diff options
Diffstat (limited to 'res/text.v.glsl')
-rw-r--r-- | res/text.v.glsl | 23 |
1 files changed, 14 insertions, 9 deletions
diff --git a/res/text.v.glsl b/res/text.v.glsl index c6543352..66bfad0c 100644 --- a/res/text.v.glsl +++ b/res/text.v.glsl @@ -2,6 +2,7 @@ layout (location = 0) in vec2 position; out vec2 TexCoords; +flat out int InstanceId; // Terminal properties uniform vec2 termDim; @@ -9,33 +10,37 @@ uniform vec2 cellDim; uniform vec2 cellSep; // Cell properties -uniform vec2 gridCoords; +uniform vec2 gridCoords[32]; // glyph properties -uniform vec2 glyphScale; -uniform vec2 glyphOffset; +uniform vec2 glyphScale[32]; +uniform vec2 glyphOffset[32]; // uv mapping -uniform vec2 uvScale; -uniform vec2 uvOffset; +uniform vec2 uvScale[32]; +uniform vec2 uvOffset[32]; // Orthographic projection uniform mat4 projection; void main() { + int i = gl_InstanceID; + // Position of cell from top-left - vec2 cellPosition = (cellDim + cellSep) * gridCoords; + vec2 cellPosition = (cellDim + cellSep) * gridCoords[i]; // Invert Y since framebuffer origin is bottom-left cellPosition.y = termDim.y - cellPosition.y - cellDim.y; // Glyphs are offset within their cell; account for y-flip - vec2 cellOffset = vec2(glyphOffset.x, glyphOffset.y - glyphScale.y); + vec2 cellOffset = vec2(glyphOffset[i].x, + glyphOffset[i].y - glyphScale[i].y); // position coordinates are normalized on [0, 1] - vec2 finalPosition = glyphScale * position + cellPosition + cellOffset; + vec2 finalPosition = glyphScale[i] * position + cellPosition + cellOffset; gl_Position = projection * vec4(finalPosition.xy, 0.0, 1.0); - TexCoords = vec2(position.x, 1 - position.y) * uvScale + uvOffset; + TexCoords = vec2(position.x, 1 - position.y) * uvScale[i] + uvOffset[i]; + InstanceId = i; } |