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author | Rob Pike <r@golang.org> | 2009-03-22 21:53:40 -0700 |
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committer | Rob Pike <r@golang.org> | 2009-03-22 21:53:40 -0700 |
commit | 482cbb1f3358bd5d106d1de25f7080080532f8a6 (patch) | |
tree | 239f8d27360fcd84b05fd20c6aa6b3df52d7417c /doc/go_mem.html | |
parent | 7525e085d26d85a3f104f9abdcf3a47e937aa0ff (diff) | |
download | go-482cbb1f3358bd5d106d1de25f7080080532f8a6.tar.gz go-482cbb1f3358bd5d106d1de25f7080080532f8a6.zip |
change file name so it can be copied without name change to a more public place.
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diff --git a/doc/go_mem.html b/doc/go_mem.html new file mode 100644 index 0000000000..5228196d2c --- /dev/null +++ b/doc/go_mem.html @@ -0,0 +1,458 @@ + +<h1>The Go memory model</h1> + +<h2>Introduction</h2> + +<p> +The Go memory model specifies the conditions under which +reads of a variable in one goroutine can be guaranteed to +observe values produced by writes to the same variable in a different goroutine. +</p> + +<h2>Happens Before</h2> + +<p> +Within a single goroutine, reads and writes must behave +as if they executed in the order specified by the program. +That is, compilers and processors may reorder the reads and writes +executed within a single goroutine only when the reordering +does not change the execution behavior within that goroutine. +Because of this reordering, the execution order observed +by one may differ from the order perceived +by another. For example, if one goroutine +executes <code>a = 1; b = 2;</code>, a second goroutine might observe +the updated value of <code>b</code> before the updated value of <code>a</code>. +</p> + +<p> +To specify the requirements on reads and writes, we define +<i>happens before</i>, a partial order on the execution +of memory operations in a Go program. If event <span class="event">e<sub>1</sub></span> happens +before event <span class="event">e<sub>2</sub></span>, then we say that <span class="event">e<sub>2</sub></span> happens after <span class="event">e<sub>1</sub></span>. +Also, if <span class="event">e<sub>1</sub></span> does not happen before <span class="event">e<sub>2</sub></span> and does not happen +after <span class="event">e<sub>2</sub></span>, then we say that <span class="event">e<sub>1</sub></span> and <span class="event">e<sub>2</sub></span> happen concurrently. +</p> + +<p> +Within a single goroutine, the happens before order is the +order specified by the program. +</p> + +<p> +A read <span class="event">r</span> of a variable <code>v</code> is <i>allowed</i> to observe a write <span class="event">w</span> to <code>v</code> +if both of the following hold: +</p> + +<ol> +<li><span class="event">w</span> happens before <span class="event">r</span>.</li> +<li>There is no other write <span class="event">w'</span> to <code>v</code> that happens + after <span class="event">w</span> but before <span class="event">r</span>.</li> +</ol> + +<p> +To guarantee that a read <span class="event">r</span> of a variable <code>v</code> observes a +particular write <span class="event">w</span> to <code>v</code>, ensure that <span class="event">w</span> is the only +write <span class="event">r</span> is allowed to observe. +That is, <span class="event">r</span> is <i>guaranteed</i> to observe <span class="event">w</span> if both of the following hold: +</p> + +<ol> +<li><span class="event">w</span> happens before <span class="event">r</span>.</li> +<li>Any other write to the shared variable <code>v</code> +either happens before <span class="event">w</span> or after <span class="event">r</span>.</li> +</ol> + +<p> +This pair of conditions is stronger than the first pair; +it requires that there are no other writes happening +concurrently with <span class="event">w</span> or <span class="event">r</span>. +</p> + +<p> +Within a single goroutine, +there is no concurrency, so the two definitions are equivalent: +a read <span class="event">r</span> observes the value written by the most recent write <span class="event">w</span> to <code>v</code>. +When multiple goroutines access a shared variable <code>v</code>, +they must use synchronization events to establish +happens-before conditions that ensure reads observe the +desired writes. +</p> + +<p> +The initialization of variable <code>v</code> with the zero value +for <code>v</code>'s type behaves as a write in the memory model. +</p> + +<p> +Reads and writes of values larger than a single machine word +behave as multiple machine-word-sized operations in an +unspecified order. +</p> + +<h2>Synchronization</h2> + +<h3>Initialization</h3> + +<p> +Program initialization runs in a single goroutine, and +new goroutines created during initialization do not +start running until initialization ends. +</p> + +<p class="rule"> +If a package <code>p</code> imports package <code>q</code>, the completion of +<code>q</code>'s <code>init</code> functions happens before the start of any of <code>p</code>'s. +</p> + +<p class="rule"> +The start of the function <code>main.main</code> happens after +all <code>init</code> functions have finished. +</p> + +<p class="rule"> +The execution of any goroutines created during <code>init</code> +functions happens after all <code>init</code> functions have finished. +</p> + +<h3>Goroutine creation</h3> + +<p class="rule"> +The <code>go</code> statement that starts a new goroutine +happens before the goroutine's execution begins. +</p> + +<p> +For example, in this program: +</p> + +<pre> +var a string; + +func f() { + print(a); +} + +func hello() { + a = "hello, world"; + go f(); +} +</pre> + +<p> +calling <code>hello</code> will print <code>"hello, world"</code> +at some point in the future (perhaps after <code>hello</code> has returned). +</p> + +<h3>Channel communication</h3> + +<p> +Channel communication is the main method of synchronization +between goroutines. Each send on a particular channel +is matched to a corresponding receive from that channel, +usually in a different goroutine. +</p> + +<p class="rule"> +A send on a channel happens before the corresponding +receive from that channel completes. +</p> + +<p> +For example, this program: +</p> + +<pre> +var c = make(chan int, 10); +var a string; + +func f() { + a = "hello, world"; + c <- 0; +} + +func main() { + go f(); + <-c; + print(a); +} +</pre> + +<p> +is guaranteed to print <code>"hello, world"</code>. The write to <code>a</code> +happens before the send on <code>c</code>, which happens before +the corresponding receive on <code>c</code> completes, which happens before +the <code>print</code>. +</p> + +<p class="rule"> +A receive from an unbuffered channel happens before +the send on that channel completes. +</p> + +<p> +For example, this program: +</p> + +<pre> +var c = make(chan int); +var a string; + +func f() { + a = "hello, world"; + <-c; +} +</pre> + +<pre> +func main() { + go f(); + c <- 0; + print(a); +} +</pre> + +<p> +is also guaranteed to print "hello, world". The write to <code>a</code> +happens before the receive on <code>c</code>, which happens before +the corresponding send on <code>c</code> completes, which happens +before the <code>print</code>. +</p> + +<p> +If the channel were buffered (e.g., <code>c = make(chan int, 1)</code>) +then the program would not be guaranteed to print +<code>"hello, world"</code>. (It might print the empty string; +it cannot print <code>"hello, sailor"</code>, nor can it crash.) +</p> + +<h3>Locks</h3> + +<p> +The <code>sync</code> package implements two lock data types, +<code>sync.Mutex</code> and <code>sync.RWMutex</code>. +</p> + +<p class="rule"> +For any <code>sync.Mutex</code> variable <code>l</code> and <i>n</i> < <i>m</i>, +the <i>n</i>'th call to <code>l.Unlock()</code> happens before the <i>m</i>'th call to <code>l.Lock()</code> returns. +</p> + +<p> +For example, this program: +</p> + +<pre> +var l sync.Mutex; +var a string; + +func f() { + a = "hello, world"; + l.Unlock(); +} + +func main() { + l.Lock(); + go f(); + l.Lock(); + print(a); +} +</pre> + +<p> +is guaranteed to print <code>"hello, world"</code>. +The first call to <code>l.Unlock()</code> (in <code>f</code>) happens +before the second call to <code>l.Lock()</code> (in <code>main</code>) returns, +which happens before the <code>print</code>. +</p> + +<p> +TODO(rsc): <code>sync.RWMutex</code>. +</p> + +<h3>Once</h3> + +<p> +The <code>once</code> package provides a safe mechanism for +initialization in the presence of multiple goroutines. +Multiple threads can execute <code>once.Do(f)</code> for a particular <code>f</code>, +but only one will run <code>f()</code>, and the other calls block +until <code>f()</code> has returned. +</p> + +<p> +A single call to <code>f()</code> happens before <code>once.Do(f)</code> returns. +</p> + +<p> +For example, in this program: +</p> + +<pre> +var a string; + +func setup() { + a = "hello, world"; +} + +func doprint() { + once.Do(setup); + print(a); +} + +func twoprint() { + go doprint(); + go doprint(); +} +</pre> + +<p> +calling <code>twoprint</code> causes <code>"hello, world"</code> to be printed twice. +The first call to <code>twoprint</code> runs <code>setup</code> once. +</p> + +<h2>Incorrect synchronization</h2> + +<p> +Note that a read <span class="event">r</span> may observe the value written by a write <span class="event">w</span> +that happens concurrently with <span class="event">r</span>. +Even if this occurs, it does not imply that reads happening after <span class="event">r</span> +will observe writes that happened before <span class="event">w</span>. +</p> + +<p> +For example, in this program: +</p> + +<pre> +var a, b int; + +func f() { + a = 1; + b = 2; +} + +func g() { + print(b); + print(a); +} + +func main() { + go f(); + g(); +} +</pre> + +<p> +it can happen that <code>g</code> prints <code>2</code> and then <code>0</code>. +</p> + +<p> +This fact invalidates a few obvious idioms. +</p> + +<p> +Double-checked locking is an attempt to avoid the overhead of synchronization. +For example, the <code>twoprint</code> program above, might be +incorrectly written as: +</p> + +<pre> +var a string; +var done bool; + +func setup() { + a = "hello, world"; + done = true; +} + +func doprint() { + if !done { + once.Do(setup); + } + print(a); +} + +func twoprint() { + go doprint(); + go doprint(); +} +</pre> + +<p> +but there is no guarantee that, in <code>doprint</code>, observing the write to <code>done</code> +implies observing the write to <code>a</code>. This +version can (incorrectly) print an empty string +instead of <code>"hello, world"</code>. +</p> + +<p> +Another incorrect idiom is busy waiting for a value, as in: +</p> + +<pre> +var a string; +var done bool; + +func setup() { + a = "hello, world"; + done = true; +} + +func main() { + go setup(); + for !done { + } + print(a); +} +</pre> + +<p> +As before, there is no guarantee that, in <code>main</code>, +observing of the write to <code>done</code> +implies observing the write to <code>a</code>, so this program could +print an empty string too. +Worse, there is no guarantee that the write to <code>done</code> will ever +be observed by <code>main</code>, since there are no synchronization +events between the two threads. The loop in <code>main</code> is not +guaranteed to finish. +</p> + +<p> +There are subtler variants on this theme. For example, in this program: +</p> + +<pre> +type T struct { + msg string; +} + +var g *T; + +func setup() { + t := new(T); + t.msg = "hello, world"; + g = t; +} + +func main() { + go setup(); + for g == nil { + } + print(g.msg); +} +</pre> + +<p> +Even if <code>main</code> observes <code>g != nil</code> and exits its loop, +there is no guarantee that it will observe the initialized +value for <code>g.msg</code>. +</p> + +<p> +In all these examples, the solution is the same: +use explicit synchronization. +</p> + +</body> +</html> + |