:], data)
- return slice
-}
-</pre>
-<p>
-We must return the slice afterwards because, although <code>Append</code>
-can modify the elements of <code>slice</code>, the slice itself (the run-time data
-structure holding the pointer, length, and capacity) is passed by value.
-</p>
-
-<p>
-The idea of appending to a slice is so useful it's captured by the
-<code>append</code> built-in function. To understand that function's
-design, though, we need a little more information, so we'll return
-to it later.
-</p>
-
-<h3 id="two_dimensional_slices">Two-dimensional slices</h3>
-
-<p>
-Go's arrays and slices are one-dimensional.
-To create the equivalent of a 2D array or slice, it is necessary to define an array-of-arrays
-or slice-of-slices, like this:
-</p>
-
-<pre>
-type Transform [3][3]float64 // A 3x3 array, really an array of arrays.
-type LinesOfText [][]byte // A slice of byte slices.
-</pre>
-
-<p>
-Because slices are variable-length, it is possible to have each inner
-slice be a different length.
-That can be a common situation, as in our <code>LinesOfText</code>
-example: each line has an independent length.
-</p>
-
-<pre>
-text := LinesOfText{
- []byte("Now is the time"),
- []byte("for all good gophers"),
- []byte("to bring some fun to the party."),
-}
-</pre>
-
-<p>
-Sometimes it's necessary to allocate a 2D slice, a situation that can arise when
-processing scan lines of pixels, for instance.
-There are two ways to achieve this.
-One is to allocate each slice independently; the other
-is to allocate a single array and point the individual slices into it.
-Which to use depends on your application.
-If the slices might grow or shrink, they should be allocated independently
-to avoid overwriting the next line; if not, it can be more efficient to construct
-the object with a single allocation.
-For reference, here are sketches of the two methods.
-First, a line at a time:
-</p>
-
-<pre>
-// Allocate the top-level slice.
-picture := make([][]uint8, YSize) // One row per unit of y.
-// Loop over the rows, allocating the slice for each row.
-for i := range picture {
- picture[i] = make([]uint8, XSize)
-}
-</pre>
-
-<p>
-And now as one allocation, sliced into lines:
-</p>
-
-<pre>
-// Allocate the top-level slice, the same as before.
-picture := make([][]uint8, YSize) // One row per unit of y.
-// Allocate one large slice to hold all the pixels.
-pixels := make([]uint8, XSize*YSize) // Has type []uint8 even though picture is [][]uint8.
-// Loop over the rows, slicing each row from the front of the remaining pixels slice.
-for i := range picture {
- picture[i], pixels = pixels[:XSize], pixels[XSize:]
-}
-</pre>
-
-<h3 id="maps">Maps</h3>
-
-<p>
-Maps are a convenient and powerful built-in data structure that associate
-values of one type (the <em>key</em>) with values of another type
-(the <em>element</em> or <em>value</em>).
-The key can be of any type for which the equality operator is defined,
-such as integers,
-floating point and complex numbers,
-strings, pointers, interfaces (as long as the dynamic type
-supports equality), structs and arrays.
-Slices cannot be used as map keys,
-because equality is not defined on them.
-Like slices, maps hold references to an underlying data structure.
-If you pass a map to a function
-that changes the contents of the map, the changes will be visible
-in the caller.
-</p>
-<p>
-Maps can be constructed using the usual composite literal syntax
-with colon-separated key-value pairs,
-so it's easy to build them during initialization.
-</p>
-<pre>
-var timeZone = map[string]int{
- "UTC": 0*60*60,
- "EST": -5*60*60,
- "CST": -6*60*60,
- "MST": -7*60*60,
- "PST": -8*60*60,
-}
-</pre>
-<p>
-Assigning and fetching map values looks syntactically just like
-doing the same for arrays and slices except that the index doesn't
-need to be an integer.
-</p>
-<pre>
-offset := timeZone["EST"]
-</pre>
-<p>
-An attempt to fetch a map value with a key that
-is not present in the map will return the zero value for the type
-of the entries
-in the map. For instance, if the map contains integers, looking
-up a non-existent key will return <code>0</code>.
-A set can be implemented as a map with value type <code>bool</code>.
-Set the map entry to <code>true</code> to put the value in the set, and then
-test it by simple indexing.
-</p>
-<pre>
-attended := map[string]bool{
- "Ann": true,
- "Joe": true,
- ...
-}
-
-if attended[person] { // will be false if person is not in the map
- fmt.Println(person, "was at the meeting")
-}
-</pre>
-<p>
-Sometimes you need to distinguish a missing entry from
-a zero value. Is there an entry for <code>"UTC"</code>
-or is that 0 because it's not in the map at all?
-You can discriminate with a form of multiple assignment.
-</p>
-<pre>
-var seconds int
-var ok bool
-seconds, ok = timeZone[tz]
-</pre>
-<p>
-For obvious reasons this is called the &ldquo;comma ok&rdquo; idiom.
-In this example, if <code>tz</code> is present, <code>seconds</code>
-will be set appropriately and <code>ok</code> will be true; if not,
-<code>seconds</code> will be set to zero and <code>ok</code> will
-be false.
-Here's a function that puts it together with a nice error report:
-</p>
-<pre>
-func offset(tz string) int {
- if seconds, ok := timeZone[tz]; ok {
- return seconds
- }
- log.Println("unknown time zone:", tz)
- return 0
-}
-</pre>
-<p>
-To test for presence in the map without worrying about the actual value,
-you can use the <a href="#blank">blank identifier</a> (<code>_</code>)
-in place of the usual variable for the value.
-</p>
-<pre>
-_, present := timeZone[tz]
-</pre>
-<p>
-To delete a map entry, use the <code>delete</code>
-built-in function, whose arguments are the map and the key to be deleted.
-It's safe to do this even if the key is already absent
-from the map.
-</p>
-<pre>
-delete(timeZone, "PDT") // Now on Standard Time
-</pre>
-
-<h3 id="printing">Printing</h3>
-
-<p>
-Formatted printing in Go uses a style similar to C's <code>printf</code>
-family but is richer and more general. The functions live in the <code>fmt</code>
-package and have capitalized names: <code>fmt.Printf</code>, <code>fmt.Fprintf</code>,
-<code>fmt.Sprintf</code> and so on. The string functions (<code>Sprintf</code> etc.)
-return a string rather than filling in a provided buffer.
-</p>
-<p>
-You don't need to provide a format string. For each of <code>Printf</code>,
-<code>Fprintf</code> and <code>Sprintf</code> there is another pair
-of functions, for instance <code>Print</code> and <code>Println</code>.
-These functions do not take a format string but instead generate a default
-format for each argument. The <code>Println</code> versions also insert a blank
-between arguments and append a newline to the output while
-the <code>Print</code> versions add blanks only if the operand on neither side is a string.
-In this example each line produces the same output.
-</p>
-<pre>
-fmt.Printf("Hello %d\n", 23)
-fmt.Fprint(os.Stdout, "Hello ", 23, "\n")
-fmt.Println("Hello", 23)
-fmt.Println(fmt.Sprint("Hello ", 23))
-</pre>
-<p>
-The formatted print functions <code>fmt.Fprint</code>
-and friends take as a first argument any object
-that implements the <code>io.Writer</code> interface; the variables <code>os.Stdout</code>
-and <code>os.Stderr</code> are familiar instances.
-</p>
-<p>
-Here things start to diverge from C. First, the numeric formats such as <code>%d</code>
-do not take flags for signedness or size; instead, the printing routines use the
-type of the argument to decide these properties.
-</p>
-<pre>
-var x uint64 = 1&lt;&lt;64 - 1
-fmt.Printf("%d %x; %d %x\n", x, x, int64(x), int64(x))
-</pre>
-<p>
-prints
-</p>
-<pre>
-18446744073709551615 ffffffffffffffff; -1 -1
-</pre>
-<p>
-If you just want the default conversion, such as decimal for integers, you can use
-the catchall format <code>%v</code> (for &ldquo;value&rdquo;); the result is exactly
-what <code>Print</code> and <code>Println</code> would produce.
-Moreover, that format can print <em>any</em> value, even arrays, slices, structs, and
-maps. Here is a print statement for the time zone map defined in the previous section.
-</p>
-<pre>
-fmt.Printf("%v\n", timeZone) // or just fmt.Println(timeZone)
-</pre>
-<p>
-which gives output:
-</p>
-<pre>
-map[CST:-21600 EST:-18000 MST:-25200 PST:-28800 UTC:0]
-</pre>
-<p>
-For maps, <code>Printf</code> and friends sort the output lexicographically by key.
-</p>
-<p>
-When printing a struct, the modified format <code>%+v</code> annotates the
-fields of the structure with their names, and for any value the alternate
-format <code>%#v</code> prints the value in full Go syntax.
-</p>
-<pre>
-type T struct {
- a int
- b float64
- c string
-}
-t := &amp;T{ 7, -2.35, "abc\tdef" }
-fmt.Printf("%v\n", t)
-fmt.Printf("%+v\n", t)
-fmt.Printf("%#v\n", t)
-fmt.Printf("%#v\n", timeZone)
-</pre>
-<p>
-prints
-</p>
-<pre>
-&amp;{7 -2.35 abc def}
-&amp;{a:7 b:-2.35 c:abc def}
-&amp;main.T{a:7, b:-2.35, c:"abc\tdef"}
-map[string]int{"CST":-21600, "EST":-18000, "MST":-25200, "PST":-28800, "UTC":0}
-</pre>
-<p>
-(Note the ampersands.)
-That quoted string format is also available through <code>%q</code> when
-applied to a value of type <code>string</code> or <code>[]byte</code>.
-The alternate format <code>%#q</code> will use backquotes instead if possible.
-(The <code>%q</code> format also applies to integers and runes, producing a
-single-quoted rune constant.)
-Also, <code>%x</code> works on strings, byte arrays and byte slices as well as
-on integers, generating a long hexadecimal string, and with
-a space in the format (<code>%&nbsp;x</code>) it puts spaces between the bytes.
-</p>
-<p>
-Another handy format is <code>%T</code>, which prints the <em>type</em> of a value.
-</p>
-<pre>
-fmt.Printf(&quot;%T\n&quot;, timeZone)
-</pre>
-<p>
-prints
-</p>
-<pre>
-map[string]int
-</pre>
-<p>
-If you want to control the default format for a custom type, all that's required is to define
-a method with the signature <code>String() string</code> on the type.
-For our simple type <code>T</code>, that might look like this.
-</p>
-<pre>
-func (t *T) String() string {
- return fmt.Sprintf("%d/%g/%q", t.a, t.b, t.c)
-}
-fmt.Printf("%v\n", t)
-</pre>
-<p>
-to print in the format
-</p>
-<pre>
-7/-2.35/"abc\tdef"
-</pre>
-<p>
-(If you need to print <em>values</em> of type <code>T</code> as well as pointers to <code>T</code>,
-the receiver for <code>String</code> must be of value type; this example used a pointer because
-that's more efficient and idiomatic for struct types.
-See the section below on <a href="#pointers_vs_values">pointers vs. value receivers</a> for more information.)
-</p>
-
-<p>
-Our <code>String</code> method is able to call <code>Sprintf</code> because the
-print routines are fully reentrant and can be wrapped this way.
-There is one important detail to understand about this approach,
-however: don't construct a <code>String</code> method by calling
-<code>Sprintf</code> in a way that will recur into your <code>String</code>
-method indefinitely. This can happen if the <code>Sprintf</code>
-call attempts to print the receiver directly as a string, which in
-turn will invoke the method again. It's a common and easy mistake
-to make, as this example shows.
-</p>
-
-<pre>
-type MyString string
-
-func (m MyString) String() string {
- return fmt.Sprintf("MyString=%s", m) // Error: will recur forever.
-}
-</pre>
-
-<p>
-It's also easy to fix: convert the argument to the basic string type, which does not have the
-method.
-</p>
-
-<pre>
-type MyString string
-func (m MyString) String() string {
- return fmt.Sprintf("MyString=%s", string(m)) // OK: note conversion.
-}
-</pre>
-
-<p>
-In the <a href="#initialization">initialization section</a> we'll see another technique that avoids this recursion.
-</p>
-
-<p>
-Another printing technique is to pass a print routine's arguments directly to another such routine.
-The signature of <code>Printf</code> uses the type <code>...interface{}</code>
-for its final argument to specify that an arbitrary number of parameters (of arbitrary type)
-can appear after the format.
-</p>
-<pre>
-func Printf(format string, v ...interface{}) (n int, err error) {
-</pre>
-<p>
-Within the function <code>Printf</code>, <code>v</code> acts like a variable of type
-<code>[]interface{}</code> but if it is passed to another variadic function, it acts like
-a regular list of arguments.
-Here is the implementation of the
-function <code>log.Println</code> we used above. It passes its arguments directly to
-<code>fmt.Sprintln</code> for the actual formatting.
-</p>
-<pre>
-// Println prints to the standard logger in the manner of fmt.Println.
-func Println(v ...interface{}) {
- std.Output(2, fmt.Sprintln(v...)) // Output takes parameters (int, string)
-}
-</pre>
-<p>
-We write <code>...</code> after <code>v</code> in the nested call to <code>Sprintln</code> to tell the
-compiler to treat <code>v</code> as a list of arguments; otherwise it would just pass
-<code>v</code> as a single slice argument.
-</p>
-<p>
-There's even more to printing than we've covered here. See the <code>godoc</code> documentation
-for package <code>fmt</code> for the details.
-</p>
-<p>
-By the way, a <code>...</code> parameter can be of a specific type, for instance <code>...int</code>
-for a min function that chooses the least of a list of integers:
-</p>
-<pre>
-func Min(a ...int) int {
- min := int(^uint(0) &gt;&gt; 1) // largest int
- for _, i := range a {
- if i &lt; min {
- min = i
- }
- }
- return min
-}
-</pre>
-
-<h3 id="append">Append</h3>
-<p>
-Now we have the missing piece we needed to explain the design of
-the <code>append</code> built-in function. The signature of <code>append</code>
-is different from our custom <code>Append</code> function above.
-Schematically, it's like this:
-</p>
-<pre>
-func append(slice []<i>T</i>, elements ...<i>T</i>) []<i>T</i>
-</pre>
-<p>
-where <i>T</i> is a placeholder for any given type. You can't
-actually write a function in Go where the type <code>T</code>
-is determined by the caller.
-That's why <code>append</code> is built in: it needs support from the
-compiler.
-</p>
-<p>
-What <code>append</code> does is append the elements to the end of
-the slice and return the result. The result needs to be returned
-because, as with our hand-written <code>Append</code>, the underlying
-array may change. This simple example
-</p>
-<pre>
-x := []int{1,2,3}
-x = append(x, 4, 5, 6)
-fmt.Println(x)
-</pre>
-<p>
-prints <code>[1 2 3 4 5 6]</code>. So <code>append</code> works a
-little like <code>Printf</code>, collecting an arbitrary number of
-arguments.
-</p>
-<p>
-But what if we wanted to do what our <code>Append</code> does and
-append a slice to a slice? Easy: use <code>...</code> at the call
-site, just as we did in the call to <code>Output</code> above. This
-snippet produces identical output to the one above.
-</p>
-<pre>
-x := []int{1,2,3}
-y := []int{4,5,6}
-x = append(x, y...)
-fmt.Println(x)
-</pre>
-<p>
-Without that <code>...</code>, it wouldn't compile because the types
-would be wrong; <code>y</code> is not of type <code>int</code>.
-</p>
-
-<h2 id="initialization">Initialization</h2>
-
-<p>
-Although it doesn't look superficially very different from
-initialization in C or C++, initialization in Go is more powerful.
-Complex structures can be built during initialization and the ordering
-issues among initialized objects, even among different packages, are handled
-correctly.
-</p>
-
-<h3 id="constants">Constants</h3>
-
-<p>
-Constants in Go are just that&mdash;constant.
-They are created at compile time, even when defined as
-locals in functions,
-and can only be numbers, characters (runes), strings or booleans.
-Because of the compile-time restriction, the expressions
-that define them must be constant expressions,
-evaluatable by the compiler. For instance,
-<code>1&lt;&lt;3</code> is a constant expression, while
-<code>math.Sin(math.Pi/4)</code> is not because
-the function call to <code>math.Sin</code> needs
-to happen at run time.
-</p>
-
-<p>
-In Go, enumerated constants are created using the <code>iota</code>
-enumerator. Since <code>iota</code> can be part of an expression and
-expressions can be implicitly repeated, it is easy to build intricate
-sets of values.
-</p>
-{{code "/doc/progs/eff_bytesize.go" `/^type ByteSize/` `/^\)/`}}
-<p>
-The ability to attach a method such as <code>String</code> to any
-user-defined type makes it possible for arbitrary values to format themselves
-automatically for printing.
-Although you'll see it most often applied to structs, this technique is also useful for
-scalar types such as floating-point types like <code>ByteSize</code>.
-</p>
-{{code "/doc/progs/eff_bytesize.go" `/^func.*ByteSize.*String/` `/^}/`}}
-<p>
-The expression <code>YB</code> prints as <code>1.00YB</code>,
-while <code>ByteSize(1e13)</code> prints as <code>9.09TB</code>.
-</p>
-
-<p>
-The use here of <code>Sprintf</code>
-to implement <code>ByteSize</code>'s <code>String</code> method is safe
-(avoids recurring indefinitely) not because of a conversion but
-because it calls <code>Sprintf</code> with <code>%f</code>,
-which is not a string format: <code>Sprintf</code> will only call
-the <code>String</code> method when it wants a string, and <code>%f</code>
-wants a floating-point value.
-</p>
-
-<h3 id="variables">Variables</h3>
-
-<p>
-Variables can be initialized just like constants but the
-initializer can be a general expression computed at run time.
-</p>
-<pre>
-var (
- home = os.Getenv("HOME")
- user = os.Getenv("USER")
- gopath = os.Getenv("GOPATH")
-)
-</pre>
-
-<h3 id="init">The init function</h3>
-
-<p>
-Finally, each source file can define its own niladic <code>init</code> function to
-set up whatever state is required. (Actually each file can have multiple
-<code>init</code> functions.)
-And finally means finally: <code>init</code> is called after all the
-variable declarations in the package have evaluated their initializers,
-and those are evaluated only after all the imported packages have been
-initialized.
-</p>
-<p>
-Besides initializations that cannot be expressed as declarations,
-a common use of <code>init</code> functions is to verify or repair
-correctness of the program state before real execution begins.
-</p>
-
-<pre>
-func init() {
- if user == "" {
- log.Fatal("$USER not set")
- }
- if home == "" {
- home = "/home/" + user
- }
- if gopath == "" {
- gopath = home + "/go"
- }
- // gopath may be overridden by --gopath flag on command line.
- flag.StringVar(&amp;gopath, "gopath", gopath, "override default GOPATH")
-}
-</pre>
-
-<h2 id="methods">Methods</h2>
-
-<h3 id="pointers_vs_values">Pointers vs. Values</h3>
-<p>
-As we saw with <code>ByteSize</code>,
-methods can be defined for any named type (except a pointer or an interface);
-the receiver does not have to be a struct.
-</p>
-<p>
-In the discussion of slices above, we wrote an <code>Append</code>
-function. We can define it as a method on slices instead. To do
-this, we first declare a named type to which we can bind the method, and
-then make the receiver for the method a value of that type.
-</p>
-<pre>
-type ByteSlice []byte
-
-func (slice ByteSlice) Append(data []byte) []byte {
- // Body exactly the same as the Append function defined above.
-}
-</pre>
-<p>
-This still requires the method to return the updated slice. We can
-eliminate that clumsiness by redefining the method to take a
-<i>pointer</i> to a <code>ByteSlice</code> as its receiver, so the
-method can overwrite the caller's slice.
-</p>
-<pre>
-func (p *ByteSlice) Append(data []byte) {
- slice := *p
- // Body as above, without the return.
- *p = slice
-}
-</pre>
-<p>
-In fact, we can do even better. If we modify our function so it looks
-like a standard <code>Write</code> method, like this,
-</p>
-<pre>
-func (p *ByteSlice) Write(data []byte) (n int, err error) {
- slice := *p
- // Again as above.
- *p = slice
- return len(data), nil
-}
-</pre>
-<p>
-then the type <code>*ByteSlice</code> satisfies the standard interface
-<code>io.Writer</code>, which is handy. For instance, we can
-print into one.
-</p>
-<pre>
- var b ByteSlice
- fmt.Fprintf(&amp;b, "This hour has %d days\n", 7)
-</pre>
-<p>
-We pass the address of a <code>ByteSlice</code>
-because only <code>*ByteSlice</code> satisfies <code>io.Writer</code>.
-The rule about pointers vs. values for receivers is that value methods
-can be invoked on pointers and values, but pointer methods can only be
-invoked on pointers.
-</p>
-
-<p>
-This rule arises because pointer methods can modify the receiver; invoking
-them on a value would cause the method to receive a copy of the value, so
-any modifications would be discarded.
-The language therefore disallows this mistake.
-There is a handy exception, though. When the value is addressable, the
-language takes care of the common case of invoking a pointer method on a
-value by inserting the address operator automatically.
-In our example, the variable <code>b</code> is addressable, so we can call
-its <code>Write</code> method with just <code>b.Write</code>. The compiler
-will rewrite that to <code>(&amp;b).Write</code> for us.
-</p>
-
-<p>
-By the way, the idea of using <code>Write</code> on a slice of bytes
-is central to the implementation of <code>bytes.Buffer</code>.
-</p>
-
-<h2 id="interfaces_and_types">Interfaces and other types</h2>
-
-<h3 id="interfaces">Interfaces</h3>
-<p>
-Interfaces in Go provide a way to specify the behavior of an
-object: if something can do <em>this</em>, then it can be used
-<em>here</em>. We've seen a couple of simple examples already;
-custom printers can be implemented by a <code>String</code> method
-while <code>Fprintf</code> can generate output to anything
-with a <code>Write</code> method.
-Interfaces with only one or two methods are common in Go code, and are
-usually given a name derived from the method, such as <code>io.Writer</code>
-for something that implements <code>Write</code>.
-</p>
-<p>
-A type can implement multiple interfaces.
-For instance, a collection can be sorted
-by the routines in package <code>sort</code> if it implements
-<code>sort.Interface</code>, which contains <code>Len()</code>,
-<code>Less(i, j int) bool</code>, and <code>Swap(i, j int)</code>,
-and it could also have a custom formatter.
-In this contrived example <code>Sequence</code> satisfies both.
-</p>
-{{code "/doc/progs/eff_sequence.go" `/^type/` "$"}}
-
-<h3 id="conversions">Conversions</h3>
-
-<p>
-The <code>String</code> method of <code>Sequence</code> is recreating the
-work that <code>Sprint</code> already does for slices.
-(It also has complexity O(N²), which is poor.) We can share the
-effort (and also speed it up) if we convert the <code>Sequence</code> to a plain
-<code>[]int</code> before calling <code>Sprint</code>.
-</p>
-<pre>
-func (s Sequence) String() string {
- s = s.Copy()
- sort.Sort(s)
- return fmt.Sprint([]int(s))
-}
-</pre>
-<p>
-This method is another example of the conversion technique for calling
-<code>Sprintf</code> safely from a <code>String</code> method.
-Because the two types (<code>Sequence</code> and <code>[]int</code>)
-are the same if we ignore the type name, it's legal to convert between them.
-The conversion doesn't create a new value, it just temporarily acts
-as though the existing value has a new type.
-(There are other legal conversions, such as from integer to floating point, that
-do create a new value.)
-</p>
-<p>
-It's an idiom in Go programs to convert the
-type of an expression to access a different
-set of methods. As an example, we could use the existing
-type <code>sort.IntSlice</code> to reduce the entire example
-to this:
-</p>
-<pre>
-type Sequence []int
-
-// Method for printing - sorts the elements before printing
-func (s Sequence) String() string {
- s = s.Copy()
- sort.IntSlice(s).Sort()
- return fmt.Sprint([]int(s))
-}
-</pre>
-<p>
-Now, instead of having <code>Sequence</code> implement multiple
-interfaces (sorting and printing), we're using the ability of a data item to be
-converted to multiple types (<code>Sequence</code>, <code>sort.IntSlice</code>
-and <code>[]int</code>), each of which does some part of the job.
-That's more unusual in practice but can be effective.
-</p>
-
-<h3 id="interface_conversions">Interface conversions and type assertions</h3>
-
-<p>
-<a href="#type_switch">Type switches</a> are a form of conversion: they take an interface and, for
-each case in the switch, in a sense convert it to the type of that case.
-Here's a simplified version of how the code under <code>fmt.Printf</code> turns a value into
-a string using a type switch.
-If it's already a string, we want the actual string value held by the interface, while if it has a
-<code>String</code> method we want the result of calling the method.
-</p>
-
-<pre>
-type Stringer interface {
- String() string
-}
-
-var value interface{} // Value provided by caller.
-switch str := value.(type) {
-case string:
- return str
-case Stringer:
- return str.String()
-}
-</pre>
-
-<p>
-The first case finds a concrete value; the second converts the interface into another interface.
-It's perfectly fine to mix types this way.
-</p>
-
-<p>
-What if there's only one type we care about? If we know the value holds a <code>string</code>
-and we just want to extract it?
-A one-case type switch would do, but so would a <em>type assertion</em>.
-A type assertion takes an interface value and extracts from it a value of the specified explicit type.
-The syntax borrows from the clause opening a type switch, but with an explicit
-type rather than the <code>type</code> keyword:
-</p>
-
-<pre>
-value.(typeName)
-</pre>
-
-<p>
-and the result is a new value with the static type <code>typeName</code>.
-That type must either be the concrete type held by the interface, or a second interface
-type that the value can be converted to.
-To extract the string we know is in the value, we could write:
-</p>
-
-<pre>
-str := value.(string)
-</pre>
-
-<p>
-But if it turns out that the value does not contain a string, the program will crash with a run-time error.
-To guard against that, use the "comma, ok" idiom to test, safely, whether the value is a string:
-</p>
-
-<pre>
-str, ok := value.(string)
-if ok {
- fmt.Printf("string value is: %q\n", str)
-} else {
- fmt.Printf("value is not a string\n")
-}
-</pre>
-
-<p>
-If the type assertion fails, <code>str</code> will still exist and be of type string, but it will have
-the zero value, an empty string.
-</p>
-
-<p>
-As an illustration of the capability, here's an <code>if</code>-<code>else</code>
-statement that's equivalent to the type switch that opened this section.
-</p>
-
-<pre>
-if str, ok := value.(string); ok {
- return str
-} else if str, ok := value.(Stringer); ok {
- return str.String()
-}
-</pre>
-
-<h3 id="generality">Generality</h3>
-<p>
-If a type exists only to implement an interface and will
-never have exported methods beyond that interface, there is
-no need to export the type itself.
-Exporting just the interface makes it clear the value has no
-interesting behavior beyond what is described in the
-interface.
-It also avoids the need to repeat the documentation
-on every instance of a common method.
-</p>
-<p>
-In such cases, the constructor should return an interface value
-rather than the implementing type.
-As an example, in the hash libraries
-both <code>crc32.NewIEEE</code> and <code>adler32.New</code>
-return the interface type <code>hash.Hash32</code>.
-Substituting the CRC-32 algorithm for Adler-32 in a Go program
-requires only changing the constructor call;
-the rest of the code is unaffected by the change of algorithm.
-</p>
-<p>
-A similar approach allows the streaming cipher algorithms
-in the various <code>crypto</code> packages to be
-separated from the block ciphers they chain together.
-The <code>Block</code> interface
-in the <code>crypto/cipher</code> package specifies the
-behavior of a block cipher, which provides encryption
-of a single block of data.
-Then, by analogy with the <code>bufio</code> package,
-cipher packages that implement this interface
-can be used to construct streaming ciphers, represented
-by the <code>Stream</code> interface, without
-knowing the details of the block encryption.
-</p>
-<p>
-The <code>crypto/cipher</code> interfaces look like this:
-</p>
-<pre>
-type Block interface {
- BlockSize() int
- Encrypt(dst, src []byte)
- Decrypt(dst, src []byte)
-}
-
-type Stream interface {
- XORKeyStream(dst, src []byte)
-}
-</pre>
-
-<p>
-Here's the definition of the counter mode (CTR) stream,
-which turns a block cipher into a streaming cipher; notice
-that the block cipher's details are abstracted away:
-</p>
-
-<pre>
-// NewCTR returns a Stream that encrypts/decrypts using the given Block in
-// counter mode. The length of iv must be the same as the Block's block size.
-func NewCTR(block Block, iv []byte) Stream
-</pre>
-<p>
-<code>NewCTR</code> applies not
-just to one specific encryption algorithm and data source but to any
-implementation of the <code>Block</code> interface and any
-<code>Stream</code>. Because they return
-interface values, replacing CTR
-encryption with other encryption modes is a localized change. The constructor
-calls must be edited, but because the surrounding code must treat the result only
-as a <code>Stream</code>, it won't notice the difference.
-</p>
-
-<h3 id="interface_methods">Interfaces and methods</h3>
-<p>
-Since almost anything can have methods attached, almost anything can
-satisfy an interface. One illustrative example is in the <code>http</code>
-package, which defines the <code>Handler</code> interface. Any object
-that implements <code>Handler</code> can serve HTTP requests.
-</p>
-<pre>
-type Handler interface {
- ServeHTTP(ResponseWriter, *Request)
-}
-</pre>
-<p>
-<code>ResponseWriter</code> is itself an interface that provides access
-to the methods needed to return the response to the client.
-Those methods include the standard <code>Write</code> method, so an
-<code>http.ResponseWriter</code> can be used wherever an <code>io.Writer</code>
-can be used.
-<code>Request</code> is a struct containing a parsed representation
-of the request from the client.
-</p>
-<p>
-For brevity, let's ignore POSTs and assume HTTP requests are always
-GETs; that simplification does not affect the way the handlers are set up.
-Here's a trivial implementation of a handler to count the number of times
-the page is visited.
-</p>
-<pre>
-// Simple counter server.
-type Counter struct {
- n int
-}
-
-func (ctr *Counter) ServeHTTP(w http.ResponseWriter, req *http.Request) {
- ctr.n++
- fmt.Fprintf(w, "counter = %d\n", ctr.n)
-}
-</pre>
-<p>
-(Keeping with our theme, note how <code>Fprintf</code> can print to an
-<code>http.ResponseWriter</code>.)
-In a real server, access to <code>ctr.n</code> would need protection from
-concurrent access.
-See the <code>sync</code> and <code>atomic</code> packages for suggestions.
-</p>
-<p>
-For reference, here's how to attach such a server to a node on the URL tree.
-</p>
-<pre>
-import "net/http"
-...
-ctr := new(Counter)
-http.Handle("/counter", ctr)
-</pre>
-<p>
-But why make <code>Counter</code> a struct? An integer is all that's needed.
-(The receiver needs to be a pointer so the increment is visible to the caller.)
-</p>
-<pre>
-// Simpler counter server.
-type Counter int
-
-func (ctr *Counter) ServeHTTP(w http.ResponseWriter, req *http.Request) {
- *ctr++
- fmt.Fprintf(w, "counter = %d\n", *ctr)
-}
-</pre>
-<p>
-What if your program has some internal state that needs to be notified that a page
-has been visited? Tie a channel to the web page.
-</p>
-<pre>
-// A channel that sends a notification on each visit.
-// (Probably want the channel to be buffered.)
-type Chan chan *http.Request
-
-func (ch Chan) ServeHTTP(w http.ResponseWriter, req *http.Request) {
- ch &lt;- req
- fmt.Fprint(w, "notification sent")
-}
-</pre>
-<p>
-Finally, let's say we wanted to present on <code>/args</code> the arguments
-used when invoking the server binary.
-It's easy to write a function to print the arguments.
-</p>
-<pre>
-func ArgServer() {
- fmt.Println(os.Args)
-}
-</pre>
-<p>
-How do we turn that into an HTTP server? We could make <code>ArgServer</code>
-a method of some type whose value we ignore, but there's a cleaner way.
-Since we can define a method for any type except pointers and interfaces,
-we can write a method for a function.
-The <code>http</code> package contains this code:
-</p>
-<pre>
-// The HandlerFunc type is an adapter to allow the use of
-// ordinary functions as HTTP handlers. If f is a function
-// with the appropriate signature, HandlerFunc(f) is a
-// Handler object that calls f.
-type HandlerFunc func(ResponseWriter, *Request)
-
-// ServeHTTP calls f(w, req).
-func (f HandlerFunc) ServeHTTP(w ResponseWriter, req *Request) {
- f(w, req)
-}
-</pre>
-<p>
-<code>HandlerFunc</code> is a type with a method, <code>ServeHTTP</code>,
-so values of that type can serve HTTP requests. Look at the implementation
-of the method: the receiver is a function, <code>f</code>, and the method
-calls <code>f</code>. That may seem odd but it's not that different from, say,
-the receiver being a channel and the method sending on the channel.
-</p>
-<p>
-To make <code>ArgServer</code> into an HTTP server, we first modify it
-to have the right signature.
-</p>
-<pre>
-// Argument server.
-func ArgServer(w http.ResponseWriter, req *http.Request) {
- fmt.Fprintln(w, os.Args)
-}
-</pre>
-<p>
-<code>ArgServer</code> now has same signature as <code>HandlerFunc</code>,
-so it can be converted to that type to access its methods,
-just as we converted <code>Sequence</code> to <code>IntSlice</code>
-to access <code>IntSlice.Sort</code>.
-The code to set it up is concise:
-</p>
-<pre>
-http.Handle("/args", http.HandlerFunc(ArgServer))
-</pre>
-<p>
-When someone visits the page <code>/args</code>,
-the handler installed at that page has value <code>ArgServer</code>
-and type <code>HandlerFunc</code>.
-The HTTP server will invoke the method <code>ServeHTTP</code>
-of that type, with <code>ArgServer</code> as the receiver, which will in turn call
-<code>ArgServer</code> (via the invocation <code>f(w, req)</code>
-inside <code>HandlerFunc.ServeHTTP</code>).
-The arguments will then be displayed.
-</p>
-<p>
-In this section we have made an HTTP server from a struct, an integer,
-a channel, and a function, all because interfaces are just sets of
-methods, which can be defined for (almost) any type.
-</p>
-
-<h2 id="blank">The blank identifier</h2>
-
-<p>
-We've mentioned the blank identifier a couple of times now, in the context of
-<a href="#for"><code>for</code> <code>range</code> loops</a>
-and <a href="#maps">maps</a>.
-The blank identifier can be assigned or declared with any value of any type, with the
-value discarded harmlessly.
-It's a bit like writing to the Unix <code>/dev/null</code> file:
-it represents a write-only value
-to be used as a place-holder
-where a variable is needed but the actual value is irrelevant.
-It has uses beyond those we've seen already.
-</p>
-
-<h3 id="blank_assign">The blank identifier in multiple assignment</h3>
-
-<p>
-The use of a blank identifier in a <code>for</code> <code>range</code> loop is a
-special case of a general situation: multiple assignment.
-</p>
-
-<p>
-If an assignment requires multiple values on the left side,
-but one of the values will not be used by the program,
-a blank identifier on the left-hand-side of
-the assignment avoids the need
-to create a dummy variable and makes it clear that the
-value is to be discarded.
-For instance, when calling a function that returns
-a value and an error, but only the error is important,
-use the blank identifier to discard the irrelevant value.
-</p>
-
-<pre>
-if _, err := os.Stat(path); os.IsNotExist(err) {
- fmt.Printf("%s does not exist\n", path)
-}
-</pre>
-
-<p>
-Occasionally you'll see code that discards the error value in order
-to ignore the error; this is terrible practice. Always check error returns;
-they're provided for a reason.
-</p>
-
-<pre>
-// Bad! This code will crash if path does not exist.
-fi, _ := os.Stat(path)
-if fi.IsDir() {
- fmt.Printf("%s is a directory\n", path)
-}
-</pre>
-
-<h3 id="blank_unused">Unused imports and variables</h3>
-
-<p>
-It is an error to import a package or to declare a variable without using it.
-Unused imports bloat the program and slow compilation,
-while a variable that is initialized but not used is at least
-a wasted computation and perhaps indicative of a
-larger bug.
-When a program is under active development, however,
-unused imports and variables often arise and it can
-be annoying to delete them just to have the compilation proceed,
-only to have them be needed again later.
-The blank identifier provides a workaround.
-</p>
-<p>
-This half-written program has two unused imports
-(<code>fmt</code> and <code>io</code>)
-and an unused variable (<code>fd</code>),
-so it will not compile, but it would be nice to see if the
-code so far is correct.
-</p>
-{{code "/doc/progs/eff_unused1.go" `/package/` `$`}}
-<p>
-To silence complaints about the unused imports, use a
-blank identifier to refer to a symbol from the imported package.
-Similarly, assigning the unused variable <code>fd</code>
-to the blank identifier will silence the unused variable error.
-This version of the program does compile.
-</p>
-{{code "/doc/progs/eff_unused2.go" `/package/` `$`}}
-
-<p>
-By convention, the global declarations to silence import errors
-should come right after the imports and be commented,
-both to make them easy to find and as a reminder to clean things up later.
-</p>
-
-<h3 id="blank_import">Import for side effect</h3>
-
-<p>
-An unused import like <code>fmt</code> or <code>io</code> in the
-previous example should eventually be used or removed:
-blank assignments identify code as a work in progress.
-But sometimes it is useful to import a package only for its
-side effects, without any explicit use.
-For example, during its <code>init</code> function,
-the <code><a href="/pkg/net/http/pprof/">net/http/pprof</a></code>
-package registers HTTP handlers that provide
-debugging information. It has an exported API, but
-most clients need only the handler registration and
-access the data through a web page.
-To import the package only for its side effects, rename the package
-to the blank identifier:
-</p>
-<pre>
-import _ "net/http/pprof"
-</pre>
-<p>
-This form of import makes clear that the package is being
-imported for its side effects, because there is no other possible
-use of the package: in this file, it doesn't have a name.
-(If it did, and we didn't use that name, the compiler would reject the program.)
-</p>
-
-<h3 id="blank_implements">Interface checks</h3>
-
-<p>
-As we saw in the discussion of <a href="#interfaces_and_types">interfaces</a> above,
-a type need not declare explicitly that it implements an interface.
-Instead, a type implements the interface just by implementing the interface's methods.
-In practice, most interface conversions are static and therefore checked at compile time.
-For example, passing an <code>*os.File</code> to a function
-expecting an <code>io.Reader</code> will not compile unless
-<code>*os.File</code> implements the <code>io.Reader</code> interface.
-</p>
-
-<p>
-Some interface checks do happen at run-time, though.
-One instance is in the <code><a href="/pkg/encoding/json/">encoding/json</a></code>
-package, which defines a <code><a href="/pkg/encoding/json/#Marshaler">Marshaler</a></code>
-interface. When the JSON encoder receives a value that implements that interface,
-the encoder invokes the value's marshaling method to convert it to JSON
-instead of doing the standard conversion.
-The encoder checks this property at run time with a <a href="#interface_conversions">type assertion</a> like:
-</p>
-
-<pre>
-m, ok := val.(json.Marshaler)
-</pre>
-
-<p>
-If it's necessary only to ask whether a type implements an interface, without
-actually using the interface itself, perhaps as part of an error check, use the blank
-identifier to ignore the type-asserted value:
-</p>
-
-<pre>
-if _, ok := val.(json.Marshaler); ok {
- fmt.Printf("value %v of type %T implements json.Marshaler\n", val, val)
-}
-</pre>
-
-<p>
-One place this situation arises is when it is necessary to guarantee within the package implementing the type that
-it actually satisfies the interface.
-If a type—for example,
-<code><a href="/pkg/encoding/json/#RawMessage">json.RawMessage</a></code>—needs
-a custom JSON representation, it should implement
-<code>json.Marshaler</code>, but there are no static conversions that would
-cause the compiler to verify this automatically.
-If the type inadvertently fails to satisfy the interface, the JSON encoder will still work,
-but will not use the custom implementation.
-To guarantee that the implementation is correct,
-a global declaration using the blank identifier can be used in the package:
-</p>
-<pre>
-var _ json.Marshaler = (*RawMessage)(nil)
-</pre>
-<p>
-In this declaration, the assignment involving a conversion of a
-<code>*RawMessage</code> to a <code>Marshaler</code>
-requires that <code>*RawMessage</code> implements <code>Marshaler</code>,
-and that property will be checked at compile time.
-Should the <code>json.Marshaler</code> interface change, this package
-will no longer compile and we will be on notice that it needs to be updated.
-</p>
-
-<p>
-The appearance of the blank identifier in this construct indicates that
-the declaration exists only for the type checking,
-not to create a variable.
-Don't do this for every type that satisfies an interface, though.
-By convention, such declarations are only used
-when there are no static conversions already present in the code,
-which is a rare event.
-</p>
-
-
-<h2 id="embedding">Embedding</h2>
-
-<p>
-Go does not provide the typical, type-driven notion of subclassing,
-but it does have the ability to &ldquo;borrow&rdquo; pieces of an
-implementation by <em>embedding</em> types within a struct or
-interface.
-</p>
-<p>
-Interface embedding is very simple.
-We've mentioned the <code>io.Reader</code> and <code>io.Writer</code> interfaces before;
-here are their definitions.
-</p>
-<pre>
-type Reader interface {
- Read(p []byte) (n int, err error)
-}
-
-type Writer interface {
- Write(p []byte) (n int, err error)
-}
-</pre>
-<p>
-The <code>io</code> package also exports several other interfaces
-that specify objects that can implement several such methods.
-For instance, there is <code>io.ReadWriter</code>, an interface
-containing both <code>Read</code> and <code>Write</code>.
-We could specify <code>io.ReadWriter</code> by listing the
-two methods explicitly, but it's easier and more evocative
-to embed the two interfaces to form the new one, like this:
-</p>
-<pre>
-// ReadWriter is the interface that combines the Reader and Writer interfaces.
-type ReadWriter interface {
- Reader
- Writer
-}
-</pre>
-<p>
-This says just what it looks like: A <code>ReadWriter</code> can do
-what a <code>Reader</code> does <em>and</em> what a <code>Writer</code>
-does; it is a union of the embedded interfaces.
-Only interfaces can be embedded within interfaces.
-</p>
-<p>
-The same basic idea applies to structs, but with more far-reaching
-implications. The <code>bufio</code> package has two struct types,
-<code>bufio.Reader</code> and <code>bufio.Writer</code>, each of
-which of course implements the analogous interfaces from package
-<code>io</code>.
-And <code>bufio</code> also implements a buffered reader/writer,
-which it does by combining a reader and a writer into one struct
-using embedding: it lists the types within the struct
-but does not give them field names.
-</p>
-<pre>
-// ReadWriter stores pointers to a Reader and a Writer.
-// It implements io.ReadWriter.
-type ReadWriter struct {
- *Reader // *bufio.Reader
- *Writer // *bufio.Writer
-}
-</pre>
-<p>
-The embedded elements are pointers to structs and of course
-must be initialized to point to valid structs before they
-can be used.
-The <code>ReadWriter</code> struct could be written as
-</p>
-<pre>
-type ReadWriter struct {
- reader *Reader
- writer *Writer
-}
-</pre>
-<p>
-but then to promote the methods of the fields and to
-satisfy the <code>io</code> interfaces, we would also need
-to provide forwarding methods, like this:
-</p>
-<pre>
-func (rw *ReadWriter) Read(p []byte) (n int, err error) {
- return rw.reader.Read(p)
-}
-</pre>
-<p>
-By embedding the structs directly, we avoid this bookkeeping.
-The methods of embedded types come along for free, which means that <code>bufio.ReadWriter</code>
-not only has the methods of <code>bufio.Reader</code> and <code>bufio.Writer</code>,
-it also satisfies all three interfaces:
-<code>io.Reader</code>,
-<code>io.Writer</code>, and
-<code>io.ReadWriter</code>.
-</p>
-<p>
-There's an important way in which embedding differs from subclassing. When we embed a type,
-the methods of that type become methods of the outer type,
-but when they are invoked the receiver of the method is the inner type, not the outer one.
-In our example, when the <code>Read</code> method of a <code>bufio.ReadWriter</code> is
-invoked, it has exactly the same effect as the forwarding method written out above;
-the receiver is the <code>reader</code> field of the <code>ReadWriter</code>, not the
-<code>ReadWriter</code> itself.
-</p>
-<p>
-Embedding can also be a simple convenience.
-This example shows an embedded field alongside a regular, named field.
-</p>
-<pre>
-type Job struct {
- Command string
- *log.Logger
-}
-</pre>
-<p>
-The <code>Job</code> type now has the <code>Print</code>, <code>Printf</code>, <code>Println</code>
-and other
-methods of <code>*log.Logger</code>. We could have given the <code>Logger</code>
-a field name, of course, but it's not necessary to do so. And now, once
-initialized, we can
-log to the <code>Job</code>:
-</p>
-<pre>
-job.Println("starting now...")
-</pre>
-<p>
-The <code>Logger</code> is a regular field of the <code>Job</code> struct,
-so we can initialize it in the usual way inside the constructor for <code>Job</code>, like this,
-</p>
-<pre>
-func NewJob(command string, logger *log.Logger) *Job {
- return &amp;Job{command, logger}
-}
-</pre>
-<p>
-or with a composite literal,
-</p>
-<pre>
-job := &amp;Job{command, log.New(os.Stderr, "Job: ", log.Ldate)}
-</pre>
-<p>
-If we need to refer to an embedded field directly, the type name of the field,
-ignoring the package qualifier, serves as a field name, as it did
-in the <code>Read</code> method of our <code>ReadWriter</code> struct.
-Here, if we needed to access the
-<code>*log.Logger</code> of a <code>Job</code> variable <code>job</code>,
-we would write <code>job.Logger</code>,
-which would be useful if we wanted to refine the methods of <code>Logger</code>.
-</p>
-<pre>
-func (job *Job) Printf(format string, args ...interface{}) {
- job.Logger.Printf("%q: %s", job.Command, fmt.Sprintf(format, args...))
-}
-</pre>
-<p>
-Embedding types introduces the problem of name conflicts but the rules to resolve
-them are simple.
-First, a field or method <code>X</code> hides any other item <code>X</code> in a more deeply
-nested part of the type.
-If <code>log.Logger</code> contained a field or method called <code>Command</code>, the <code>Command</code> field
-of <code>Job</code> would dominate it.
-</p>
-<p>
-Second, if the same name appears at the same nesting level, it is usually an error;
-it would be erroneous to embed <code>log.Logger</code> if the <code>Job</code> struct
-contained another field or method called <code>Logger</code>.
-However, if the duplicate name is never mentioned in the program outside the type definition, it is OK.
-This qualification provides some protection against changes made to types embedded from outside; there
-is no problem if a field is added that conflicts with another field in another subtype if neither field
-is ever used.
-</p>
-
-
-<h2 id="concurrency">Concurrency</h2>
-
-<h3 id="sharing">Share by communicating</h3>
-
-<p>
-Concurrent programming is a large topic and there is space only for some
-Go-specific highlights here.
-</p>
-<p>
-Concurrent programming in many environments is made difficult by the
-subtleties required to implement correct access to shared variables. Go encourages
-a different approach in which shared values are passed around on channels
-and, in fact, never actively shared by separate threads of execution.
-Only one goroutine has access to the value at any given time.
-Data races cannot occur, by design.
-To encourage this way of thinking we have reduced it to a slogan:
-</p>
-<blockquote>
-Do not communicate by sharing memory;
-instead, share memory by communicating.
-</blockquote>
-<p>
-This approach can be taken too far. Reference counts may be best done
-by putting a mutex around an integer variable, for instance. But as a
-high-level approach, using channels to control access makes it easier
-to write clear, correct programs.
-</p>
-<p>
-One way to think about this model is to consider a typical single-threaded
-program running on one CPU. It has no need for synchronization primitives.
-Now run another such instance; it too needs no synchronization. Now let those
-two communicate; if the communication is the synchronizer, there's still no need
-for other synchronization. Unix pipelines, for example, fit this model
-perfectly. Although Go's approach to concurrency originates in Hoare's
-Communicating Sequential Processes (CSP),
-it can also be seen as a type-safe generalization of Unix pipes.
-</p>
-
-<h3 id="goroutines">Goroutines</h3>
-
-<p>
-They're called <em>goroutines</em> because the existing
-terms&mdash;threads, coroutines, processes, and so on&mdash;convey
-inaccurate connotations. A goroutine has a simple model: it is a
-function executing concurrently with other goroutines in the same
-address space. It is lightweight, costing little more than the
-allocation of stack space.
-And the stacks start small, so they are cheap, and grow
-by allocating (and freeing) heap storage as required.
-</p>
-<p>
-Goroutines are multiplexed onto multiple OS threads so if one should
-block, such as while waiting for I/O, others continue to run. Their
-design hides many of the complexities of thread creation and
-management.
-</p>
-<p>
-Prefix a function or method call with the <code>go</code>
-keyword to run the call in a new goroutine.
-When the call completes, the goroutine
-exits, silently. (The effect is similar to the Unix shell's
-<code>&amp;</code> notation for running a command in the
-background.)
-</p>
-<pre>
-go list.Sort() // run list.Sort concurrently; don't wait for it.
-</pre>
-<p>
-A function literal can be handy in a goroutine invocation.
-</p>
-<pre>
-func Announce(message string, delay time.Duration) {
- go func() {
- time.Sleep(delay)
- fmt.Println(message)
- }() // Note the parentheses - must call the function.
-}
-</pre>
-<p>
-In Go, function literals are closures: the implementation makes
-sure the variables referred to by the function survive as long as they are active.
-</p>
-<p>
-These examples aren't too practical because the functions have no way of signaling
-completion. For that, we need channels.
-</p>
-
-<h3 id="channels">Channels</h3>
-
-<p>
-Like maps, channels are allocated with <code>make</code>, and
-the resulting value acts as a reference to an underlying data structure.
-If an optional integer parameter is provided, it sets the buffer size for the channel.
-The default is zero, for an unbuffered or synchronous channel.
-</p>
-<pre>
-ci := make(chan int) // unbuffered channel of integers
-cj := make(chan int, 0) // unbuffered channel of integers
-cs := make(chan *os.File, 100) // buffered channel of pointers to Files
-</pre>
-<p>
-Unbuffered channels combine communication&mdash;the exchange of a value&mdash;with
-synchronization&mdash;guaranteeing that two calculations (goroutines) are in
-a known state.
-</p>
-<p>
-There are lots of nice idioms using channels. Here's one to get us started.
-In the previous section we launched a sort in the background. A channel
-can allow the launching goroutine to wait for the sort to complete.
-</p>
-<pre>
-c := make(chan int) // Allocate a channel.
-// Start the sort in a goroutine; when it completes, signal on the channel.
-go func() {
- list.Sort()
- c &lt;- 1 // Send a signal; value does not matter.
-}()
-doSomethingForAWhile()
-&lt;-c // Wait for sort to finish; discard sent value.
-</pre>
-<p>
-Receivers always block until there is data to receive.
-If the channel is unbuffered, the sender blocks until the receiver has
-received the value.
-If the channel has a buffer, the sender blocks only until the
-value has been copied to the buffer; if the buffer is full, this
-means waiting until some receiver has retrieved a value.
-</p>
-<p>
-A buffered channel can be used like a semaphore, for instance to
-limit throughput. In this example, incoming requests are passed
-to <code>handle</code>, which sends a value into the channel, processes
-the request, and then receives a value from the channel
-to ready the &ldquo;semaphore&rdquo; for the next consumer.
-The capacity of the channel buffer limits the number of
-simultaneous calls to <code>process</code>.
-</p>
-<pre>
-var sem = make(chan int, MaxOutstanding)
-
-func handle(r *Request) {
- sem &lt;- 1 // Wait for active queue to drain.
- process(r) // May take a long time.
- &lt;-sem // Done; enable next request to run.
-}
-
-func Serve(queue chan *Request) {
- for {
- req := &lt;-queue
- go handle(req) // Don't wait for handle to finish.
- }
-}
-</pre>
-
-<p>
-Once <code>MaxOutstanding</code> handlers are executing <code>process</code>,
-any more will block trying to send into the filled channel buffer,
-until one of the existing handlers finishes and receives from the buffer.
-</p>
-
-<p>
-This design has a problem, though: <code>Serve</code>
-creates a new goroutine for
-every incoming request, even though only <code>MaxOutstanding</code>
-of them can run at any moment.
-As a result, the program can consume unlimited resources if the requests come in too fast.
-We can address that deficiency by changing <code>Serve</code> to
-gate the creation of the goroutines.
-Here's an obvious solution, but beware it has a bug we'll fix subsequently:
-</p>
-
-<pre>
-func Serve(queue chan *Request) {
- for req := range queue {
- sem &lt;- 1
- go func() {
- process(req) // Buggy; see explanation below.
- &lt;-sem
- }()
- }
-}</pre>
-
-<p>
-The bug is that in a Go <code>for</code> loop, the loop variable
-is reused for each iteration, so the <code>req</code>
-variable is shared across all goroutines.
-That's not what we want.
-We need to make sure that <code>req</code> is unique for each goroutine.
-Here's one way to do that, passing the value of <code>req</code> as an argument
-to the closure in the goroutine:
-</p>
-
-<pre>
-func Serve(queue chan *Request) {
- for req := range queue {
- sem &lt;- 1
- go func(req *Request) {
- process(req)
- &lt;-sem
- }(req)
- }
-}</pre>
-
-<p>
-Compare this version with the previous to see the difference in how
-the closure is declared and run.
-Another solution is just to create a new variable with the same
-name, as in this example:
-</p>
-
-<pre>
-func Serve(queue chan *Request) {
- for req := range queue {
- req := req // Create new instance of req for the goroutine.
- sem &lt;- 1
- go func() {
- process(req)
- &lt;-sem
- }()
- }
-}</pre>
-
-<p>
-It may seem odd to write
-</p>
-
-<pre>
-req := req
-</pre>
-
-<p>
-but it's legal and idiomatic in Go to do this.
-You get a fresh version of the variable with the same name, deliberately
-shadowing the loop variable locally but unique to each goroutine.
-</p>
-
-<p>
-Going back to the general problem of writing the server,
-another approach that manages resources well is to start a fixed
-number of <code>handle</code> goroutines all reading from the request
-channel.
-The number of goroutines limits the number of simultaneous
-calls to <code>process</code>.
-This <code>Serve</code> function also accepts a channel on which
-it will be told to exit; after launching the goroutines it blocks
-receiving from that channel.
-</p>
-
-<pre>
-func handle(queue chan *Request) {
- for r := range queue {
- process(r)
- }
-}
-
-func Serve(clientRequests chan *Request, quit chan bool) {
- // Start handlers
- for i := 0; i &lt; MaxOutstanding; i++ {
- go handle(clientRequests)
- }
- &lt;-quit // Wait to be told to exit.
-}
-</pre>
-
-<h3 id="chan_of_chan">Channels of channels</h3>
-<p>
-One of the most important properties of Go is that
-a channel is a first-class value that can be allocated and passed
-around like any other. A common use of this property is
-to implement safe, parallel demultiplexing.
-</p>
-<p>
-In the example in the previous section, <code>handle</code> was
-an idealized handler for a request but we didn't define the
-type it was handling. If that type includes a channel on which
-to reply, each client can provide its own path for the answer.
-Here's a schematic definition of type <code>Request</code>.
-</p>
-<pre>
-type Request struct {
- args []int
- f func([]int) int
- resultChan chan int
-}
-</pre>
-<p>
-The client provides a function and its arguments, as well as
-a channel inside the request object on which to receive the answer.
-</p>
-<pre>
-func sum(a []int) (s int) {
- for _, v := range a {
- s += v
- }
- return
-}
-
-request := &amp;Request{[]int{3, 4, 5}, sum, make(chan int)}
-// Send request
-clientRequests &lt;- request
-// Wait for response.
-fmt.Printf("answer: %d\n", &lt;-request.resultChan)
-</pre>
-<p>
-On the server side, the handler function is the only thing that changes.
-</p>
-<pre>
-func handle(queue chan *Request) {
- for req := range queue {
- req.resultChan &lt;- req.f(req.args)
- }
-}
-</pre>
-<p>
-There's clearly a lot more to do to make it realistic, but this
-code is a framework for a rate-limited, parallel, non-blocking RPC
-system, and there's not a mutex in sight.
-</p>
-
-<h3 id="parallel">Parallelization</h3>
-<p>
-Another application of these ideas is to parallelize a calculation
-across multiple CPU cores. If the calculation can be broken into
-separate pieces that can execute independently, it can be parallelized,
-with a channel to signal when each piece completes.
-</p>
-<p>
-Let's say we have an expensive operation to perform on a vector of items,
-and that the value of the operation on each item is independent,
-as in this idealized example.
-</p>
-<pre>
-type Vector []float64
-
-// Apply the operation to v[i], v[i+1] ... up to v[n-1].
-func (v Vector) DoSome(i, n int, u Vector, c chan int) {
- for ; i &lt; n; i++ {
- v[i] += u.Op(v[i])
- }
- c &lt;- 1 // signal that this piece is done
-}
-</pre>
-<p>
-We launch the pieces independently in a loop, one per CPU.
-They can complete in any order but it doesn't matter; we just
-count the completion signals by draining the channel after
-launching all the goroutines.
-</p>
-<pre>
-const numCPU = 4 // number of CPU cores
-
-func (v Vector) DoAll(u Vector) {
- c := make(chan int, numCPU) // Buffering optional but sensible.
- for i := 0; i &lt; numCPU; i++ {
- go v.DoSome(i*len(v)/numCPU, (i+1)*len(v)/numCPU, u, c)
- }
- // Drain the channel.
- for i := 0; i &lt; numCPU; i++ {
- &lt;-c // wait for one task to complete
- }
- // All done.
-}
-</pre>
-<p>
-Rather than create a constant value for numCPU, we can ask the runtime what
-value is appropriate.
-The function <code><a href="/pkg/runtime#NumCPU">runtime.NumCPU</a></code>
-returns the number of hardware CPU cores in the machine, so we could write
-</p>
-<pre>
-var numCPU = runtime.NumCPU()
-</pre>
-<p>
-There is also a function
-<code><a href="/pkg/runtime#GOMAXPROCS">runtime.GOMAXPROCS</a></code>,
-which reports (or sets)
-the user-specified number of cores that a Go program can have running
-simultaneously.
-It defaults to the value of <code>runtime.NumCPU</code> but can be
-overridden by setting the similarly named shell environment variable
-or by calling the function with a positive number. Calling it with
-zero just queries the value.
-Therefore if we want to honor the user's resource request, we should write
-</p>
-<pre>
-var numCPU = runtime.GOMAXPROCS(0)
-</pre>
-<p>
-Be sure not to confuse the ideas of concurrency—structuring a program
-as independently executing components—and parallelism—executing
-calculations in parallel for efficiency on multiple CPUs.
-Although the concurrency features of Go can make some problems easy
-to structure as parallel computations, Go is a concurrent language,
-not a parallel one, and not all parallelization problems fit Go's model.
-For a discussion of the distinction, see the talk cited in
-<a href="//blog.golang.org/2013/01/concurrency-is-not-parallelism.html">this
-blog post</a>.
-
-<h3 id="leaky_buffer">A leaky buffer</h3>
-
-<p>
-The tools of concurrent programming can even make non-concurrent
-ideas easier to express. Here's an example abstracted from an RPC
-package. The client goroutine loops receiving data from some source,
-perhaps a network. To avoid allocating and freeing buffers, it keeps
-a free list, and uses a buffered channel to represent it. If the
-channel is empty, a new buffer gets allocated.
-Once the message buffer is ready, it's sent to the server on
-<code>serverChan</code>.
-</p>
-<pre>
-var freeList = make(chan *Buffer, 100)
-var serverChan = make(chan *Buffer)
-
-func client() {
- for {
- var b *Buffer
- // Grab a buffer if available; allocate if not.
- select {
- case b = &lt;-freeList:
- // Got one; nothing more to do.
- default:
- // None free, so allocate a new one.
- b = new(Buffer)
- }
- load(b) // Read next message from the net.
- serverChan &lt;- b // Send to server.
- }
-}
-</pre>
-<p>
-The server loop receives each message from the client, processes it,
-and returns the buffer to the free list.
-</p>
-<pre>
-func server() {
- for {
- b := &lt;-serverChan // Wait for work.
- process(b)
- // Reuse buffer if there's room.
- select {
- case freeList &lt;- b:
- // Buffer on free list; nothing more to do.
- default:
- // Free list full, just carry on.
- }
- }
-}
-</pre>
-<p>
-The client attempts to retrieve a buffer from <code>freeList</code>;
-if none is available, it allocates a fresh one.
-The server's send to <code>freeList</code> puts <code>b</code> back
-on the free list unless the list is full, in which case the
-buffer is dropped on the floor to be reclaimed by
-the garbage collector.
-(The <code>default</code> clauses in the <code>select</code>
-statements execute when no other case is ready,
-meaning that the <code>selects</code> never block.)
-This implementation builds a leaky bucket free list
-in just a few lines, relying on the buffered channel and
-the garbage collector for bookkeeping.
-</p>
-
-<h2 id="errors">Errors</h2>
-
-<p>
-Library routines must often return some sort of error indication to
-the caller.
-As mentioned earlier, Go's multivalue return makes it
-easy to return a detailed error description alongside the normal
-return value.
-It is good style to use this feature to provide detailed error information.
-For example, as we'll see, <code>os.Open</code> doesn't
-just return a <code>nil</code> pointer on failure, it also returns an
-error value that describes what went wrong.
-</p>
-
-<p>
-By convention, errors have type <code>error</code>,
-a simple built-in interface.
-</p>
-<pre>
-type error interface {
- Error() string
-}
-</pre>
-<p>
-A library writer is free to implement this interface with a
-richer model under the covers, making it possible not only
-to see the error but also to provide some context.
-As mentioned, alongside the usual <code>*os.File</code>
-return value, <code>os.Open</code> also returns an
-error value.
-If the file is opened successfully, the error will be <code>nil</code>,
-but when there is a problem, it will hold an
-<code>os.PathError</code>:
-</p>
-<pre>
-// PathError records an error and the operation and
-// file path that caused it.
-type PathError struct {
- Op string // "open", "unlink", etc.
- Path string // The associated file.
- Err error // Returned by the system call.
-}
-
-func (e *PathError) Error() string {
- return e.Op + " " + e.Path + ": " + e.Err.Error()
-}
-</pre>
-<p>
-<code>PathError</code>'s <code>Error</code> generates
-a string like this:
-</p>
-<pre>
-open /etc/passwx: no such file or directory
-</pre>
-<p>
-Such an error, which includes the problematic file name, the
-operation, and the operating system error it triggered, is useful even
-if printed far from the call that caused it;
-it is much more informative than the plain
-"no such file or directory".
-</p>
-
-<p>
-When feasible, error strings should identify their origin, such as by having
-a prefix naming the operation or package that generated the error. For example, in package
-<code>image</code>, the string representation for a decoding error due to an
-unknown format is "image: unknown format".
-</p>
-
-<p>
-Callers that care about the precise error details can
-use a type switch or a type assertion to look for specific
-errors and extract details. For <code>PathErrors</code>
-this might include examining the internal <code>Err</code>
-field for recoverable failures.
-</p>
-
-<pre>
-for try := 0; try &lt; 2; try++ {
- file, err = os.Create(filename)
- if err == nil {
- return
- }
- if e, ok := err.(*os.PathError); ok &amp;&amp; e.Err == syscall.ENOSPC {
- deleteTempFiles() // Recover some space.
- continue
- }
- return
-}
-</pre>
-
-<p>
-The second <code>if</code> statement here is another <a href="#interface_conversions">type assertion</a>.
-If it fails, <code>ok</code> will be false, and <code>e</code>
-will be <code>nil</code>.
-If it succeeds, <code>ok</code> will be true, which means the
-error was of type <code>*os.PathError</code>, and then so is <code>e</code>,
-which we can examine for more information about the error.
-</p>
-
-<h3 id="panic">Panic</h3>
-
-<p>
-The usual way to report an error to a caller is to return an
-<code>error</code> as an extra return value. The canonical
-<code>Read</code> method is a well-known instance; it returns a byte
-count and an <code>error</code>. But what if the error is
-unrecoverable? Sometimes the program simply cannot continue.
-</p>
-
-<p>
-For this purpose, there is a built-in function <code>panic</code>
-that in effect creates a run-time error that will stop the program
-(but see the next section). The function takes a single argument
-of arbitrary type&mdash;often a string&mdash;to be printed as the
-program dies. It's also a way to indicate that something impossible has
-happened, such as exiting an infinite loop.
-</p>
-
-
-<pre>
-// A toy implementation of cube root using Newton's method.
-func CubeRoot(x float64) float64 {
- z := x/3 // Arbitrary initial value
- for i := 0; i &lt; 1e6; i++ {
- prevz := z
- z -= (z*z*z-x) / (3*z*z)
- if veryClose(z, prevz) {
- return z
- }
- }
- // A million iterations has not converged; something is wrong.
- panic(fmt.Sprintf("CubeRoot(%g) did not converge", x))
-}
-</pre>
-
-<p>
-This is only an example but real library functions should
-avoid <code>panic</code>. If the problem can be masked or worked
-around, it's always better to let things continue to run rather
-than taking down the whole program. One possible counterexample
-is during initialization: if the library truly cannot set itself up,
-it might be reasonable to panic, so to speak.
-</p>
-
-<pre>
-var user = os.Getenv("USER")
-
-func init() {
- if user == "" {
- panic("no value for $USER")
- }
-}
-</pre>
-
-<h3 id="recover">Recover</h3>
-
-<p>
-When <code>panic</code> is called, including implicitly for run-time
-errors such as indexing a slice out of bounds or failing a type
-assertion, it immediately stops execution of the current function
-and begins unwinding the stack of the goroutine, running any deferred
-functions along the way. If that unwinding reaches the top of the
-goroutine's stack, the program dies. However, it is possible to
-use the built-in function <code>recover</code> to regain control
-of the goroutine and resume normal execution.
-</p>
-
-<p>
-A call to <code>recover</code> stops the unwinding and returns the
-argument passed to <code>panic</code>. Because the only code that
-runs while unwinding is inside deferred functions, <code>recover</code>
-is only useful inside deferred functions.
-</p>
-
-<p>
-One application of <code>recover</code> is to shut down a failing goroutine
-inside a server without killing the other executing goroutines.
-</p>
-
-<pre>
-func server(workChan &lt;-chan *Work) {
- for work := range workChan {
- go safelyDo(work)
- }
-}
-
-func safelyDo(work *Work) {
- defer func() {
- if err := recover(); err != nil {
- log.Println("work failed:", err)
- }
- }()
- do(work)
-}
-</pre>
-
-<p>
-In this example, if <code>do(work)</code> panics, the result will be
-logged and the goroutine will exit cleanly without disturbing the
-others. There's no need to do anything else in the deferred closure;
-calling <code>recover</code> handles the condition completely.
-</p>
-
-<p>
-Because <code>recover</code> always returns <code>nil</code> unless called directly
-from a deferred function, deferred code can call library routines that themselves
-use <code>panic</code> and <code>recover</code> without failing. As an example,
-the deferred function in <code>safelyDo</code> might call a logging function before
-calling <code>recover</code>, and that logging code would run unaffected
-by the panicking state.
-</p>
-
-<p>
-With our recovery pattern in place, the <code>do</code>
-function (and anything it calls) can get out of any bad situation
-cleanly by calling <code>panic</code>. We can use that idea to
-simplify error handling in complex software. Let's look at an
-idealized version of a <code>regexp</code> package, which reports
-parsing errors by calling <code>panic</code> with a local
-error type. Here's the definition of <code>Error</code>,
-an <code>error</code> method, and the <code>Compile</code> function.
-</p>
-
-<pre>
-// Error is the type of a parse error; it satisfies the error interface.
-type Error string
-func (e Error) Error() string {
- return string(e)
-}
-
-// error is a method of *Regexp that reports parsing errors by
-// panicking with an Error.
-func (regexp *Regexp) error(err string) {
- panic(Error(err))
-}
-
-// Compile returns a parsed representation of the regular expression.
-func Compile(str string) (regexp *Regexp, err error) {
- regexp = new(Regexp)
- // doParse will panic if there is a parse error.
- defer func() {
- if e := recover(); e != nil {
- regexp = nil // Clear return value.
- err = e.(Error) // Will re-panic if not a parse error.
- }
- }()
- return regexp.doParse(str), nil
-}
-</pre>
-
-<p>
-If <code>doParse</code> panics, the recovery block will set the
-return value to <code>nil</code>&mdash;deferred functions can modify
-named return values. It will then check, in the assignment
-to <code>err</code>, that the problem was a parse error by asserting
-that it has the local type <code>Error</code>.
-If it does not, the type assertion will fail, causing a run-time error
-that continues the stack unwinding as though nothing had interrupted
-it.
-This check means that if something unexpected happens, such
-as an index out of bounds, the code will fail even though we
-are using <code>panic</code> and <code>recover</code> to handle
-parse errors.
-</p>
-
-<p>
-With error handling in place, the <code>error</code> method (because it's a
-method bound to a type, it's fine, even natural, for it to have the same name
-as the builtin <code>error</code> type)
-makes it easy to report parse errors without worrying about unwinding
-the parse stack by hand:
-</p>
-
-<pre>
-if pos == 0 {
- re.error("'*' illegal at start of expression")
-}
-</pre>
-
-<p>
-Useful though this pattern is, it should be used only within a package.
-<code>Parse</code> turns its internal <code>panic</code> calls into
-<code>error</code> values; it does not expose <code>panics</code>
-to its client. That is a good rule to follow.
-</p>
-
-<p>
-By the way, this re-panic idiom changes the panic value if an actual
-error occurs. However, both the original and new failures will be
-presented in the crash report, so the root cause of the problem will
-still be visible. Thus this simple re-panic approach is usually
-sufficient&mdash;it's a crash after all&mdash;but if you want to
-display only the original value, you can write a little more code to
-filter unexpected problems and re-panic with the original error.
-That's left as an exercise for the reader.
-</p>
-
-
-<h2 id="web_server">A web server</h2>
-
-<p>
-Let's finish with a complete Go program, a web server.
-This one is actually a kind of web re-server.
-Google provides a service at <code>chart.apis.google.com</code>
-that does automatic formatting of data into charts and graphs.
-It's hard to use interactively, though,
-because you need to put the data into the URL as a query.
-The program here provides a nicer interface to one form of data: given a short piece of text,
-it calls on the chart server to produce a QR code, a matrix of boxes that encode the
-text.
-That image can be grabbed with your cell phone's camera and interpreted as,
-for instance, a URL, saving you typing the URL into the phone's tiny keyboard.
-</p>
-<p>
-Here's the complete program.
-An explanation follows.
-</p>
-{{code "/doc/progs/eff_qr.go" `/package/` `$`}}
-<p>
-The pieces up to <code>main</code> should be easy to follow.
-The one flag sets a default HTTP port for our server. The template
-variable <code>templ</code> is where the fun happens. It builds an HTML template
-that will be executed by the server to display the page; more about
-that in a moment.
-</p>
-<p>
-The <code>main</code> function parses the flags and, using the mechanism
-we talked about above, binds the function <code>QR</code> to the root path
-for the server. Then <code>http.ListenAndServe</code> is called to start the
-server; it blocks while the server runs.
-</p>
-<p>
-<code>QR</code> just receives the request, which contains form data, and
-executes the template on the data in the form value named <code>s</code>.
-</p>
-<p>
-The template package <code>html/template</code> is powerful;
-this program just touches on its capabilities.
-In essence, it rewrites a piece of HTML text on the fly by substituting elements derived
-from data items passed to <code>templ.Execute</code>, in this case the
-form value.
-Within the template text (<code>templateStr</code>),
-double-brace-delimited pieces denote template actions.
-The piece from <code>{{html "{{if .}}"}}</code>
-to <code>{{html "{{end}}"}}</code> executes only if the value of the current data item, called <code>.</code> (dot),
-is non-empty.
-That is, when the string is empty, this piece of the template is suppressed.
-</p>
-<p>
-The two snippets <code>{{html "{{.}}"}}</code> say to show the data presented to
-the template—the query string—on the web page.
-The HTML template package automatically provides appropriate escaping so the
-text is safe to display.
-</p>
-<p>
-The rest of the template string is just the HTML to show when the page loads.
-If this is too quick an explanation, see the <a href="/pkg/html/template/">documentation</a>
-for the template package for a more thorough discussion.
-</p>
-<p>
-And there you have it: a useful web server in a few lines of code plus some
-data-driven HTML text.
-Go is powerful enough to make a lot happen in a few lines.
-</p>
-
-<!--
-TODO
-<pre>
-verifying implementation
-type Color uint32
-
-// Check that Color implements image.Color and image.Image
-var _ image.Color = Black
-var _ image.Image = Black
-</pre>
--->