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authorRobert Griesemer <gri@golang.org>2020-10-19 15:28:22 -0700
committerRobert Griesemer <gri@golang.org>2020-10-21 00:51:12 +0000
commitca36ba83ab86b9eb1ddc076f0ebfda648ce31d6b (patch)
treec061b8a1ffa5064e361e9ba58ea6693fab6ab0e0 /src/cmd/compile/internal/types2/initorder.go
parent6ff16fe3ee46f8e35c18226d04bd38a396eb4175 (diff)
downloadgo-ca36ba83ab86b9eb1ddc076f0ebfda648ce31d6b.tar.gz
go-ca36ba83ab86b9eb1ddc076f0ebfda648ce31d6b.zip
[dev.typeparams] cmd/compile/internal/importer, types2: initial check-in of types2 and importer
This is a copy of the importer and types2 (unreviewed) prototype version excluding the testdata directory containing tests (see below). Each file is marked with the comment // UNREVIEWED on the first line. The plan is to check in this code wholesale (it runs and passes all tests) and then review the code file-by-file via subsequent CLs and remove the "// UNREVIEWED" comments as we review the files. Since most tests are unchanged from the original go/types, the next CL will commit those tests as they don't need to be reviewed again. (Eventually we may want to factor them out and share them from a single place, e.g. the test directory.) The existing file fmtmap_test.go was updated. Change-Id: I9bd0ad1a7e7188b501423483a44d18e623c0fe71 Reviewed-on: https://go-review.googlesource.com/c/go/+/263624 Trust: Robert Griesemer <gri@golang.org> Trust: Keith Randall <khr@golang.org> Run-TryBot: Robert Griesemer <gri@golang.org> Run-TryBot: Keith Randall <khr@golang.org> TryBot-Result: Go Bot <gobot@golang.org> Reviewed-by: Keith Randall <khr@golang.org> Reviewed-by: Matthew Dempsky <mdempsky@google.com>
Diffstat (limited to 'src/cmd/compile/internal/types2/initorder.go')
-rw-r--r--src/cmd/compile/internal/types2/initorder.go298
1 files changed, 298 insertions, 0 deletions
diff --git a/src/cmd/compile/internal/types2/initorder.go b/src/cmd/compile/internal/types2/initorder.go
new file mode 100644
index 0000000000..3bb92d9622
--- /dev/null
+++ b/src/cmd/compile/internal/types2/initorder.go
@@ -0,0 +1,298 @@
+// UNREVIEWED
+// Copyright 2014 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package types2
+
+import (
+ "container/heap"
+ "fmt"
+)
+
+// initOrder computes the Info.InitOrder for package variables.
+func (check *Checker) initOrder() {
+ // An InitOrder may already have been computed if a package is
+ // built from several calls to (*Checker).Files. Clear it.
+ check.Info.InitOrder = check.Info.InitOrder[:0]
+
+ // Compute the object dependency graph and initialize
+ // a priority queue with the list of graph nodes.
+ pq := nodeQueue(dependencyGraph(check.objMap))
+ heap.Init(&pq)
+
+ const debug = false
+ if debug {
+ fmt.Printf("Computing initialization order for %s\n\n", check.pkg)
+ fmt.Println("Object dependency graph:")
+ for obj, d := range check.objMap {
+ // only print objects that may appear in the dependency graph
+ if obj, _ := obj.(dependency); obj != nil {
+ if len(d.deps) > 0 {
+ fmt.Printf("\t%s depends on\n", obj.Name())
+ for dep := range d.deps {
+ fmt.Printf("\t\t%s\n", dep.Name())
+ }
+ } else {
+ fmt.Printf("\t%s has no dependencies\n", obj.Name())
+ }
+ }
+ }
+ fmt.Println()
+
+ fmt.Println("Transposed object dependency graph (functions eliminated):")
+ for _, n := range pq {
+ fmt.Printf("\t%s depends on %d nodes\n", n.obj.Name(), n.ndeps)
+ for p := range n.pred {
+ fmt.Printf("\t\t%s is dependent\n", p.obj.Name())
+ }
+ }
+ fmt.Println()
+
+ fmt.Println("Processing nodes:")
+ }
+
+ // Determine initialization order by removing the highest priority node
+ // (the one with the fewest dependencies) and its edges from the graph,
+ // repeatedly, until there are no nodes left.
+ // In a valid Go program, those nodes always have zero dependencies (after
+ // removing all incoming dependencies), otherwise there are initialization
+ // cycles.
+ emitted := make(map[*declInfo]bool)
+ for len(pq) > 0 {
+ // get the next node
+ n := heap.Pop(&pq).(*graphNode)
+
+ if debug {
+ fmt.Printf("\t%s (src pos %d) depends on %d nodes now\n",
+ n.obj.Name(), n.obj.order(), n.ndeps)
+ }
+
+ // if n still depends on other nodes, we have a cycle
+ if n.ndeps > 0 {
+ cycle := findPath(check.objMap, n.obj, n.obj, make(map[Object]bool))
+ // If n.obj is not part of the cycle (e.g., n.obj->b->c->d->c),
+ // cycle will be nil. Don't report anything in that case since
+ // the cycle is reported when the algorithm gets to an object
+ // in the cycle.
+ // Furthermore, once an object in the cycle is encountered,
+ // the cycle will be broken (dependency count will be reduced
+ // below), and so the remaining nodes in the cycle don't trigger
+ // another error (unless they are part of multiple cycles).
+ if cycle != nil {
+ check.reportCycle(cycle)
+ }
+ // Ok to continue, but the variable initialization order
+ // will be incorrect at this point since it assumes no
+ // cycle errors.
+ }
+
+ // reduce dependency count of all dependent nodes
+ // and update priority queue
+ for p := range n.pred {
+ p.ndeps--
+ heap.Fix(&pq, p.index)
+ }
+
+ // record the init order for variables with initializers only
+ v, _ := n.obj.(*Var)
+ info := check.objMap[v]
+ if v == nil || !info.hasInitializer() {
+ continue
+ }
+
+ // n:1 variable declarations such as: a, b = f()
+ // introduce a node for each lhs variable (here: a, b);
+ // but they all have the same initializer - emit only
+ // one, for the first variable seen
+ if emitted[info] {
+ continue // initializer already emitted, if any
+ }
+ emitted[info] = true
+
+ infoLhs := info.lhs // possibly nil (see declInfo.lhs field comment)
+ if infoLhs == nil {
+ infoLhs = []*Var{v}
+ }
+ init := &Initializer{infoLhs, info.init}
+ check.Info.InitOrder = append(check.Info.InitOrder, init)
+ }
+
+ if debug {
+ fmt.Println()
+ fmt.Println("Initialization order:")
+ for _, init := range check.Info.InitOrder {
+ fmt.Printf("\t%s\n", init)
+ }
+ fmt.Println()
+ }
+}
+
+// findPath returns the (reversed) list of objects []Object{to, ... from}
+// such that there is a path of object dependencies from 'from' to 'to'.
+// If there is no such path, the result is nil.
+func findPath(objMap map[Object]*declInfo, from, to Object, seen map[Object]bool) []Object {
+ if seen[from] {
+ return nil
+ }
+ seen[from] = true
+
+ for d := range objMap[from].deps {
+ if d == to {
+ return []Object{d}
+ }
+ if P := findPath(objMap, d, to, seen); P != nil {
+ return append(P, d)
+ }
+ }
+
+ return nil
+}
+
+// reportCycle reports an error for the given cycle.
+func (check *Checker) reportCycle(cycle []Object) {
+ obj := cycle[0]
+ check.errorf(obj, "initialization cycle for %s", obj.Name())
+ // subtle loop: print cycle[i] for i = 0, n-1, n-2, ... 1 for len(cycle) = n
+ for i := len(cycle) - 1; i >= 0; i-- {
+ check.errorf(obj, "\t%s refers to", obj.Name()) // secondary error, \t indented
+ obj = cycle[i]
+ }
+ // print cycle[0] again to close the cycle
+ check.errorf(obj, "\t%s", obj.Name())
+}
+
+// ----------------------------------------------------------------------------
+// Object dependency graph
+
+// A dependency is an object that may be a dependency in an initialization
+// expression. Only constants, variables, and functions can be dependencies.
+// Constants are here because constant expression cycles are reported during
+// initialization order computation.
+type dependency interface {
+ Object
+ isDependency()
+}
+
+// A graphNode represents a node in the object dependency graph.
+// Each node p in n.pred represents an edge p->n, and each node
+// s in n.succ represents an edge n->s; with a->b indicating that
+// a depends on b.
+type graphNode struct {
+ obj dependency // object represented by this node
+ pred, succ nodeSet // consumers and dependencies of this node (lazily initialized)
+ index int // node index in graph slice/priority queue
+ ndeps int // number of outstanding dependencies before this object can be initialized
+}
+
+type nodeSet map[*graphNode]bool
+
+func (s *nodeSet) add(p *graphNode) {
+ if *s == nil {
+ *s = make(nodeSet)
+ }
+ (*s)[p] = true
+}
+
+// dependencyGraph computes the object dependency graph from the given objMap,
+// with any function nodes removed. The resulting graph contains only constants
+// and variables.
+func dependencyGraph(objMap map[Object]*declInfo) []*graphNode {
+ // M is the dependency (Object) -> graphNode mapping
+ M := make(map[dependency]*graphNode)
+ for obj := range objMap {
+ // only consider nodes that may be an initialization dependency
+ if obj, _ := obj.(dependency); obj != nil {
+ M[obj] = &graphNode{obj: obj}
+ }
+ }
+
+ // compute edges for graph M
+ // (We need to include all nodes, even isolated ones, because they still need
+ // to be scheduled for initialization in correct order relative to other nodes.)
+ for obj, n := range M {
+ // for each dependency obj -> d (= deps[i]), create graph edges n->s and s->n
+ for d := range objMap[obj].deps {
+ // only consider nodes that may be an initialization dependency
+ if d, _ := d.(dependency); d != nil {
+ d := M[d]
+ n.succ.add(d)
+ d.pred.add(n)
+ }
+ }
+ }
+
+ // remove function nodes and collect remaining graph nodes in G
+ // (Mutually recursive functions may introduce cycles among themselves
+ // which are permitted. Yet such cycles may incorrectly inflate the dependency
+ // count for variables which in turn may not get scheduled for initialization
+ // in correct order.)
+ var G []*graphNode
+ for obj, n := range M {
+ if _, ok := obj.(*Func); ok {
+ // connect each predecessor p of n with each successor s
+ // and drop the function node (don't collect it in G)
+ for p := range n.pred {
+ // ignore self-cycles
+ if p != n {
+ // Each successor s of n becomes a successor of p, and
+ // each predecessor p of n becomes a predecessor of s.
+ for s := range n.succ {
+ // ignore self-cycles
+ if s != n {
+ p.succ.add(s)
+ s.pred.add(p)
+ delete(s.pred, n) // remove edge to n
+ }
+ }
+ delete(p.succ, n) // remove edge to n
+ }
+ }
+ } else {
+ // collect non-function nodes
+ G = append(G, n)
+ }
+ }
+
+ // fill in index and ndeps fields
+ for i, n := range G {
+ n.index = i
+ n.ndeps = len(n.succ)
+ }
+
+ return G
+}
+
+// ----------------------------------------------------------------------------
+// Priority queue
+
+// nodeQueue implements the container/heap interface;
+// a nodeQueue may be used as a priority queue.
+type nodeQueue []*graphNode
+
+func (a nodeQueue) Len() int { return len(a) }
+
+func (a nodeQueue) Swap(i, j int) {
+ x, y := a[i], a[j]
+ a[i], a[j] = y, x
+ x.index, y.index = j, i
+}
+
+func (a nodeQueue) Less(i, j int) bool {
+ x, y := a[i], a[j]
+ // nodes are prioritized by number of incoming dependencies (1st key)
+ // and source order (2nd key)
+ return x.ndeps < y.ndeps || x.ndeps == y.ndeps && x.obj.order() < y.obj.order()
+}
+
+func (a *nodeQueue) Push(x interface{}) {
+ panic("unreachable")
+}
+
+func (a *nodeQueue) Pop() interface{} {
+ n := len(*a)
+ x := (*a)[n-1]
+ x.index = -1 // for safety
+ *a = (*a)[:n-1]
+ return x
+}