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// Copyright 2016 Joe Wilm, The Alacritty Project Contributors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
use std::convert::From;
#[cfg(not(any(target_os = "macos", target_os = "windows")))]
use std::ffi::c_void;
use std::fmt::Display;
use crate::gl;
use glutin::dpi::{LogicalPosition, LogicalSize, PhysicalSize};
#[cfg(target_os = "macos")]
use glutin::os::macos::WindowExt;
#[cfg(not(any(target_os = "macos", windows)))]
use glutin::os::unix::{EventsLoopExt, WindowExt};
#[cfg(not(target_os = "macos"))]
use glutin::Icon;
use glutin::{
self, ContextBuilder, ControlFlow, Event, EventsLoop, MouseCursor, PossiblyCurrent,
WindowBuilder,
};
#[cfg(not(target_os = "macos"))]
use image::ImageFormat;
use crate::config::{Config, Decorations, StartupMode, WindowConfig};
// It's required to be in this directory due to the `windows.rc` file
#[cfg(not(target_os = "macos"))]
static WINDOW_ICON: &[u8] = include_bytes!("../../extra/windows/alacritty.ico");
/// Default Alacritty name, used for window title and class.
pub const DEFAULT_NAME: &str = "Alacritty";
/// Window errors
#[derive(Debug)]
pub enum Error {
/// Error creating the window
ContextCreation(glutin::CreationError),
/// Error manipulating the rendering context
Context(glutin::ContextError),
}
/// Result of fallible operations concerning a Window.
type Result<T> = ::std::result::Result<T, Error>;
/// A window which can be used for displaying the terminal
///
/// Wraps the underlying windowing library to provide a stable API in Alacritty
pub struct Window {
event_loop: EventsLoop,
windowed_context: glutin::WindowedContext<PossiblyCurrent>,
mouse_visible: bool,
/// Keep track of the current mouse cursor to avoid unnecessarily changing it
current_mouse_cursor: MouseCursor,
/// Whether or not the window is the focused window.
pub is_focused: bool,
}
/// Threadsafe APIs for the window
pub struct Proxy {
inner: glutin::EventsLoopProxy,
}
/// Information about where the window is being displayed
///
/// Useful for subsystems like the font rasterized which depend on DPI and scale
/// factor.
pub struct DeviceProperties {
/// Scale factor for pixels <-> points.
///
/// This will be 1. on standard displays and may have a different value on
/// hidpi displays.
pub scale_factor: f64,
}
impl ::std::error::Error for Error {
fn cause(&self) -> Option<&dyn (::std::error::Error)> {
match *self {
Error::ContextCreation(ref err) => Some(err),
Error::Context(ref err) => Some(err),
}
}
fn description(&self) -> &str {
match *self {
Error::ContextCreation(ref _err) => "Error creating gl context",
Error::Context(ref _err) => "Error operating on render context",
}
}
}
impl Display for Error {
fn fmt(&self, f: &mut ::std::fmt::Formatter<'_>) -> ::std::fmt::Result {
match *self {
Error::ContextCreation(ref err) => write!(f, "Error creating GL context; {}", err),
Error::Context(ref err) => write!(f, "Error operating on render context; {}", err),
}
}
}
impl From<glutin::CreationError> for Error {
fn from(val: glutin::CreationError) -> Error {
Error::ContextCreation(val)
}
}
impl From<glutin::ContextError> for Error {
fn from(val: glutin::ContextError) -> Error {
Error::Context(val)
}
}
fn create_gl_window(
mut window: WindowBuilder,
event_loop: &EventsLoop,
srgb: bool,
dimensions: Option<LogicalSize>,
) -> Result<glutin::WindowedContext<PossiblyCurrent>> {
if let Some(dimensions) = dimensions {
window = window.with_dimensions(dimensions);
}
let windowed_context = ContextBuilder::new()
.with_srgb(srgb)
.with_vsync(true)
.with_hardware_acceleration(None)
.build_windowed(window, event_loop)?;
// Make the context current so OpenGL operations can run
let windowed_context = unsafe { windowed_context.make_current().map_err(|(_, e)| e)? };
Ok(windowed_context)
}
impl Window {
/// Create a new window
///
/// This creates a window and fully initializes a window.
pub fn new(
event_loop: EventsLoop,
config: &Config,
dimensions: Option<LogicalSize>,
) -> Result<Window> {
let title = config.window.title.as_ref().map_or(DEFAULT_NAME, |t| t);
let window_builder = Window::get_platform_window(title, &config.window);
let windowed_context =
create_gl_window(window_builder.clone(), &event_loop, false, dimensions)
.or_else(|_| create_gl_window(window_builder, &event_loop, true, dimensions))?;
let window = windowed_context.window();
// Text cursor
window.set_cursor(MouseCursor::Text);
// Set OpenGL symbol loader. This call MUST be after window.make_current on windows.
gl::load_with(|symbol| windowed_context.get_proc_address(symbol) as *const _);
let window = Window {
event_loop,
current_mouse_cursor: MouseCursor::Default,
windowed_context,
mouse_visible: true,
is_focused: false,
};
Ok(window)
}
/// Get some properties about the device
///
/// Some window properties are provided since subsystems like font
/// rasterization depend on DPI and scale factor.
pub fn device_properties(&self) -> DeviceProperties {
DeviceProperties { scale_factor: self.window().get_hidpi_factor() }
}
pub fn inner_size_pixels(&self) -> Option<LogicalSize> {
self.window().get_inner_size()
}
pub fn set_inner_size(&mut self, size: LogicalSize) {
self.window().set_inner_size(size);
}
#[inline]
pub fn hidpi_factor(&self) -> f64 {
self.window().get_hidpi_factor()
}
#[inline]
pub fn create_window_proxy(&self) -> Proxy {
Proxy { inner: self.event_loop.create_proxy() }
}
#[inline]
pub fn swap_buffers(&self) -> Result<()> {
self.windowed_context.swap_buffers().map_err(From::from)
}
/// Poll for any available events
#[inline]
pub fn poll_events<F>(&mut self, func: F)
where
F: FnMut(Event),
{
self.event_loop.poll_events(func);
}
#[inline]
pub fn resize(&self, size: PhysicalSize) {
self.windowed_context.resize(size);
}
/// Show window
#[inline]
pub fn show(&self) {
self.window().show();
}
/// Block waiting for events
#[inline]
pub fn wait_events<F>(&mut self, func: F)
where
F: FnMut(Event) -> ControlFlow,
{
self.event_loop.run_forever(func);
}
/// Set the window title
#[inline]
pub fn set_title(&self, title: &str) {
self.window().set_title(title);
}
#[inline]
pub fn set_mouse_cursor(&mut self, cursor: MouseCursor) {
if cursor != self.current_mouse_cursor {
self.current_mouse_cursor = cursor;
self.window().set_cursor(cursor);
}
}
/// Set mouse cursor visible
pub fn set_mouse_visible(&mut self, visible: bool) {
if visible != self.mouse_visible {
self.mouse_visible = visible;
self.window().hide_cursor(!visible);
}
}
#[cfg(not(any(target_os = "macos", windows)))]
pub fn get_platform_window(title: &str, window_config: &WindowConfig) -> WindowBuilder {
use glutin::os::unix::WindowBuilderExt;
let decorations = match window_config.decorations {
Decorations::None => false,
_ => true,
};
let icon = Icon::from_bytes_with_format(WINDOW_ICON, ImageFormat::ICO);
let class = &window_config.class;
let mut builder = WindowBuilder::new()
.with_title(title)
.with_visibility(false)
.with_transparency(true)
.with_decorations(decorations)
.with_maximized(window_config.startup_mode() == StartupMode::Maximized)
.with_window_icon(icon.ok())
// X11
.with_class(class.instance.clone(), class.general.clone())
// Wayland
.with_app_id(class.instance.clone());
if let Some(ref val) = window_config.gtk_theme_variant {
builder = builder.with_gtk_theme_variant(val.clone())
}
builder
}
#[cfg(windows)]
pub fn get_platform_window(title: &str, window_config: &WindowConfig) -> WindowBuilder {
let decorations = match window_config.decorations {
Decorations::None => false,
_ => true,
};
let icon = Icon::from_bytes_with_format(WINDOW_ICON, ImageFormat::ICO);
WindowBuilder::new()
.with_title(title)
.with_visibility(cfg!(windows))
.with_decorations(decorations)
.with_transparency(true)
.with_maximized(window_config.startup_mode() == StartupMode::Maximized)
.with_window_icon(icon.ok())
}
#[cfg(target_os = "macos")]
pub fn get_platform_window(title: &str, window_config: &WindowConfig) -> WindowBuilder {
use glutin::os::macos::WindowBuilderExt;
let window = WindowBuilder::new()
.with_title(title)
.with_visibility(false)
.with_transparency(true)
.with_maximized(window_config.startup_mode() == StartupMode::Maximized);
match window_config.decorations {
Decorations::Full => window,
Decorations::Transparent => window
.with_title_hidden(true)
.with_titlebar_transparent(true)
.with_fullsize_content_view(true),
Decorations::Buttonless => window
.with_title_hidden(true)
.with_titlebar_buttons_hidden(true)
.with_titlebar_transparent(true)
.with_fullsize_content_view(true),
Decorations::None => window.with_titlebar_hidden(true),
}
}
#[cfg(not(any(target_os = "macos", windows)))]
pub fn set_urgent(&self, is_urgent: bool) {
self.window().set_urgent(is_urgent);
}
#[cfg(target_os = "macos")]
pub fn set_urgent(&self, is_urgent: bool) {
self.window().request_user_attention(is_urgent);
}
#[cfg(windows)]
pub fn set_urgent(&self, _is_urgent: bool) {}
pub fn set_ime_spot(&self, pos: LogicalPosition) {
self.window().set_ime_spot(pos);
}
pub fn set_position(&self, pos: LogicalPosition) {
self.window().set_position(pos);
}
#[cfg(not(any(target_os = "macos", target_os = "windows")))]
pub fn get_window_id(&self) -> Option<usize> {
match self.window().get_xlib_window() {
Some(xlib_window) => Some(xlib_window as usize),
None => None,
}
}
#[cfg(not(any(target_os = "macos", target_os = "windows")))]
pub fn is_x11(&self) -> bool {
self.event_loop.is_x11()
}
#[cfg(any(target_os = "macos", target_os = "windows"))]
pub fn get_window_id(&self) -> Option<usize> {
None
}
/// Hide the window
pub fn hide(&self) {
self.window().hide();
}
/// Fullscreens the window on the current monitor.
pub fn set_fullscreen(&self, fullscreen: bool) {
let glutin_window = self.window();
if fullscreen {
let current_monitor = glutin_window.get_current_monitor();
glutin_window.set_fullscreen(Some(current_monitor));
} else {
glutin_window.set_fullscreen(None);
}
}
pub fn set_maximized(&self, maximized: bool) {
self.window().set_maximized(maximized);
}
#[cfg(target_os = "macos")]
pub fn set_simple_fullscreen(&self, fullscreen: bool) {
self.window().set_simple_fullscreen(fullscreen);
}
#[cfg(not(any(target_os = "macos", target_os = "windows")))]
pub fn get_wayland_display(&self) -> Option<*mut c_void> {
self.window().get_wayland_display()
}
fn window(&self) -> &glutin::Window {
self.windowed_context.window()
}
}
impl Proxy {
/// Wakes up the event loop of the window
///
/// This is useful for triggering a draw when the renderer would otherwise
/// be waiting on user input.
pub fn wakeup_event_loop(&self) {
self.inner.wakeup().unwrap();
}
}
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