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2018-01-06Add clippy check to travisChristian Duerr
This commit adds clippy as a required step of the build process. To make this possible, all existing clippy issues have been resolved.
2017-07-20Update to latest Glutin/winit (#671)Joe Wilm
* Update to latest Glutin/winit This *finally* gets us off the fork of Glutin we've been on for so long and will unblock a number of other items. Functionality should be the same as before. The update forced our hand on a compiler update. It's no longer feasible to pin on an old version. From now on, we require latest stable.
2017-06-14Make Travis test alacritty on nightly Rust, but allow failuresAaron Hill
This allows us to notice and report any regressions that have occured on nightly, without requiring tests to pass on nightly for the entire build to succeed. The `fast_finish` flag will cause Travis to mark the build as successful if the only builds still running are allowed to fail (e.g. `nightly`). This allows us to manually inspect builds (or implement some form of notifications) to see if any nightly regressions have occured, without slowing down the overall build time.
2017-06-04CI with the oldest known working version of rustNiklas Claesson
2017-02-03Alacritty now compiles on stable Rust :tada:Joe Wilm
2017-01-18Use latest nightly on travisJoe Wilm
Pinning should no longer be necessary.
2016-12-11Update nightly pin on travisJoe Wilm
2016-11-19Add a number of simple ref-testsJoe Wilm
Also adds a feature `err-println` for enabling `err_println!` printing.
2016-08-14Pin nightly compiler on travisJoe Wilm
This will prevent builds from being constantly broken... arbitrary nightlies are not yet supported.
2016-06-14Cache cargo dependencies on travisJoe Wilm
This should improve build times.
2016-06-14Add macOS to CI matrixJoe Wilm
2016-02-21Add test font for travisJoe Wilm
2016-02-21Add function for listing font names on linuxJoe Wilm
This function isn't exactly useful, but it's working ffi with the fontconfig library. Woo! Next step will be returning some objects with more information (like font path so we can start rendering glyphs!).