index
:
alacritty
alacritty_terminal_v0.21.0
alacritty_terminal_v0.22.0
alacritty_terminal_v0.23.0
alt-esc-unicode
alt-key-tester
antialias-option
bindings_on_crack
borderless-window
bump-glutin-0320
bump_deps
click-links
config-improvements
cursor-blink
cursor-config
dependabot/cargo/bumpalo-3.12.0
display-config-errors
fish-completions-dir-update
fix-deprecated
fix-hidden-cursor
fix-netbsd-build
fix-no-import-migrate
fix-releases
fix_colors
fontconfig
gentoo-install-deps
glutin-0.17-upgrade
initial-window-focus
issue-1115
issue-1150
issue-1336
issue-1582
issue-1773
issue-1786
issue-2145
kchibisov/fixup-manpage-title
kchibisov/winit-02911
kitty-char-no-char-fix
master
nll
not-reset-pixel
numpad-decimal
optimizations
period
playing-around
remove-debugonly-tests
resolver++
rewrite-appdataxml
scroll/fix-alt-grid-size
scroll/fix-tests
scroll/impossible-zero
scrollback
syslog-panics
underline-strikethrough
v0.10.0
v0.10.1
v0.11.0
v0.11.1
v0.12.0
v0.12.1
v0.12.2
v0.12.3
v0.13
v0.14
v0.15
v0.4.0
v0.4.1
v0.4.2
v0.4.3
v0.5.0
v0.6.0
v0.7.0
v0.7.1
v0.7.2
v0.8.0
v0.9.0
vec-deque-backing
wide-chars-fix
winpty-agent-docs
zero-width-chars
zerowidth
A cross-plantform, OpenGL terminal emulator
Alacritty
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Commit message (
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Author
2019-02-04
Simplify text shader
M. Stoeckl
2019-02-03
Remove unused coordinate from rect shader
M. Stoeckl
2018-12-17
Add color option to visual bell
Christian Duerr
2017-10-21
Fix solid background color opacity (#847)
Joe Wilm
2017-08-20
Add background_opacity option to set terminal transparency (#331)
Gabriel Martinez
2017-05-06
Fix glyph offsets in cell
Joe Wilm
2017-02-07
Add visual bell support
Mark Andrus Roberts
2016-10-27
Live shader reloading is now a feature
Joe Wilm
2016-06-29
Add license header to glsl files
Joe Wilm
2016-06-14
Add support for macOS
Joe Wilm
2016-06-06
Add support for drawing background colors
Joe Wilm
2016-06-06
Refactor Instanced Drawing to use Vertex Arrays
Joe Wilm
2016-06-04
Optimize Rendering with batched draw calls
Joe Wilm
2016-06-04
Optimize rendering
Joe Wilm
2016-06-02
Initial support for Terminal Emulation (woo!)
Joe Wilm
2016-05-20
Correct sub-pixel font rendering with OpenGL
Joe Wilm
2016-04-11
Use subpixel font rendering
Joe Wilm
2016-02-27
Implement per vertex struct
Joe Wilm
2016-02-24
Bit of cleanup
Joe Wilm
2016-02-24
Fragment shader supplies color correctly
Joe Wilm
2016-02-23
Render the letter J
Joe Wilm