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-rw-r--r--res/text.f.glsl3
-rw-r--r--res/text.v.glsl3
2 files changed, 5 insertions, 1 deletions
diff --git a/res/text.f.glsl b/res/text.f.glsl
index 770c1a36..70d50b38 100644
--- a/res/text.f.glsl
+++ b/res/text.f.glsl
@@ -15,6 +15,7 @@
in vec2 TexCoords;
in vec3 fg;
in vec3 bg;
+flat in float vb;
flat in int background;
layout(location = 0, index = 0) out vec4 color;
@@ -26,7 +27,7 @@ void main()
{
if (background != 0) {
alphaMask = vec4(1.0, 1.0, 1.0, 1.0);
- color = vec4(bg, 1.0);
+ color = vec4(bg + vb, 1.0);
} else {
alphaMask = vec4(texture(mask, TexCoords).rgb, 1.0);
color = vec4(fg, 1.0);
diff --git a/res/text.v.glsl b/res/text.v.glsl
index 99234775..ccb6b8b5 100644
--- a/res/text.v.glsl
+++ b/res/text.v.glsl
@@ -36,10 +36,12 @@ out vec3 bg;
uniform vec2 termDim;
uniform vec2 cellDim;
+uniform float visualBell;
uniform int backgroundPass;
// Orthographic projection
uniform mat4 projection;
+flat out float vb;
flat out int background;
void main()
@@ -72,6 +74,7 @@ void main()
TexCoords = uvOffset + vec2(position.x, 1 - position.y) * uvSize;
}
+ vb = visualBell;
background = backgroundPass;
bg = backgroundColor / vec3(255.0, 255.0, 255.0);
fg = textColor / vec3(255.0, 255.0, 255.0);