Age | Commit message (Collapse) | Author |
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BCE was broken in attempt to optimize row clearing. The fix is to revert
to passing in the current cursor state when clearing.
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The latest selection changes broke a few tests, these have been
corrected.
Two of these tests were broken because they assumed different span
types, the test have been changed here because the result was correct.
One test did actually catch a bug where selection of two cells from
right to left would incorrectly mark the cells as selected even though
they should not have been, this has been fixed in the `simple_span`
method.
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Some tests are still not passing, though.
A migration script was added to migrate serialized grids from
pre-scrollback to the current format. The script is included with this
commit for completeness, posterity, and as an example to be used in the
future.
A few tests in grid/tests.rs were removed due to becoming irrelevant.
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This changes two things, the first thing it does is that now whenever a
keybinding sends an escape sequence, the viewport is automatically
scrolled to the bottom.
This is enabled by default and fixes #1187.
The second thing is automatic scrolling when a command writes to the
terminal. So when running a command like `sleep 3; ls -lah`, alacritty
will scroll to the bottom once the output is sent, even if the viewport
is currently not at the bottom of the scrollback.
Because this can have an impact on performance, and is not enabled by
default in terminals like iTerm or Termite (VTE), it is an opt-in
setting in the config.
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Resolves #1154
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The current `span_simple` selection is everything but simple. This
version should have the same functionality as the current `span_simple`
with the difference that a lot of complexity has been removed.
Not only is this code shorter, it should also be significantly easier to
understand with no "magic" to it. This will hopefully prevent us from
having an unmaintainable blob of off-by-one guessing in the repo.
Also removed the `out` file which I used in the original PR because
scrollback is not implemented yet. :)
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The different scrolling methods added a bunch of boilerplate where the
call was just forwarded to the next struct, this has been removed by
making the scroll amount into a struct.
Now everything is called through one method and the parameter decides
how far the viewport should be scrolled.
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This offers a few additional hotkeys that can be used in combination
with scrollback. None of these are used by default yet.
This implements the following bindings:
- ScrollPageUp: Scroll exactly one screen height up
- ScrollPageDown: Scroll exactly one screen height down
- ScrollToTop: Scroll as far up as possible
- ScrollToBottom: Scroll as far down as possible
This fixes #1151.
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When selecting to the top and starting in the first cell, alacritty
would crash. These cases have been fixed and now selection should be
completely working.
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When scrolling down with a selection on screen the first line was not
properly selected. This has been fixed by making sure the selection
always starts in the first cell when it is only partially visible.
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When the user selected multiple lines, dragging the selection downwards,
and then leaves the cursor to the left side of the first cell, the first
cell was still incorrectly selected. This has been fixed.
The selection also did not update if the mouse was outside of the
window, now all movement events are accpeted even when the mouse is
outside of the window. This allows updating the selection when the user
is dragging the cursor too far.
Mouse movement and click events outside of the window are not
propagated, these are only used for updating the selection.
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There were a few issues with selection in scrollback that were mainly
off-by-one errors. This aims at fixing these issues.
This also fixes a bug that currently exists in master where the last
cell is not selected when the mouse leaves the window to the right.
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Because there was some overlap with branch #1095, these two PRs have
been added together and the config has been restructured to make use of
a `scrolling` section.
The default faux scrolling amount has also been changed to `3` because
this simplifies the code and falls in line with what most other terminal
emulators do.
There should be no additional test failures due to this.
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It is now possible to configure the amount of lines the viewport should
scroll when using the normal scrolling mode.
This fixes #1160.
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There was an issue where alacritty tries to convert the lines in a
selection to the on-screen lines even when the selection is not on the
screen. This results in a crash.
To prevent this from happening the selection now is not shown if it is
off the screen.
There currently still is a bug that when the selection is at the top of
the screen but still half visible, it will not show the top line as
selected but start in the second line.
This bug should be resolved with
https://github.com/jwilm/alacritty/pull/1171.
This fixes #1148.
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To make it possible to access the native scrollback buffer in the
alternate screen without having to disable faux scrolling, faux
scrolling is now disabled when the `shift` key is held down.
This should allow alacritty to have the best of both worlds, a native
scrollback buffer in the alternate screen buffer and faux scrolling.
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When implementing fallback to the default value with an u32 you will get
0 as the default value.
However the default scrollback value is 10_000. A custom deserializer
has been implemented which automatically falls back to the correct
default value.
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It's nice to be able to use incremental compilation for release builds.
TODO quantify performance impact.
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Scroll wheel needs some scaling so it feels like urxvt and friends.
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Selections now *mostly* work. They move as the buffer scrolls, copying
works as it should, and it looks like the different selection modes
behave properly as well.
The new Selection implementation uses buffer coordinates instead of
screen coordinates. This leads to doing a transform from mouse input to
update the selection, and back to screen coordinates when displaying the
selection. Scrolling the selection is fast because the grid is already
operating in buffer coordinates.
There are several bugs to address:
* A _partially_ visible selection will lead to a crash since the drawing
routine converts selection coordinates to screen coordinates. The
solution will be to clip the coordinates at draw time.
* A selection scrolling off the buffer in either direction leads to
indexing out-of-bounds. The solution again is to clip, but this needs
to be done within Selection::rotate by passing a max limit. It may
also need a return type to indicate that the selection is no longer
visible and should be discarded.
* A selection scrolling out of a logical scrolling region is not
clipped. A temporary and robust workaround is to simply discard the
selection in the case of scrolling in a region.
wip selections
fix issue with line selection
selection mostly working
need to support selection not being on the screen at draw time
Fix selection_to_string
Uncomment tests
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Supporting selections with scrollback has two major components:
1. Grid needs access to Selection so that it may update the scroll
position as the terminal text changes.
2. Selection needs to be implemented in terms of buffer offsets -- NOT
lines -- and be updated when Storage is rotated.
This commit implements the first part.
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Things that do not work
- Limiting how far back in the buffer it's possible to scroll
- Selections (need to transform to buffer offsets)
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This intends to optimize the case where the top of the scrolling region
is the top of the screen. In theory, scrolling in this case can be
optimized to shifting the start/end of the visible region, and then
rearranging any lines that were not supposed to be scrolled (at the
bottom of the region). However, this didn't produce quite the speedup I
expected.
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In addition to a marginal performance improvement, this simplifies some
logic in the Term implementation since now the Grid fully handles row
recycling.
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The type selection::Region was defined identially to std::ops::Range.
Using something other than range just served to confuse.
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This is part of some cleanup for the grid module as a whole.
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VecDeque offers improved performance beyond a plain Vec for common
scrolling situations (full screen scroll). Additionally, VecDeque is
necessary for performant scrollback since recycling old rows for a Vec
would be expensive (push/pop front would shift entire vec).
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Unwrapping inside the config file parsing can lead to some issues that
prevent us from falling back to a default configuration file.
One instance of that issue was mentioned in #1135.
Now all instances of `unwrap()` have been removed and replaced with
proper error handling. This will make the config more robust and
prevents live reload from silently breaking while alacritty is running.
This also fixes a few currently existing clippy issues.
Clippy added an additonal lint which complains about `MyStruct { field:
field }`.
These issues have been fixed, except for some false-positives and issues
in external macros which will probably be fixed with future updates (rust-lang-nursery/bitflags#149)
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Upgrading glutin to the latest version allows building alacritty even
with old XRandr versions.
This is relevant for Debian machines (and other ancient systems).
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The level of heading were one to high.
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