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authorRuss Cox <rsc@golang.org>2011-11-30 13:42:14 -0500
committerRuss Cox <rsc@golang.org>2011-11-30 13:42:14 -0500
commite62622b1b1a51471f85d13119f0dbff76bdac4b0 (patch)
treea335c75461896550d536acae844d8cfcc31f7567
parente812db35581d257fb2d3518509898fc22bdd2d48 (diff)
downloadgo-e62622b1b1a51471f85d13119f0dbff76bdac4b0.tar.gz
go-e62622b1b1a51471f85d13119f0dbff76bdac4b0.zip
os: fix path/filepath test on Windows
This is not the right fix, but it is what used to happen before the FileInfo conversion, and it should get the build working again (at least that part). TBR=brainman CC=golang-dev https://golang.org/cl/5434090
-rw-r--r--src/pkg/os/stat_windows.go6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/pkg/os/stat_windows.go b/src/pkg/os/stat_windows.go
index ddecd1118f..e599583b2e 100644
--- a/src/pkg/os/stat_windows.go
+++ b/src/pkg/os/stat_windows.go
@@ -100,7 +100,11 @@ func toFileInfo(name string, fa, sizehi, sizelo uint32, ctime, atime, mtime sysc
}
func sameFile(fs1, fs2 *FileStat) bool {
- return false
+ // TODO(rsc): Do better than this, but this matches what
+ // used to happen when code compared .Dev and .Ino,
+ // which were both always zero. Obviously not all files
+ // are the same.
+ return true
}
// For testing.