blob: 32266b3e8819585e434368f05de5103707ae312a (
plain)
1
2
3
4
5
6
7
8
9
10
11
|
#version 330 core
in vec2 TexCoords;
uniform sampler2D text;
uniform vec3 textColor;
void main()
{
vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text, TexCoords).r);
gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0) * sampled;
}
|