aboutsummaryrefslogtreecommitdiff
path: root/alacritty/src/renderer/rects.rs
blob: 796abe6ea1e0e6f8cc9e1c8500141b3017b36424 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
// Copyright 2016 Joe Wilm, The Alacritty Project Contributors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
use std::collections::HashMap;

use font::Metrics;

use alacritty_terminal::index::{Column, Point};
use alacritty_terminal::term::cell::Flags;
use alacritty_terminal::term::color::Rgb;
use alacritty_terminal::term::{RenderableCell, SizeInfo};

#[derive(Debug, Copy, Clone)]
pub struct RenderRect {
    pub x: f32,
    pub y: f32,
    pub width: f32,
    pub height: f32,
    pub color: Rgb,
    pub alpha: f32,
}

impl RenderRect {
    pub fn new(x: f32, y: f32, width: f32, height: f32, color: Rgb, alpha: f32) -> Self {
        RenderRect { x, y, width, height, color, alpha }
    }
}

#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub struct RenderLine {
    pub start: Point,
    pub end: Point,
    pub color: Rgb,
}

impl RenderLine {
    pub fn rects(&self, flag: Flags, metrics: &Metrics, size: &SizeInfo) -> Vec<RenderRect> {
        let mut rects = Vec::new();

        let mut start = self.start;
        while start.line < self.end.line {
            let mut end = start;
            end.col = size.cols() - 1;
            rects.push(Self::create_rect(metrics, size, flag, start, end, self.color));

            start.col = Column(0);
            start.line += 1;
        }

        rects.push(Self::create_rect(metrics, size, flag, start, self.end, self.color));

        rects
    }

    fn create_rect(
        metrics: &Metrics,
        size: &SizeInfo,
        flag: Flags,
        start: Point,
        end: Point,
        color: Rgb,
    ) -> RenderRect {
        let start_x = start.col.0 as f32 * size.cell_width;
        let end_x = (end.col.0 + 1) as f32 * size.cell_width;
        let width = end_x - start_x;

        let (position, mut height) = match flag {
            Flags::UNDERLINE => (metrics.underline_position, metrics.underline_thickness),
            Flags::STRIKEOUT => (metrics.strikeout_position, metrics.strikeout_thickness),
            _ => unimplemented!("Invalid flag for cell line drawing specified"),
        };

        // Make sure lines are always visible
        height = height.max(1.);

        let line_bottom = (start.line.0 as f32 + 1.) * size.cell_height;
        let baseline = line_bottom + metrics.descent;

        let mut y = (baseline - position - height / 2.).ceil();
        let max_y = line_bottom - height;
        if y > max_y {
            y = max_y;
        }

        RenderRect::new(start_x + size.padding_x, y + size.padding_y, width, height, color, 1.)
    }
}

/// Lines for underline and strikeout.
#[derive(Default)]
pub struct RenderLines {
    inner: HashMap<Flags, Vec<RenderLine>>,
}

impl RenderLines {
    pub fn new() -> Self {
        Self::default()
    }

    pub fn rects(&self, metrics: &Metrics, size: &SizeInfo) -> Vec<RenderRect> {
        self.inner
            .iter()
            .map(|(flag, lines)| -> Vec<RenderRect> {
                lines.iter().map(|line| line.rects(*flag, metrics, size)).flatten().collect()
            })
            .flatten()
            .collect()
    }

    /// Update the stored lines with the next cell info.
    pub fn update(&mut self, cell: RenderableCell) {
        for flag in &[Flags::UNDERLINE, Flags::STRIKEOUT] {
            if !cell.flags.contains(*flag) {
                continue;
            }

            // Check if there's an active line
            if let Some(line) = self.inner.get_mut(flag).and_then(|lines| lines.last_mut()) {
                if cell.fg == line.color
                    && cell.column == line.end.col + 1
                    && cell.line == line.end.line
                {
                    // Update the length of the line
                    line.end = cell.into();
                    continue;
                }
            }

            // Start new line if there currently is none
            let line = RenderLine { start: cell.into(), end: cell.into(), color: cell.fg };
            match self.inner.get_mut(flag) {
                Some(lines) => lines.push(line),
                None => {
                    self.inner.insert(*flag, vec![line]);
                },
            }
        }
    }
}