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+// Copyright 2016 Joe Wilm, The Alacritty Project Contributors
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+//! A specialized 2d grid implementation optimized for use in a terminal.
+
+use std::cmp::{min, max, Ordering};
+use std::ops::{Deref, Range, Index, IndexMut, RangeTo, RangeFrom, RangeFull};
+
+use index::{self, Point, Line, Column, IndexRange};
+use selection::Selection;
+
+mod row;
+pub use self::row::Row;
+
+#[cfg(test)]
+mod tests;
+
+mod storage;
+use self::storage::Storage;
+
+/// Bidirection iterator
+pub trait BidirectionalIterator: Iterator {
+ fn prev(&mut self) -> Option<Self::Item>;
+}
+
+/// An item in the grid along with its Line and Column.
+pub struct Indexed<T> {
+ pub inner: T,
+ pub line: Line,
+ pub column: Column,
+}
+
+impl<T> Deref for Indexed<T> {
+ type Target = T;
+
+ #[inline]
+ fn deref(&self) -> &T {
+ &self.inner
+ }
+}
+
+impl<T: PartialEq> ::std::cmp::PartialEq for Grid<T> {
+ fn eq(&self, other: &Self) -> bool {
+ // Compare struct fields and check result of grid comparison
+ self.raw.eq(&other.raw) &&
+ self.cols.eq(&other.cols) &&
+ self.lines.eq(&other.lines) &&
+ self.display_offset.eq(&other.display_offset) &&
+ self.scroll_limit.eq(&other.scroll_limit) &&
+ self.selection.eq(&other.selection)
+ }
+}
+
+/// Represents the terminal display contents
+#[derive(Clone, Debug, Deserialize, Serialize)]
+pub struct Grid<T> {
+ /// Lines in the grid. Each row holds a list of cells corresponding to the
+ /// columns in that row.
+ raw: Storage<T>,
+
+ /// Number of columns
+ cols: index::Column,
+
+ /// Number of lines.
+ ///
+ /// Invariant: lines is equivalent to raw.len()
+ lines: index::Line,
+
+ /// Offset of displayed area
+ ///
+ /// If the displayed region isn't at the bottom of the screen, it stays
+ /// stationary while more text is emitted. The scrolling implementation
+ /// updates this offset accordingly.
+ #[serde(default)]
+ display_offset: usize,
+
+ /// An limit on how far back it's possible to scroll
+ #[serde(default)]
+ scroll_limit: usize,
+
+ /// Selected region
+ #[serde(skip)]
+ pub selection: Option<Selection>,
+}
+
+pub struct GridIterator<'a, T: 'a> {
+ /// Immutable grid reference
+ grid: &'a Grid<T>,
+
+ /// Current position of the iterator within the grid.
+ pub cur: Point<usize>,
+}
+
+#[derive(Copy, Clone)]
+pub enum Scroll {
+ Lines(isize),
+ PageUp,
+ PageDown,
+ Top,
+ Bottom,
+}
+
+impl<T: Copy + Clone> Grid<T> {
+ pub fn new(lines: index::Line, cols: index::Column, scrollback: usize, template: T) -> Grid<T> {
+ let raw = Storage::with_capacity(*lines + scrollback, lines, Row::new(cols, &template));
+ Grid {
+ raw,
+ cols,
+ lines,
+ display_offset: 0,
+ scroll_limit: 0,
+ selection: None,
+ }
+ }
+
+ pub fn visible_to_buffer(&self, point: Point) -> Point<usize> {
+ Point {
+ line: self.visible_line_to_buffer(point.line),
+ col: point.col
+ }
+ }
+
+ pub fn buffer_to_visible(&self, point: Point<usize>) -> Point {
+ Point {
+ line: self.buffer_line_to_visible(point.line).expect("Line not visible"),
+ col: point.col
+ }
+ }
+
+ pub fn buffer_line_to_visible(&self, line: usize) -> Option<Line> {
+ if line >= self.display_offset {
+ self.offset_to_line(line - self.display_offset)
+ } else {
+ None
+ }
+ }
+
+ pub fn visible_line_to_buffer(&self, line: Line) -> usize {
+ self.line_to_offset(line) + self.display_offset
+ }
+
+ /// Update the size of the scrollback history
+ pub fn update_history(&mut self, history_size: usize, template: &T)
+ {
+ self.raw.update_history(history_size, Row::new(self.cols, &template));
+ self.scroll_limit = min(self.scroll_limit, history_size);
+ }
+
+ pub fn scroll_display(&mut self, scroll: Scroll) {
+ match scroll {
+ Scroll::Lines(count) => {
+ self.display_offset = min(
+ max((self.display_offset as isize) + count, 0isize) as usize,
+ self.scroll_limit
+ );
+ },
+ Scroll::PageUp => {
+ self.display_offset = min(
+ self.display_offset + self.lines.0,
+ self.scroll_limit
+ );
+ },
+ Scroll::PageDown => {
+ self.display_offset -= min(
+ self.display_offset,
+ self.lines.0
+ );
+ },
+ Scroll::Top => self.display_offset = self.scroll_limit,
+ Scroll::Bottom => self.display_offset = 0,
+ }
+ }
+
+ pub fn resize(
+ &mut self,
+ lines: index::Line,
+ cols: index::Column,
+ template: &T,
+ ) {
+ // Check that there's actually work to do and return early if not
+ if lines == self.lines && cols == self.cols {
+ return;
+ }
+
+ match self.lines.cmp(&lines) {
+ Ordering::Less => self.grow_lines(lines, template),
+ Ordering::Greater => self.shrink_lines(lines),
+ Ordering::Equal => (),
+ }
+
+ match self.cols.cmp(&cols) {
+ Ordering::Less => self.grow_cols(cols, template),
+ Ordering::Greater => self.shrink_cols(cols),
+ Ordering::Equal => (),
+ }
+ }
+
+ fn increase_scroll_limit(&mut self, count: usize) {
+ self.scroll_limit = min(
+ self.scroll_limit + count,
+ self.raw.len().saturating_sub(*self.lines),
+ );
+ }
+
+ fn decrease_scroll_limit(&mut self, count: usize) {
+ self.scroll_limit = self.scroll_limit.saturating_sub(count);
+ }
+
+ /// Add lines to the visible area
+ ///
+ /// Alacritty keeps the cursor at the bottom of the terminal as long as there
+ /// is scrollback available. Once scrollback is exhausted, new lines are
+ /// simply added to the bottom of the screen.
+ fn grow_lines(
+ &mut self,
+ new_line_count: index::Line,
+ template: &T,
+ ) {
+ let lines_added = new_line_count - self.lines;
+
+ // Need to "resize" before updating buffer
+ self.raw.grow_visible_lines(new_line_count, Row::new(self.cols, template));
+ self.lines = new_line_count;
+
+ // Move existing lines up if there is no scrollback to fill new lines
+ if lines_added.0 > self.scroll_limit {
+ let scroll_lines = lines_added - self.scroll_limit;
+ self.scroll_up(&(Line(0)..new_line_count), scroll_lines, template);
+ }
+
+ self.scroll_limit = self.scroll_limit.saturating_sub(*lines_added);
+ }
+
+ fn grow_cols(&mut self, cols: index::Column, template: &T) {
+ for row in self.raw.iter_mut_raw() {
+ row.grow(cols, template);
+ }
+
+ // Update self cols
+ self.cols = cols;
+ }
+
+ fn shrink_cols(&mut self, cols: index::Column) {
+ for row in self.raw.iter_mut_raw() {
+ row.shrink(cols);
+ }
+
+ self.cols = cols;
+ }
+
+ /// Remove lines from the visible area
+ ///
+ /// The behavior in Terminal.app and iTerm.app is to keep the cursor at the
+ /// bottom of the screen. This is achieved by pushing history "out the top"
+ /// of the terminal window.
+ ///
+ /// Alacritty takes the same approach.
+ fn shrink_lines(&mut self, target: index::Line) {
+ let prev = self.lines;
+
+ self.selection = None;
+ self.raw.rotate(*prev as isize - *target as isize);
+ self.raw.shrink_visible_lines(target);
+ self.lines = target;
+ }
+
+ /// Convert a Line index (active region) to a buffer offset
+ ///
+ /// # Panics
+ ///
+ /// This method will panic if `Line` is larger than the grid dimensions
+ pub fn line_to_offset(&self, line: index::Line) -> usize {
+ assert!(line < self.num_lines());
+
+ *(self.num_lines() - line - 1)
+ }
+
+ pub fn offset_to_line(&self, offset: usize) -> Option<Line> {
+ if offset < *self.num_lines() {
+ Some(self.lines - offset - 1)
+ } else {
+ None
+ }
+ }
+
+ #[inline]
+ pub fn scroll_down(
+ &mut self,
+ region: &Range<index::Line>,
+ positions: index::Line,
+ template: &T,
+ ) {
+ // Whether or not there is a scrolling region active, as long as it
+ // starts at the top, we can do a full rotation which just involves
+ // changing the start index.
+ //
+ // To accomodate scroll regions, rows are reordered at the end.
+ if region.start == Line(0) {
+ // Rotate the entire line buffer. If there's a scrolling region
+ // active, the bottom lines are restored in the next step.
+ self.raw.rotate_up(*positions);
+ if let Some(ref mut selection) = self.selection {
+ selection.rotate(-(*positions as isize));
+ }
+
+ self.decrease_scroll_limit(*positions);
+
+ // Now, restore any scroll region lines
+ let lines = self.lines;
+ for i in IndexRange(region.end .. lines) {
+ self.raw.swap_lines(i, i + positions);
+ }
+
+ // Finally, reset recycled lines
+ for i in IndexRange(Line(0)..positions) {
+ self.raw[i].reset(&template);
+ }
+ } else {
+ // Subregion rotation
+ for line in IndexRange((region.start + positions)..region.end).rev() {
+ self.raw.swap_lines(line, line - positions);
+ }
+
+ for line in IndexRange(region.start .. (region.start + positions)) {
+ self.raw[line].reset(&template);
+ }
+ }
+ }
+
+ /// scroll_up moves lines at the bottom towards the top
+ ///
+ /// This is the performance-sensitive part of scrolling.
+ pub fn scroll_up(
+ &mut self,
+ region: &Range<index::Line>,
+ positions: index::Line,
+ template: &T
+ ) {
+ if region.start == Line(0) {
+ // Update display offset when not pinned to active area
+ if self.display_offset != 0 {
+ self.display_offset = min(
+ self.display_offset + *positions,
+ self.len() - self.num_lines().0,
+ );
+ }
+
+ self.increase_scroll_limit(*positions);
+
+ // Rotate the entire line buffer. If there's a scrolling region
+ // active, the bottom lines are restored in the next step.
+ self.raw.rotate(-(*positions as isize));
+ if let Some(ref mut selection) = self.selection {
+ selection.rotate(*positions as isize);
+ }
+
+ // // This next loop swaps "fixed" lines outside of a scroll region
+ // // back into place after the rotation. The work is done in buffer-
+ // // space rather than terminal-space to avoid redundant
+ // // transformations.
+ let fixed_lines = *self.num_lines() - *region.end;
+
+ for i in 0..fixed_lines {
+ self.raw.swap(i, i + *positions);
+ }
+
+ // Finally, reset recycled lines
+ //
+ // Recycled lines are just above the end of the scrolling region.
+ for i in 0..*positions {
+ self.raw[i + fixed_lines].reset(&template);
+ }
+ } else {
+ // Subregion rotation
+ for line in IndexRange(region.start..(region.end - positions)) {
+ self.raw.swap_lines(line, line + positions);
+ }
+
+ // Clear reused lines
+ for line in IndexRange((region.end - positions) .. region.end) {
+ self.raw[line].reset(&template);
+ }
+ }
+ }
+}
+
+#[cfg_attr(feature = "cargo-clippy", allow(len_without_is_empty))]
+impl<T> Grid<T> {
+ #[inline]
+ pub fn num_lines(&self) -> index::Line {
+ self.lines
+ }
+
+ pub fn display_iter(&self) -> DisplayIter<T> {
+ DisplayIter::new(self)
+ }
+
+ #[inline]
+ pub fn num_cols(&self) -> index::Column {
+ self.cols
+ }
+
+ pub fn clear_history(&mut self) {
+ self.scroll_limit = 0;
+ }
+
+ #[inline]
+ pub fn scroll_limit(&self) -> usize {
+ self.scroll_limit
+ }
+
+ /// Total number of lines in the buffer, this includes scrollback + visible lines
+ #[inline]
+ pub fn len(&self) -> usize {
+ self.raw.len()
+ }
+
+ /// This is used only for truncating before saving ref-tests
+ pub fn truncate(&mut self) {
+ self.raw.truncate();
+ }
+
+ pub fn iter_from(&self, point: Point<usize>) -> GridIterator<T> {
+ GridIterator {
+ grid: self,
+ cur: point,
+ }
+ }
+
+ #[inline]
+ pub fn contains(&self, point: &Point) -> bool {
+ self.lines > point.line && self.cols > point.col
+ }
+}
+
+impl<'a, T> Iterator for GridIterator<'a, T> {
+ type Item = &'a T;
+
+ fn next(&mut self) -> Option<Self::Item> {
+ let last_col = self.grid.num_cols() - Column(1);
+ match self.cur {
+ Point { line, col } if line == 0 && col == last_col => None,
+ Point { col, .. } if
+ (col == last_col) => {
+ self.cur.line -= 1;
+ self.cur.col = Column(0);
+ Some(&self.grid[self.cur.line][self.cur.col])
+ },
+ _ => {
+ self.cur.col += Column(1);
+ Some(&self.grid[self.cur.line][self.cur.col])
+ }
+ }
+ }
+}
+
+impl<'a, T> BidirectionalIterator for GridIterator<'a, T> {
+ fn prev(&mut self) -> Option<Self::Item> {
+ let num_cols = self.grid.num_cols();
+
+ match self.cur {
+ Point { line, col: Column(0) } if line == self.grid.len() - 1 => None,
+ Point { col: Column(0), .. } => {
+ self.cur.line += 1;
+ self.cur.col = num_cols - Column(1);
+ Some(&self.grid[self.cur.line][self.cur.col])
+ },
+ _ => {
+ self.cur.col -= Column(1);
+ Some(&self.grid[self.cur.line][self.cur.col])
+ }
+ }
+ }
+}
+
+/// Index active region by line
+impl<T> Index<index::Line> for Grid<T> {
+ type Output = Row<T>;
+
+ #[inline]
+ fn index(&self, index: index::Line) -> &Row<T> {
+ &self.raw[index]
+ }
+}
+
+/// Index with buffer offset
+impl<T> Index<usize> for Grid<T> {
+ type Output = Row<T>;
+
+ #[inline]
+ fn index(&self, index: usize) -> &Row<T> {
+ &self.raw[index]
+ }
+}
+
+impl<T> IndexMut<index::Line> for Grid<T> {
+ #[inline]
+ fn index_mut(&mut self, index: index::Line) -> &mut Row<T> {
+ &mut self.raw[index]
+ }
+}
+
+impl<'point, T> Index<&'point Point> for Grid<T> {
+ type Output = T;
+
+ #[inline]
+ fn index<'a>(&'a self, point: &Point) -> &'a T {
+ &self[point.line][point.col]
+ }
+}
+
+impl<'point, T> IndexMut<&'point Point> for Grid<T> {
+ #[inline]
+ fn index_mut<'a, 'b>(&'a mut self, point: &'b Point) -> &'a mut T {
+ &mut self[point.line][point.col]
+ }
+}
+
+// -------------------------------------------------------------------------------------------------
+// REGIONS
+// -------------------------------------------------------------------------------------------------
+
+/// A subset of lines in the grid
+///
+/// May be constructed using Grid::region(..)
+pub struct Region<'a, T: 'a> {
+ start: Line,
+ end: Line,
+ raw: &'a Storage<T>,
+}
+
+/// A mutable subset of lines in the grid
+///
+/// May be constructed using Grid::region_mut(..)
+pub struct RegionMut<'a, T: 'a> {
+ start: Line,
+ end: Line,
+ raw: &'a mut Storage<T>,
+}
+
+impl<'a, T> RegionMut<'a, T> {
+ /// Call the provided function for every item in this region
+ pub fn each<F: Fn(&mut T)>(self, func: F) {
+ for row in self {
+ for item in row {
+ func(item)
+ }
+ }
+ }
+}
+
+pub trait IndexRegion<I, T> {
+ /// Get an immutable region of Self
+ fn region(&self, _: I) -> Region<T>;
+
+ /// Get a mutable region of Self
+ fn region_mut(&mut self, _: I) -> RegionMut<T>;
+}
+
+impl<T> IndexRegion<Range<Line>, T> for Grid<T> {
+ fn region(&self, index: Range<Line>) -> Region<T> {
+ assert!(index.start < self.num_lines());
+ assert!(index.end <= self.num_lines());
+ assert!(index.start <= index.end);
+ Region {
+ start: index.start,
+ end: index.end,
+ raw: &self.raw
+ }
+ }
+ fn region_mut(&mut self, index: Range<Line>) -> RegionMut<T> {
+ assert!(index.start < self.num_lines());
+ assert!(index.end <= self.num_lines());
+ assert!(index.start <= index.end);
+ RegionMut {
+ start: index.start,
+ end: index.end,
+ raw: &mut self.raw
+ }
+ }
+}
+
+impl<T> IndexRegion<RangeTo<Line>, T> for Grid<T> {
+ fn region(&self, index: RangeTo<Line>) -> Region<T> {
+ assert!(index.end <= self.num_lines());
+ Region {
+ start: Line(0),
+ end: index.end,
+ raw: &self.raw
+ }
+ }
+ fn region_mut(&mut self, index: RangeTo<Line>) -> RegionMut<T> {
+ assert!(index.end <= self.num_lines());
+ RegionMut {
+ start: Line(0),
+ end: index.end,
+ raw: &mut self.raw
+ }
+ }
+}
+
+impl<T> IndexRegion<RangeFrom<Line>, T> for Grid<T> {
+ fn region(&self, index: RangeFrom<Line>) -> Region<T> {
+ assert!(index.start < self.num_lines());
+ Region {
+ start: index.start,
+ end: self.num_lines(),
+ raw: &self.raw
+ }
+ }
+ fn region_mut(&mut self, index: RangeFrom<Line>) -> RegionMut<T> {
+ assert!(index.start < self.num_lines());
+ RegionMut {
+ start: index.start,
+ end: self.num_lines(),
+ raw: &mut self.raw
+ }
+ }
+}
+
+impl<T> IndexRegion<RangeFull, T> for Grid<T> {
+ fn region(&self, _: RangeFull) -> Region<T> {
+ Region {
+ start: Line(0),
+ end: self.num_lines(),
+ raw: &self.raw
+ }
+ }
+
+ fn region_mut(&mut self, _: RangeFull) -> RegionMut<T> {
+ RegionMut {
+ start: Line(0),
+ end: self.num_lines(),
+ raw: &mut self.raw
+ }
+ }
+}
+
+pub struct RegionIter<'a, T: 'a> {
+ end: Line,
+ cur: Line,
+ raw: &'a Storage<T>,
+}
+
+pub struct RegionIterMut<'a, T: 'a> {
+ end: Line,
+ cur: Line,
+ raw: &'a mut Storage<T>,
+}
+
+impl<'a, T> IntoIterator for Region<'a, T> {
+ type Item = &'a Row<T>;
+ type IntoIter = RegionIter<'a, T>;
+
+ fn into_iter(self) -> Self::IntoIter {
+ RegionIter {
+ end: self.end,
+ cur: self.start,
+ raw: self.raw
+ }
+ }
+}
+
+impl<'a, T> IntoIterator for RegionMut<'a, T> {
+ type Item = &'a mut Row<T>;
+ type IntoIter = RegionIterMut<'a, T>;
+
+ fn into_iter(self) -> Self::IntoIter {
+ RegionIterMut {
+ end: self.end,
+ cur: self.start,
+ raw: self.raw
+ }
+ }
+}
+
+impl<'a, T> Iterator for RegionIter<'a, T> {
+ type Item = &'a Row<T>;
+ fn next(&mut self) -> Option<Self::Item> {
+ if self.cur < self.end {
+ let index = self.cur;
+ self.cur += 1;
+ Some(&self.raw[index])
+ } else {
+ None
+ }
+ }
+}
+
+impl<'a, T> Iterator for RegionIterMut<'a, T> {
+ type Item = &'a mut Row<T>;
+ fn next(&mut self) -> Option<Self::Item> {
+ if self.cur < self.end {
+ let index = self.cur;
+ self.cur += 1;
+ unsafe {
+ Some(&mut *(&mut self.raw[index] as *mut _))
+ }
+ } else {
+ None
+ }
+ }
+}
+
+// -------------------------------------------------------------------------------------------------
+// DISPLAY ITERATOR
+// -------------------------------------------------------------------------------------------------
+
+/// Iterates over the visible area accounting for buffer transform
+pub struct DisplayIter<'a, T: 'a> {
+ grid: &'a Grid<T>,
+ offset: usize,
+ limit: usize,
+ col: Column,
+ line: Line,
+}
+
+impl<'a, T: 'a> DisplayIter<'a, T> {
+ pub fn new(grid: &'a Grid<T>) -> DisplayIter<'a, T> {
+ let offset = grid.display_offset + *grid.num_lines() - 1;
+ let limit = grid.display_offset;
+ let col = Column(0);
+ let line = Line(0);
+
+ DisplayIter { grid, offset, col, limit, line }
+ }
+
+ pub fn offset(&self) -> usize {
+ self.offset
+ }
+
+ pub fn column(&self) -> Column {
+ self.col
+ }
+
+ pub fn line(&self) -> Line {
+ self.line
+ }
+}
+
+impl<'a, T: Copy + 'a> Iterator for DisplayIter<'a, T> {
+ type Item = Indexed<T>;
+
+ #[inline]
+ fn next(&mut self) -> Option<Self::Item> {
+ // Return None if we've reached the end.
+ if self.offset == self.limit && self.grid.num_cols() == self.col {
+ return None;
+ }
+
+ // Get the next item.
+ let item = Some(Indexed {
+ inner: self.grid.raw[self.offset][self.col],
+ line: self.line,
+ column: self.col
+ });
+
+ // Update line/col to point to next item
+ self.col += 1;
+ if self.col == self.grid.num_cols() && self.offset != self.limit {
+ self.offset -= 1;
+
+ self.col = Column(0);
+ self.line = Line(*self.grid.lines - 1 - (self.offset - self.limit));
+ }
+
+ item
+ }
+}