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author | Robert Griesemer <gri@golang.org> | 2020-10-19 15:28:22 -0700 |
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committer | Robert Griesemer <gri@golang.org> | 2020-10-21 00:51:12 +0000 |
commit | ca36ba83ab86b9eb1ddc076f0ebfda648ce31d6b (patch) | |
tree | c061b8a1ffa5064e361e9ba58ea6693fab6ab0e0 /src/cmd/compile/internal/types2/initorder.go | |
parent | 6ff16fe3ee46f8e35c18226d04bd38a396eb4175 (diff) | |
download | go-ca36ba83ab86b9eb1ddc076f0ebfda648ce31d6b.tar.gz go-ca36ba83ab86b9eb1ddc076f0ebfda648ce31d6b.zip |
[dev.typeparams] cmd/compile/internal/importer, types2: initial check-in of types2 and importer
This is a copy of the importer and types2 (unreviewed) prototype version
excluding the testdata directory containing tests (see below). Each file
is marked with the comment
// UNREVIEWED
on the first line. The plan is to check in this code wholesale (it runs and
passes all tests) and then review the code file-by-file via subsequent CLs
and remove the "// UNREVIEWED" comments as we review the files.
Since most tests are unchanged from the original go/types, the next CL will
commit those tests as they don't need to be reviewed again. (Eventually we
may want to factor them out and share them from a single place, e.g. the
test directory.)
The existing file fmtmap_test.go was updated.
Change-Id: I9bd0ad1a7e7188b501423483a44d18e623c0fe71
Reviewed-on: https://go-review.googlesource.com/c/go/+/263624
Trust: Robert Griesemer <gri@golang.org>
Trust: Keith Randall <khr@golang.org>
Run-TryBot: Robert Griesemer <gri@golang.org>
Run-TryBot: Keith Randall <khr@golang.org>
TryBot-Result: Go Bot <gobot@golang.org>
Reviewed-by: Keith Randall <khr@golang.org>
Reviewed-by: Matthew Dempsky <mdempsky@google.com>
Diffstat (limited to 'src/cmd/compile/internal/types2/initorder.go')
-rw-r--r-- | src/cmd/compile/internal/types2/initorder.go | 298 |
1 files changed, 298 insertions, 0 deletions
diff --git a/src/cmd/compile/internal/types2/initorder.go b/src/cmd/compile/internal/types2/initorder.go new file mode 100644 index 0000000000..3bb92d9622 --- /dev/null +++ b/src/cmd/compile/internal/types2/initorder.go @@ -0,0 +1,298 @@ +// UNREVIEWED +// Copyright 2014 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package types2 + +import ( + "container/heap" + "fmt" +) + +// initOrder computes the Info.InitOrder for package variables. +func (check *Checker) initOrder() { + // An InitOrder may already have been computed if a package is + // built from several calls to (*Checker).Files. Clear it. + check.Info.InitOrder = check.Info.InitOrder[:0] + + // Compute the object dependency graph and initialize + // a priority queue with the list of graph nodes. + pq := nodeQueue(dependencyGraph(check.objMap)) + heap.Init(&pq) + + const debug = false + if debug { + fmt.Printf("Computing initialization order for %s\n\n", check.pkg) + fmt.Println("Object dependency graph:") + for obj, d := range check.objMap { + // only print objects that may appear in the dependency graph + if obj, _ := obj.(dependency); obj != nil { + if len(d.deps) > 0 { + fmt.Printf("\t%s depends on\n", obj.Name()) + for dep := range d.deps { + fmt.Printf("\t\t%s\n", dep.Name()) + } + } else { + fmt.Printf("\t%s has no dependencies\n", obj.Name()) + } + } + } + fmt.Println() + + fmt.Println("Transposed object dependency graph (functions eliminated):") + for _, n := range pq { + fmt.Printf("\t%s depends on %d nodes\n", n.obj.Name(), n.ndeps) + for p := range n.pred { + fmt.Printf("\t\t%s is dependent\n", p.obj.Name()) + } + } + fmt.Println() + + fmt.Println("Processing nodes:") + } + + // Determine initialization order by removing the highest priority node + // (the one with the fewest dependencies) and its edges from the graph, + // repeatedly, until there are no nodes left. + // In a valid Go program, those nodes always have zero dependencies (after + // removing all incoming dependencies), otherwise there are initialization + // cycles. + emitted := make(map[*declInfo]bool) + for len(pq) > 0 { + // get the next node + n := heap.Pop(&pq).(*graphNode) + + if debug { + fmt.Printf("\t%s (src pos %d) depends on %d nodes now\n", + n.obj.Name(), n.obj.order(), n.ndeps) + } + + // if n still depends on other nodes, we have a cycle + if n.ndeps > 0 { + cycle := findPath(check.objMap, n.obj, n.obj, make(map[Object]bool)) + // If n.obj is not part of the cycle (e.g., n.obj->b->c->d->c), + // cycle will be nil. Don't report anything in that case since + // the cycle is reported when the algorithm gets to an object + // in the cycle. + // Furthermore, once an object in the cycle is encountered, + // the cycle will be broken (dependency count will be reduced + // below), and so the remaining nodes in the cycle don't trigger + // another error (unless they are part of multiple cycles). + if cycle != nil { + check.reportCycle(cycle) + } + // Ok to continue, but the variable initialization order + // will be incorrect at this point since it assumes no + // cycle errors. + } + + // reduce dependency count of all dependent nodes + // and update priority queue + for p := range n.pred { + p.ndeps-- + heap.Fix(&pq, p.index) + } + + // record the init order for variables with initializers only + v, _ := n.obj.(*Var) + info := check.objMap[v] + if v == nil || !info.hasInitializer() { + continue + } + + // n:1 variable declarations such as: a, b = f() + // introduce a node for each lhs variable (here: a, b); + // but they all have the same initializer - emit only + // one, for the first variable seen + if emitted[info] { + continue // initializer already emitted, if any + } + emitted[info] = true + + infoLhs := info.lhs // possibly nil (see declInfo.lhs field comment) + if infoLhs == nil { + infoLhs = []*Var{v} + } + init := &Initializer{infoLhs, info.init} + check.Info.InitOrder = append(check.Info.InitOrder, init) + } + + if debug { + fmt.Println() + fmt.Println("Initialization order:") + for _, init := range check.Info.InitOrder { + fmt.Printf("\t%s\n", init) + } + fmt.Println() + } +} + +// findPath returns the (reversed) list of objects []Object{to, ... from} +// such that there is a path of object dependencies from 'from' to 'to'. +// If there is no such path, the result is nil. +func findPath(objMap map[Object]*declInfo, from, to Object, seen map[Object]bool) []Object { + if seen[from] { + return nil + } + seen[from] = true + + for d := range objMap[from].deps { + if d == to { + return []Object{d} + } + if P := findPath(objMap, d, to, seen); P != nil { + return append(P, d) + } + } + + return nil +} + +// reportCycle reports an error for the given cycle. +func (check *Checker) reportCycle(cycle []Object) { + obj := cycle[0] + check.errorf(obj, "initialization cycle for %s", obj.Name()) + // subtle loop: print cycle[i] for i = 0, n-1, n-2, ... 1 for len(cycle) = n + for i := len(cycle) - 1; i >= 0; i-- { + check.errorf(obj, "\t%s refers to", obj.Name()) // secondary error, \t indented + obj = cycle[i] + } + // print cycle[0] again to close the cycle + check.errorf(obj, "\t%s", obj.Name()) +} + +// ---------------------------------------------------------------------------- +// Object dependency graph + +// A dependency is an object that may be a dependency in an initialization +// expression. Only constants, variables, and functions can be dependencies. +// Constants are here because constant expression cycles are reported during +// initialization order computation. +type dependency interface { + Object + isDependency() +} + +// A graphNode represents a node in the object dependency graph. +// Each node p in n.pred represents an edge p->n, and each node +// s in n.succ represents an edge n->s; with a->b indicating that +// a depends on b. +type graphNode struct { + obj dependency // object represented by this node + pred, succ nodeSet // consumers and dependencies of this node (lazily initialized) + index int // node index in graph slice/priority queue + ndeps int // number of outstanding dependencies before this object can be initialized +} + +type nodeSet map[*graphNode]bool + +func (s *nodeSet) add(p *graphNode) { + if *s == nil { + *s = make(nodeSet) + } + (*s)[p] = true +} + +// dependencyGraph computes the object dependency graph from the given objMap, +// with any function nodes removed. The resulting graph contains only constants +// and variables. +func dependencyGraph(objMap map[Object]*declInfo) []*graphNode { + // M is the dependency (Object) -> graphNode mapping + M := make(map[dependency]*graphNode) + for obj := range objMap { + // only consider nodes that may be an initialization dependency + if obj, _ := obj.(dependency); obj != nil { + M[obj] = &graphNode{obj: obj} + } + } + + // compute edges for graph M + // (We need to include all nodes, even isolated ones, because they still need + // to be scheduled for initialization in correct order relative to other nodes.) + for obj, n := range M { + // for each dependency obj -> d (= deps[i]), create graph edges n->s and s->n + for d := range objMap[obj].deps { + // only consider nodes that may be an initialization dependency + if d, _ := d.(dependency); d != nil { + d := M[d] + n.succ.add(d) + d.pred.add(n) + } + } + } + + // remove function nodes and collect remaining graph nodes in G + // (Mutually recursive functions may introduce cycles among themselves + // which are permitted. Yet such cycles may incorrectly inflate the dependency + // count for variables which in turn may not get scheduled for initialization + // in correct order.) + var G []*graphNode + for obj, n := range M { + if _, ok := obj.(*Func); ok { + // connect each predecessor p of n with each successor s + // and drop the function node (don't collect it in G) + for p := range n.pred { + // ignore self-cycles + if p != n { + // Each successor s of n becomes a successor of p, and + // each predecessor p of n becomes a predecessor of s. + for s := range n.succ { + // ignore self-cycles + if s != n { + p.succ.add(s) + s.pred.add(p) + delete(s.pred, n) // remove edge to n + } + } + delete(p.succ, n) // remove edge to n + } + } + } else { + // collect non-function nodes + G = append(G, n) + } + } + + // fill in index and ndeps fields + for i, n := range G { + n.index = i + n.ndeps = len(n.succ) + } + + return G +} + +// ---------------------------------------------------------------------------- +// Priority queue + +// nodeQueue implements the container/heap interface; +// a nodeQueue may be used as a priority queue. +type nodeQueue []*graphNode + +func (a nodeQueue) Len() int { return len(a) } + +func (a nodeQueue) Swap(i, j int) { + x, y := a[i], a[j] + a[i], a[j] = y, x + x.index, y.index = j, i +} + +func (a nodeQueue) Less(i, j int) bool { + x, y := a[i], a[j] + // nodes are prioritized by number of incoming dependencies (1st key) + // and source order (2nd key) + return x.ndeps < y.ndeps || x.ndeps == y.ndeps && x.obj.order() < y.obj.order() +} + +func (a *nodeQueue) Push(x interface{}) { + panic("unreachable") +} + +func (a *nodeQueue) Pop() interface{} { + n := len(*a) + x := (*a)[n-1] + x.index = -1 // for safety + *a = (*a)[:n-1] + return x +} |